Republished on Wednesday 26th May 2021: We're bringing this review back from the archives following the announcement of June's PlayStation Plus lineup. The original text follows.
Star Wars: Squadrons probably isn't the next title from a galaxy far, far away that Star Wars Jedi: Fallen Order fans were looking for. It may not even be the right one for those who hyped themselves up for a midnight showing of last year's Star Wars: The Rise of Skywalker. This niche release is targeting a very specific type of Force-feeling fanatic — one who fell in love with the dogfighting titles of the 1990s. And while EA Motive has managed to capture the spirit of those LucasArts classics, that might be the only thing it really has to boast about.
Taking place after the events of Star Wars: The Return of the Jedi, two player-created characters provide the opportunity to sit in the cockpit of an X-Wing, TIE Fighter, and their interceptor, bomber, and support variations. A campaign lasting roughly eight hours allows you to get to grips with every one of them before ushering you into a basic suite of multiplayer options, and what immediately stands out is the absurd amount of depth they all have to offer.
Mastering basic movement and engagement tactics should come fairly quickly after you've customised the controls to your liking, but then there's a rather ridiculous list of techniques you can begin implementing to really get one over the enemy. As a basis, every ship lets you direct its power towards boosting your speed and manoeuvrability, increasing damage output, strengthening your shields, or creating a nice balance between the three. Mapped to the D-Pad, it's an easy system to both understand and begin incorporating into your play.
If you need to get somewhere quickly or outrun a TIE Fighter that's on your tail, put the engine into overdrive. If you've lined up a perfect shot and want to maximise damage, direct all power to your blasters. If you've taken a beating and need to survive a little longer, give your shields a boost. Simple, right? It is by far the most important system in Star Wars: Squadrons, but also the most intuitive. With an in-game guide to glance at within every cockpit, you'll always know where your power is being directed.
From there, however, things get a lot more complex. On top of the aforementioned management system, you can cut power to your engines altogether and put every bit of force into your blasters. You'll need to think about boosting and drifting to make sure you don't end up on the losing end of a dogfight. You must be wary of enemies locking-on to you and make use of countermeasures if they’re successful. You can even direct your shield to protect the front or back-end of your ship.
It's a lot to think about at once and will probably overwhelm anyone who didn't earn their space flight license in Star Wars: Rogue Squadron. Thankfully though, you rarely need to utilise these tactics to progress through the campaign. They appear to be reserved for the harder difficulty levels and multiplayer action, meaning newcomers can still enjoy some A-Wing and TIE Bomber action. Let's not take anything away from the game, though: this is an impressive level of depth that hardcore fans will surely welcome with open arms.
If only the rest of the game could live up to those same standards. Taking down an enemy always comes with a good level of satisfaction, but the sorts of objectives Star Wars: Squadrons has you complete aren't exactly inspiring. All you'll ever do is take down enemy ships, escort fellow teammates, and then defend them from incoming fire. It's understandable to question what other tasks you could actually come up with in the vast reaches of space, but this sort of busywork grows tiresome all too quickly.
And then there's the story itself, which might be one of the dullest tales told in the Star Wars universe. The two characters you create will battle on opposing sides as the New Republic attempts to put together plans for a top-secret ship named Project Starhawk. It's designed to wipe out the rest of the Empire following Darth Vader's downfall, although the Dark Side has other plans, of course. What follows is an incredibly uninteresting clash filled with forgettable characters, dire voice acting, and twists you can see coming a mile off. It won't be long before you're skipping cutscenes the moment you leave the cockpit.
What might be even worse though is the way it's all told. In-between missions, the title takes the action back to a hangar where it abruptly turns into a point-and-click adventure game. You have no control over the protagonist — rather selecting people to talk to and rooms to receive further briefings in. It's a bizarre design choice that just makes you wish you were back out in the X-Wing cockpit and taking down TIE Fighters. These sequences are never too long, but we can't help question what on earth EA Motive was going for here. It doesn't work on any level whatsoever.
What does work is multiplayer, but then there's not enough of it. There are just two modes to choose from to support 5v5 online battles, one of which is Team Deathmatch and the other Fleet Battles. This one is a little bit more involved with targets to destroy and an enemy flagship to focus fire on. However, with just six maps to choose from at launch, you may become sick of the sight of some locations before too long.
At least this is where the game's more complex mechanics really come into their own. As veterans head online, the skill level to really compete is going to rise dramatically — forcing players to learn the options at their disposal or accept defeat. Combined with expansive customisation and loadout possibilities, there's a fair amount of content to engage with. It's just a shame that wasn’t reflected in the mode and map count. Star Wars: Squadrons also doesn’t have any microtransactions at the time of writing, so there's that.
And for those who own a PlayStation VR headset, it's time to dust the device off and strap up for the best virtual reality support from a third-party title since Resident Evil 7: Biohazard. The entire game can be played using PSVR and it works outstandingly well. Freely looking around the cockpit of an X-Wing will have been a childhood dream for many and to see it realised decades later is nothing short of a pleasure. There are even gameplay advantages to wearing the headset as your viewpoint zips about what is traditionally a restricted field of view. Sure, there are some visual drawbacks since the technology is the weakest on the market, but that hardly matters when you're right in the thick of the action. This is the new standard going forward for PSVR support from third-party developers.
Conclusion
Star Wars: Squadrons has its heart in the right place and a comprehensive, in-depth set of flight mechanics go a long way towards realising that childhood dream of piloting an X-Wing. It achieves the vision in some ways, but in others, the package lacks excitement and content. While excellent PSVR support will be enough for some, a boring story and inadequate multiplayer modes leave a lot to be desired.
Comments 77
It's pretty cheap already, so I expect this will hit €20 by the end of the year. If I'm looking to play something on PSVR, I'll get it I think.
Still interested in playing this game, but probably not until it's relatively cheap sadly. Great review, though, it does sound quite fun despite the drawbacks.
Why the constant negativity around PSVR? It is in no need of “dusting off” given it has a great library of games, and whilst the move controllers are terrible, they aren’t needed here, and the headset is of very good quality even today. The PS4 is the drawback compared to current PC, but hopefully PS5 will sort that.
Can I ask, and this is not criticism. Does the review about the lack of content take into account the price? Few online modes but at £34.99 it's a very decent launch price.
Is it not better to have a couple of modes that are populated than loads that are empty.
Also, the fact the whole game can be played in VR is of huge value surely.
I’ve been having fun with this over the weekend. I was surprised to learn that the single player story is as long as it is - this was advertised as a stripped down package, yet I still see that there is a decent amount of content.
With regards claims that the multiplayer is lacking in modes, I think it’s refreshing not to see a ton of modes that over time will become underpopulated online. After a couple of days of release, I’m already coming across skilled players, and having only a couple of modes promotes proficiency - I’d rather not be distracted by modes that lack focus and concentrate on what the game does best - the dogfighting. I don’t have a problem with lack of maps at the moment, after all, it’s flying around in space, there is only so much that void can be filled with.
There is always the possibility that more content will be added at a later date, but for now, this package seems like good value to me. However, I do feel that the VR adds so much to the game, and perhaps wouldn’t look upon the game so favourably if it was absent.
Going to start this today with PSVR and Hotas. Can't wait! This is the most negative review I've seen so far, with most others hovering around the 7.5-8 mark. I got enough enjoyment out of the simple VR level in Battlefront, so I'm pretty much guaranteed to like this game!
"What follows is an incredibly uninteresting clash filled with forgettable characters, dire voice acting, and twists you can see coming a mile off."'
So business as usual for Star Wars then?
@BionicDodo
If you liked that level, you will love this.
It is a childhood dream to be able to fly an X-Wing and Tie fighter zipping past a Star Destroyer. A great experience much like holding a light saber and facing Vader in Vader immortals. I think this is well worth the money and I haven't had to dust off my PSVR TBH. RE7 is an incredible experience I agree but I would also add Astro Bot.
One of the disappointing things for me was the cut scenes take you out of VR and into this cinematic 2d cut scene which dampens the experience a touch.
Yeah I can’t agree with this review the game is at least an 8 and I don’t ever play this type of game. It’s just a really fun and well put together package and the story while nothing special isn’t as dire as the review makes it sound. It’s only 40 at launch which I think was very smart of EA which let’s be honest they aren’t known for being very smart
@BionicDodo Yeah loads more fun than the battlefront experience, more ships, levels ... just ace and find the score a little low imho.
I haven't completed the game yet but one thing I kept thinking was, I so want to fly down the trench like the end of Star Wars - New Hope and destroy the death star. I know the timeline wouldn't fit but O MAN that would be an experience!
Vader Immortal is currently £21.99, for what is apparently three hours content.
I really can’t understand any claims that Squadrons isn’t value for money.
It’s also refreshing that this game has no microtransactions of any kind. That’s a model that would absolutely fit with this game and it’s both a surprise and commendable that EA opted not to include them.
@NoxAeturnus
It’s not surprising at all really. I’ve not played much of Fallen Order, so can’t comment on that, but it seems nobody can do much justice to the Star Wars Universe lately.
@Dange As per my comment, I agree completely.
I’m actually quite disappointed when I come across a multiplayer game where a number of the modes eventually go unplayed. Does this not also say something about the quality of the game? There is no point creating lots of modes if the players aren’t going to find them fun. Perhaps EA Motive realised that people ultimately flock to a couple of the stronger modes in multiplayer games and decided to focus on what the game does best?
This game is phenomenal. For fans of the 90s Xwing and tie fighter games, being able to play this fully in VR with upgrades visuals and mechanics is a dream. Not sure where the expectations of this game went off the rails. Its received little to no marketing. But it is purely a flight sim. This is not battlefront 3 or anything like that.
I mean, a 6 out of ten still means it's a very good game. It's just... such a pointless venture when it's not even as fulfilling, diverse or fun as Battlefront 2's Starfighter Assault. Such an odd decision to go ahead with making it at all.
@BionicDodo The Worthabuy Youtuber warns about hotas issues with this game.
Haven't got it yet, but probably will for the PSVR fun.
Storywise, it's a shake EA couldn't (ahem) copy the missions from the original X-wing and TIE Fighter games, some of those were epic!!
Especially as it sounds like they've lifted the flight mechanics straight from those games too.
It's an EA Star Wars game. Of course it's average.
I finished the campaign yesterday. It really was a lot of fun to play in VR. Being able to visually track enemy fighters while manoeuvring feels amazing. But once I finished that last mission I went back to 13 Sentinels.
If they add more story content later I'll go back to it for sure, but right now I feel like I've got my fix.
"Freely looking around the cockpit of an X-Wing will have been a childhood dream for many and to see it realised decades later is nothing short of a pleasure."
Too true and looking over my shoulder out the back of the cockpit and seeing my R2 unit being lowered into place gave me almost as much of a buzz as sitting in a TIE for the first time.
@BowTiesAreCool
They're going for a different audience to be fair. Easiest way to explain it is StarFighter Assault is an arcade game, and SW Squadrons is a simulator, or as close as you can get to one on console. Also worth mentioning this game is designed very much with VR headsets in mind.
Looks like a fun time in VR when it drops on price.
Played this a few months back for EA Testing, didn’t like it at all.
Dull and boring dialogue and in game interactions. Turn speed of ships is atrocious and couldn't be changed in the setting, super slow.
I’m going to wait for this to drop significantly in price because I do want to try VR. But as much as I love Star Wars, buying for non VR is a 100% no deal.
Been playing it all weekend in VR and HOTAS. Amazing fun. For the price, you can’t go wrong.
I'd love to play this in VR for sure. Looks spectacular.
A Star Wars game which is disappointing? Imagine my lack of surprise.
Like some others, I'll look to pick this up at some point, it looks decent enough.
Can I just congratulate Liam on the 'this might not be the game you are looking for' pun, much appreciated old bean 😂
The power system sounds a lot like Elite Dangerous where combat revolves for a large part around placing 'blips' at the right place (engine, shield or weapons). But hey if it works it works.
Personally I'm not interested in this but it's good to see a Star Wars game made for a niche of hardcore fans. I'm sure a lot of people will really enjoy this for being more difficult.
Still waiting for the next big game nothing beats Starfox 64 Katina Frontline Base Battle!
When EA games not having microtransactions is a 'Pro'
Amazing game in VR, childhood dream right there.
Not had a chance to make a squad with my cousin (playing the story) but that will be grown men giggling for sure.
For the price, easy buy.
So mediocre story mode, but great MP, even if it doesn't have too many maps or customization. Yeah, I'll take that as a starved Star Wars fan. I'll wait till the holidays in case anything gets snuck in, then I'll judge from there.
The story is actually pretty good! It's not jedi knight or fallen order, but reaching such heights is not possible in this genre anyways.
So don't be turned off by this review. It's a more than fair package for 39€
I sit soley in the camp that wants more x-wing flying in VR.
@liamcroft - on the MP, can you play any of those modes with friends or is it all with randoms? Got 2 friends that want to play this together in VR with me. Time for Carlo Spicyweiner to take the to skies.
@Rudy_Manchego Yep, you can group up with friends and then matchmake into a game together.
@Flurpsel The power system seems to be identical to the original Lucas Arts games from the 90s.
They could have just remade all these for console.
I think a co-op campaign would be cool.
Anyone else found people on PC in the game do really really well?
Me and my mates were good, now it’s us and a load of PC gamers who seem to be able to out manoeuvre us with ease, then kill us ☹️
@Archius9 I know it shows how low we have put the bar. 😬
@Spoonman-2
Is there an option to disable cross-play?
@Vacuumator
I will have another look for the option, but couldn’t find it last night
EDIT... found you can do this
In EA Account under settings can be set to only your own “ecosystem” 🤠
I was excited till I saw 8hr single player game. I am not dogging it, I just no longer enjoy multiplayer games. Have fun everyone, I will just have to wait for another space game.
With cross-play turned off it takes ages to fill a lobby now..
Oh! And I detest the single player story mode, sleep inducing IMHO
I was disappointed that it didn't have a real campaign beyond the usual "this is a tutorial placeholder before you go online in this all multiplayer game" at first, but considering it seems so cheap, I thought EA was trying to make this a big A list title the way they presented it. Instead it seems like a budget game.....a deep SW online game as a budget priced game may not be a bad deal at all. Especially in light of the "rising game prices" trend, that's actually making EA look pretty good here.
“Not bad” is correct. It was fun playing with my buds but I’ve never been a fan of flight games and definitely no fan of first person shooters. My friends have all left ESO for it but the only draw for this game is that it’s Star Wars.
I picked this up over the weekend.
I'm going to say this clearly.
The only way to play this is in VR.
It is exhilarating to look left and see a freighter blowing up as you move on to the next target.
The game isn't winning any story awards but if you like Star Wars and since 1977 you've been waiting to pilot an XWING in the middle of a space battle....get it.
Had the headset on four 3 straight hours.
Bring a towel.
This game is around a 7 normally but in VR it's a 9 because it adds so much more to the experience.
You should also mention the severe lack of PS4 players. The only way I can get into a match since launch day is to enable crossplay, but then 3-4 out of 5 players on each team are PC players. Haven't seen any Xbox players yet. Already at a disadvantage against PC players since they have better aim with mouse. In this game the targets are tiny because of vast distances between players so mouse has the precision needed to aim properly at those small and fast-moving targets like Interceptors and Fighters especially when they have high maneuverability and high flight speed.
@Hampie
Spot on
@Jacko11 ship turn speed is a stat called maneuverability and the only way to change it is to use different ship like Interceptor with the fastest maneuverability or add engine components that increase it.
I'm really enjoying it
@Hampie Yep, and even still, its still incredibly slow.
I spent hours playing around with the three flight components in the campaign and online in multiple across multiple ships, and still the same slowness.
Battlefront 2 nailed it for ship speed and maneuverability. Not sure why they felt that needed an overhaul
Now I just want a Wing Commander IV remake
@Spoonman-2
Thanks. Just found it myself, wasn’t expecting it to be hidden away there.
@Hampie I don't know how this game in particular plays with a mouse, but normally playing a flight sim of any kind with a mouse is a horrible experience. Speaking as someone who played hundreds of hours of Tie Fighter on pc with a mouse because I couldn't afford a proper joystick as a kid.
Also I personally haven't had any problem blowing pc players out of the sky. 😃
Edit: If there is an advantage to be had on pc it's probably with a full keyboard. The quick menus on ps4 work, but take a ton of getting used to, and are much harder to access on the fly.
@Dange that's an interesting question:
"Can I ask, and this is not criticism. Does the review about the lack of content take into account the price?"
And I'd genuinely like to hear what @LiamCroft answer is. I've had discussions around the pricing of smaller game experiences at studios on many occasions, and I often find myself in the minority. I don't think price should affect the review, or review score (different topic, but I hate review scores), because the game should stand on its merits. Price is a guide or driver of consumer decisions, not the relative quality of a game. Most though seem to think that a smaller cheaper game should get a higher score because of the price.
PS. I forgot to add, really good and informative review. Told me what I needed to know about the game.
@LiamCroft Cool - thanks. Time to suit up.
@BionicDodo PSVR + HOTAS is the way to experience this, it's plays so well! I just got off an hour ago and honestly, it's like having your own personal Disney attraction.
@Ready_Player_One that does sound listen me the dream set-up.
Kinda sounds a bit like what Project Aces would have put together (although I imagine they would have upped the melodrama and music). Still sounds interesting but will wait for a sale as I’d just play the campaign only.
Do you need to play multiplayer to unlock anything in single player?
@SirAngry
I would still argue whether an eight hour single player mode and two solid multiplayer modes really represent a lack of content.
@Vacuumator and I'm not sure that's what I said. What I actually said was:
"Smaller game experiences"
So I'm not sure why you're targeting that one at me.
I personally preferred Infamous First Light and Uncharted Lost Legacy over their larger and more illustrious full AAA releases, partly because I preferred the protagonists, and partly because they were more focused experiences. I wish studios would try making more of these sorts of experiences.
I'm finding the game crashes on my PS4 Pro. Only played the first two missions and it's crashed (frozen screen) in both. Anyone else?
@deSade57
Had one hard crash the day before release, but has played fine ever since 🤔
purexbox gave this an 8
Not a fan of Star Wars or flight games so not for me. It does look well presented though.
@SirAngry
Sorry, I should have been more clear. I was stating that the general consensus seems to be that Squadrons is lacking in content, and quoted you quoting someone else in error.
The suggestion of a lack of content still surprises me. Perhaps we have been spoilt by 100+ hour epics and online games with countless modes.
It could be argued that six multiplayer maps are not enough, but if for example there were twenty maps at launch, realistically, how many of those maps is someone going to play - especially with no server browser - unless they sink a lot of time into the game? How long is it going to take before someone becomes good on every map? With such a focus on the VR element in Squadrons, perhaps fewer maps is better? If the presumption is that a large number of players may play for a shorter period when wearing a headset, is having a smaller number of maps to experience not better in this instance? If Squadrons had shipped with no single player and no VR support, then I think there would be more cause for argument.
I agree with your comments on shorter games, which echo Shawn Layden’s comments on the matter. Quality over quantity should always prevail and especially if you are time-poor, shorter, concise games will always be more appealing.
@Vacuumator well that makes sense if the comment wasn't meant to be a response to me.
As to shorter / less content rich products... I agree. I look at many Ubishaft games and see all the "bloat" and wonder what it really adds to the play experience. The answer is usually not a lot. I think there is something to be said for more focused experiences, where the game is distilled down to a few refined elements. I happen to think the narrative in Uncharted Lost Legacy was greatly improved by the shorter playing time. Compare it to UC4 where I think it drags out a bit too much at times and the pacing ruins the flow of the story and I think there's an argument to be had that maybe maintaining narrative engagement over a 30 hour plus game is nigh on impossible. Or more difficult to achieve. I'm actually going to pick this game up.
I would actually say that I’ve not been compelled to play a PS4 game as much as Squadrons since TLOU2. I have GOT sitting unfinished in the middle of Act 2 and not felt the desire to go back to it as of yet.
Squadrons appears to be to be a polished experience that can easily be played in shorter bursts. I really have little interest in playing it non-VR though.
EDIT: After a recent session of this I switched to non-VR. It literally feels flat without the added immersion. If you have PSVR and like Star Wars, this is a must-buy, if not, wait for a sale.
Disagree with review. 9/10 game for me
Shame no protect the president mode in this game
Liam croft is a dull incompetent writer. 2/10 rating
I love Star Wars but didn't like this game at all. Not even sure why I bought it a few months back to(considering I still had a big back-log of games to play) The main thing I didn't like was no outside view of your ship so it felt impossible to see where you were getting hit from. Will there ever be an amazing Star Wars game?!?! Like let me play the original film Trilogy That would be PERFECT Oh well.
I wanted to buy this, literally looked at it the other day almost ready to pull the trigger. Can't wait to play this in VR!
@thefourfoldroot "Why the constant negativity around PSVR?" Because VR in general, is *****.
@Carl-G We have the upcoming LEGO Star Wars: The Skywalker Saga game to look forward to.
Also don't forget about the brilliant Star Wars Jedi: Fallen Order game.
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