The Tony Hawk series has been around for over 15 years, and in that time introduced a new genre in gaming. The fluidity of pulling off crazy street and vert tricks, the stunning soundtracks, inventive levels, and rich mechanics made it a true standout franchise. However, like most series, the franchise started to lose steam, with developer Neversoft eventually walking away from its creation. Since then, Chicago-based outfit Robomodo has tried to rejuvenate the franchise.
While its first two attempts at bringing the series back were a complete bust due to the forced skateboard peripheral, the company also put together Tony Hawk's Pro Skater HD, which seemed to hit the right notes with fans to some degree. Now, Robomodo and Disruptive Games have put out the next instalment in the Pro Skater series, Tony Hawk's Pro Skater 5. Unfortunately, this game was clearly rushed and could have used a few more months in development.
Tony Hawk games are known for their button-mashing trick system, but not mindlessly so. The feel of linking together all these tricks was always immensely gratifying and accessible enough for almost anyone to try. In this latest edition, the trick system remains intact. Your flip tricks, grab tricks, grinds, manuals, switches, and reverts are all mapped as they were many years ago, which fans and newcomers will be able to grasp immediately. There is even a tutorial to get you up to speed before you start shredding in the game's eight environments.
As you link up your tricks, you will increase your combo multiplier to really help nail those sick scores. As you successfully pull off more tricks, you will fill up your special meter, which can now be activated when you're ready by pressing L1. In the past, this would activate automatically, whereas now you can save it for the right moment. This is pretty neat but there's a huge issue with the special meter now, as you can't fill it up from scratch and use it mid-combo.
Also new to the game are the power-ups, which are scattered around specific levels. Some of these are helpful, like the wings power-up that lets you double-jump, as well as the ice power-up that lets you boost while doing manuals. However, other cosmetic upgrades like super-size do nothing but eat up screen estate.
While the similarities are there, though, compared to earlier instalments in the series, the trick system does feel like a devolution in some areas. For example, you cannot change the trick layout or tricks mapped to specific directions, and neither can you customize which specials are triggered on specific inputs. While this was how the original and its sequel were, Tony Hawk's Pro Skater 3 and beyond allowed this kind of customisation all the way back in 2001. It's now 2015.
When choosing one of the approximately ten skaters, you will be able to upgrade them (like in the originals) in their Speed, Ollie, Manual, Grind, Vert, Spin, Special, and Lip Tricks categories. A really nice touch this time around is the ability to relocate any of the skill points earned to whichever categories. So if you're stuck on a mission that requires more speed, you can go back and remove any allocated points you've placed in other areas to put into Speed, etc. It's a very welcome feature and one that this reviewer found himself doing several times.
You can even Create-a-Skater if you want. The Create-a-Skater unfortunately isn't what it used to be back in the day. Instead of an intricate, robust creation system, we're left with just choosing the preset head and body choices, followed by which board to use – and that's it. Oddly, you customise a skater based on the one that you've chosen. So, if you're playing as Tony Hawk, your custom skater replaces his appearance but maintains his preset trick set and the stats that you've acquired.
In the game's career mode, you'll free skate around the several environments, looking for the SKATE and COMBO letters, finding the VHS (remember those?) and DVD tapes, and locating X number of objects. These are now free skate objectives as opposed to actual missions like in the older games. It's not a bad thing, and actually gives reason to free skate the levels a bit without any time limit.
Then there are the actual missions, which you can either trigger by approaching them on the map or by pulling up with a press of the touchpad. Missions consist of your classic two-minute high score runs, earning the highest combo, completing a string of tricks in a specified line, etc. You can acquire three stars per mission (AM, Pro, and Sick score), with the top tiers netting you more XP. This can then be used to level up, which will earn you more skill points to assign to your skater, as well as new customisation items. Every level has 10 main missions, and upon completing those, you will unlock five additional Pro missions. These will test even the most devout fan.
The missions in Tony Hawk's Pro Skater 5 start off fairly easy and ramp their way up, but if you're going for the Sick score for every mission, then be prepared for some insanely challenging ones. Actually, be prepared for some controller-throwing difficulty – and not because of the missions being challenging, but because the collision detection and framerate can be so infuriatingly erratic. There is one level in particular, the Asteroid Belt, which is an absolute glitchy mess. Grinding on rails doesn't register properly, and if it does, it kicks you off due to geometry collision with the board and object. This makes a few missions that require you to grind a lot borderline impossible.
Worse still, this particular stage tanks the title's framerate from 60 frames-per-second all the way to under 10 frames-per-second. How is it that Tony Hawk's Pro Skater 3 in 2001 ran at a locked 60FPS with more going on in the environment? The unusual thing about the performance is that all of the levels run differently. Some stages usually stay at 60FPS with dips here and there, while other levels stay closer to 30FPS more times than 60FPS. It's far too inconsistent.
Speaking of inconsistency, the game's online structure seems to boast some head-scratching issues. When you enter a level, you have the option of either creating a public session with up to 20 skaters or creating a private session. Want to play solo? Private sessions should solve that, right? Not necessarily. If you start a level as a private session then do a mission, once you're finished it will take you back to free skate – with other players in a public match. However, invite a friend into a private session with you, and you'll be able to avoid everyone else.
The worst part about this emphasis on multiplayer is that increases the load times like crazy, to the degree where we actually disconnected our PS4 from the Internet. To be fair, the game runs fairly swiftly when you're not connected to the game's servers, but there should be an option to play offline built into the release.
Having said that, it is cool seeing 19 other skaters in the same level with you. Now there may not be any actual interactions for you to partake in, but most people are just there to skate around. You can hit into the other skaters, but the odd thing is that there's minimal outcome when you smash into someone. The screen will notify who hit who, but both players will be free to go about like nothing happened. No one falls off their board from the collision.
It is worth noting that we completed a chunk of the missions in co-op with a friend, and it does make the title a little more challenging. But if you're looking for competitive modes, there's Trick Attack, Death Match, King of the Hill, Big Head, and Combo Mambo.
Trick Attack is your old-school, two-minute run for who can get the highest score, and will have fans settling scores among each other. King of the Hill has one player maintaining a crown and is the only player who can score points, while opponents can shoot objects at the crowned player to take the crown and score some points themselves. Death Match is a throwback to Tony Hawk's Underground 2's Firefight mode, where players shoot fireballs at each other. Big Head is about pulling off tricks as best as possible to reduce your skater's constantly inflating head from exploding. And finally, Combo Mambo is essentially who can pull off the biggest combo. The modes here are all entertaining, but two iconic multiplayer modes that are missing are Graffiti and Horse, and their absence is noticed. Also, the lack of any split-screen multiplayer is an absolute shame.
Returning in this installment is also Create-a-Park, which has been a hit since Tony Hawk's Pro Skater 2 and only got better and more advanced each installment. This time around, the Create-a-Park is a bit bare bones. You have numerous ramps, kickers, rails, and environmental objects to place in your park. However, snapping objects can sometimes be a bit awkward. You can still place all of the objects anywhere on the park, whether on the ground or floating mid-air. The disappointing element is that while you have five preset environments to base your level off of, they are actually just the stages from the main game with every single object taken out. So if you were looking to start with a basic flat area and build layers upon that, you can't.
Still, you can upload any levels and play others' (with online players able to join as well) which is neat. You can look for levels based on several categories (Fun, Easy, Difficult, and more). When you test out a level, and then quit, you're asked to rate it with a thumbs up or a thumbs down, followed by keywords to associate with the level (similar to LittleBigPlanet). One feature sorely missing here is the ability to actually search for levels by typing out names or keywords.
Now visually, yes, Tony Hawk's Pro Skater 5 is not a great looking game. It does look like an early PlayStation 3 title, and that's a bit unacceptable at this stage of the current generation. The cel-shaded art style does cover up some of the less appealing aspects as shown off in early builds, but it's still not exactly easy on the eyes. The animations for bailing and the physics are quite wonky, too, but on the upside this will definitely lead to some chuckling. The glitches on the other hand are really out of hand. When bailing, you'll see your skater go through quarter-pipes, walls, fly up 10 stories in the air, sink through the world, etc. There's a barrage of visual glitches that are really comical in all honesty.
So by now, you're probably wondering if there are any redeeming qualities for this once glorious franchise. Well, here's the thing: while the game is plagued with a bunch of technical issues, there's still an entertaining experience beneath the mess. We would be lying if we said that we didn't enjoy our time playing Tony Hawk's Pro Skater 5, and we'll continue to return to it a decent amount. The thing is, almost all of the issues mentioned are patchable, so here's hoping that Robomodo can fix it a bit.
At its core, it is still a Tony Hawk game, though – and it plays like one, too. Pulling off awesome combos and discovering sick lines is something that still feels as immensely gratifying as it did 16 years ago. That certainly says something. Most of the levels are fun to traverse through, with the Bunker and the Rooftops being personal favourites. Also, if there's one thing to absolutely praise, it's the soundtrack. Tony Hawk's Pro Skater games were known for some superb soundtracks, and this latest version is no different. All of the songs picked perfectly accompany the gameplay and really stick with you for quite some time.
Conclusion
Tony Hawk's Pro Skater 5 had the potential to be awesome. Instead, we're left with a game that's solid but is buried beneath so many issues that it feels like it's still in beta. If you've never been a fan of the franchise, then this one certainly won't win you over. However, die-hard fans yearning for some Pro Skater action will find that, despite all of its problems, there's still some enjoyment to be had here – even if it should have been so much more.
Comments 30
Meh it looks ok not really into sport games.
Hey Push Square readers! I will be around to answer any questions you may have about THPS5.
GLACIER928...My favorite in the series was Tony Hawk's Pro Skater 3...does this one actually have codes or unlockable characters like that version (Wolverine or the President). Also, I see that the price is high for this one, would it be worth it if and when it goes down to $20, or should I wait around for maybe another Skate title or maybe a new Shaun White Skateboarding title?
@JLPick THPS3 was a masterpiece for sure. This one actually doesn't have any codes but has an unlockable character from King's Quest. Also, apparently the game has PS4 exclusive character creation items to play as Sweet Tooth, Ratchet and Sackboy. However, I'm not positive if that's an exclusive through buying it on the PSN or an unlockable for all PS4 players. If you're a fan of the originals, I'd say it's worth getting for $20, especially since there should be some patches to fix it up a bit. Activision acknowledged that the game needs fixing and are working with Robomodo to get some patches out. They're also providing 2 additional maps and 5 additional characters for free. Hope that helps!
If the game is an unplayable glitchy mess it should get 0.
Hmmm guess I will wait for this to hit the bargin bin till then I think I will pick up a copy of THPS3 on PS2.
@Glacier928 you mentioned that this has issues which make it feel like it's in beta. Does this mean the game could receive post launch patches that bring it up to speed?
If that were the case then would this be worth picking up?
@Johnnycide Yes, post launch patches would most definitely (hopefully) bring the game up to speed. Activision was quick to state that they're working with Robomodo to get patches out that fix up many of the issues (while also adding 2 new levels and 5 more skaters for free). If that comes to fruition, then the game will definitely be worth picking up for sure! And who knows, it may have a price drop by then as well.
Played this round a friends house for a couple hours and I'm so sad about this. It's by far the worst AAA game this year (As well as the worst skateboarding game. Yes, it's worse than Simpsons Skateboarding) but it's just depressing how little effort was seemingly put into this. It feels floaty, there's no acid drops, no manual or grind switching, the slam button replaces grind, the mission markers don't work, the online sucks, there's no controller rebinding etc. You can't even bail from a manual or grind, wallrides are automatic, you can't change specials, you can't even turn off or play specific songs.
I'm sorry that I seem a bit whiny, but I'm angry and sad at the same time. Guess I'll have to keep playing Skate 3 and the older Tony Hawks until another one comes out...
Well here's the first game which is affected by the new UK law. Glitchy as hell. Give us our money back!!
@Glacier928 thanks for the reply. If they manage to pull this off then I'll pick this up. I'm a fan of the series right up to American Wasteland so I really wanted this to be good.
Firefight mode was also in the first Underground, it wasn't new for Underground 2. Honestly I would be happy if they just re-released Underground with online servers, it sucks that I can't play it online on PS2 anymore.
Thanks for the balanced review. I was worried it'd be panned across the board (LOLZ) for the sake of it but even without playing it's somewhat apparent there are a few redeeming features. It's not for me, though.
@drpepperdude100 Whoops! Must have missed that during my time with the first THUG.
@kyleforrester87 Thanks! My entire experience with the game was severely flawed but I'd be lying if I said I didn't enjoy it. Glad you enjoyed the review!
Once patched up and cheap on PSN I might consider this. Was a huge fan of the first 3 games. Activision get my money for the first time in years next week with Transformers... Please be good!!
5 seems too generous.
I was fully expecting a 5 tbh
Why....just why?
From what I understand, Activision's ability to use the Tony Hawk licence runs out at the end of this year. If that's true, I can't help but feel this is a bit rushed and cynical.
@blah01 True, but it's not unplayable.
@Totaldude911
Enjoy it then so...money well spent...it must be of the same calibre of other games which got a 5 and its not a glitchy broken mess.....lmfao
To be honest, the only thing that was going to tip me over the edge and buy this game was if it had a decent character creation system. I mean, I could just emulate any of the old games and get what this game has to offer (plus stable framerates) but that feature would have tempted me. Sounds like it's worse than the old games in that regard as well.
@Churchy You're right. There is still some time there to fix it &ultimately get better reviews, hence better sales. Its baffling. Even i it got around a 70 on Metacritic I would of picked it up as a veteran of the original trilogy, but there's no way I'll be picking this up until it's all patched up & in the bargain bin. Activision man.
What's sad is Activision heard the rumblings that this game was looking bad, heck I know they thought " this game is rushed garbage but the brand will earn us a quick buck"... It's sad for a franchise I once loved to have gone to this and Activision not caring enough to delay this to make it better makes things worse.
@joseth418 It's not Activision it's the developer. And please watch the language, thanks.
@blah01 Nah I didn't buy it and I probably won't it just doesn't look bad enough for a zero.
I rented it via redbox.. I'm a HUGE fan of previous games on PS1 and Xbox.. but I didn't even want to play this after completing the tutorial...
It's such a shame because I feel that it's the controls that ruin it somewhat. Adding the 'slam' was my biggest issue... I don't see how it added any value but instead, it made grinds frustrating for veterans. I'm using to being able to hit triangle whenever I want, but in THPS5 it must be timed within a relatively short window.
The skaters also felt hard to control for some reason. I don't remember it being that hard in the last TH game I played (I think Underground 2 on Xbox). It was almost as if they made turning too slow and the character too fast? I can't put my finger on it, but it didn't feel right.
Bottom line, I think this is almost a really good game... if they either rework or get rid of the bad 'free skate' online mechanic and FINE TUNE the controls (get rid of slam....), it would feel like a completely different game.
@Glacier928
I was given this controller board for an earlier game called shredder, which is possibly the 2nd game in the Tony Hawks series. I figure there might be a mode that might Do as a balance exercise If the game CD & If the skate/snow board controller actually work or it might be fun. Now the graphics will be of the era of this earlier game but is Shredder more fun to play & less glitchy than the newest release? I am curious.
not a pro skater this is
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