Sid Meier’s Civilization has remained a constant across its 33-year run; each of the mainline games has been at the very least pretty great. Even spinoffs like Civilization Revolution were excellent for what they were. But there is an argument that when you’re that consistent, it’s pretty easy to play it safe, and the jump from Civ 5 to Civ 6 was a bit too similar for our tastes at the time it launched.
Naturally, when Civilization 7 was announced, we were of course keen for what is likely to be another great game in a great series, but after being invited to a presentation from the developers at Firaxi and a hands on session at Gamescom, it has shot itself way up our most anticipated list.
Civilization 7 has flipped the formula on its head in many ways. First off, you can pick the leader of your civilization and that’s it. Leaders are no longer tied to a single civilization, allowing you to jump in and play as Augustus of Rome leading the Ancient Egyptians, for example. Naturally, leaders will have some amount of synergy with their actual civilization – but this change adds a new layer of depth and strategy before you even load into the game. Plus, leaders are no longer just political figures, with leaders from art, science, and philosophy (the developers specifically named Benjamin Franklin) fleshing out the roster. While this on its own isn’t exactly mind-blowing, the change leads to some bigger things down the road.
The eras of previous games (bronze age, modern era, etc.) have been ditched in favour of three distinct Ages: the Age of Antiquity, the Age of Exploration, and the Modern Age. While the eras signified your progress in the game, the Ages represent a huge overhaul to the gameplay loop. At the end of an age, you’ll be faced with crises such as war and revolution (as well as being given crisis debuffs to add to your civilization, like reduced gold each turn). But once you pass through to the next age, you rebuild anew, which leads to another major overhaul.
Players will now be able to take charge of different civilizations over the course of their run once a new age begins. An example we were given is that Ancient Egypt will naturally pivot into the Songhai Empire; however, based on your decisions in-game, these can pivot to other civs, so if you hoard horses, you’ll have the choice to turn into the Mongol Empire. Even if you start off in a nation that focuses on culture and you suddenly decide you’re after a military or economic win, you can make the change.
As with 90 per cent of strategy games, Civilization can be a bit daunting to new players due to the huge number of systems. While things have improved in this regard as the series has continued, Civ 7 is making some smart changes to streamline the process for those who need it even more. One of the first things you’ll be faced with in a turn is your advisors asking if you’d like to go for a military, economic, culture, or scientific victory (from the looks of things, faith victories have been removed thankfully). From there, your advisors will offer up challenges and ideas to push you towards those — for example, your first goal for culture is to create a world wonder. Considering this is the first Civilization game to launch on consoles and PC simultaneously, the influx of newcomers will need to be taken care of. However, these are easily ignored if you’re a grizzled vet who wants to go all out on the difficulty.
After the presentation from the developers, we were given a hands-on session with the game to try out the Age of Antiquity. Now, as anyone who has played Civilization knows, a full game lasts roughly three months (maybe a bit closer to over three hours if you're better than we are at it), so you can imagine how much we got out of playing the game for about 20 minutes. We did get the chance to experience some of those early-game additions we talked about above, but giving you the full verdict would be nigh impossible from the short snippet.
However, the gameplay session did surface one of our absolute favourite changes to the game. In previous entries, your cities would grow to different tiles almost at random, but now when your city is ready to grow its borders, you're able to select which tile you want. So, if you're looking to get a specific resource from a tile, the frustrating act of waiting to see if you can get it naturally (or shelling out money to purchase one) is a thing of the past. Plus, from the looks of things, you no longer need to use up precious production turns to create builder units and harvest these resources. You automatically accrue them this time around, stripping out one of the most frustrating elements of Civilization 6.
During our presentation for Civilization 7, the development team was saying words we loved to hear. And while talking a good game is only part of the battle, our short hands on did show promise that the team will manage to pull off these lofty reworks. Like we said, you're always in for a good time with a Civilization game, but from what we've seen of the seventh entry so far, it could be one of the best the series has to offer.
Civilization 7 launches for PS5, PS4 on 11th February 2025. Are you excited to experience its big changes for yourself? Pick your leader in the comments below.
Comments 27
Removed - trolling/baiting
It’s so different that I’m just kinda put off for now. I liked having the leader/Civ combo! It’ll probably be like V and VI, a bit disappointing compared to the full package of the previous game until the expansions come out!
I'm so curious about this one, but also not all in for a massive time hog and "study sim" as I haven't played a Civ game in a good many years (like, it was still on a 4:3 CRT....)
I'm really loving the change in art style but I'm very worried about the game lacking a bit of identity with rulers being able to lead other civs. It's how I felt about humankind, which this new system sounds similar to. I really hope Civ fleshes this out a lot better than that game did.
Yeah, fair enough @pushsquare 😁
Definitely some positive changes based on the previews, but the success hangs on the new Ages + Leader + Civ pivots throughout the game and whether that provides the continuity of a single leader/Civ format. I'll be day one on more than one platform regardless - so here's hoping!
My main hope for the game is that it’s in a reasonably good state on steamdeck day one. I will get it on PS5 if not though.
The favourite change in Civ 7 I've heard about is the ability to create settlements designed to stay as fishing villages/mining outposts (i.e. built soley to exploit a resource, rather than have to place a whole (inevitably struggling to grow) city there. Though I won't buy this for years. I was happy with Civ 6 (inc. all the leaders) for £20, ages after release.
I’ve just realised that the change to leaders not necessarily being leaders means that if Scotland come back we’ll 100% be stuck with bloody William Wallace. Great.
@nessisonett They said they won't all be political or war leaders, with some culture or science ones thrown in too
The natural conclusion I took from this is we're getting Limmy
Changing Civs? I’m not too sure how I feel about that. A lot of the other changes seem cool though. I’ll get it eventually.
NGL, cover image looks like a better MK1 promo than we get from WB/NetherRealm Studios.
I'll pick this up on PC down the line once the expansions and such are out, I imagine it could feel a little lacking day one compared to 6, although maybe the changes will be enough...
@SMcCrae95 - Limmy leading us to a cultural victory sounds about right.
@ATaco From the sound of it, this is player-elected, right? So anyone who’d like to maintain authenticity with their leaders and civilizations will still be able to.
@anubisvel
While true, while playing Humankind I ran into the issue of the game quickly becoming a race to advances ages and pick the civ you wanted before another player was able to take them and lock them out. I just feel like this "changing civs" idea was already implemented in Humankind (which is a very Civ style game already) so my hope is that this doesn't just become a repeat of that game, which I wound up not enjoying as much as traditional Civ.
@ATaco That makes perfect sense!
@ATaco From what I gathered it doesn't seem like every civ can turn into any civ they want and rather there's predetermined evolutions based on player choice. I could be wrong however.
@SMcCrae95
If this is the case I can see it actually being a positive rather than what I was worried about. The only civ game I didn't enjoy was beyond Earth but even that one had some good ideas, so I'll give Firaxis the benefit of the doubt with this one.
@SMcCrae95 Great Work of Music - Wrong Way Down a One Way Street
My first Civ was Civ2, then 3, 4 and 5... I think I've permanent brain damage from all the days I've skipped sleeping because of "just one more turn". Lesson learned, no more civs for me. Dangerous stuff.
We shall see. I still prefer CIV 5 because of the excellent mod support. The idea of changing civs is odd to me. As that is not how things work throughout the ages. I know it’s a fantasy though. But ancient Egypt is well before the Songhai empire which is sub Sahara. Doesn’t make sense to me.
Who does the voice over? After years of spock it was yarring with Sean Bean in civ 6. He phone'd in that performance, I'd almost rather have Gary in the customer services department of frixasis do it.
The fact they'll never make a midnight suns sequel kills me
I'm not in a hurry (backlog is huge), but I will look forward to playing a game or two of this in the future as I really enjoy civ 6.
Changing civs in this game is appreciated by me - I'm not playing a historically accurate game here, and would not want to. Why would I care about that in the context of this game?
@nessisonett maybe I missed it but I’d assume there’s a way/mode to keep leaders true to their cultures etc. like how there were ways to start a game on an earth map with civilizations in relative starting areas
@Liberty____1st Gwendoline Christie’s doing it this time. And Sean Bean was good, such a comforting voice!
It sounds good and that scares me.
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