ANTHEM feels like a beta. Despite featuring a full story campaign, the game as a whole feels stunted and unfinished. It feels tired, incohesive, and troubled. We can only assume that something went horribly wrong during its development, because it has all the hallmarks of a project that was gutted before being reworked and badly stitched back together. It's not looking good for the once great BioWare.
If ANTHEM had launched back in 2014 alongside the original Destiny, you could probably excuse a lot more of its faults. But here in 2019, it's five years late to the games as a service party, and it really shows. It repeats so many of Destiny's mistakes, from its monotonous mission design to its severely lacking endgame content. The real kicker, though, is that ANTHEM has barely any of the polish or confidence that Bungie's shooter had, even back then.
In ANTHEM, you play as a nameless Freelancer -- a mercenary of sorts -- who takes up contracts put forth by the inhabitants of a fortified base situated in a dense jungle. That jungle functions as the game's sole open world map, where all of your missions take place. It's big and often beautiful, but aside from a few key landmarks and some impressive ruins, each region is just... Jungle. After a few hours of exploration, it all starts to feel very samey.
And yes, you read that right: all of your missions take place on or within this one map. Almost every quest, whether it's an optional contract or a main story mission, sees you plopped into the wilderness before flying off to the nearest objective marker. If the open world was way more dynamic, full of random events and weird wildlife, returning to it over and over again wouldn't be so bad, but it's just so empty and boring. Aside from some fantastic weather effects, it's static and lifeless.
It certainly doesn't help that the majority of missions are mind-numbingly uninteresting. At least in games like Destiny you're always in the action -- there's always something to shoot. In ANTHEM, there are entire sections of missions that have you do nothing but follow a radar to objects that you hold down square to interact with -- and that's literally it. No combat, no danger, just you, clumsily wandering around a barren area looking for a number of sci-fi doohickeys. These missions are so unbelievably bad that they make Destiny's "shoot the enemies while I hack the thing" objectives seem masterfully designed.
To be blunt, ANTHEM loves wasting your time. When it's not sending you off on hot-or-cold treasure hunts, it's bombarding you with ridiculous load screens. Much has already been made of these hellish interruptions across the internet, but it's difficult to understand just how dreadful they are without having experienced them yourself. Lengthy and far too frequent, the load times consistently put a dampener on any momentum that ANTHEM may have been building. They're simply unacceptable.
The load screens also do no favours for ANTHEM's already cumbersome structure. In between missions, you slowly stroll around Fort Tarsis, engaging in conversation with a diverse cast of characters and picking up new quests. In true BioWare style, each character has a place or two where they like to hang out, and over time, you get to know them better. As you'd expect of the studio, there are some decent personalities on display here, complemented by some sharp writing, but all too often, characters crutch on obnoxious gimmicks. Whether it's a try-hard phrase that they keep repeating after every line of dialogue or a tedious backstory that they hammer home with every single sentence, you may find yourself skipping through conversations or avoiding them altogether.
It goes without saying that this isn't the BioWare that we once held so dear. As was the case in Mass Effect: Andromeda, too much of ANTHEM's writing comes across as forced, as if it's desperately trying to emulate the natural flow of conversation that the developer's older games championed so well. It also makes the frustrating mistake of confusing good storytelling and world building with having an in-game encyclopedia. Characters will reference events and in-universe terms that won't mean much if you haven't bothered to trawl the title's many codex entries.
Aside from a few well acted cutscenes and a couple of cool twists, ANTHEM's story is largely forgettable. BioWare's overarching plots have never been all that complex or original, but they've almost always been carried by brilliant characters. Being a co-op based game, ANTHEM can't rely on well crafted personalities who fight alongside you, and so the story falls flat very quickly. Sci-fi MacGuffins whenever something needs to be conveniently explained? Check. Characters who make nonsensical decisions so that the plot can keep moving forward? Check. Staring slack-jawed at the screen as supposedly important plot details peppered with dumb names like "the Cataclysm" and "the Monitor" fail to register on any level? Check.
But we played ANTHEM for over 40 hours before penning this review -- there must be something to it, surely? Well, yes, there actually is. The one aspect of the game that kept us hooked from start to finish was the combat. ANTHEM's core action is an evolution of Mass Effect's ability-infused shooting, and for the most part it works wonderfully. Firing off flashy attacks that quickly recharge brings a Diablo-like feel to each encounter as you cycle through your available options moment-to-moment. In between bursts of gunfire you're unleashing death drenched in particle effects. It all looks amazing, and blowing your foes away with a well timed bolt of lightning or mortar strike never outstays its welcome.
The movement, too, is spot on. There's a great sense of weight to each Javelin -- the mechanical suit that you pilot out in the wilds -- and they all promote different play styles. Indeed, one thing ANTHEM definitely does better than its immediate competition is how each "class" feels unique. The hulking Colossus crushes enemies with its sheer mass and smashes grunts aside like they're nothing, while the silky Storm glides across the ground and hovers elegantly in the air as it rains down elemental fury. Impressive animations are the icing on the cake.
When you're in the heat of battle, standing side by side with co-op buddies and holding off waves of undesirables, ANTHEM is at its very best. The game's combat is easily its greatest achievement, and although it can be a little janky at times -- the incoming damage feedback, for example, really needs to be refined -- it's good enough to cover for many of ANTHEM's frustrations. It's just a terrible shame that everything surrounding the combat is either half-baked, poorly implemented, dreadfully boring, or any combination of the three.
And yes, that applies to the loot. One of the core pillars of any game where you're grinding out the same missions or scenarios in order to improve your character, loot needs to be desirable -- a carrot on a stick that you're happy to chase. The loot in ANTHEM is shockingly bare-bones, a lot of it amounting to nothing but icons on a menu screen that, when equipped, make numbers increase. There's no sense of progression because you're obtaining the same set of abilities and the same handful of weapons over and over again, just with marginally better stats each time. But hey, at least the Javelin paint customisation is in-depth.
The loot system, like just about everything else in ANTHEM, feels like it wasn't given the time to be properly developed. There's potential in all of the game's shortcomings, but none of it is realised.
Conclusion
Given time, ANTHEM could slowly start to bloom into a much more cohesive experience, but the worry is that it won't be given a chance. There's a good game in here somewhere, but only the flashy, satisfying combat stands out amongst a background mess of shockingly bad design decisions and woefully undercooked systems. ANTHEM feels unfinished and, frankly, undeserving of your time when there are much better live titles currently available on PS4. Check back in a year from now, and we might be onto something.
Comments 73
Any questions, let me know.
@ShogunRok don't you mean
"any questions
let me know"
Honestly I feel like this game is meant for next gen but EA didn't want to wait so we got a gimped version for current gen instead. The ps5 and Scarlett support alongside whatever post launch content id availablr by then will be the true game imo.
But yeah shame.
Great review. Shame how it turned out in the end. I guess the only hope now is that BioWare is given more time to expand and improve on what it's got. Sounds like there's a lot of work to be done, though.
The whole game has just looked by the numbers and pretty dull. It's also bloody shameful how the game misled people into how it's hub setting would look as well.
@get2sammyb i doubt it, not with EA in charge
i wouldn't be surprised if they haven't been shut down already
Stop laughing at the back, Fallout 76
@ShogunRok Nice review, Robert.
Based on what you've said, I can't really see myself playing it any time soon. But in case I do ever feel the urge, what is it like to play solo?
@FullbringIchigo Then you'd have to question why EA allowed BioWare to make a service-driven game in the first place. Yes, it may have hoped the day one product was better, but ultimately the goal of these kinds of games is to improve and expand on them over a long period of time.
Why would it commission a project like this if it's going to pull the plug promptly? Terrible management.
"The loot in ANTHEM is shockingly bare-bones, a lot of it amounting to nothing but icons on a menu screen that, when equipped, make numbers increase."
This is how I feel about the loot in most games.
One important question Robert...
Would you rather play Fallout 76 over this game?
@get2sammyb thing is 6 years ago it would have been a different story but since then Bioware, regardless of which studio has had 2 big budget duds so it wouldn't surprise me if they shut Bioware down and moved the game to another studio to keep going
The combat is the saving grace for me and why I keep coming back. The Storm is very fun to play as.
This seems like it's everything I expected, and that is not a good thing, as I was expecting this to tank and I was really hoping I'd be wrong.
Looks like I'll still be waiting for the real BioWare to stand up.
@Jake3103 Solo is doable, but there are times when it's quite clearly been designed with multiple players in mind. Going through certain missions alone would be nothing short of an absolute slog, given the number of enemies and bullet sponge bosses.
Thankfully there's matchmaking on everything, but obviously you're going to have to get used to playing with randoms who often do annoying stuff like constantly running off ahead of the group.
@Derpie1 No, ANTHEM's crappy but it's not broken like Fallout 76. At this point you'd have to pay me to go back and play that turd of a game.
The best thing about anthem is at least it provides other developers a good blueprint for flight in iron man games.
Hopefully that is what insomniac makes after marvel spider-man. Marvel Iron Man, exclusively for ps5
Edit: Also, it kind of weird reading anthem review now, it seems like anthem is already launched months ago. The staggered release definitely put a damper to anthem hype.
@NintendoFan4Lyf Honestly I don't think BioWare gets a crack at another Dragon Age if ANTHEM gets flushed down the toilet.
To be honest this game possible could have been made by Visceral and improved upon over time, then Bioware could have maybe done a better Mass Effect Andromeda (possibly). I am not saying Visceral where awful far from it I enjoyed Dead Space 1 and 2 in fact even 3 to be honest and enjoyed Dante's Inferno too and it was a shame to see them go. But Anthem is a game that maybe in a years time will be the game it should be
@Splat Agreed, the Storm is still incredibly fun to play. I think the Colossus and Interceptor are great too. The Ranger meanwhile is a bit too boring, in my opinion. Needs to be brought up to speed with the other Javelins.
@FullbringIchigo Incredible comment, and it's true, at this point I can't close my eyes without seeing a load screen.
Good review,. I imagine EA/BioWare wants to improve this over time, but I wonder how much of an audience will stick with it by the time that happens.
Hopefully this is not the end of BioWare. I will wait hopefully for another great single player RPG that made them great to begin with. Under EA though, I do not expect that to happen. I'm waiting for EA to blame this on single player somehow.
The game looks alright but nothing special. The story is personally worse than the actual gameplay because while it is possible to have fun with the game's combat, I'd be lying if I said that the story makes the game worth to play, because it just falls flat with a by-the-numbers plot and stereotypical and uninteresting characters. Even Andromeda kept me interested with its plot, despite its serious flaws.
@WebHead Having watched DF's PC analysis, it does seem that it was built more for next gen and struggling to run on current gen hardware. Even if you drop some of the visual settings to 'low' or off, sacrificing what little visual delights the game offers, would still struggle to hit 30fps in quite a few areas.
EA will never (not unless they learn) release a game if it needs more than a few months that takes the release date into the next Financial year. I bet Bioware were informed it had to release in 2018's financial year and was pushed to February to make sure it came out in what-ever state it was in. They did the same with Mass Effect and Battlefield Hardline. Shame as the world, the lore, the combat etc has a solid grounding to build an excellent game around - had EA given them the time to do so...
I had a bad experience during the beta/demo which turned me off on the game. The load screens were irritating, but then I got stuck in the map and couldn’t progress until my teammates moved forward. Five minutes and another loading screen later, I was back in the action. I finished the mission and quit. Went back later to try it again, felt immense apathy towards the game, and loaded RDR2 instead.
Never was interested in this game just nothing stood out for me not sure why , warned my friend from buying it after reading plenty previews , they went ahead and got it and was so disappointed
Undeserving, unfinished and shoddy yet only one point worse than metro? Really?
The flying, the gorgeous scenery and the wildlife are really dope to me, the story, the bland characters and gameplay not so much.
Pretty much sums up my thoughts from the beta. It was like they made this glorious tech demo with cool flying mechanics, then just threw the rest of the game together mindlessly within a few months. I'm overexagerating, naturally, but it was basically a game that was fun for all but 5 minutes. Really sad considering how beautiful the game was and how fun the world could have been to explore.
And Bioware used to be one of the best developers around...
What you mentioned is what aplies to every other Looter shooter game in existence.
The only thing I agree is that story sucked but rest of it is awesome.
But don't worry guys when Division 2 launches gonna bet you 100% they will give it an 8 regardless if the game sucked.
@PS_Nation good thing is those great games still exist for us to play
i'm currently playing KotOR on the XB1 and it's still a fantastic game
@ShogunRok Don't you mean ''Bungie in the jungle'', because it's a Destiny clone, geddit? I'm sorry, I'll leave...
@Octane "Bungle" is like a joke name for Bungie anyway, right? So it kind of still works!
Looter Shooter with crap loot 👏👏
Fast lane to the bargain bin right next to endless stacks of fallout 76.
Here's Anthems new Anthem
www.youtube.com/watch?v=4xvfPIBO4Ng
So I just got the email from Amazon offering me £5 off the already £35 Anthem. Oh boy...
The final nail in the coffin was when Casey Hudson (they guy who boasted ME3 would have multiple, meaningful endings) hopped online during launch day and said he was "proud" of the game, and the work that had been done. 6 years of Bioware's best and brightest working on.....this? Yikes.
@tameshiyaku completely off topic but your avatar is really creepy
Next weeks headline EA closed Bioware due to disappointing sales of Antham. I am calling it now.
All these games focusing on service. I hope the fails will prompt some change and we go back to focus on story, characters first and foremost.
@FullbringIchigo mission accomplished
@PS_Nation I’m highly aware this is not a commonly held opinion, but personally I think the only really good games Bioware ever developed were the original Baldur’s Gate series. I found both the Mass Effect and Dragon Age series to be clumsy and dull. Same goes for Jade Empire and KOTOR. So to me, Anthem is just more of the same.
@MadAussieBloke Yeah lol, delayed because of the ''competition''. It's been been pretty much turds all year up to this point. Hindsight, eh?
i think that if this game fails it won't be the end of bioware yet.
i think that they announced the next dragon age in case this anthem situation would happen.
now if the next dragon age fails then yes EA's bioware will be dead. and tbh there is a big chance the next dragon age will fail because EA just does not learn and they will for sure push MP and MTX to that game aswell. killing all hope for that game to succeed. because the people are finally starting to vote with their wallet when it comes to EA games.
Storm FTW. Yes, the Fort Tarsis section section seems like forced exposition when you just want to be back flying and shooting. I wish we could skip the Fort all together, fall into the Launch Bay, grab our contracts, learn some history through those contracts, fight, fly, decorate the Javelin, and repeat. I hate floating like a ghost through Fort Tarsis, like it's the Sixth Sense and I'm about to find out why I am wearing red.
"Average" feels like a misnomer for a 5/10 score, especially when the actual average review score from Push Square is a 6.7 according to metacritic. Since a 5 seems to be generally regarded here as a mostly negative review, maybe there's a more apt name for it?
Garbage game from EA, yet again. Save your money.
As sad it it may be for Anthem, this does give me hope that Bioware/EA will be forced to release a Mass Effect Trilogy Remaster just as a safe bet, they can't do no wrong there, its a safe bet and win for them to get back in the good books.
@turntSNACO Which type of average, though? There's at least three types of mathematical average, then the non-mathematical sense, the one clearly used in the review above, which just means "mediocre", "not terrible but not great either" and so on.
@Rossif3r, thank you. I was beginning to think I was the only person on this site enjoying this game. It’s not perfect, but it’s fun. I’m hoping it only improves as time goes on.
@Matroska Yeah, I guess 5 is the median score and sometimes average can refer to that, but the most common use is the mean of all numbers. If you're talking mode, 6 and 7 are both much more common scores than 5. It's hard for me to see it in a non-numerical sense when there's a gigantic number right next to the word.
FWIW, I think "mediocre" would be a great replacement for average in the scoring rubric.
@turntSNACO Firstly Pushsquare don't review all of the tat at the bottom of the barrel. Secondly sometimes when they review multiple indie games it's a straight indie bin or out the bin without a score attached.
Both those instances would bring the mean down comparably to the bigger retail games being reviewed.
Bless you PushSquare. Leave your feelings at the door devs when you drop release code here. Brutally honest reviews. Why does it seem that console exclusive sites actually have the least bias and don't cram their rhetoric down your pie hole. Cheers! Back to Trials. Hit me up Nyne11Tyme psn wooo
Basically all of EA and Activisions multiplayer games have come out unfinished the last two years. When will they learn?!
Why are so many people blaming EA for this? Surely the constant loading screens, poor mission and user interface designs isn't they're fault. I'm curious to know how much creative input they had in the game. Regarding the game being rushed, Bioware's team A had six years to develope the game.
Some of BioWare’s RPGs from their glory days remain some of my favorite games of all time. But projects like this make it seem as though the studio has really lost its way. Here’s hoping that they return to their roots with the next Dragon Age and put together something worthy of their previous successes.
I wished the game could have been pushed back another 6 months, but I guess EA doesn’t like that.
Well we will see now how the game will look like after 6 months and if that will be a state the game should have released in in the first place.
Haha. Great review.
It seems that MMO games are pretty much done in gaming world.
Yeah gamers still buy them but It's all about quality. It's all about level design. how a DEV like bioware forgot about that great formula Of gameplay and level design. Even RPG element ....
@I_Like_It Yep - not had that before to be honest...
You can see there is potential in the game its just the mind boggling decisions they made on stuff that really lets it down. Its like they either never looked and games like borderlands or destiny or looked at them and said we have to do the complete opposite of what they have done. In 12 months this could be a really good game if EA let Bioware fix it properly but I think I feel like most people in that EA wont let that happen.
Make more world events like "there be giants" and Ill log back in.
Ive had a friend request to play everyday since launch (but PC)... so already a decent investment.
it will take a hit after The Division 2 comes out.
@Rossif3r @ThePathsofPain not at all, tons of broken stuff. But still fun moments.
I really hope they do not drop it like Andromeda. This can be fixed.
@Agramonte @Rossif3r I’m glad to hear I’m not alone. It’s not perfect, it has issues that need to be fixed, but I’m having such a good time with it.
@ThePathsofPain Na man, far from alone 👍... the biggest complain in my squad is that they want them to fix some of the issues and then get more content in there.
We Just need more of the good like "there be giants" event and Strongholds (or: IronMan, Ultraman, and Evangelion Armor events 😁)
I love using my little guy.
So sick of that kind of triple A games. #supportindies, is all I'm sayin'.
@Shepherd_Tallon 100% Yes, this game feels unfinished and the loot system and abilities too few, but damn, I’m having fun playing with friends. They need to fix stuff (and have made some already) and add in some stats—especially your javelin. Their convoluted stats are not explained in the game and you can’t tell what gear is better to equip, so creating good builds can be difficult. Theorycrafters must hate this game
@ShogunRok how does the game hold up in more modern times? Seen it's on sale for just under 3 quid... must be worth that much, at least? Haha
Tough to say! Anthem was never really improved very much through updates and patches. A lot of the problems described in this original review still exist, and overall, it's still not a very good game.
That said, for £3, you might have a few hours of fun. Really just depends if you've got the time (or anything better to play!).
@J2theEzzo Sorry, it looks like I never actually @ you in my original reply. See above!
@ShogunRok thanks dude, appreciate it! I decided against, in the end... a huge backlog of better games swayed me!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...