Enough time has passed that a reverence for the jankier, AA games of the PS3 generation is now starting to appear, and for the horror genre at least, Slitterhead is about to be its poster child. Gamescom provided us with the chance to check out 45 minutes of the debut title from Bokeh Game Studio, playing the full introduction and a short section later on. Our main takeaway is that while the game is clearly being made on a smaller budget than what Keiichiro Toyama has had to work with in the past, there's a distinct direction and main mechanic here, which it leans into wholeheartedly.
In Slitterhead, you're not necessarily playing as a human being; you're instead playing as a kind of entity with the ability to possess them. You jump from person to person, briefly taking control of them before jumping onto the next, either to access the next part of the level or to avoid death. There certainly seem to be a few main characters that prove more powerful when you take over their body, but generally, you're bouncing around anatomies to survive.
Low on health and lacking combat prowess, these humans are considered expendable. A section of the demo sees you throwing yourself off the top of a building just so you can possess someone else on ground level, condemning that past body to its demise. You'll have to set aside any care for fellow humans to make much of any progress in Slitterhead.
Alongside combat, which we'll touch on shortly, this body-swapping mechanic was the main focus of the Gamescom play session. It's how you navigate the linear world, entertaining one set of weak limbs for a short while until you find someone better — or with a bit more health during battle. It's... interesting. Whether the feature can remain engaging across an entire game is another story, but for now, Slitterhead at least sets itself apart with such a unique approach to traversal. You'll use it to cross through blocked paths and gates, reach higher points in the city, and generally just get about. Without your own legs to walk, you need to rely on others to do it for you.
Where the jankiness is really felt is in the combat. Having encountered a monster, you'll take whichever human you're controlling at the time into a fight, and they automatically turn one of their arms into a bladed weapon. There's not much satisfying feedback to landing your hits, and with an irritative camera, you'll flail in the wrong direction a lot and miss some blows. It worked most of the time during the hands on preview, but we'd sometimes get trapped up against a wall, lose sight of our character, and have to sprint off in any direction to try and save who we possessed. Special abilities are mapped to the D-Pad, with the demo featuring a time bomb, poison daggers, and more powerful attacks.
These two elements come together to form — in the preview at least — the main crux of the game: navigating the environment by switching between bodies and fighting monsters while still possessing them. Besides some gory and eye-catching enemy design, it wasn't particularly scary, but then it feels like Slitterhead dashed the assumptions it was purely a horror game in recent trailers anyway. While it might control and feel like a game of generations past at times, there's a very clear soul and some amount of promise bursting out the title's seams. Slitterhead will need to prove its body-swapping feature can hold up across the full experience, but in a Gamescom demo at least, it sets itself apart from anything else we played at the convention.
Slitterhead releases for PS5 and PS4 on 8th November 2024. Are you excited for the game? Let us know in the comments below.
Comments 16
That's unfortunate that the combat is still janky as hell. It looks really cool but I can't get it if the combat is gonna lack impact.
Really up for this, any horror game that tries something new is on my radar. Reminds me of the 2008 Alone in the Dark, which tried so many different things and failed at nearly all of them yet I absolutely loved it.
This looks completely bonkers and I am all for it!
Definitely have my eye on this. It seems quite unique (read: batsh*t crazy), and I really want to support this project—it’s Keiichiro Toyama!!! Hopefully they can polish up the combat before release.
Was really looking forward to some disturbing body horror with survival horror gameplay, but the action focus takes all the scares away. Sorta the same beef why I didn't get into ghostwire Tokyo. I'll keep it on my radar though because I did love the siren games by the same creator.
I understand the author is trying to remain positive but this just doesn’t look good it has metacritic score of 60’s written all over it. I do hope Im wrong though and even if I’m not I hope it sells and finds an audience
I must say though the Hong Kong setting is always welcome. Makes me want to replay stranglehold and sleeping dogs.
Looks like Resident Evil meets the Nomad Soul.
Where are the UK physical preorders for this?
Liam, or anyone who played it at Gamescom, does the game have English voice acting? I can't find information about it anywhere.
AA is the way to go for gaming
I can tolerate some jank from small devs and AA games. I hope they released a demo though.
@TomasVrboda There wasn't any voice acting full stop in the demo I played. It was just text on the screen.
I'm giving it a go regardless for Toyama.
While not something I'm going to play as too scary for me the mechanics (even if no gameplay yet but the premise is close to Siren in a way and I thought Siren's gameplay ideas were really cool) and presentation are way better than other games shown.
If combat is fixed maybe but as played Brothers in Arms and it trying to be different I didn't mind that being less refined to be more authentic with bad aim at times (that and gets you to use it's other systems).
With horror games though I never know what to think of combat or not. They could be better but I never know if it's intentional with the pacing/animations/how the characters are meant to act in the scenario and why the combat always ends up so weird in horror games.
To be honest, the other zombie/horror games look underwhelming in their trailers while Slitterhead (I always think it's Splitterhead, and confuse it with Splatterhouse) looks more compelling. If not counting remakes and just upcoming new release horror games.
The presentation does give me Ghostwire Tokyo vibes but obviously more reflective of Hong Kong then Tokyo of course. Not a bad thing but they do give off similar to me but I don't play many horror games anyway.
@tameshiyaku the mortuary assistant might be exactly what you're looking for bud 👍
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