With many excellent Star Wars games committed to gaming history, it's unfortunate that the last five years or so have been a bit of a disappointment. A trend towards mobile games and titles targeting a younger demographic has left many yearning for a Star Wars game that can stand alongside classics such as TIE Fighter, Knights of the Old Republic, and Jedi Knight. As a result, Star Wars Battlefront has had to carry the heavy weight of expectation that has been amplified by the imminent arrival of the next film.
With a focus on the original trilogy, developer DICE has – some would say wisely – made the battles between the Galactic Empire and Rebels the backdrop for this multiplayer shooter, completely ignoring the prequels. Everything you want from a Star Wars game on a visual and sound design level is present and correct, and it's clear a lot of work was put into getting everything looking and sounding just as you'd expect. Whether it's the clank of an AT-AT moving around, the sight of blaster fire criss-crossing the battlefield, or the iconic musical score, Star Wars Battlefront will successfully – and relentlessly – tweak the nostalgia centre of anyone with an interest in the films.
Not only does Battlefront ooze Star Wars from every part of its visual design, but it also manages to be quite impressive technically. Whether you're traversing the icey wastes on Hoth, or the dense foliage on the forest moon of Endor, each environment is chock full of nice little details for Star Wars fans, while also managing to look pretty dazzling to boot. On top of that it runs surprisingly well, and even when the action on screen is at its most frantic, with forty players blasting away at each other, the framerate remains solid throughout.
With no single player story campaign, you'll be spending a large proportion of your time in the online multiplayer. This has a variety of modes that are predominantly games types which you'll be familiar with, only they've all been given a Star Wars spin. Sadly, only Fighter Squadron, where you take part in one big aerial dog fight, and a couple of modes based on the use of hero characters – such as Luke Skywalker and Darth Vader – offer something you don't see too often in other multiplayer shooters.
The trouble is that the more unusual game types are also the shallowest, focusing too much on one element of the wider Battlefront experience. This almost guarantees that your interest will wane after only a few matches, sending you straight back to modes like Walker Assault and Supremacy. These are both much more rounded experiences, and see your team either attacking or defending AT-ATs as they cross a map, or fighting for ownership of sequential control points – which will be familiar to anyone whose played Rush in a Battlefield game.
It should be no surprise then that not only do these scenarios have the biggest player counts – with twenty players on each side – but they also turn out to the most enjoyable in the game. This is down to not just the inclusion of so many players, but also the fact they feature vehicles, spacecrafts, and player controlled hero characters, all of which propel the action to frenetic heights. During these battles the sheer volume of laser fire flying across the map can be staggering, and as X-Wings and TIE Fighters battle over head, and AT-STs stomp across the map, the urge to hit the share button on your controller will come all too frequently.
All of this spectacle and nostalgia would all be for nothing though if Battlefront didn't play well. Fortunately, whether you're on foot, in a vehicle, or in the air, it's consistently fun, and while it's easy to see the all too familiar Battlefield DNA at times, it's different enough that you don't feel like you're just playing Battlefield with a Star Wars coat of paint.
One of the more noticeable differences to other multiplayer shooters is that all the primary weapons are laser blasters of some shape and form. While these have the usual variety of stats which at least make them feel a little different from one another, after a while you'll wish that there was a more interesting and creative mix of weaponry than the eleven blasters available. This tightly focused selection of main weapons can be explained partly by the Star Wars license; however, it also fits with what appears to be an overall design that aims to streamline the usual systems found in multiplayer shooters so that they're less overwhelming to players.
While this approach can be seen in other aspects of the gameplay – such as gaining access to powerful weapons, vehicles, and heroes by collecting floating tokens on the battlefield – it becomes most apparent in the progression and unlock system, which shies away from the complex mix of equipment and perks that you'd find in Call of Duty or Battlefield.
Instead, the game has you build a hand of three 'star cards' from those you've unlocked as you level up. The first two of these cards can be filled with equipment such as grenades, jump packs, and anti-vehicle weaponry, while the last lets you pick from a number of modifications to your blaster, which when activated can, for example, improve accuracy or stop it overheating for a short period.
It's a system that's really easy to get to grips with, but long before your hit level 32 and unlock the last of the cards, you'll have already settled upon a couple of card combinations, leaving you with very little interest in changing things up at all. What's even more disappointing is that all you have left to unlock are cosmetics items – such as character skins and emotes – which won't be something that'll keep you coming back to the title long term.
The lack of a rewarding progression system normally wouldn't be an issue if there was a large pool of maps in rotation, but again this is where Battlefront stumbles. In the two big game types there are only four maps, and while they're large, well designed spaces, you'll not be surprised when you start to feel a bit burnt out after playing them for the umpteenth time. On top of this there are nine smaller maps used in varying combinations for the remaining playlists, which could be classed as a decent amount compared to other online shooters, if only they weren't confined to modes that you've very little interest in playing.
Should you want a break from the multiplayer for some smaller scale action, then there's also Survival where you're pitted, either on your own or with a co-op partner, against 15 waves of enemies. You can play with a friend both online and in split-screen, and this can be especially fun if you crank it up to the higher difficulty levels, which provides a challenge for even the most skilled player, and a welcome change of pace to the rest of the game.
As well these horde scenarios, there are a couple of other solo and co-op playlists where you can undertake tutorial missions, or battle head-to-head against a friend with an AI team. These turn out to be fairly simplistic affairs, though, and are very easy to dismiss. It's not hard to imagine that their inclusion was just so that EA would have something to point towards anytime someone asked if Battlefront was a multiplayer-only title.
Conclusion
Star Wars Battlefront is a good Star Wars game, but an average multiplayer shooter. If you have any love for a galaxy far, far away, you'll get a real kick out of the taking part in its fun, large scale battles, and your reverence for the source material may even be enough to keep you coming back despite its shortcomings. If, on the other hand, you're after the next big shooter to keep you occupied longer term, the limited weaponry and simplified customisation mean that this isn't the game that you're looking for.
Comments 26
Was a fan of the older Battlefront games this one not so much. Probably will pick it up when it hits the bargin bin.
A real shame it's so basic and so little content. I feel had they dumped the season pass and given everyone that extra content on top instead of locking it behind a pay wall, that would have gone some way to making up for it. But as it stands, it looks like they are taking customers' wallets for a ride just because they can.
Building stormtrooper armor and weaponry for the 501st made me put this particular game on a pedestal. This was a disastrous error to make. Taking the game solely for what it is, I like it decently enough. But I was really hoping for a much more involved experience.
Stormtroopers see out of their buckets via 3D holodisplays which could have created a tangible difference to the two "teams." Imagine if choosing the Empire meant that in 1st person you'd have an almost claustrophobic, red-tinted, "computer-assisted" display full of Aurebesh characters, with a rebel criminal profiler identifying the names of your targets based on whether you knew their real names (their usernames could be called illegal "aliases"). This would make up for the camo the rebels sport which makes them practically invisible most of the time. Then the rebel team would feel extremely open, colorful and beautiful, instead of the only difference being which weapon each side starts with.
I'm interested in seeing how much content is being held back for the season pass.
It strikes me that EA knew they had to get a game out for The Force Awakens - of course - and tasked DICE with creating the flashiest game it could possibly make. There's absolutely no denying that Battlefront makes for some amazing trailers - the presentation is spot on - but I'm not surprised to hear that it's lacking depth.
That said, it sounds like if you know what you're getting into, there's still lots of fun to be had here.
Star Wars Battlefront is a massive missed opportunity by both DICE & EA, the game looks amazing & plays well but has no depth at all. I only played the Beta a few times which is unusual for me, what turned me off was that lack of depth. Depending what the DLC is them servers will be dead in a couple of months time, which puts me off buying the game when its cheap. & only 15 levels for a survival mode? what's that about.
@Tasuki by then there will be no multuliplayer base.....
it looks fun, but at 90 CAD (including tax) I rather not buy this at launch. I'll grab it next year or whenever it drops to less than half of that.
I said this in a forum post earlier in the year that this would be the case with the game. What many critics forget is that this game was at most just over 2 years of development, which in AAA terms is no time at all. From the sounds of it, what the game has was as good as Dice could possibly do in the limited time it had. I'll probably get it once The Force Awakens drops then wait for a significant discount on the season pass.
Great review , this game is perfect for me to dip in and out of for half hour blasts as my gaming time is very limited (spend more time reading about it than actually doing it) . Love the huge battles and simple gameplay , was a great decision not to waste time and resources on boring single player campaign and its really paid off. Have got about 4 hours game time on it now in a week so lots more to do and explore with existing levels but I read somewhere we are getting a free map based on Jakku which is really exciting as they don't owe anybody anything and often get called greedy etc .
Nobody forced me to buy the game or said I have to buy a season pass , I knew what I was getting before I purchased the game and in actual fact its exceeded my expectations.
I upgraded to the Star Wars PS4 so obviously got this with it, the game does look and sound stunning and is fun to play but it is seriously lacking in content and I honestly wouldn't have bought it separately. I spent about an hour with it before putting Fallout 4 back in the console where it's remained ever since. I'm gonna give it another go later this week to see if it can suck me in and I really want to give it a fair chance as I love Star Wars so we'll see.
@get2sammyb Yeah, but how long will the fun last? We rate AAA RPG/Adventure games on "hours of gameplay," and call them a failure if under 20 or even 60 hours, but have yet been able to rate these multiplayer games in longevity--it's so personal! I certainly don't envy the game designers this challenging task of keeping us gamers entertained. Maybe more solo/immersion missions to bind us emotionally? Definitely more maps would help.
Great review Alex.
I'm still split on it, but overall it seems like a missed opportunity. It looks good for what it is, getting the presentation right and all....but it just wants to be called all style and no substance, huh?
The gameplay is really fun! However there definitely should be more customisation for your character to give you more to aim for. Walker Assault and Supremacy are a blast, I have to say the hero vs villains game mode is really fun, different and addictive... Especially with friends. I also really enjoy the co op missions, they are really fun with friends as well as the survivals on harder difficultys too. Just not enough content and leaves you wanting more... If some of the DLC is not based on the new film I will be pissed as anything added on from the originals should be in the base game!
I got used the 2nd day that it out. And like everyone else says it has a great 1st impression and theres alot wow moments on the battlefield. .but its missing that dangling carrot in front of you to keep you hooked. To me the best guns so far on both sides are the first ones you get. And again maps are limited. ..went back black ops..but its fun every once in awhile
people should just stop crying about the season pass and dlc and just start having fun with this awesome game - its an absolute blast ^^
it sure is no time sinker and not even half as richt in content and customization as BlackOps3 but it is graphically stunning and simple pure fun to play, easy to pick up even for players that are not so good in online FPS - if you have some friends to play with in coop its amazing, alone sure it wears out fast I admit, but you should not play online FPS games alone in general, just go find a clan - its so much more fun ^^
Sod this. I'm going back to Yarnham...
Good game enjoying every minute still unsure about the season pass i'm tempted though, SP game's like Fallout can wait until they are £20-£30 quid in the store until I get them.
Never had plans to buy this day one as i knew it was bundled with the star wars ps4 we had on order for kids xmas gift(3rd ps4 in the house now..) but after playing it for a bit i might ask the wife to get it me for xmas as it is a huge amount of fun and what dice have done visually is stunning, playing in 3rd person(never 1st person) i cant help but stare at my character outfit and how it gets covered in dirt/snow and stuff...if your not sure try and get some more time with it before you buy or even better ask for it as a Christmas gift, you wont be disappointed.
And if anyone from DICE is reading this PLEASE make next years battlefield entry BAD COMPANY 3
2 things I wish it had - a 2 player split-screen(4 player would be even better) 'online' multi-player mode(and that off-line 2 player mode could be 4 player split-screen to) and a really cool Story mode would of been Amazing. Oh well. Will get this for cheap soon tho.
Am I right in thinking this game is online only? Or can it be played offline? (if it can, is it any good offline [and is there really any point]?)
No campaign, so sadly no interest for me, I hope others enjoy it though
I agree it would be a better game with a campaign but it is so much fun anyways. I hated the Beta but had 40 bucks down on preorder so I picked it up anyways cause friends begged me to. I am glad I did.
its a good fun game
EXCELLENT star wars game.
Interesting to see what the Season Pass will hold.
However, makes me want a Battlefield 5 more.
im still loving this game to be honest, heres some clips
https://www.youtube.com/watch?v=36Yix-FqT80
https://www.youtube.com/watch?v=JWN5tOMdPg0
https://youtu.be/gkuzblu--ac
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