You can count the number of great video game love stories on one hand. ICO is the first that springs to mind; The Last of Us: Left Behind is another. Gone Home, the 2013 indie hit from The Fullbright Company, may just be the best yet, though. This exploratory adventure is devastatingly real, which makes its expertly executed payoff so brilliantly bittersweet. Homecomings don't get much better than this.
The title's taken an eternity to come to the PlayStation 4, of course, so if you've already seen the two hour story through, then you'll know what we're referring to. If you haven't, then we'll remain as vague as possible, because this really is an experience that's best enjoyed fresh. You've made it this far, after all.
For those of you clamouring for a little more information, however, the foray follows the story of Katie Greenbriar, a twenty-something woman who's just returned home after a year away in Europe. During her time out of the country, the Greenbriars have moved house, and the game deals with the very personal stories that unfurl as she becomes acquainted with her family's new quarters.
Sam, Katie's younger sister, carries the main plot thread through journal entries, but there's much more for you to uncover simply by observing the objects strewn around the unkempt house: marriage difficulties, loneliness, and a lack of self-belief. The game's true brilliance, though, is pulling all of these threads together in a believable manner; the Greenbriars feel like people that you may have met.
And the game design actually plays a part in that, guiding you around the Victorian-esque house without ever really telling you where to go. Clever gating means that the story keeps you guessing from start-to-finish, even though you can technically skip everything if you know where to look. True, there's little in the way of interactivity, but the title still leverages the medium to its strengths.
No more is this true than the way in which it subverts your expectations. The opening moments – which are defined by dark corridors and creaky floorboards – wouldn't feel out of place in a horror game, but as you cautiously flip light switches and gradually unfold the fiction, the title leads you to different assumptions. Unlike the recent Firewatch, however, the plot's practically watertight – it never tricks you once.
And when the reveals come, the audio helps shape your emotional response. Chris Remo uses everything from airy synths to powerful pads and acoustic guitar riffs to put you in Katie's shoes, while a collection of optional cassette tapes capture the rebellious tone of the time. If you grew up during the 90s playing Street Fighter while listening to Sonic Youth, then the nostalgia will hit you hard here.
But that all leads us back to our original point: Gone Home feels very real. Whether it's the labels hastily attached to VHS tapes revealing the kind of movies that the Greenbriars watched, or the distinct writing style that each character employs, you can tell that The Fullbright Company has plotted every single detail of this game with immaculate intricacy.
And that gives it staying power beyond its running time: you'll remember Katie, Sam, and family for years to come – an impressive achievement, considering you're only given the briefest of glimpses into their everyday lives. If there were ever any doubts about whether games could tell truly human stories, then the Greenbriars dispel them with ease.
Conclusion
Thoughtful, clever, and articulately composed, Gone Home is the sweet sort of story that games typically tend to shun. Katie's homecoming is emotionally charged, expertly plotted, and impressively authentic. And while it may not quench the thirst of those anxious for action, it tells a tale that practically everyone will be able to identify with – as long as you give it the chance.
Comments 17
sounds awesome will pick this up sometime
Great game, perfect for an evenings run through. For me Gone Home is better than Rapture, due to the quicker play through and limited gameplay.
I'm unlikely to buy the game on ps4 but I may play through the game again on PC knowing what happens at the end. Whats the trophy list like?
@themcnoisy I really, really liked Rapture, but I agree that Gone Home is better. As for the Trophy list, it's built around speed running really - I imagine they anticipated a lot of people already played it on PC.
Still not sold, it all sounds very mundane, I want to play it but I'll wait a while until it's dirt cheap.
I gotta disagree with the review. The storytelling through environment thing that was really hyped up wasn't used at all apart from some context regarding the parents, with everything else being told through audio parts. It's also only a few hours long and not really worth it. [SPOILERS] I thought the story was pretty cliche 'forbidden love' stuff too, which is great if you're into that stuff but I saw every plot point coming from a mile off. didn't expect this high of a review score.
Also push square can we please get a spoiler tag or something for these comments? I've been spoilt once too many in these comment sections.
Remember to record your play through the speedrun record is 38 seconds.
woah scary! i actually DID grow up playing streetfighter and listening to sonic youth! this should be interesting! also noticed something VERY strange! {{{FALLOUT4 SPOILER ALERT}}} so the last name of the family is greenbriar right? and the briar family are missing i guess (i havent played gone home yet). well has anyone played fallout4 and come across the greenbriar radio signal? its near water somewhere in the center-ish of the map. the radio signal is a guy calling for help, saying something about them being trapped in a bunker beside the lake. you find the hatch to the bunker at a nearby camp ground. you go down into it to find a couple skeletons....MR AND MRS BRIAR!!! anyone else put 2 and 2 together? in gone home do you find out that they went camping? NO DONT TELL ME lol. is there a connection you think?
@Gmork___ nice spot. But her mum and dad are only away for a bit I thought....
Man its really difficult explaining this game without spoiling it for everyone.
Great review Sammy - I'm so glad you enjoyed this! I absolutley adored it on PC, but it ran at about 4 frames per second, so I'm thinking I might pick this version up. I remember the soundtrack being absolutely mint!
@wariowarewolf I'm pretty sure there is a spoiler tag tool on the website, but I don't actually know how you use it. I've seen other people use it, though. XD
While I can see how it's not for everyone, I don't think the story's cliché at all. Without going into too much detail, it totally leads you to different assumptions, which makes the ending absolutely lovely.
@Neolit Similar to The Witness, I just don't think this is a game for everyone. I absolutely adored it, but I can see how others could come away from it with a shrug of the shoulders. (They're heartless peeps, but still...) Performance is fine - in fact, it runs very well.
@Gmork___ Definitely an Easter egg, but not necessarily connected to the story here. There are Gone Home Easter eggs in Firewatch, too.
@k_andersen Runs really nice on the PS4. Very smooth.
So a walking simulator gets another immaculate score on push square, who woulda thunk it? Lol, I kid. I label this as interactive media, and that doesn't take away from the greatness of the title, I just don't consider it a "game".
Would be awesome if we could get more Night Stalker type walking simulators. Really dug the edginess of that title back in the day. Yes, I know, I am showing my age here, but it was good, lol.
Never seen a game with such boring-looking screenshots get such high review scores, haha. On my wishlist though, want to play it at some point but not in a massive rush.
"game" lol.
To the people that dont understand this game, it is a story based game, much like anything from telltale, but more in line with firewatch. you have to understand this is a narrative based game with real life situational plot elements. You play it to feel first hand a story the narrative is trying to convey. I just finished this tonight on PC for the first time after looking for games similar to Firewatch, which I can't get enough of. The narrative and underlying story, which tackles many issues in the real world, are well laid out and you also have to explore and read clues to understand the sub story and interpret the context. It is not for the intellectually challenged.
Edited the end of your comment for spoilers - get2sammyb
Ive been waiting on this to hit a console I own, just a shame its 20 euros >_<
I'll wait on a price drop
Just played this. Such an amazing game. Love it from the setting to the soundtrack.
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