Keep Talking and Nobody Explodes places you in the shoes of someone you'd never want to be in reality: a bomb disposal expert. As the PlayStation VR player, you're faced with a bomb that must be disarmed within a time limit. The catch, however, is the manual is in the hands of your fellow friends and family. What could possibly go wrong?
The game is entirely multiplayer-focused, requiring at least two people to play: one person using the VR headset as the diffuser, and the other players using the TV as instructors. This is a very interesting new concept VR has introduced, that works a treat for this game especially, allowing players on the TV to see something different to the player on the headset. That said, there are a few moments throughout the game where it would have been nice for the TV players to see something other than the instruction manual – especially at the end of each round when the bomb is defused. Without being able to see the results page, the instructors lose the sense of accomplishment, as the VR player has to report on how they did.
There are multiple bombs you must dispose of, each having different puzzles on them, called modules, that you must complete for the bomb to be disarmed. These modules are different every time you play a level so there is no way you can memorise a bomb, to beat it really fast. Instead you have to rely on your communication skills with your partner in order to complete the puzzles swiftly and accurately.
There is a lot on offer in terms of gameplay; puzzles start off very simple, with a basic coloured wire cutting module, and gradually get more difficult as the game progresses with the likes of Morse code and Venn diagrams to decipher. Every module's solutions are detailed in the extensive 23 page instruction manual, however it's purposefully complex to extract the required information from it. Therefore it's necessary to have a quick-thinking partner to lend a hand and give you the best opportunity of getting to the top of the leaderboards. The advance in difficulty never feels unfair as the game slowly introduces new modules one at a time as not to overwhelm you.
The controls are rather simple for both players, with the TV players only having to navigate their way through the instruction manual with a flick of the analogue stick. The VR player uses the analogue sticks to rotate the bomb and the X button to select modules to work on. The simple control scheme makes it a very viable option to play when you have a group of friends round as it won't take long for everyone to get the hang of the controls.
This game is the perfect example of a concept that works really well and is really enjoyable to play in VR, and it's a social experience at the same time by encouraging communication and interaction with others. The visuals in the headset are definitely a lot better than the majority of VR titles; although there aren't any vast areas to look around – you are just sat in a room with a desk – the sense of scale and immersion is still very impressive. One of the clever people here at Push Square Towers even tried to lean on that desk it felt so real. (Disclaimer: No Push Square staff were injured in the making of this review.)
Conclusion
Keep Talking and Nobody Explodes utilises the PlayStation VR headset superbly to create an excellently immersive, couch co-op experience, with tight controls that make it easily accessible for new players. The gameplay is enjoyable, and there is plenty on offer in terms of replayability to keep you coming back for more.
Comments 10
I have a feeling that a lot of PSVR games are going to go on sale on Black Friday, and then for a Holiday Sale in December. I'll be snatching up games like this then.
As always, any questions just copy me in and I'll reply asap
This sounds brilliant!
@get2sammyb Thats why you do it on ya pc with friends. Does this require VR @Simon_Fitzgerald
@BLPs yes VR is required to play the game, it can't be played without it.
@Simon_Fitzgerald This sounds great, especially someone trying to lean on the desk. Hahaha. Great.
I've seen this being played, and I know that this is an absolute go-to for me if and when I get a PSVR. Such a great idea, and a perfect fit for the social screen aspect.
This was great on PC so it's good to see it come to PSVR. Definitely a great game for the hardware.
I really hope (even though I don't see it for almost a year) that the Playstation VR Headset goes down in price...I don't really want to pay that kind of money on it, but I'm seeing many great things I want to play on it! I'm going with what someone said on here...hoping that there will be a good sale on it for black friday! This thing is going to sell greatly for the holiday season! I see Playstation being in the top spot again for the holidays (please don't let Microsoft take it).
this was already on pc ages ago lol
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