For the longest time, we thought that this review would never happen. Originally a 2010 title for the PSP, Trails from Zero never left Japan, despite plenty of campaigning by Western fans. Demand for Zero only grew following the Trails boom a few years back, when sequel series Trails of Cold Steel was localised on PS3, Vita, and later PS4. Given that Falcom's long-running The Legend of Heroes franchise features overarching storylines that tie all of the games together, it's easy to understand why invested fans want to get their hands on every instalment.
Thankfully, with NIS America on publishing duty, the dreams of Western enthusiasts are finally coming true. It's taken a long time to get here — and we've still got a long way to go — but Trails from Zero has been worth the wait. This PS4 remaster has some problems, but they're not enough to distract from what is a fantastic Japanese RPG.
Trails from Zero arrives from an era when Falcom was still working with character sprites and fixed camera angles. If you're jumping to Zero from the aforementioned Cold Steel games — which are entirely 3D — then you may find the graphical downgrade jarring. But despite its obvious technical limitations, there's an old school charm to Zero that's hard to ignore. In its art direction and expressive character portraits, Falcom is able to present an engrossing experience.
You play as Lloyd Bannings, a freshly certified detective who's moving back to Crossbell, the city-state where he grew up. Lloyd's goal of becoming a top-class instrument of justice is quickly derailed, however, as he's not-so-subtly pushed into a newly formed and experimental police division, known as the Special Support Section — or SSS for short.
Trails from Zero's story is all about the rise of this off-brand organisation. A ragtag group of rookies to begin with, the SSS quickly finds itself at the mercy of Crossbell's criminal underbelly, as rampant corruption in the police department and government threatens to jeopardise the city-state's already uncertain future.
As expected of Falcom at this point, the game does an amazing job of establishing the stakes. Overarching exposition is provided gradually over numerous conversations and quests, and it's hard not to become wholly invested. The Japanese developer's talent for world building is unquestionable, with Crossbell itself being one of the property's most memorable settings.
Indeed, the whole of Zero takes place in and around the technologically advanced city. Over the course of this 50-hour adventure, you'll come to know its streets, shops, and surrounding landmarks like the back of your hand. As is the case with Kamurocho in the Yakuza / Like a Dragon games, Crossbell could almost be considered the star of the show.
But at least for us, it's the characters that steal the spotlight in Zero. Lloyd is joined at the SSS by three core party members: the prim and proper Elie MacDowell, 14-year-old genius Tio Plato, and laidback badass Randy Orlando. Lloyd himself borders on your classic anime protagonist — righteous and friendly to a fault, and arguably a bit bland — but his allies bring out his best qualities as a leader, and as an effective detective.
The main cast bounce off one another exceptionally well. Compared to what you'll find in the Cold Steel games, this is a relatively tiny party — but that allows each character to have a meaningful say in every story beat. As such, there's a nuance to the dialogue writing that perhaps gets lost in Cold Steel's character cacophony.
And there is a lot of dialogue in Trails from Zero. Nothing new for a Trails title, of course, but again, if you're coming from the Cold Steel games, the lack of dynamic camera angles during cutscenes does mean that you're just watching static character sprites spew reams and reams of text for minutes at a time. It can all get a touch monotone, especially when lengthy stretches of investigative policework keep you away from dungeon exploration and combat.
In fact, tedious side quests are probably Zero's biggest problem. Jobs that have you trekking from one side of Crossbell to the other and back again just to chat to an NPC or collect a specific item are disappointingly common. Quests that task you with revisiting previously cleared dungeons are also an annoyance. These optional objectives start to feel like padding, but if you skip them, you're going to miss out on unique dialogue, some additional world building, and rare equipment. We're thankful, then, for the option to speed gameplay up with a push of L2, which certainly makes the backtracking much more bearable.
But when you're knee-deep in the game's main story, you'll forget about those side quest gripes. The plot's a little stop-start over the first couple of chapters — primarily because the game's so keen on establishing setting, characters, and in-universe concepts — but it really starts to pick up once the foundations have been laid. The title's last story arc in particular is a barnstormer, bringing everything together for a frantic finale.
In a similar fashion, Zero's combat system only gets better as the game goes on. The turn based battles start out rather basic, with Lloyd and the gang only having access to a limited pool of crafts (character specific abilities) and arts (elemental magic spells), but your options quickly expand as you collect increasingly rare quartz (arts-granting equipment) and level up your heroes.
There's a tactical edge to Trails combat, and Zero's take is no different. Each craft and art has its own area of effect, and you're constantly having to think about how to best utilise your attacks, whether it's to catch multiple foes in one strike, or deal maximum damage to a boss. You'll also need to consider buffs, debuffs, and status effects, all of which add some much needed spice to a system that would otherwise boil down to hitting enemies harder than they hit you.
Fights are mostly entertaining affairs when your foes present an adequate threat; there's a satisfaction to be found in defeating them in the most efficient ways possible. But it's the boss battles that stand out — particularly later on — demanding a more cautious approach, and a heavier reliance on your all-out super crafts, which can be used to even the odds. Engaging stuff, even if it's not as flashy or as fleshed out as what was to come in the Cold Steel series.
Conclusion
Trails from Zero has been well worth the wait. This is a classic Falcom RPG — an engrossing, crime-fighting adventure through one of the property's greatest settings. The experience as a whole does get bogged down in tedious side content and some poorly aged design, but fantastic characters and fascinating story beats hold everything together. Based on our time with Zero, we can't wait for Trails to Azure in 2023.
Comments 53
This one’s a real classic. I’m still plodding through Azure as it’s not as fun playing on PC compared to the Vita but perhaps one day I’ll actually be ready to play the Cold Steel games.
If anyone's got any questions about Trails from Zero, let me know and I'll try to answer them.
For the sake of context, it's worth pointing out that the Switch and PC ports mentioned in the 'cons' of the review are entirely new ports of the game, which were specifically fitted with enhanced graphics by the studio that handled the ports.
The PS4 version is just the Japanese PS4 remaster that released in 2020, but obviously localised. It sucks, but this is what Falcom / NISA decided to do. Whether the PS4 version will be updated in the future, I don't know, but I wouldn't count on it.
In any case, the graphics didn't bother me much while playing, although the visuals are noticeably improved on Switch and PC, once you start comparing them. A shame, but it is what it is!
This is coming out just in time for my week off and I absolutely cannot wait to play through it.
@ShogunRok I was about to say, I just read the review on nintendolife and saw the higher score and read it here (I usually find it’s different sometimes depending on consoles), so it’s nice to know about the graphics port difference. Thank you, that was really helpful!
@ShogunRok As someone who hasn't played any Trails titles before, how do you feel this holds up as a starting point for the series given that it does wrap up threads from the previous Sky games? The Trails community can be rather insistent that you play them in a specific order and I do not have time (or a PC) for that. Thanks!
Definitely buying on Switch, but great Review! I still have so much LoH to play and it's so huge it gets buried behind so many other games....
Dont give NISA 60€ for this lazy port and awful treatment of their PS Fanbase. Switch and PC also have an Chat Log you dont get on PS4
This game came way too late to be honest... Back when Cold Steel 4 was up for preorder I started from Sky 1 and rushed my way to Cold Steel 4. Playing all those games one after the other is an ... experience to say the least. To be honest the tedious side quests are present in most games.
@tabris95 I don't want to spoil anything but imho the game stops making sense as you approach the end. Some familiarities with characters and plot points from the Sky trilogy are required.
@ShogunRok Do we know how much the game will cost? I want to say 20 to 30 euros but I guess they will just ask for 60
@tabris95 It's a solid place to start, in my opinion. Yes, it does carry some plot points on from the Sky games, but honestly, you get the gist of what's happening. And if you need some additional context, you could easily watch a playthrough on YouTube, or look up Sky's story online.
It's very similar to the first Cold Steel. It's a whole new arc with a (mostly) new cast, and that means it's a fine place to begin. And, compared to Cold Steel, this is obviously more 'basic' in its structure and gameplay design. As such, it can be a little difficult going backwards from Cold Steel to Zero, so in that sense, it's arguably a better starting point than Cold Steel to begin with.
Hope that helps!
Was hoping to get to this at launch but I'm still trying to finish Xenoblade 3 and that games becoming a bit of a slog towards the end so looks like this'll be in the backlog for a while
Excellent review, just serves to increase my excitement for the limited edition that will be winging my way in 10 days! Got to finish Trails the 3rd first though. I'm just going to forget about the Switch/PC versions. Let's face it, we don't play the early Trails titles for their graphical superiority.
@belmont All I know for sure is that it's a lower price game here in the UK. Physical copies are going for around £38, so that should translate to roughly 45 or 50 Euros. It unfortunately doesn't have a price on the PlayStation Store just yet.
I decided to change to the Switch version after the article about the version differences came out but I'm glad to see it's not bad on PS4, just a bit worse. Very excited to finally play it next week!
God, I wish XSEED wasn't squatting on the distribution rights for the first three Trails games and a ton of Ys games overseas. It'd be great to have those on modern consoles.
@IonMagi These games will still look and play fine on PS4, even if they're missing some features. There was no reason to commission new PS4 ports when perfectly satisfactory ones already existed in the first place.
@ShogunRok Helped immensely. Went ahead and preordered the Switch version. Thanks as always!
@Ralizah Well then they should make them cheaper since no additional work went into the Ports. Imagine selling a inferior Product for the same price. And we all know this will be the case with all future Trails Ports too lol
@ShogunRok To answer my own question in the Nintendo eshop it is 36 pounds/40 euros so I guess psn will have the same price.
@belmont Ah, nice. Yeah, I imagine it'll be £35.99 / 39.99 euros on PlayStation if that's the case.
@IonMagi That makes no sense whatsoever. Should AAA multiplats on PS4 not have been full price because they looked and ran better on PC?
There's literally no platform in existence that carries the definitive edition of every game. It's not a reasonable expectation.
@Ralizah I mean theres a difference between just having a bit lower textures and Resolution and having completly new Textures, lighting, new QoL features and so on like with this Game lol
I may be mistaken but as years pass (excluding the FF7 Remake and FF16 which Sony may have bought, I am not sure) if you play jrpgs and j games in general on PC you get the better deal? I admit I do not know much about PC gaming, I just have a Steam Deck but this game has a better PC version, Ryza 2 (after the patches) has a better version, the latest Senra game has more features, the FF1 to 6 is PC exclusive for some reason, Octopath Traveler is also not in PS4 for no real reason. I may be mistaken though.
@IonMagi To be clear: we're still talking about PSP games. They still look like upscaled PSP games. Slightly nicer-looking PSP games on PC/Switch? Sure. But these aren't games you're playing to experience the lovely visuals. And while the add-ons are welcome, they're hardly game changing
Playing TW3 at half the framerate on consoles is a massively bigger downgrade to me than playing a PSP port that's missing a few visual effects. It's not even close.
Yet people enjoyed something like TW3 on PS4 just fine. At full price, even!
Not every experience with every game needs to be with the optimal version.
@belmont PC is the best all-around platform for JRPGs, yes. Even the Final Fantasy games you mentioned will hit it after a period of timed exclusivity.
@Ralizah Not sure why you defend NISA for this lazy work. They clearly dont care about the Playerbase on Playstation haha
@IonMagi Again, a satisfactory version of the game on PS4 already existed. NIS is not a super wealthy publisher, and these releases are niche as is, so burning money trying to alter existing versions wouldn't make sense.
But I suppose reasoning with a troll doesn't make sense, either.
@Ralizah
To be fair, I don't think it's unreasonable to expect platform parity for a PS4 game with its Switch version. There's no technical reason why the PS4 version should look worse. At the very least it should have some of the QOL improvements the Switch version has like the chat log (which comes in handy for a dialog heavy game like Trails).
That said I think @IonMagi might be taking it a bit too far asking for a boycott. It's an inconvenience and and an annoyance sure, but I don't think the differences are enough to call it lazy, just inferior in a few ways. It's a small miracle this game received an official localization at all so credit must be given for that at least.
@Ralizah NISA was wealthy enough to comission whole new Ports for PC/Switch while they could have used the PS4 one like with Trails of Cold Steel 3 and 4 lol. Thats really not an excuse. The NISA CEO dislikes Playstation so their actions dont suprise me
https://www.gematsu.com/2018/04/nis-america-apologizes-for-seemingly-negative-comments-towards-ps4
@Korgon I mean...you too canceled your PS4 order so it was significant enough in the end lol
@IonMagi
True but well I got Switch as well so why wouldn't I? 😄
@Korgon Well the prospect of having to buy all the future Games on Switch too (which will in comparsion perform way worse probably) because of the Save Game Bonuses puts me off completly from buying it
@IonMagi
I did consider that but I figured it's mostly just a special item or some extra starting money you get in the later games for save game bonuses. Nothing major like story related content being cut out.
Plus this was a bit of a weird circumstance where there was no Switch version for Zero and so a new version had to be made anyway which was handled by the PC team (can't remember their name off the top of my head) so they decided to put in the PC version improvements into the Switch version.
Falcom has been developing for Switch as well for a few entries now so I don't think this situation is going to happen again past maybe Azure. I could be wrong though. Only time will tell.
So glad to be able to finally play it. Thanks for the review - I love this series.
Just finished Soul Hackers 2, so perfect timing.
SteamDeck is my turn-base jRPG machine these days so was leaning to PC anyway. That said, I played Cold Steel 4 on Switch and #2 on VITA. What version "looks better" on these are just different shades of mediocre to be honest.
@Korgon It's just a peculiarity brought on by the messy development history of the various versions of these games. Not something that can be adequately summarized as "NIS doesn't care about Playstation owners."
To be clear, our mutual friend here goes at Sony and the Playstation brand at every available opportunity. This is simply more trolling material for them.
@Korgon Well there also wasnt a PC/Switch Version of Trails of cold Steel 1-4 but there they just ported the PS4/PS3 Version. Trails Games are still PS only at launch in Japan so we should expect that all future Releases get Ports that are superior in some way on Switch/PC too
@Ralizah
I agree this is kind of a strange circumstance that caused this to happen. Hopefully after maybe Azure this won't happen again since Falcom is developing every version in unison nowadays it seems like.
@Judal27
Yeah I am halfway Chapter 6 in Xenoblade 3. I am taking a break for a bit (Have a long trip in October it be good for)
Had collected a bunch of hero quests that I want to be fresh before taking them on.
@IonMagi
Oops I have a slight correction. Nipon Ichi Software is responsible for the Switch version of the latest Trails games from Cold Steel 3 onward. Not Falcom. Still though the Switch version of Cold Steel 3 and 4 are generally on par with the PS4 version but have shortcomings in the areas you would expect with a Switch version like lower resolution/occasional framerate stutter etcetera.
That's why I doubt this will be too much of a problem going forward after maybe Azure.
@Ralizah
It has been a messy road to getting this game localized hasn't it? Not much longer now though!
@Korgon With regards to save game bonuses, essentially your characters get brought forward across games so they keep their level, abilities etc. Its a pretty nice touch.
Thanks for this review - its well written and gives me good insight into if this title will appeal to me.....and it will!
I've been trying to scratch the itch for a jrpg for some time, maybe this is the one that will grab me!
@nessisonett
Really? I honestly never noticed that I figured they just started you at a general level that was around where you were from the previous one. I guess I didn't pay enough attention when I played Cold Steel 1-4 but that's pretty cool!
I was hoping this would be my first Trails game but I was told that the switch and PC also receive QoL improvements, not just graphic improvements. Is that going to make a difference in its gameplay?
@pharos_haven
From a site called The Mako Reactor:
"The PS4 version of Trails from Zero has high-speed mode, and the option to use L2 or R2 for high-speed mode. That’s basically all you get in terms of quality of life improvements here. On Switch, you can choose whether encounters trigger when party leader touches and enemy, or any party member. You can enable fading animations on map transitions which is an amazing improvement added here. You can also disable the intro movie (with developer and publisher logos) on booting up the game to save time, change autosave interval, adjust UI scale from normal to large and also auto switch, choose whether to display condition icons for characters, and change various high-speed mode settings."
"The high-speed mode on PS4 is a toggle, while on Switch you can set it to either work as a toggle or when you hold a button. You can also adjust the speedup factor in battle and on the field independently here. The PS4 version does not let you adjust any of this."
"The final Switch feature not on PS4 is quite a big one. There’s a new message log now for reading the backlog with voiceovers. This is one of the best new features to be added to Trails from Zero on PC and Switch. It works better than how most games implement it as well. Features like this make me wish PH3 did more Switch ports for other Japanese developers, and I hope Trails from Zero’s Switch conversion gets more publishers to contact them for ports rather than release bare-bones conversions like we see from some developers on Switch."
Source: https://themakoreactor.com/features/the-legend-of-heroes-trails-from-zero-ps4-vs-nintendo-switch-features-resolution-frame-rate-graphics-ps5-pc-steam-deck/41251/
That link also provides contrasting comparison screenshots between the Playstation and Switch versions of the game, and goes into more depth about aspects of the different ports.
@Korgon Might not have happened at all if that fan translation on PC hadn't been made. I've never seen such passionate, singular dedication from a group of people before who weren't on a payroll (initially; pretty sure NISA is actually paying them now that they've officially partnered on these games, lol).
@pharos_haven The Switch and PC versions also have a chat log, which keeps a history of all the recent character dialogue during gameplay. Basically, it lets you reread any dialogue you might not have paid proper attention to.
Nothing huge, but it's nice to have, I suppose.
@Agramonte that's about where I'm at too. Just need the last few heroes, then it's a plethora of side quests. But with so many games coming out soon along with this one, I'm not sure whether to do them all like I do with every Xenoblade or just move on sooner
This releases the same day as Tunic, will Pushsquare be reviewing that? I'll likely pick up both.
Why are Devs so lazy lately? This is happening too often lately that PS gets an inferior ported version to other less powerful consoles
@MightyDemon82 We'll try to!
Screw this port. I'll be playing this on pc and I recommend others to do the same, since it's an easy game to run. NIS has shown more lazyness yet again.
@Andy22385 Blame NIS not the devs. They simply wanted to port the game for a quick buck. But durante put in some real work and weren't given the ps4 version.
Cool.but im still chilling with legend of heroes trial of cold steel.its a amazing series.and one of the best jrpgs of all times.word up son
@Judal27
Yeah, I also like to clear the board of the side quests before moving on with the story. How I like to play most jRPGs.
Why I am taking a short break. I was rushing a bit, and I do not want to miss out on anything.
I don't play Trails games for its graphics so it's not going to be bother me as much, but it sucks we're missing out on graphical upgrades and QoL features for PlayStation
Hopefully the graphical enhancements from Switch & PC will be added to PS4 version via a free patch/update eventually.
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