If you're on the market for a relatively stress-free adventure with a focus on exploration — and a surprisingly engaging story — then Caravan SandWitch may be the game for you. Set on a mostly deserted planet, protagonist Sauge returns to the place she once called home in order to track down her older sister, who's been presumed dead for six whole years. However, having been pinged by an emergency message just days before her journey begins, Sauge simply can't ignore her newfound hope.
The plot unfolds as you traverse an open world full of old roads, a lot of sand, and the ruins of a once bustling, planet-poisoning civilisation. Environmentalism is at the heart of the title's narrative, although the developer's well-meaning messages never cloud the game's desire to tell a character-based story. It's an intriguing tale, and you'll find yourself pushing for emotional closure on Sauge's behalf.
You won't be exploring the entire map on foot, though. Sauge is gifted the world's last working vehicle — a pleasingly square van — right near the beginning of the game, and so much of your time with Caravan SandWitch will be spent bumbling along in this satisfyingly bumpy ride.
Progress is gated by van upgrades, as main story objectives require the use of tools like an environmental scanner, or a grappling hook — both of which are attached to your automobile. They're unlocked via the gathering of old machine components, which can be found either through exploration, or by completing character-driven side quests. It's actually a tightly designed experience, as you'll often revisit certain ruins and find that your latest gadget opens up a whole new area, or additional secrets.
The adventure lasts around six or seven hours, and for the most part, it's enjoyably breezy. However, proceedings do feel a little padded at specific points, with an emphasis on travelling back and forth between key locations. What's more, a total lack of meaningful rewards — outside of character development — puts a dampener on some rather time-consuming side quests.
Caravan SandWitch is just a really pleasant video game. It can be a bit rough around the edges in terms of animations and technical performance, but its story intrigues, and its atmospheric brand of exploration is largely a delight.
Comments 14
If anyone's got any questions about the game I can try and answer them — just let me know.
@ShogunRok I hadn’t heard about this, it looks interesting!
Is the gameplay all about light platforming and discussions, or is there any combat or puzzling involved?
I've been really looking forward to this for ages. With this and Hollowbody my indie needs shall be sated!
Physical release on PS5, please.
@Hyena_socks It's mostly just travelling around, but when you get to certain locations (like ruins) there's an emphasis on light platforming and some puzzle solving with the various van upgrades you unlock. It's very straightforward in terms of gameplay.
There is a decent amount of dialogue as well, but it's not voiced and characters tend to get to the point quite quickly, so it's not like a visual novel or anything.
This looks interesting. Every now and again I love a nice relaxing indie, or a completely story based game. Looking forward to the new Life is strange and Lost records. Also got an eye on mixtape. Fans of those types of games seem to have been spoiled recently
@ShogunRok any sort of customisation? Witch hats and the like.
@EchoRange Sadly not. There are no tangible rewards (cosmetic or otherwise) outside of the van upgrades, which are needed to progress through the game anyway.
@ShogunRok how do you pronounce Sauge?
Thx 4 the review. Another one that flew me under. Looks relaxing, do would love a puzzle adventure some time again. Will keep an eye.
@Kienda Haha, unfortunately I don't know! The game doesn't have any voice acting, so I've never actually heard it being said.
However, the game's made by a French developer, and in French, 'sauge' means 'sage', and it's basically pronounced 'soo-j'.
So my best guess is Sauge's name is pronounced 'Soo-j'.
@ShogunRok In my head it sounds like sausage but contracted down to sauge
The van looks like a LEGO build and I love it.
Looks really fun I guess I'll wait untill the physical release down the line with some patches from LRG or another one.
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