Republished on Wednesday 27th December 2017: We're bringing this review back from the archives following the announcement of January's PlayStation Plus lineup. The original text follows.
Like 2011's Deus Ex: Human Revolution, new-gen sequel Deus Ex: Mankind Divided is a jack of all trades, but a master of none. Combining role-playing game elements with stealth and shooting, it's a title that tries its hand at just about everything, but its desire to stretch across numerous different genres isn't necessarily a weakness – it's actually part of what makes Adam Jensen's undercover adventure so compelling.
Player choice is at the core of Mankind Divided. Working as a field agent for an anti-terrorism task force, Jensen is usually called upon to do the dirty work, and how he handles each objective is almost entirely up to you. Whether you're comfortable sneaking your way through enemy territory without alerting a soul or you prefer grabbing your favourite rifle and spilling some blood to get things done, the vast majority of missions can be tackled any way that you like.
Even when it comes to basic things like getting past a locked door, the release does a great job of giving you options. You could hack the door's keypad, loot the code from the body of a guard, or simply look around for an air vent to crawl through. Every little choice that you make is backed by a nicely balanced skill system, too, allowing you to upgrade Jensen's cybernetic body parts as you see fit.
Naturally, this means that you can support your own style of play with perks and skills that make sense. If you want to focus on survival when it comes to combat, for example, you can pump skill points into lengthening Jensen's health bar, or you could use your points to unlock an experimental skin shield that soaks up incoming damage. The skill tree is pretty much the perfect companion to the title's branching mission design.
However, when you start to break Mankind Divided down into its separate components, you can't help but begin to see the cracks. While none of the game's core mechanics are especially bad, they're far from being perfect: the gunplay's a little stiff, the stealth often lacks challenge due to predictable artificial intelligence, and the minigame that occurs when hacking electronic items is far too overused to be considered entertaining.
Fortunately, the release keeps you hooked with a relatively complex story that's packed with multiple twists and turns. Jensen, finding himself caught between several different organisations while hellbent on trying to prevent a terrorist attack, has to deal with a diverse cast of characters – and you're never quite sure who you can trust. The plot unravels slowly – perhaps a little too slowly at first – but after a few hours, the narrative finds a better pace and sticks with it.
Overall, the story's an engaging one, but to fully enjoy it, you'll have to get used to the sometimes shockingly poor character animations that occur during dialogue. While Jensen himself and other main members of the cast don't suffer too badly from this, it's difficult to take lesser personalities seriously when their mouths don't match their speech whatsoever. It's a shame, too, because aside from some extremely hammy East European accents, the voice acting is largely on point.
When it comes to the length of the story, you could probably blitz through Mankind Divided in about ten hours if you ignored side missions and rushed down the critical path alone – but you'd be missing out on a lot of what makes the title tick. Some missions can conclude differently depending on how you approach them, and at times, you can even impact the outcome by taking matters into your own hands and following up on leads that aren't identified by a quest marker on your map. Put simply, this is a clever, intricate game that rewards you for using your head, and, as you can imagine, it's a release that practically begs to be replayed. Thankfully, there's an unlockable New Game + option to help you with that, which allows you to carry over all of your skills and items to a fresh run.
Meanwhile, if you're not quite up for the seriousness of the campaign, you can always test your skills in the title's Breach mode. An entirely separate and optional mode of play, Breach essentially takes the core gameplay mechanics of Mankind Divided and throws them into a set of smaller scale missions that take place in cyberspace. Breach offers its own background narrative about edgy hacker groups, but don't let the hashtags put you off – Breach is actually an addictive little time sink, complete with its own progression and rewards systems. If you find yourself yearning for quick stints of Deus Ex action outside of the main story, we heartily recommend it.
Mankind Divided may seem a little cobbled together at times, but there is one element of the release that does its best to tie everything together – and that's the game's great sense of style. As you'd expect of the cyberpunk series, there's a futuristic edge to everything, from vehicles to weapons to clothing, but it's all just realistic enough for it to seem plausible. Just walking through the streets of Prague – the title's hub area – makes for a very interesting visual experience.
That said, on a graphical level, the game struggles to really match its stylistic ambition. Models, whether it's non-playable characters or buildings, have a tendency to look jagged and unrefined. Likewise, general presentation is a tad hit and miss. Menus have a nice slick look to them and the HUD's well crafted, but the way that the title cuts to black when initiating dialogue can be jarring, and as mentioned, the poor lip-syncing can really ruin immersion. Thankfully, the moody electronic soundtrack is spot on throughout.
Conclusion
Deus Ex: Mankind Divided is an intricate, intelligent journey through a well crafted cyberpunk world. Eidos Montreal's creation tries its hand at many things, offering an impressive amount of player choice, but it struggles to excel in any one particular area. As a result, we're left with a game that's solid when taken as a whole, but flawed when analysed piece by piece. Still, a great art style, a compelling plot, and a rewarding sense of progression do a lot to bolster the experience, ultimately contributing to a successful sequel.
Comments 52
If anyone has any questions about the game or the reveiw feel free to copy me in and I'll do my best to reply.
I really enjoyed Human Revolution, would you say this one is better? Are there any 'boss' fights?
@ShogunRok How does this measure up to Human Revolution? I personally enjoyed that game a lot.
@Shellcore @ApostateMage @ekreig Gameplay-wise Mankind Divided is much more refined. Jensen controls smoother and I think the level design is better overall. Human Revolution arguably offers a broader, more meaningful story, though. The plot here feels reasonably small in scope - it's more self-contained.
As for boss fights, I only encountered one in my entire playthrough, but I assume this all depends on how you tackle certain missions. For the record, this particular boss fight was one of the low points of the game for me.
What I have seen in gameplay vids this is a must for me. Really enjoyed the first and improvement to combat has been implemented. My copy is on it's way.
Thanks for the review - can't wait to get into this one.
@ShogunRok No mention of the soundtrack? Loved the music in HR, does it measure up?
@ShogunRok Btw, you mentioned 10 hours if you rush, I'm expecting more like 40-50 hours doing the side quests etc. Is that about right?
@kyleforrester87 Took me around 25 and I tried to do everything available. I think you'd really, really have to take your time to get anywhere near 50 hours.
@Lonejester Last paragraph before the conclusion: "Thankfully, the moody electronic soundtrack is spot on throughout."
Would have gone into more detail on the music but didn't think it was totally necessary. Generally speaking though, the soundtrack is pretty good. That said, I don't remember too much of Human Revolution's music other than it was unsurprisingly very similar to what's on offer here.
@kyleforrester87 Arthur Gies at Polygon reported about 30 hours to do it all.
Can't wait for tuesday. All I needed to hear from the multiple reviews I've read is that it refines DXHR stealth and gameplay and i was sold. DXHR was one of the few 10+ hour games I've played through multiple times in recent years.
Only got a 7 will give it a miss.
@ShogunRok Sorry, missed that line! Well I remember the music as a strength during my playthrough of HR, will be pleased if it's up to that same standard.
Hopefully on my doormat when i get home cant wait to give this a try! This is reviewing very well so far.
Mmmm this is the only site who is not giving the game praise...
Weird :S
I know 7 is a good score (despite what the gaming community thinks) but i feel it'll end up as a bit low for this game. Now I know haven't really played the game yet (got my hands on an early copy two days ago, but played it only for a few minutes, I'm still finishing Human Revolution and having a blast with it) but knowing what I know of the previous game and skimming through several other reviews it seems that they've delivered on a "bigger, faster, stronger" type of sequel (at least), with the same attention to detail, and overall vision.
The reason why I feel the game will (probably) deserve a higher score is the fact that there aren't many games that deliver on a promise of a story-driven action RPG with empahis on player choice and freedom in approaching various missions. Add in a meticulously crafted world set in a dystopian future (an added plus for people tired of fantasy, or just craving for a good cyberpunk setting) and it turns out Deus Ex stands pretty much on it's own.
@Lonejester Quality wise it's probably one of the best soundtracks I've heard all year, especially through headphones. Hopefully you enjoy it!
@Mr_Alejo A 7/10 is a good score - just not great. Game gets plenty of praise in the review.
@ShogunRok And it is ok, the thing is the game got raving reviews almost everywhere else (except gameinformer too).
Being from Venezuela makes me wanna check everything before shelling 47$ (on Amazon) and because I loooove this site I was worried. That's it.
I have the base game for PS3, but wasn't there a DC version with tweaked mechanics and new boss fights? I keep looking around at GameStop for it and I've never seen one (except the WiiU version). Did the PS3 get the DC version? I'm surprised they never ported it to PS4.
@Mr_Alejo If it makes any difference I did come close to giving this game an 8/10 but for me it just didn't quite get there. If you really enjoyed Human Revolution I think you'll probably like this more than I did.
@ShogunRok @Jake3103 Cool thanks. That sounds okay then
7 does seem a bit low against the other reviews I've seen but of course there is no accounting for tastes and 7 is still considered good by this reviewer, it seems to have been well recieved in general which is about what I expected.
@ShogunRok jeje thank you! Actually is already on its way!! as I said I love this site that's why I was So surprized with the score!
This site got some weight on which game I buy and which won't.
Glad to here this turned out good, I almost forgot about it!
@GraveLordXD Thanks for giving it a read.
You guys should post your own screenshots in the reviews! I think that's much more interesting to look at instead of promo-/bull-shots! And add some wacky captions to top it off.
@kupo Funnily enough the embargo for this stated that we couldn't use our own screenshots until release day, not really sure why.
@GamerDad66 Playstation got it too
https://www.amazon.co.uk/Deus-Ex-Human-Revolution-Directors/dp/B00FB3UPBK
Pretty sure there was an upgrade option on PSN too? might be wrong on that though. Ive never played the directors cut. Did anyone else? Did you find it made much of a difference?
@ShogunRok The same problems prevented to enjoy 100% of HR, so I wanna ask, how does the problems of this game compare to the predecessor, especially the narrative and the shooting mechanics.
@Frank90 The shooting is definitely better than it was in HR, but it's still not quite on par with the gunplay that you'd find in a dedicated shooter. I'd say the story is on a smaller scale here, but your choices tend to have more impact on what happens than they did in HR.
@Comrade44 @Grawlog Thanks for giving it a read!
I can't wait to start playing this game. I'm not letting PushSquare reviews ever influence whether or not I buy a game. I know every experience with a game is unique but lately these guys have been off with all the reviews scores. Starting with Mad Max (an excellent game according to me).
Sometimes PS is a bit too harsh on the scores or too lineant (headlander).
Huh. This is how I felt about the previous game. Shame they couldn't improve on it.
The original Deus Ex was - Mee-WOW! - a dazzlingly ambitious and delightfully intelligent shooter / RPG mashup with an unforgettably bonkers storyline steeped in late 90's conspiracynoia goodness.
The console sequels are like the New Star Trek - a likeable enough homage, but ultimately just a shiny, dumbed down riff on something that used to be great.
I'll probably pick it up on sale.
Seems like Push Square is on the lower spectrum of review scores, we can probably knock a point off of that Street Fighter 5 review and give it to Mankind Divided (make it an 8).
Pretty much sums up AAA games as a whole.
Not particularly great or expertly designed- nothing that has been masterfully crafted... they just have an exorbitant sum of money pumped into them. And money is very good at masking shortcomings. You can buy gameplay mechanics that are functional, you can buy an open world the size of Rhode Island, you can buy pretty graphics and you can buy nice cut scenes and a well written story.
But you can't buy the artisan's touch of their master craft. At the end of the day how smooth the movement is and how weighty the jumps feel and how fluid the mechanics are are going to depend on the skill of the team behind it. And no matter how much money you pump into that team is not going to make them any more skillful.
@JaxonH Doom, Dark Souls, COD, Uncharted, Tomb Raider...just a small example of AAA games with solid mechanics. I'm not sure about your argument haha.
@kyleforrester87
Of course there are good ones. But looking at total output, they are a small percentage. I'm talking about the state of AAA in a general sense, not in an absolute all-encompassing sense.
The ones you listed are the ones I buy. But I'm only buying a small percentage of the games being released today, for this very reason.
edit
That said, even CoD and Uncharted kinda fit into the category of games relying on money to do the heavy lifting. CoD now just repackages the same formula, relying on money to change the scenery (at least the mechanics being repackaged are solid though) and Uncharted has so/so gameplay mechanics. It's the moving and engrossing story and incredible presentation that really carries that game. I thought the climbing was subpar compared to other games like RotTR, but the gunplay was definitely the worst offender.
And that's not to say U4 wasn't a great game because the gameplay wasn't really bad- it was actually decent (but there's a difference between decent and spectacular) and everything else was really great which overall averaged out to be pretty great. But I tend to look at a game bare-bones without everything the money tends to mask (or compliment, depending on the game).
@JaxonH To be fair the lower budget games with ropier controls (EDF, Divinity, No Mans Sky...) can be just as fun as the highly polished AAA games. But anyway, I think my point is that Deus Ex being somewhat half baked in many areas as a result of it not really focusing on one in particular is not really a negative, in the same way Skyrim had pretty awful combat but it was forgivable against everything else it achieved. I can't be too critical of Deus Ex because it doesn't match Doom on gunplay or player movement. Obviously they had a budget and deadline to stick to and crammed as much goodness in as they could (especially since people expect a certain level of depth from Deus Ex, a bench mark set years back when expectations wernt so high)
That said, from what I've played of this so far it's not as fun as HR (yet!)
@dryrain LOL
I think I'll wait for the GOTY edition for this. It sounds like a lot of fun, but there's just too many games to play ATM. Good to see Deus Ex still going strong.
Hopefully a patch will fix the character models. Still looking forward to this , I comoleted deus ex HR six times so I'm sure there will be multiple play throughs. Shame its all set in one city
In most cases I've found games that get a 7/10 from PushSquare tend to be better than reviews from this website would lead you to believe so I'm not put off. The fact of the matter is, we're living in a post-Witcher 3 time and every Western RPG from here on out is going to have a tough time matching up. However, if you look around the web, this game is still pulling in good reviews and from what I've heard from friends who got an early copy if you like Human Revolution (which I'm a big fan of), you'll like this, so that's good enough for me. I can't wait until I finally get to play this on Tuesday.
@Gamer83
I've got my hands on an early copy and started playing yesterday (after finishing Human Revolution) and after a couple of hours I can safely say that any HR fan will feel right at home here. I love the game so far, the only negative for me is the often lackluster character models and lyp-syncing (really stands out in an otherwise good looking game), which is a direct effect of what you've called post Witcher 3 world. The atmosphere, lore, freedom and all the other factors that make this universe so enthralling are still there.
@Lurker
Yeah, that falls in line with what friends have told me. I'll be playing it soon, picked it up a couple hours ago, just waiting for an update patch to download. Can't wait to see if it meets my expectations. Deus Ex: Human Revolution wasn't perfect by any means but it did enough things well that it ended up being my favorite RPG last gen. There was just something about it that kept me hooked from start to finish.
It's a good game that I will be playing between other games I have in my backlog...something about it just doesn't fully pull me in to be a main game.
agree with the critic, that it does much good, but none of its core elements are really outstandingly great (aside of its soundtrack)..., but imo when playing on the hardest setting from the start and trying 100% stealth (and possibly also "no kills")..,even if it could mean quite a few retries..., the game deserves more than 7/10...
(playing like that evolves it's gameplay and tension)
Great game. Period.
Just what I need to fill the gap until Monster Hunter World.
7/10 is what I have DE:HR I'm just finishing off the PC version this week doubt I'll plat this game like I did first one. Great start to 2018 for plus this is can't wait to start it after my 6 other games off plus I haven't played yet
While not quite as good as Human Revolution, It is a very good game with some great moments (train station). My only gripe was that It felt unfinished.
This game isn't all it could have been. I almost think the team would have spent more time expanding the single player experience if Square Enix hadn't made them shoehorn in some MTX/lootbox BS and additional game modes which really add nothing to the core experience, aren't why people play games like that and were a lame/failed attempt to entice people who like other genres of games that don't do the dark cyberpunk multiple-choice RPG style as well as Deus Ex used to.
Regardless, at certain points it kicks almost as much butt as Human Revolution did so I can't complain too hard. 7/10
This games is so gripping... After I got the gist of it, I played for hours nonstop, just exploring the map. I hacked through rooms, apartments, sewers, etc. This game is packed with secrets, routes and so on. Veru good sidequests too (the serial killer one is among the best I ever seen in gaming).
Deus Ex needs another sequel.
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