
Death Stranding 2: On the Beach will have a fascinating solution to the difficulty predicament which prevents many from playing games.
According to a translation of a recent Hideo Kojima radio show, those who fail to beat any of the game’s bosses will have an option to “skip” them and enjoy them as visual novels instead.
“There will be an extra option on the game over screen below the ‘continue’ option,” writes Genki on social media.
“This option will let you clear the boss battle and show you image and text descriptions of the battle like a novel instead to let [you] clear the boss battle more easily.”
It sounds like this function will be completely optional, and will potentially only be offered on the lowest difficulty tiers. It’s led to some already complaining about the extent modern releases “hold the player’s hand”.
But a game like Death Stranding 2 has universal appeal, and the difficulty will likely be the only thing preventing less experienced players from trying it.
Thus, if this is a completely optional addition, then we don’t really see who it’s hurting. It’s important that games remain accessible to as many players as possible, as a growing medium benefits everyone.
Personally, we reckon this sounds like a smart way to handle it: give everyone an opportunity to beat the battle first, and if some players are getting frustrated, give them the option to skip through it without missing any crucial story context.
It all makes sense to us!
[source x.com]
Comments 24
There’s nothing wrong with this. If more people don’t start buying games soon we’re going to be making mortgage payments on the next Mario Kart
So in other words it's almost like a "film" mode. Kojima loves his cutscenes.
BB mode engaged.
The recently released South of Midnight has similar options to skip various game play mechanics.
I have no problem with games having accessibility options like that which allows more folks to enjoy the general experience a game offers.
Still won't play DS2 but I applaud them for adding such features.
I wonder if Elden Ring 2 will include the same feature?
@Rich33 Will probably will have multiplayer in it 💀
I'm not sure if the boss battles in DS1 were hard, as such. But they could be incredibly awkward mechanically, a little tedious and not necessarily that much fun 😬
Loved the game though. If it was a full cinematic boss fight I'd almost be tempted to do it just to see what it's like! It's a game that doesn't necessarily need fighting mechanics anyway, as the walking, BT avoidance and visualy/audibly epic moments are plenty to make it a good game.
Well, it's the only way to more or less enjoy South of Midnight - skipping literally every single combat scene because they're so effin boring
The most difficult part in the first one was to take the game seriously during the Mario and princess Beach part.
If there is a similarly ridiculous scene in DS2, turning it into a visual novel would definitely fix it. You'd just need a high school girl yelling "tasukete Porter-senpai!"
@Oram77
I have a skip function for that - disconnect the internet! Lol
If this ever came to Bloodborne, father Gascoigne would somehow still kill me in that visual novel
@Czar_Khastik Death by a thousand paper-cuts.
As someone who is getting smoked by the Combat Veteran on hard difficulty, this would be a fun solution.
Two more tries before I drop the difficulty to story!
Interesting. Seems like it would be easier to just code in "player damage = 0" or some such god mode but I appreciate them trying something new.
I mean just the fact the game even has difficulty settings in 2025 is nice. Maybe I should play the first one after all.
Well I hope there is atleast done trophy for those of us who actually do best the bosses lol
There’s a part of me that really dislikes this and a part of me that’s like, ‘It’s better than folks just watching it on YouTube.’
It's like MGSV had the chicken hat, if you died a lot. You could wear the chicken hat, sure; get some infinite ammo out of it, or whatever else, but... do you really want to be stuck watching Snake roll around with a comedy chicken on his head?
Yes, was clearly the answer for many.
Sounds a good solution.
I recently managed to beat the Doom Eternal end boss thanks to the almost infinite armour they give you if you can't stop dying. Sometimes you just want to get through it.
I liked the first one, mostly for its totally deranged story, but this whole strand-type gameplay thing should stay with Baby Steps. I’ll still finish the sequel, just hoping they throw in a bit more actual excitement and actual gameplay this time.
Game Journalist/Reviewer mode then 😝
@Barryburton97 Pretty crappy and lazy solution really, they could've done better than simply allowing a skip.
Can you skip the slog of delivering parcels and just do fights?
I don't understand why anyone is would be upset - make a super difficult version that puts Souls-like to shame AND a visual novel version that you can click your way through, so long as there's another option somewhere in the middle I can enjoy as a fun challenge that doesn't demand hours and hours to master.
Why do I care how someone else plays the game?
Leave A Comment
Hold on there, you need to login to post a comment...