Fairy Tail follows the plot of the anime, set from around the end of the Tenrou Island arc to approximately the end of the Avatar arc. For the uninitiated, that spans around 160 episodes from about 122 onwards. You're therefore much better off going into Fairy Tail with some knowledge of the property already, but there is an in-game encyclopaedia with plot reminders and a glossary of terms which will help familiarise the unversed. Though Fairy Tail does retread old ground, and for the most part does it very well, some points are skipped over for brevity and emotional depth is often lost as a result.
Through its own existence, Fairy Tail lends itself to the RPG genre. In the Fairy Tail guild hall, you're able to take up requests and embark on journeys with some of the best-loved characters from the series, creating a team of up to five to fulfil mission requirements. Unfortunately, these requests are very repetitive and rely solely on fighting. There are a few moments where the requirement might be to chase an enemy or to avoid someone, but instead of having you take part in those actions, you see them play out in cutscenes and regain control of the action in time for yet another battle. This can lead to the bulk of the game feeling stale quite quickly.
The turn based battling itself is an enjoyable task, however. Characters have magic attacks which are based on their own wizarding abilities, so where ice wizard Gray can conjure up an ice hammer to pulverise foes, sky dragon slayer Wendy will whirl them up into a tornado. Every attack has its own range of effect and power level, and can sometimes impose status afflictions on foes or bonuses on allies. It's enjoyable seeing the ways that different characters' powers work in battle as well as the way they can combo to unleash almighty damage on your unsuspecting enemies.
There's also a social element to the game as you can level up social ranks between characters once they’ve been on enough missions together, leading to unlocking new skills which can be used in battle or more bonuses for those characters. Fairy Tail carries on going even when the storyline is done; there's plenty to upgrade in the guild, and a multitude of characters to rank up, unlocking new content and cutscenes. That, combined with an enjoyable battle system, makes Gust's latest a solid experience for anime fans.
Comments 19
Eh, not a fan of Fairy Tail in the slightest but at least it’s an anime game that isn’t an arena fighter. Hopefully more follow, of properties that I actually enjoy.
Its not the Portable Guild ports I've always hoped for but glad they're trying something new. I'll consider giving this a look after I finally play Pirate Warriors 4.
I've been looking forward to this since I heard it was an RPG. Can't wait to pick up my pre-order on Friday & main my favorite character Laxus.
Even if it's flawed, let's all be glad it wasn't another mediocre arena fighter.
You definitely see that the game is made by Gust. The battles, humor, questtypes, items and even icons are all familiar from the Atelier series. They even included the ‘Barrel’ shout signature.
That’s what I prefer, multi format releases, unlike some obsessives
I like the anime and I'll definitely pick up the game. The only thing I absolutely hate about the anime is the fan service which is all too common in most anime anyway.
I hope the game has toned it down a bit.
@SincereMan well at least starting in the middle the get the best 2 arcs included Magic Games and Tartarus
I want to see what Gust could do with FMA. Atelier is literally about alchemy so I think they could do a good job.
@naruball
Fairy tail is fanservice so why water it down.
@SoulsBourne128 That's most likely because it wasnt made by bamco, which is actually shockijg because they seem to have a monopoly on most anime ip. Hooefully we see a tike again when there are other devs/pubs making these games (think ubisoft making 2 naruto games was the last time I remember).
@Rugga It's not just fanservice, though. And sometimes they do water it down to get a certain rating.
@naruball I don't know, I'd say all the women having the exact same body shape excluding Wendy and I think her name was meredy (the girl Wendy formed that magic girl duo with) looks like a ton of fan service by itself to me. Even edolas wendy has the same body type as the rest.
@jbreez00 Yeah, I get that and I don't mind it all that much. It's all the over the top fan service things they do that I find annoying and immersion breaking.
@naruball Its shounen,its is targeted towards teenage boys ,the women are obvousily going to be sexulalised,which is not a bad thing,since they are not all one dimesional.(e.g I like Erza,her backstory is good,she is stoic sometimes,acts like a big sister to natsu,but she also has her,"school girl"side when she is in any situatuon with Jellal).
Plus,i would rather,Video Gmaes tone down on violence,than sexulization,if we go by your logic,because i would be more afraid of my life,than how i am seen by people.
One helps with the destruction of life(violence),the other with the creation(sexulalising).
@EdwardElric I've been hungering for a new FMA game...sadly I don't see that happening unless we get another series or movie.
We only got the Fairy Tail game because the anime/manga are still ongoing.
@rachetmarvel yeah, but like I said, I have no issue with busty women. Just ridiculous scenes, like two girls having to press their breasts against each other for a spell to work.
As for violence, if we didn't like it, we wouldn't be playing video games, whether it is Super Mario Bros or The Last of Us.
@naruball That's like only Lucy,and that other chick did it,not a big problem,I know some people feel uncomfortable with women wearing exposed clothing and fan service, in general.
Again,I am just saying if games are toning,done sexualization,they should also tone down violence,I mean society is more worried ,about a chick wearing skimpy clothing, than a chick going on a murder rampage(talking about double standards)
Thinking again about this game, I just remembered there used to actually be exclusive games for each platform. I already mentionee that ubisoft naruto game path of the ninja, but that was for the 360, the ps3 had the ultimate ninja storm, and the wii/gc had ninja clash, even the psp and ds had their own naruto games.
It's crazy to think about how many used to come out in a year that each platform had their own exclusive line of games even within the same franchise.
The wwe games used to be smackdown for thr playstation, raw for the xbox and WrestleMania/day of reckoning for the gamecube. Kind of miss those days to be honest even if a lot of the games werent as good as others.
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