
Virtuos, the developer working with Konami on Metal Gear Solid Delta: Snake Eater, has announced it's expanding to South Korea with a new studio opening in Seoul. The move is designed to expand on the team's work in the country, which has seen it collaborate with the developers behind PUBG, Stellar Blade, and more. Now, Virtuos will deepen its "collaboration with Korean game developers and publishers" with a permanent studio in the region.
Seunghwan "Sean" Yoon will serve as general manager of Virtuos Seoul, and he said the new studio will allow the firm to "directly address the unique challenges faced by Korean studios, with the proximity facilitating closer co-development and collaboration". It's looking to bring more South Korean games to a worldwide market, with one recent highlight from the country's development scene being Lies of P.
From its headquarters in Singapore, Virtuos is best known for ports and remasters of pre-existing titles. It's worked on The Outer Worlds, Cyberpunk 2077, Dead Island 2, Hogwarts Legacy and much more in the 20 years it's been operating.
Its latest effort, with the help of Konami, Metal Gear Solid Delta: Snake Eater, launches for PS5 in August. Last year, we played the opening Virtuous Mission at a preview event: concluding: "Without the need for gameplay or story changes, what Konami and Virtuos are doing is tweaking near-perfection. On the basis of the Virtuous Mission, they are going about the endeavour in the correct manner."
[source virtuosgames.com]
Comments 3
I still don't understand why they chose to keep the area transitions in the game instead of making it seamless. It just seems like an obvious thing to eliminate in a remake on modern hardware.
@xDD90x it's because the game is basically face lift on top of the old bones, everything will work the way it did before for better or worse. It's the same thing Activision did with the Crash and Spyro trilogies, though hopefully nothing breaks in this endeavor.
@xDD90x a lot of the gameplay is based on transitions though. They could still keep the transitions and make it seamless like instancing which would be the best solution.
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