What is the appropriate venue to discuss the morally questionable practice of fracking? Well, with an irreverent shooter about eco-terrorism, of course. While Fracked may side-step saying anything meaningful about fracking, it does not sidestep crafting a fun PSVR experience. Touting a movement system hand-crafted to work best in virtual reality, navigating the world at a breakneck pace is both easy and comfortable, which is no easy feat. While the handful of skiing gauntlets don’t control as well as the regular minute-to-minute experience, they’re exhilarating enough that it’s pretty easy to shrug off. And to be honest, this is how playing the game feels overall: Fracked does many things well, even if there’s very often a “but”.
Gunplay is fun, but hit registration takes time off seemingly at random, landing you in much hotter water than you may have initially thought. Likewise, the game has a tendency to spawn enemies right behind you, only alerting you to their presence by whittling your health down to almost zero. While it’s not normally a huge issue, when the tanky enemies start showing up, things get problematic fast. The issue is occasionally exacerbated by the enemy AI as well, which is much more aggressive and adept than we’re used to. They are very capable of flanking, and the enemy is fond of relentlessly pushing on you, which ups the challenge, and more importantly, the thrill. In a game less deftly designed, these would be inexcusable roadblocks, but Fracked strikes a good balance. A satisfying gameplay loop and solid controls turn these things into hiccups rather than deal breakers.
It doesn’t hurt that the game is designed with a confidence and flair we don’t often see in VR. Absolutely everything down to the menus has a level of swagger that makes for a stunning experience. Cel-shading works well in certain settings, and VR is absolutely one of them: it allows Fracked’s environments to have exponentially more detail and complexity than a similar game without cel-shading, adding much more life to the title's alpine mining facility.
Comments 18
Probably going to get this one soon. I heard the length of the game is quite small, though... Under 3 hours kind of thing.
Im not 100% on this but I heard PSVR2 isn't backwards compatible? Shame because I want to try some of theses latest psvr titles including this but I don't wanna buy psvr when psvr2 is close to coming out
I'm down to frack, that's for sure.
@Ssimsim It’s fairly likely, but it’s not confirmed. So we don’t actually know.
@Jaz007
I’m still waiting for an answer to this. The PS5 would need to be able to track the original headset, Moves, DualShock 4 and Aim controller. Is the PS5 HD Camera capable of this?
@Vacuumator There's a free extension for the PS4 camera. You can easily play PSVR on the PS5. What you're asking is something I do all the time.
We are talking about if PSVR2 will play original PSVR games with the new headset and controllers.
@Jaz007
I think I typed this too early in the morning.
What I meant to ask is whether the PSVR2 will have any way to track those peripherals if it is using a camera-less system. It’s certainly not impossible if the original headset camera is utilised. Whether it’s implemented is another question. Perhaps there is the possibility that games can be patched to work with the new controllers? It’s unlikely that there will be anything approaching 100% compatibility with older titles without some time, money and effort on the part of developers. Aim support would be out of the equation if the original PSVR camera is not used.
Surprised this review doesn't mention just how short it is for the price. Looks decent but more style over substance.
@Vacuumator No you have to use the original PS4 camera, camera needs an adapter which comes with new PSVR bundles, or can be ordered from Sony
@Jaz007 I can imagine that vr dev teams are learning the new tech by adapting their original psvr games for psvr2 (like studios testing Spiderman or gran turismo on the ps5). Even if that would be the case it is no guarantee for backwards compatibility in the end product.
@Sunnyviji
I have the adapter for PS5, my original comment was the error of a slumberous stupor.
I am very curious to see how backwards compatibility might work. If the original camera does work with PSVR2, then older titles will only be available to those with that camera.
Is there any chance that games won’t need to be patched to make those that require the Moves compatible with the new controllers? Would basic functionality be there without the need for updating?
@Vacuumator I guessing the games will need to patched, for a start new controllers for a start has less buttons, the direction it's tracked from, addition of thumbsticks, resolution, upgraded textures from 1080p to almost 4K, eye tracking implementation, that's just top of my head, probably more to it,
Original camera most like be useless as won't be able to track PSVR2 as it won't have have the tracking lights on the headset, as it be using inside out tracking like the quest, to add the 9 lights it already has on the headset will just add additional costs to the price of PSVR2,
The demo was amazing. Might try and finish it one sitting tonight.
@Sunnyviji
It might be the case that the camera from the original PSVR will track original peripherals when using PSVR2, but it’s a rather inelegant solution if so.
I really would like it if Sony could be more clear on the PSVR backwards compatibility situation. I’m tempted to get a V2 whilst they are back in stock, but it’s not worth it if there is going to be full compatibility with games designed for the original headset.
@Vacuumator Yeah their messaging needs to a lot more clearer, I guess we will have to wait for the lil drips of info over the next year or so, it might be better to wait until they clarify their stance with PSVR backwards compatibility,
Games like this make me hope PSVR 2.0 is really stellar. I refuse to drop cash on a PSVR 1.0 this late into its life, but there are experiences like this I desperately want to have.
@Vacuumator I doubt it will be camerless though. That’s not confirmed nor does it seem practical as far as I recall.
I see what you mean though. I don’t know, but I would love for some sort of backwards compatibility. If they can use the new tracking system on the old games, convert it somehow, it would be fantastic.
Sounds good. This is a buy for me. I don't think there will be any backwards compatibility between the two versions of PSVR. I think they will just concentrate on making the best possible system and games for the new format.....Sony do generations 😉
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