The story of the Dragonborn is one endlessly retold. Quite literally, in fact – this is the third time that The Elder Scrolls V has released on a PlayStation platform in little over five years. But unlike last year’s strong yet safe PlayStation 4 remaster, Skyrim VR represents a seachange for Bethesda Game Studios’ gigantic role-playing game: it’s presented entirely in virtual reality. The name was a bit of a giveaway, eh?
The results are really quite surreal, though. While this re-issue includes the original campaign and its trio of expansion packs unchanged, revisiting familiar locations like Riverwood and Whiterun with the PlayStation VR headset strapped to your face makes for an extremely unique experience; the architecture and layout of the world remains identical, but its scale is elevated to an unprecedented new level.
Given that Skyrim already has one of gaming’s greatest ever open worlds, experiencing it anew like this is simply astonishing. Take the cathedral-esque Dragonsreach, home to Jarl Balgruuf and a key destination as part of your quest; on a television screen it appears grand and temple-like, but strutting down its hallway in virtual reality reveals the true magnitude of its structure, as extravagant pillars reach up towards the heavens and smoke gathers ethereally overhead.
While the visuals have obviously been dialled down in order to ensure the game operates with PlayStation VR, the distinct ambience of the title remains intact. And it’s not like the compromises to lighting or texture quality result in an ugly game – quite the contrary, overlook the odd aliased edge and even small details like dust particles dancing in the air add enormously to the atmosphere in virtual reality.
Of course, all of the immersion in the world would be futile if the game didn’t control competently in its new environment, but fortunately Bethesda’s done a good job in this department, too. While the PlayStation Move wands never quite feel at home, there’s an inherent novelty attached to manually notching your own arrows or physically swinging an axe. A generous selection of customisation options gives you a surprising degree of control over how the motion controls work as well.
You can, for example, opt for a turgid teleportation option that's a little too slow in the context of a colossal sandbox – or you can toggle on direct movement, initiated by a push of the Move button and pointing where you want to go. Snap turning can be adapted depending on the size and speed of the increments that feel comfortable to you, and you can even enable (or, indeed, disable) blinkers which help to reduce motion sickness when you’re on the move.
The problem with the PlayStation Move support – despite a valiant effort from the developers – is that Skyrim was never designed with motion controls in mind, and thus the game’s never able to justify its convoluted button mapping with a tactile world that truly feels like it can be touched. DualShock 4 is the way to go, then – and again this option is augmented with an array of personalisation options that allow you to find a comfortable setup for you.
That said, considering the amount of care and attention that’s clearly been invested into the controls, it’s a bit disappointing that the same treatment hasn't expanded to the audio presentation as well. Sure, the title’s timeless score soars as strongly as it ever has, but the fact that the sound hasn’t been remastered to take advantage of 3D audio is unfortunate, as binaural sound would really add to the immersion of a world that’s already been given new depth.
But it’s a small gripe in the grand scheme of things. There are other minor issues worth highlighting: the game’s infamous bugs seem ever more pronounced with PlayStation VR, as chickens clip through cliff-faces in the most nightmarish of fashions. And the interface never quite feels right in virtual reality, appearing as a flat overlay on top of the world rather than something more tailored. But the issues ultimately pale into insignificance when you’re waltzing beneath the stars.
Conclusion
Virtual reality breathes new life into an already excellent campaign. While you’ll have probably seen everything that The Elder Scrolls V: Skyrim VR has to offer before, you’ll never have seen it quite like this: vast, varied, and like an actual living, breathing place. Bethesda’s proven that blockbusters can make the transition to PlayStation VR – and on this evidence, it’s something we’d like to see happen more often.
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Comments 40
i'm a waitin for my disc to arrive tonight so I can delve into Skyrim once again! Ok as I was writing this UPS showed up with my game. Now to wait for the kids to go to sleep...
@sdavala Have fun!
I just realized that I haven't played Skyrim since I built my new PC...looks like it's nexus mod time and an early answer to "what are you playing this weekend?"
Downloading now. Thanks for the review!
This game is literally the reason vr is made
This is getting added to my list of must own VR games. Along with Rush of blood, superhot VR, Arkham VR, and Headmaster.
I wonder if this was a release game for VR would if have litterally sold VR for sony ?
Im quite excited to see how VR games move forward from here.
@Eternallover21 thanks man. I meant games that you must own as a VR owner and yo show friends the experience. I would argue that battlezone and ocean descent from VR world's are pretty decent
Great review! Can't wait to get stuck in!
Just waiting for the game to finish downloading. Shame about the lack of 3D audio, given the price tag. Maybe if the game sells well, they'll patch it in.
The move's seem like a novel idea, but I think I'll just get tired of them with prolonged use. DS4 is definitely the way to go for me.
@Ypmud It still can. This holiday there are GT Sport, Doom VFR & Skyrim bundles. They are going to move units.
@Eternallover21 Yeah I am waiting for the true sale to come up. This weekend's sale is pretty weak. I got quite a few VR games in the last big VR sale.
@get2sammyb I've always wondered how exactly movement works in VR games. Teleportation seems like a slow and tedious process in a big open world like this. Is regular movement not an option? You know, just using the control stick? Because even the ''direct movement'' sounds like it's using some kind of teleportation.
How do the motion controls work by the way? Are they 1:1? Or is it a fixed animation that plays out when you swing the Move?
@RedMageLanakyn
A new rig + Skyrim nexus..? Well, it was nice knowing you
@Ypmud Considering that it was constantly out of stock last year, I think this is for the better. Mom's spaghetti.
I've been playing since midnight, Thursday. To sum up the experience, I'll borrow from the Reddit forum; 'Playing Skyrim how it was meant to be played'.
@Ypmud I mean, VR was practically sold out for six months or so, probably wouldn't have made much of a difference.
@Octane This video explains the controls a bit better:
@Eternallover21 @MadAussieBloke Yeah sorry, thought this was self-explanatory but I guess not: it tracks both your hands in 3D space, so you can move them completely independently of each other.
@FaultyDroid Yeah I'm trying to keep it reasonable....just glad they finally got SkyUI working on Special Edition. I downloaded all the mods I wanted last night, going to give it a run tonight.
@get2sammyb "I thought it was self-explanatory". Oh these short reviews...
@fuzzy833 I mean, you wouldn't expect us to explain that the camera can be controlled with the right analogue stick in a review for any other game, would you?
@get2sammyb Any other game, no. But for VR yes, because camera control is vastly different there by definition.
This is probably the first game that has made me curious about VR.
Still, I'm not dropping 400+ for a single game.
11 hours in and I'm still saying "wow this is brilliant" this is the way to go for first person open world games. The visual quality is similar to a good VHS film but the scale and presence that VR gives you is outstanding and makes up for the visual downgrade from true 1080p. Dual shock also seems the way to go as well, I have move controllers but while it's a good gimmick the accuracy of the controllers makes for frustrating gaming. I'm happy with the old fashioned first person experience with a Dual Shock controller merged with the scale and immersion of the VR headset. I hope other AAA first person games come into the Frey, games like Fallout 3/4 and Far cry 3/4 would be amazing in VR.
Just incase...I am aware that Fallout 4 may be coming to PSVR next year.
I don't normally get a game on day 1, but I couldn't resist the urge to stroll through Skyrim. From sitting in the back of the wagon on my way to my death or first getting on a horse...I just kept stopping in awe and looking around trying to take it all in. My kids for sure got ignored all weekend. I told them to take any complaints up with Bethesda.....I can't be held responsible.
@chris730920 I kept doing the same thing....talking to myself about how awesome this is and how they did a really good job.
@chris730920 Fallout 4 would be amazing. I hope it happens.
@get2sammyb I've heard rumours that the PS4 has not got the power to run Fallout 4, if the Pro had the power but the normal 4 did not would they release it for the Pro only??? I have a Pro myself and I know Sony do not want to split the Pro audience up from the normal PS4 audience but if they had no choice due to performance restrictions would Sony bite the bullet?
@chris730920 Nah, they wouldn't do that.
WELL BOYS, I'VE DONE IT. I finally invested in VR. Skyrim is loads of fun in VR. The controls did take me probably about an hour to get comfortable with though.
In terms of Fallout 4, I'd LOVE to see it come to PSVR. Guns can work a lot better than swords in VR. I'd just worry that the verticality and level design of Fallout 4 wouldn't transition as well as the relativity simple/flat world of Skyrim.
@NathanUC Welcome aboard! Check out Thumper & Rez Infinite, they are great bite sized experiences.
Resident Evil 7 is a must own if you enjoy survival horror.
I think PSVR would struggle with Fallout 4, but Fallout 3 is probably within the realm of possibility.
I've been playing Skyrim VR primarily with the DS4, but I think I'm going to try out the move controls for a while. It does seem a lot of fun...
I've been having fun in Playroom VR last night! Wow! I just wished the quality was a little less blurry, and the field of vision could've been greater, but hey, minor complaints for the immersion you get. My parcel did not contain Skyrim, sadly, as it should've - turns out they split the order so I need to go back to the shop again to pick it up. I will share my impressions once I had a go (never played it!). Also, I am yet to set up my Move controllers.
Edit: also had no issues with motion sickness, I knew I was not prone to it, if anything the mismatch between what I see and what my body is feeling is exhilarating. I need to check out those roller-coaster youtube videos....
@MadAussieBloke Just renewed PS+ after a couple of months of not having it, so downloaded 'for free', with all other free demos and experiences, which will all be there by the time I get back home. Had RIGS on my list from before PS+ expiry, so will check that out. Can't wait to play all of it.
Updated with video review.
SkyrimVR is the most immersive and mesmerizing videogame I ever played. This is Virtual Reality.
Ten years from now, when we will have better graphics, mobile and lighter headsets etc. we really might get „Oasis“ - the MMO from Ready Player One. I think Skyrim and Rec Room are pointing in the right direction...
This might even become a problem, because the time already flies in real life while diving into the virtual realm of Skyrim. Its a systemseller right here.
I'm about 6 hours in and really really enjoying this game again. I haven't played it since the nightmare that was getting the platinum on PS3.
I will say, (for me) it's far better with Move controllers. The idea of VR didn't translate well for me with a controller... it just felt like glorified 3D. I agree that the audio was poorly re-worked for VR (hardly any surround or 3d presence).
All in all, it's a solid showpiece for VR. It REALLY needs some type of Navigation controller support to improve locomotion and menu feel though. I don't like choosing between immersive VR or user friend menus.
I guess we will see an Elder Scrolls 6 on the PS5 and no sooner.
@finalstan have u done the eye measurement calibration,
@Sunnyviji I have, however, no matter how many times I do this I still get this effect. I see relatively sharp in the middle, but it gets more blurry towards the sides, and I can't find the sweet spot - maybe I just have to manually find the right distance? I'll play around. Optitians tell me I have eagle eyes, so that may have something to do with it as well.
@finalstan on the ps4 thats quite normal, is not really a problem on the pro, also take into account the curve of the lens
We say that VR is the future of gaming.
This elder gamer thinks otherwise in this disastrous yet laugh out loud funny Skyrim VR PS4 reaction video.
https://youtu.be/dFkO1bzdTOM
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