Republished on Monday 29th June 2020: We're bringing this review back from the archives following the announcement of July's PlayStation Plus lineup. The original text follows.
The most controversial exclusivity deal since the Xbox 360 release of Final Fantasy XIII is over: Rise of the Tomb Raider has finally launched on the PlayStation 4. To beef up the release of a year old game, Crystal Dynamics has coined this edition the 20 year celebration of Lara Croft. Included is the base game, bonuses that harken back to the days of the original PlayStation, all the DLC from the title's season pass, and a brand new level playable in VR. A bumper package this may be, but does it surpass the level of quality that we experienced in the series' 2013 reboot? In a year that includes Uncharted 4: A Thief's End, a franchise that is consistently compared to the adventures of Lara Croft, it faces a tough challenge.
Rise of the Tomb Raider picks up one year after the events of its predecessor and tells the tale of Lara's obsession over a discovery that her late father made: the “Divine Source". Legend has it that the artifact grants the user immortality and is located somewhere in the lost city of Kitezh - and naturally Lara wants to get her hands on it. But she's not alone in this, as an organisation named Trinity follows her every move in a bid to track down the treasure before she does. This conflict forms the core of the narrative as the two battle it out for the prize in an Indiana Jones-esque way that rarely leaves you with breathing room. Despite being fairly predictable aside from a few twists, everything moves at a fast and enjoyable pace, which provided us with an entertaining plot that was gripping from beginning to end.
If you played the 2013 Tomb Raider, you'll feel right at home here in terms of gameplay. You can once again choose how you approach combat, which skills you equip, and what you do in the expansive environments, but everything feels so much bigger and more complex compared to what we experienced three years ago. In terms of encounters you can stick to the broad strokes of stealth or going in all guns blazing, but now you have the option of mixing the two as you silently take out a couple of goons, then make a group of enemies aware of your presence as you slip back into the shadows. This puts those thugs on alert, but you still have the upper-hand as you wait in the bushes for their guard to slip.
However, it's the extensive locales you visit that really show off the evolution from reboot to sequel. Occasionally, you'll come across a wide area that will have a main objective marker at the end of it, but you'd be foolish not to get side-tracked by the amount of content that these places contain. They're big enough to provide you with a serious amount of time dedicated to exploration, but they're never too large to the point that you'll feel overwhelmed. A variety of side missions and challenges can be found in these areas as well as some of the best content in the game: the optional challenge tombs. Nine of these are spread throughout the campaign and they represent the best and most challenging puzzles the game can throw at you. But in exchange for the time that you spend confused by what to do next, you'll be rewarded with an exceptional new skill that is always worth the investment.
While traversing the ground is important, climbing is just as vital to navigation, and unfortunately, this is a place where Lara's expedition perhaps falls a little short of Nathan Drake's latest excursion. While Drake will fluidly scale buildings and jump from ledge to ledge, it takes Lara a little more time as she navigates the scene around her, as if there's a bit more weight to her jumps. This isn't necessarily a bad thing, but players expecting a seamless traversal system may be left feeling a little disappointed. In a sense, this is combated by the amount of tools Lara is provided with to conquer the icy cliffs and rocky mountains that she faces. The axe makes its return as the ice axe which makes scaling the icy walls of Siberia a far easier ordeal, and the famous bow and arrow makes its reappearance as both a weapon for killing and a navigation tool. All of the equipment feels unique and equally important, with late-game additions including a wire spool that allows Lara to latch onto hooks while in mid-air.
As you explore the vast backdrops, you'll come across base camps which make their return from the 2013 reboot. Here you can equip new skills, craft ammunition and new items, upgrade your weapons, and fast travel. The most vital of these four is your skills which are split into three tiers: Brawler, Hunter, and Survivor. The categories focus on improving different aspects of Lara, from firearm and melee enhancements to shortening the time it takes to craft items while out in the field. It's a deep enough system that at times allows perks to complement each other as they stack together to give you an even bigger boost. The structure allows you to see Lara grow as a character in not just the story, but also as a fighter, a craftswoman, and a navigator.
Throughout your travels you'll uncover a huge amount of collectables, six different types, in fact. There's the strongboxes, relics, documents, murals, survival caches and coin caches. Relics and documents are the two most important ones, as they tell tales of old and flesh out the world in the present. Locating these collectables is made easier by the return of the survival instinct - Tomb Raider's version of Batman's detective mode. This will highlight important objects within Lara's immediate vicinity, and makes collecting treasures a far easier task, but it's easy to become too reliant on the mechanic, as we found ourselves immediately spamming the survival instinct as we uncovered a new area. In turn, this potentially takes away any sense of real discovery.
Although the game's exploration mechanics are top notch, it's the shooting where Ms. Croft doesn't quite hit the mark. The act of firing a weapon always feels a bit off, as if there's a large amount of input lag present. This makes aiming a far tougher challenge than it needs to be, and we found ourselves missing shots that we were certain we had lined up correctly. The core weapons of the pistol, assault rifle, and shotgun all suffer from this and no amount of weapon upgrades manage to fix the flaw. This is an issue that was present in the Xbox One version as well, so it's disappointing to see that it hasn't been fixed despite an extra year of development time.
As previously mentioned, the 20 year celebration edition comes with a whole host of additional content, with the most substantial piece coming from the game's season pass: Baba Yaga: The Season Of The Witch. This piece of DLC is accessed through the main game around three to four hours in, and takes you to a new location to fight a new foe, the witch Baba Yaga. This area takes on a whole different aesthetic, along with a psychedelic and horrific vibe. The DLC remains true to the core components of the main game, but concludes with a fantastic final boss battle that's one of the highlights of the overall package. You'll get an extra two hours out of this expansion, three if you're hunting for collectables and looking to complete the challenge.
Next up on the agenda is the brand new level titled Blood Ties, which is also playable in VR. We'll have a separate article for you in the coming days that focuses on the PlayStation VR variant, while this review will take a look at the standard version. Blood Ties takes us back to the Croft Manor, and after the death of Lara's father, the ownership of the mansion is in a bit of a grey area. Bailiffs want Ms. Croft out, but she's determined to keep the house for herself, so she tasks herself with either finding her dad's will, or uncovering some sort of proof that could secure the property. This sparks a treasure hunt throughout the manor as you solve puzzles that her father put in place, and crack safe codes in order to move one step closer to finding the will. Just like in the base game, the residence is full to the brim with documents and relics. However, these ones flesh out Lara's past and the relationships she had with her parents, something that long-time fans will appreciate greatly. It's a neat little addition that expands on the character of Lara and the Croft family, as well as bundling in a whole load of fan service and a few surprises here and there.
Another addition is Lara's Nightmare, which once again takes place in the Croft Manor, but this time Lara must face a horde of zombies and their leader. It's a fun enough mode that has you taking out the undead and destroying floating enemies known as skulls of rage, but it won't have you coming back for a second shot. We got a little bored of it after 20 or so minutes, as it kind of feels like too much of an afterthought.
With such a wealth of content on offer, it's a good job that the entire assortment looks phenomenal. Incredible vistas of the Siberian mountains loom in the distance as you traverse lush gardens and snowy paths in the foreground. Waterfalls spill over the cliffs and rivers carve their way through the landscape in a bid to impress your eyeballs that little bit more. Ruins of the city of Kitzeh look almost life-like, as if the Romans had made it their stomping ground in days gone by. Cutscenes are another place where Crystal Dynamics has excelled, with faces and expressions that can most definitely rival the Uncharted series. With only one case of major texture pop-in, it's safe to say that Lara's latest foray looks outstanding, and runs smoothly.
Conclusion
Rise of the Tomb Raider is the complete package for both newcomers and series veterans. Barring some wonky gunplay, the base game is superb, with its sublime exploratory mechanics, wonderful semi-open world hubs that deliver tons of side content, and sensational graphics. Lara's Nightmare does feel like a bit of a throwaway, but Blood Ties and the Baba Yaga DLC are more than worth your time if you want to stray away from the main adventure. Lara Croft is back where she belongs, and you owe it to yourself to join the 20 year celebration and get back to some tomb raiding.
Comments 48
Played about 5 hours so far and it feels very samey as the last one, but ill give it a bit more time to see if it gets better!
Nice review
Sounds like a neat game then, even if it's still two steps behind Uncharted still.
I really enjoyed this game on Xbox One, still hoping a 3rd game gets made.
@shonenjump86 Is there any reason to believe there won't be another one? When all's said and done, I'm sure the sales for this version will be decent, even if it did get off to a slow start.
Will I understand the plot of this game without having played the previous one? It looks like uncharted in that the sequels don't rely heavily on each other (except for 4) , but even more so in this game's case.
@NinjaWaddleDee
I was going to ask the same thing. I like the look of this but dont wanna be baffled by references to past characters & story-arcs in every cutscene.
@FaultyDroid @NinjaWaddleDee I'm only about 2 hours in, but I would say that you don't need to play the first if you don't want to. Maybe that'll change later in the game. I played when it first came out on ps3. I don't really remember much from the game in terms of supporting characters and I don't feel lost.
I always thought tomb raider's home was the sega saturn hahaha
I got a bit bored of the last one. Story was quite interesting, game play didn't do much for me though. So will consider this when it's cheaper.
I didn't like the last one when I got it on PS3, mostly because the frame rate was just horrific, especially when you got the fire bow. I got it on PS4 and loved it though. Will be getting this for sure - Christmas, I guess. Shame the shooting seems a bit off, though..I thought it would feel the same as the last one? And that was quite good.
@FaultyDroid @NinjaWaddleDee Yeah, you should be okay. The first one was a kind of origin story; all you really need to know here is that Lara's a proper adventurer now.
I'll pick this up with my ps pro, I'm holding out till then as I want to play the upgraded version on my first play through.
Hang on, the reviewer is called Liam Croft and he is reviewing a Lara Croft game. Coincidence, I think not!
I ordered this today from ShopTo for £35. I was going to buy X-Com 2 but my gut said this.
@Simon_Fitzgerald Haha! I'm also from Derby, which is where Eurocom were based, the original creators of Lara Croft. It's a conspiracy
What's the frame rate like? Is it relatively smooth like the PS4 reboot was?
@ApostateMage Yes, I had no problems with the framerate whatsoever.
@ApostateMage The reboot ran at an unlocked framerate hovering around 45fps, whereas this sticks to 30fps I believe. There is a Digital Foundry analysis live, though.
Good to hear, cheers fellas.
I have the base game for Xbox one as it came bundled with it. Would this be worth a purchase? Loved the first one but have yet to dive in to this. Should I or just buy the season pass on xbox one (the cheaper route) or are the ps4 extras worth it?
I've played a couple of hours so far and it seems to be a great game, graphically not quite up to Uncharted's standard but not too far away.
The only things I have noticed is that Lara doesn't always seem to be attached to the surfaces she's on. Also as some have mentioned the shooting feels sluggish and this is the only game I've felt the need to activate gaming mode on my TV to reduce the lag (I also witnessed clear lip sync issues with it turned off too) neither of which happen with Uncharted or other games that I've noticed.
For now I'm waiting for PS4 Pro to play the game with all the extra goodies we've been promised and I can't wait to do so
Score it as you will, but this game is better than Uncharted 4 all day long imo...
I'd give it a 9, bare minimum. And especially this version with all the DLC? This in encroaching on that 10/10 territory. Not quite, but dang close.
@get2sammyb Thanks!
I'll wait until I've played the reboot before I get this one, but I'll be keeping my eyes on Rise.
I definitely love the PS1 model in the screenshot! Brings back memories.
Is the dlc on disc?
@JaxonH After having just finished both games within a week of each other, i wholeheartedly agree with you. Uncharted without a doubt has the edge in terms of story, voice talent, and graphics, but it barely felt like a game. ROTR has fantastic combat, large hubs with reasons to explore, and a great upgrade/crafting system. I'll never forget the UC series for their story, and superb graphics, but i'll also never play them again, while i can see myself going through ROTR a few times at least.
@Napples
Exactly. U4 definitely has story and cinematic presentation on lock. But RotTR isn't that far behind, and excels where it counts most- the gameplay.
I mean, I still think Uncharted is an excellent game. Its just, not quite as good as this. But this is one of the best games of this generation so it was a pretty high bar to hit.
@JaxonH
I agree. I hate saying a game that receives an 8/10 is 'criminally' underscored but in this case I believe that to be absolutely true. If Uncharted 4 is a 10/10, this game is too. I'm not going to sit here and bash either game, they both excel in areas where the other doesn't. But when it comes to marrying a linear story with more expansive world-exploring, no game beats the two new Tomb Raiders. Throw the fact the story is good, the lead character is awesome, and the most important part, the gameplay, is top notch, and with the exception of Forza Horizon 3 (the peak of racing games), I don't think I've played a better game this gen and that includes some Nintendo gems. I know there's still some bitterness over that idiotic timed-exclusive deal (and I still believe it's justified bitterness) and people on a PlayStation website are more often than not going to lean more towards Naughty Dog. But putting aside preferences and just analyzing the two games, having played both numerous times, I have to give Rise of the Tomb Raider the edge on everything but story and supporting cast.
@JaredJ
Yes, everything is on the disc.
@NinjaWaddleDee Honestly the story is as generic as it gets anyway and I wouldn't worry about that at all. However the first one is a fun game and goes for like £5-10 max these days so I would play it first anyway if you have the time.
Can't wait to play this, loved the original.
This is probably a Christmas present in waiting as I don't have the cash and time right now with VR eating my time up but boy am I looking forward to it! Review seems fair.
@JaxonH @Gamer83 I completeley agree with you. Both Tomb Raider's games excell at gameplay and even if the presentation of Naughty Dogs' games is better, the replayability of Tomb Raider is awesome. It's one of my favourite games this generation along with Bayonetta 2.
I just got my artbook edition, man the design on the case is so nice, it's case and artbook combined, and the price is good too, only about $47.5 for the region 2 artbook edition vs $45 for the original region 3 version.
Why choose between uncharted and tomb raider series when you can have both
I might be the minority but I forgot about this game and for some reason at this point don't care to play. THIS is the main reason not to release on one counsel and not the other at launch, especially for a sequel. You lose that market share and that results in less profits in my eyes. Dumb move. But glad to see others are enjoying it. I really liked the first one.
Played it at the beginning of the year on pc. I prefer the original by a long shot
Before I didn't like Tomb Raider,but when reboot come out I really enjoy playing Tomb Raider.Definitely buying this one...I will really love to see good competitive multiplayer in Tomb Raider,like uncharted or the last of us have.
@SuperSilverback It gets worse. The first one was way more enj.....actually enjoyable at its time.
The reviewer must have been starved for games if this mediocrity was given an 8.
@DarthHater Not at all! I have Xcom 2, Digimon Story: Cyber Slueth and the Bioshock collection to play as well. I just think Rise Of The Tomb Raider is a great game.
Guys, can someone tell me what the cards are for? I opened all packs and I don't get it xD
@AFCC
You can get new outfits, some which can be used in the main game, but the cards have different qualifiers that are mainly for the expedition modes.
Played and enjoyed the heck out of Rise. Now playing Shadow and I’m stuck in a cave that seems as if I completed all tasks but can’t get out of the cave. Worse yet, the option to travel out of there from the campfire is unavailable!! 😤🤷♂️
@joey302 Hmm could be a glitch, have you tried checkpoint restarting or reload most recent save?
@KidBoruto thanks for your help I just got out of it! Turns out I had to dive deep down in the water and swim underwater for my escape! Sometimes you gotta step away for a few days and give it another fresh whack! 🤣
@joey302 I'm happy it worked out for you ! Now I also know what to do when I reach that point.
Still need to best Rise of Tomb Raider first though, before I can tackle Shadow.
@KidBoruto yea i went back the way i came the problem was i had forgotten how i came in! truthfully i had to rely on YouTube to get me through a few puzzles in Rise but otherwise got through it with no problems. Amazing game. Didn’t touch the DLC either - just too many games in my backlog lol
@joey302 Same haha, I have enough games in my backlog to last me thru PS6.
I'll probably end up playing the DLC, just for the challenge.
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