When Crash Bandicoot 4: It's About Time fans were daydreaming of what would follow the former PlayStation mascot's platforming return, we can't imagine an online multiplayer game with a Battle Pass ranked very high on their wishlist. Fast forward almost three years, though, and Crash Team Rumble makes emotes and pinging just as important as collecting Wumpa Fruit. It may not be what enthusiasts wanted, but those who give it a chance might realise it's what they needed. While Crash Team Rumble won't pull you away from Fortnite or Genshin Impact for very long, there's just enough depth and enjoyment for a few brawls each night.
Likened to a basic MOBA (League of Legends, DOTA 2, SMITE) by some, what developer Toys for Bob has here is a battle to collect Wumpa Fruit. Four players make up both sides, having selected a character from one of three different classes. The objective of each match is to collect 2,000 Wumpa Fruit, and the type of character you pick dictates whether you'll be helping your team achieve that or stopping the enemy from doing so.
Scorers are meant to collect Wumpa Fruit, Blockers are designed to stop opposing players from scoring, and Boosters should be activating temporary point doublers. Within those three classes, you can play as famous faces from the Crash Bandicoot games past and present like Coco, Dr. Neo Cortex, and Dingodile. No matter whether they're friend or foe in the mainline titles, a team of four will need to put aside their differences and effectively play their role in order to win.
Across the eight characters available at launch, each one takes a slightly different approach to their class. Crash Bandicoot himself comes with the usual spinning and dashing moves, while Tawna has a hookshot to get about faster. Meanwhile, Coco can place Quantum Walls to discourage pursuers and Dr. N.Brio transforms into a rampaging monster for a short time. This variety lends credibility to each character, allowing them to excel in a number of situations.
Nine maps ship with the base game, each of which features different limited-time power-ups. Collecting Relics is how you’ll unlock them while taking control of Gems is what activates the point multipliers — the main task handed to Boosters. With a bit of know-how, a team can effectively start scoring, multiply its Wumpa Fruit, and prevent the enemy from competing all at once.
When it all comes together, Crash Team Rumble is a bundle of fun. While some matches can quickly become very one-sided, the back and forth of Wumpa Fruit collection and denial usually creates some tense bouts. Toys for Bob has put its all into this single main mode, making sure it offers just enough so that anyone can get up to speed in no time while the hardcore experiment with abilities and smart team composition.
It's a great "one more match" type of experience that allows you to immediately get back into the fight for Wumpa Fruit after a heavy loss or a satisfying victory. Even with a few seemingly overpowered abilities if they're in the right hands, the game strikes a fair balance to where there's always a chance the enemy team could mount a comeback — there's never quite enough breathing space, and that's a good thing.
Perhaps the biggest thing holding Crash Team Rumble back, though, is what the previous seven paragraphs have built up to: it's just one mode. If you find you don't vibe with what Toys for Bob has put together after the point of purchase, then there's absolutely nothing else here for you. You can play the same mode in private matches with your friends or compete against bots, but the only single player content is the tutorial. Disappointingly, there's no local play either so the game is a no-go when you've got mates around.
It goes back to how we opened this review: this is a great experience for maybe 30 minutes to an hour each night. While there's some depth to explore, the chances of a friendship group being willing to play just one mode across less than 10 maps for a decent length of time seems slim. We simply can't see many players sticking with the game beyond maybe a week or two when there are so many bigger multiplayer titles on the market. At least based on what's there at launch, because perhaps this is where the live service angle will come into play.
It remains to be seen how long Toys for Bob will get to support Crash Team Rumble for, but what's built into the game on day one feels much fairer than other Games as a Service. Everyone gains access to the first seasonal Battle Pass with their purchase of the game, and there's no in-game store to buy items from, meaning microtransactions aren't a thing. In addition, all eight characters can be customised, and these skins and decals are all unlocked through challenges and simply playing the game. This could all change a few months down the line — we've seen it happen time and time again — but at launch, the live service trappings feel reasonable. You're rewarded for playing rather than spending money.
The load times aren't nearly as generous, though. While you do have to factor in the internet connections of other players as a match loads, you're sometimes waiting an egregious length of time before it gets going. The majority of bouts are ready to go after a roughly 15-second load, but others can take up to a minute. Due to the varying quality of players' internet connections, though, there's only so much the game can do to mitigate longer load screens.
Conclusion
The online multiplayer space is so competitive that it's tough to judge whether Crash Team Rumble will be able to carve out its own niche and warrant support beyond what Toys for Bob has already committed to. However, those who give the game a chance will find a really fun fight for Wumpa Fruit with varied classes and characters. Addictive just enough to look past the lack of local play and potentially long load times, Crash Team Rumble is worth trying — even if you wish Crash would just stick to what he's known best for: platforming.
Comments 32
It’s a paid live service game that WILL go away in a few years and be unplayable. So would we get our money back? Of course not. It’s why live service games should be free with in game purchases. But this blatant cash grab is a paid game WITH in game purchases. That’s a hard pass.
@47AlphaTango The game doesn't have any in-game purchases or microtransactions. Did you read the review?
@LiamCroft doesn't have any in-game purchases at the moment, I believe - there is no need to create a live-service game without a way of getting a stable income from it. Also your colleagues from PureXbox think that there will be a new paid battle-pass once season 1 comes to an end.
Anyway, thanks for the review! Glad the game seems better than I expected, even though with Diablo 4, FF16 and upcoming Baldur's Gate 3 I have literally 0 time to dive into it.
@LiamCroft Not yet and the game is already €35 isn't that enough for one mode.
Toys for Bob does great work, but it sounds like this might be stretched a bit thin. Of course, being a live service game, I would never go near it. I just don’t have time for that foolishness. I mean, one look at my home screen shows that the last three games I played were Street Fighter 6, Gran Turismo 7, and Disney Speedstorm…Hmm…
@LiamCroft only season 1 offers a free premium battle pass as it’s “included” with the base game. Season 2 will have paid battle passes and cosmetics.
Did you read anything about this game? I guess not.
Removed - unconstructive feedback; user is banned
@LiamCroft this is Activision tho, they do have a tendency to add that later after getting in everyones good books.
While its nice to see this game review well, this aint for me. I like Crash well enough but i tend to stay away from Live Service and multiplayer only games. Mainly because my friends and I are usually playing different games, but also because most of these have a limited shelve life ranging from years to months
It’s not even that it’s a paid for live service game that will also be adding paid for content, but just that the game doesn’t have a single player campaign. I can ignore all the other rubbish if it still had something decent to play outside of that, but no…
They messed up big time. Should have just made a remake of Crash Bash instead!
You are setting yourself up for failure putting a $30 price tag on something that should be f2p. I give this a few months at most before the player base is deserted.
Wait. This game isn’t free?
@Danloaded They added microtransactions to Crash Team Racing after the game launched and all the reviews were out lol. They will 100% do the same with this game.
@47AlphaTango I don't understand this logic. If you play and enjoy the game, then it's money well spent. Same as buying a ticket for a movie, theater play, etc.
If Crash 4 came out 10 years ago, this would have been a multiplayer mode on the main menu that you would play for about an hour then move onto to something else.
No local modes really put me off from buying this game. Looked fun though.
If this had local play then it might be purchased once heavily discounted, but as it stands now it's very much a hard pass from me and everyone I know.
The longevity is the biggest thing to me regarding this game.
I feel CTR NF's seasonal content died off too soon and that game had so much more potential for new content.
It's a neat idea for a multiplayer game but I don't see it sustaining a massive player base going into the future.
@Foxhound That game sucked harder than this.
I think I’m gonna have to pass on this one, but I do want to get back into Crash 4 for some odd reason though.
I have to force myself to stop playing. It's so much fun and I've only really touched one character so far (Cortex main!). Lots of depth, and smart plays can lead to exciting comebacks.
I'm pretty shocked it's not f2p, I give it 2-3 weeks before it's deserted and 1 year and a half before it's shut down
@TeapotBuddha yep, it looks like a free to play game charging £35
@LiamCroft Neither did CTR at first.
No local play? What a huge miss!
I see this coming to ps plus imminently... perhaps the only way to salvage a (I'm anticipating) low player base!
As a crash bandicoot fan this looks interesting.word up son
@LiamCroft yeah, Crash Team Rumble doesn't have microtransactions... right now. Neither did CTR Nitro-fuelled at launch. Activision let the review cycle run its course before adding them into the game a few months later. That will happen with Crash Team Rumble
To me it just sounds like it should be either free to play or a multiplayer mode for an existing game. Its also a shame that local multiplayer seems to be a forgotten feature, for online only and paid, I can't say I'm interested
This should have been F2P. It sounds pretty decent but i have no interest in buying it.
@Markatron84 Yep and a Battle Pass is coming as well.
This looks very dull..
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