Nearing a decade after its original release, Bethesda has ported Fallout 4 to PS5, promising the kind of improved technical performance that you'd expect from a generation-jumping upgrade. But does the once highly-rated, open world RPG still hold up in 2024?
That's a surprisingly difficult question to answer. Some would argue that Fallout 4 was never that good to begin with, but we've always enjoyed its addictive gameplay loop: the endless cycle of exploring, blasting mutants, and levelling up. Said loop has, in our opinion, stood the test of time, and Fallout 4 remains incredibly moreish with regards to character development, both through the acquisition of loot and the distribution of perk points.
Bethesda's greatest strength has always been its ability to craft worlds that constantly distract from your destination, and Fallout 4's post-apocalyptic Boston is no different. It's an impressively dense map, offering adventure at every turn. It's an open world that you can easily get lost in for hours at a time, especially when you factor in all of the character progression systems that we mentioned above.
But this is where the game starts to fall apart a little — at least by more modern standards. Fallout 4 is often hamstrung by technical limitations — limitations that were already questionable all the way back in 2015. For example, hitting a loading screen every single time that you enter or exit an interior location feels so unbelievably archaic, and that's with the PS5 version's vastly superior load times.
What's more, the game's overall scope is held back by similar limitations. Now, obviously, you wouldn't expect a radiation-soaked wasteland to be teeming with life, but Boston can just feel so... unambitious. There's a general lack of action as you move from place to place, and established settlements like Diamond City and Goodneighbor — supposed hubs of activity and trade — feel like total facades when the combined population count caps at around 30 NPCs.
It's an illusion that was almost acceptable in 2015, but nine years later, and the title's creaky old engine is at fault for a lot of its more noticeable flaws. Of course, no one in their right mind is playing the 2024 re-release of Fallout 4 and damning the developer for not having completely remade the game — but it's hard to overlook the more poorly aged aspects of its design, especially when the open world genre has evolved so much over the last decade or so.
Having said all of that, Fallout 4 does still boast an enticing atmosphere — a sense of eerie wonder that's become a hallmark of the series. There's nothing quite like climbing the ruins of an old skyscraper and gazing out across the wastes, soaking up the inherent loneliness as the game's brilliantly understated music tinkles in the background.
On the topic of immersion, we should probably discuss Fallout 4's approach to role-playing. Back when it released, many longtime Fallout fans were critical of the title's fully voiced protagonist, and the watered-down dialogue options that come with him or her. Indeed, there is a distinct lack of morally grey choices here, when compared to something like Fallout: New Vegas, or even Fallout 3. Side quests almost always funnel you down one of two obvious paths, where you're either a paragon of hope or a psychotic maniac — and the latter never feels genuine anyway, since the protagonist is handed such a defined, borderline heroic role in the narrative.
Awakening from a 200-year cryogenic slumber, the main character has to brave the horrors of post-apocalypse America in order to rescue their infant son, who was stolen away from the same cryogenic facility. It's one of those scenarios where straying from the main questline doesn't make much sense in terms of narrative cohesion — but in the story's defence, it does offer up some world-altering choices, particularly when it comes to siding with key factions.
Again, though, you're not given a whole lot of room to explore your character's personality and motivations, and so Fallout 4 does ultimately feel like a step back from previous efforts. It also doesn't help that side quests are, by and large, pretty forgettable. Fallout 3's main plot had its fair share of issues as well, but it could always fall back on its crazier misadventures to balance things out. Its sequel, however, suffers from a dearth of personality, with flat characters and disappointingly bland dialogue, to the point where it often crutches on immersion-breaking, self-referential storytelling.
There are also a lot of 'radiant' filler quests to get through if you want to see faction plotlines conclude. These are the ones where the game basically plops a procedurally generated objective marker on your map and says "go here, do thing" with minimal context. Don't get us wrong, being given a reason to go out and explore is welcome when looting and levelling is part of the deal, but it's all just a bit soulless, and there's an argument to be made there's too much padding standing between you and key story moments.
But, as we keep alluding, the core strength of Fallout 4's gameplay loop is enough to keep you hooked — and combat is a crucial component of that. By today's standards it doesn't have the most refined shooting mechanics on the market, but it's still far and away the best-playing Fallout title. Whether you're sniping super mutants square between the eyes or hacking raiders to bits with modified chainsaws, there's a satisfying, borderline comical bloodlust to the action, as skulls pop and limbs fly.
V.A.T.S. is undoubtedly the star of the show, however, giving you the ability to slow time and line up cinematic attacks against body parts of your choosing. Even now, almost a full decade later, there's no other system like it, and Fallout 4's version of V.A.T.S. is unparalleled in providing moments of sheer insanity. Watching a deathclaw's head explode just seconds before its talons meet your face; staring in stunned silence as a mini nuke sails straight towards you; turning all manner of grossly mutated wildlife into goop with your favourite energy weapon, in perfect slow motion. It's fantastic.
Unfortunately, not everything that Fallout 4 does is such a crowd-pleaser. And while it can be largely ignored, the game's settlement system remains divisive to this day. Throughout your journey, you'll discover tiny pockets of civilisation that you can develop, primarily by hoarding junk and then using select materials in order to build all kinds of stuff, from basic defences like walls and gates to fully-operational computer networks and mental mechanical contraptions.
The system itself is still quite impressive, offering a staggering amount of depth to those who really want to get stuck in. But if you just want to have a traditional Fallout adventure, settlements can feel like unnecessary baggage, weighing down an already heavy title that's packed with (sometimes enjoyable) busywork. What's worse, it can take a long time until settlements start showing their worth; the early process revolves around gathering a tedious number of resources — and that's only taking necessities into account, like shelter, food, and clean water.
Okay, so some parts of Fallout 4 haven't exactly aged well, but at least this PS5 port delivers on its promises of technical improvements. The game's 60 frames-per-second performance mode is nearly flawless aside from some slightly annoying half-second hitches in busy areas. A smooth frame rate does a lot for the somewhat twitchy gunplay, and a dynamic 4K resolution helps the whole thing look better than ever.
That said, on an artistic level, this can be an ugly video game. Admittedly, it didn't look great in 2015, and now it looks rough. More specifically, the human character models are dreadful, all dough-faced and dead-eyed, complete with some terrible lip-syncing and facial animations.
Conclusion
Fallout 4's core gameplay loop is still enough to hold everything together, even if the surrounding adventure is really showing its age, almost a decade after its initial release. A smooth 60fps performance mode is exactly what a lot of returning players will have wanted, and there's still fun to be had in roaming post-apocalyptic Boston — especially with the timeless V.A.T.S. system at the ready. But there's no looking past the fact that open world games have come a long way since Fallout 4 — a title that arguably felt outdated even back in 2015.
Comments 61
V.A.T.S is so dang satisfying.
I downloaded and played it on the weekend like a chump. Game is surprisingly nice looking at 60fps and the two-second load times are a revelation. But it's still a 10-year-old game; whatever it did 10 years ago is all it's doing now.
From day one on PS4 I thought the game was super outdated. And that is no surprise because Bethesda seems to be stuck in the past forever. Subpar visuals, tons of bugs, poor performance, boring main story, outdated action gameplay...it's sad because I know they could do better. Starfield was just another proof of how they were falling behind tons of other dev studios.
I'm really enjoying the 40fps mode, more than the 60fps but yeah, some aspects have aged really bad, the character animations during dialog is so bad but damn, spent like 10 hours this weekend just exploring.
I was thinking about how like... Bioware passed the western RPG baton to Bathesda and then fell off. Then I think CDPR picked it up as Bethesda declined. And now maybe it belongs to Larian.
I liked it back in 2015 but man...it has been 10 years and after Starfield you can say that Bethesda is still stuck in PS3 era with its game design. Hope the best for F5 and TES6
I enjoyed the game back in 2015, but it didn't grab me like 3 and New Vegas did. 3 and New Vegas were really fun experiences, 4 just felt weird compared to it's predecessors.
Personally I would give this game a 6/10 and the same goes for the TV show which I finished watching last night.
The last episode was also pretty bad and made me regret even watching it in the first place.
Started it last night and was quite taken aback by how dated it looks at the beginning in the house, almost like a cartoon.
Have fond memories of playing this on release so will persevere but I was clearly expecting too much from the update.
Fallout 4 was my most played single player game on the PS4 and by quite some distance, most of that was down to settlement building which if you get into, can be really addictive and surprisingly in depth. Whilst overall I agree that the writing is the weakest of the series, there is still fun to be had role playing as the Silver Shroud and some interesting side quests like Covenant and the Far Harbour dlc is much better in this regard too.
Overall I've really enjoyed revisiting it but I doubt I'll go for the platinum again, though I am really looking forward to the huge Fallout London mod as I really enjoy the core gameplay loop, I even put 100 hours into Starfield which I thoroughly enjoyed
When will Bethesda just use Unreal
I love this damn game, warts and all. I downloaded the PS5 version and basically intend it to be a continuation of my post-apocalypse Vault simulator. On PS4 I spent hundreds of hours in the Vault 88 DLC, meticulously crafting a custom vault, hand placing cigarettes in ashtrays, books on shelves, and newspapers on café tables. PS5 will be no different.
Yeh this pretty much sums up why I didn't pick it up again, even at £4. I never enjoyed it particularly at the time, for me, I felt the map and environments did not inspire allure. I look back on Fallout 3 with abundantly more love; Megaton, Ten Penny Tower, Rivet City, amazing game. Something about the atmosphere in 3, just felt, right.
4/10 and that's wheeeeeey too much
@wildcat_kickz I spent god knows how long building a Batcave in Sanctuary, alongside a few other buildings including a bar complete with pool table and all the balls and a dog picture on the wall 😂
Took me ages to scavenge all the materials
@wildcat_kickz
I know a guy who still plays GTA San Andreas every day after he gets off work. He says it's the only game he needs.
Sometimes a game hits like it's made just for you. You are who Bethesda updated this game for...have fun Vault Dweller!
Really didn’t get on with this before. I thought about grabbing it again but the £3.99 deal ended before I could. Maybe one day.
It seemed like so much time passed between Skyrim and this, but it’s crazy how close they released, really.
Forgettable characters? Nick Valentine, Curie and Cait were very memorable to me.
I enjoyed FO4 when it released, but was disappointed in it compared to FO3 and New Vegas because of this: " It also doesn't help that side quests are, by and large, pretty forgettable."
3 and Vegas had such zany cool quests, and most of the ones in 4 are just utterly pedestrian. However, if you are playing this game for the first time in 2024, do yourself a favor and make sure to play the Silver Shroud and USS Constitution quests. These are two of my favorite quests in all of Fallout, and almost worth the price of admission by themselves.
FO4 is a decent game, but I wish there had been more side quests like those two.........
@ApostateMage I'll give you Nick, probably my favourite character. I don't mind Piper either.
The criticism was more aimed at the game as a whole, especially in conjunction with the side quests. But you're right, most of the companions are pretty good.
Yeah, already own it so upgrade was free on Playstation. Played it for an hour or so. Looks really good but same old same old. Sure hope Elderscrolls comes out soon and I live to see Fallout 5.
Fallout 3 was a revelation in gaming for me back in the day. I can still remember the joys and horrors of that experience. New Vegas was a WILD ride. Fallout 4… existed.
They should remaster 3 and/or New Vegas…
It's just a patch... not a remake or remaster. The score it originally had should stay intact at the very least.
@ApostateMage for Fallout 4's storytelling faults, it really did have a great selection of companions
@carlos82 @MikeOrator Yeah, there's something special in the sauce of this game. Screw the lone wanderer's baby/70 year old child! It's all about picking up junk from the wasteland floor, so you can create a nativity scene with teddy bears and rocket launchers.
@JokerBoy422 The PS4 version has a new patch, but there's also a native PS5 version, which this review is based on. It's a free upgrade if you own the game on PS4.
@wildcat_kickz yep, very quickly I was way more excited finding lightbulbs than I was trying to find my son 😂
@carlos82
That Star Wars Force Awakens reference on the sign though! 2015/16 before the franchise went sideways and we all still had New Hope for that galaxy far, far away. Halcyon Days!!
A 7 is very generous. I played just a couple hrs and immediately remembered why I put this game down after buying the Goty edition and playing through a great deal of it and all of far harbor. It's just a janky boring looter shooter, where the loot is completely pointless once you invest in modding weapons. Then you do that and become so ridiculously op that the game is broken.
Couple that with extremely lame quests and story and it all really just doesn't work. Ironically they doubled down on nearly every aspect of what went wrong with this title in Starfield.
I shouldn't have wasted my time thinking this game would somehow be better with a framerate boost.
It's not.
I'm not sure I'll play through this again. The Far Harbour DLC was very good and the game had plenty of highlights (the robot pirates!) but overall it didn't live up to Fallout 3 for me.
I've just realised that I've been playing the PS4 version of this upgrade. I thought that the load times weren't as quick as everybody was saying. 1 in intelligence.
@MikeOrator Force Awakens was great, shame what came afterwards. It's been fun revisiting these old saves and seeing what I built. This was long before many of the updates too, so those lights requires 1 unit of power each and there's 2 huge power stations off to the right to do so. There's a trip wire which lights up the traitor part and activates the flames, I must have had way more free time than I do today
It’s a pretty bad game made worse by the fact the PS4/PS5 version is the worst version of it. Same with Skyrim. And honestly all of bethesda’s games. Before it was performance, now it’s Sony’s awful anti-modding policy.
The show hits on the reality that Bethesda bought an amazing IP with good world building. The best 3D Fallouts are a toss between FO3 (16 years old) and FONV (also older, not made by Bethesda).
To be honest, I felt Fallout 4 was dated on release and felt more like Fallout 3 - with a bit more colour and clunky base building bolted on.
Starfield certainly has it's Bethesda style that hasn't really 'evolved' from Fallout - it's Combat felt better, more fun and refined, but it's the 'typical' missions, structure and style to all Bethesda games that I think hurts it - people expected Bethesda to 'evolve' - not keep copy, paste and reskinning to suit the IP.
If they made Fallout 5, I bet it would look/feel like Fallout 4 with some 'new' mechanic (maybe boosters from Starfield and that more refined 'combat' or some Procedurally generated things popping up) - but it would still 'look/feel' like a Bethesda game that will still feel dated by other RPG standards LOL
@ShogunRok omg... the semantics. Yes, but it's still the exact same game. It's not even a true PS5 game. They falsely advertised Adaptive Triggers and Dualsense vibration, two features that are not actually in the game and were supposed to be a huge selling point of the native PS5 experience. The game doesn't even feature HDR or Ray Tracing.
So again, when the only differences between PS4 and PS5 versions are framerate and resolution, I think it's safe to say the game itself is the same as it ever was.
I told myself I'd not go back but am very tempted to jump in and play a full evil play through.
I still can't fathom why they thought their updated "dialogue trees" were the way to go over F3 and NV. I downloaded a mod on PS5 for a mute protagonist hoping that it would give me full sentences for the dialogue options and was woefully surprised to still see: Yes. No. Sarcasm. Insult. as dialogue options. WTF man 😂 Why did Bethesda do that!? It's so bad.
@Victor_Meldrew Enjoy yourself, dude. I tried, but didn't see the point as you cannot kill any story related characters unlike NV.
my problem with 4 even on release was I just dont like the map. FO3 is still my favorite, DC area taking up a small portion but the actual wasteland felt dead and melancholic. New Vegas might as well be Mad Max how it's just dunes and deserts and whatnot.
Boston takes up such a large portion of this map. I dont want skyscrapers, I want a wasteland. Far Harbor was my preferred style.
Fallout 4 like FO3 and NV are not games, but an experience. The story plays second to exploring, messing around, then sometimes reloading saves to undo stuff.
I love all 3 games and their dlc. Each has it's good and bad. In FO4 the settlement building and companions are all good for me. Building the settlements then populating, defense, businesses, and even dressing the inhabitants was many hours of enjoyment of experimenting.
Soon I will do a replay or at least a visit and see how my settlements are doing.
If we are really honest, can we say that Bethesda is a good studio? All their games, absolutely all, are the same, and share the same flaws. It's always the same thing: you start excited in a big open world and a lot of quest in all direction and many books to read and people to talk, and then at some point the lore starts to feel bland, quests are just teleporting to markers to do FedEx stuff, you forgot what the story is about because the main quest is hidden below a pack of other quests, roleplaying aspects also reveal themselves to be bland, and there are so many caves to explore and they are all the same, clunky combat starts to get annoying, etc... then you quit at 150 hours without having moved forward into the first 20% of the game. Rinse, repeat. For me it's like that as since Daggerfall.
Bathesda has been outdated for a while now.
Finally the rest of the world is catching up to this fact. They're irrelevant now.
And nothings gonna change with Emil writing their upcoming games
Most negatives mentioned here can be fixed with mods, which makes any Bethesda game better on PC if you have that option.
"For example, hitting a loading screen every single time that you enter or exit an interior location feels so unbelievably archaic, and that's with the PS5 version's vastly superior load times".
Imagine if they would release today a game with the very same problem. Wait..
I've never made it too far into this game. I'm trying again because I miss the series so much.
I have never been drawn to the Fallout series. My era of enjoying Bethesda games began with Elder Scrolls 4: Oblivion, followed by Skyrim. Easily more than 1,000 hours between them. Still trying to enjoy Starfield whenever I get back around to it.
Why are they reviewing a ten year old game?
I played fo4 to death back on the ps4, may do the same again if I can be bothered. I don't know where I'm going wrong compared to most on here but fo3 sucked. I tried to see what the fuss was about by 100% finishing it, still didn't like it. Fonv is pure trash, janky as hell gameplay, empty world, awful graphics and colour pallette. Maybe I'm missing something but I just don't get the hype with fallout. The show was trash (the ending...erm ok), yes its brought loads of attention to the games which is kind of a good thing I guess. The story/lore is great but the execution leaves a lot to be desired. The less we mention fo76 the better
@MrGilly69
Many games are better played at the time of their release to be truly appreciated. Playing old games for the first time today is always underwhelming because they are archaic in every way. However, if you played the game at the time of release and loved it then nostalgia will let you enjoy it even 20 years later. Personally, I have never played Fallout 3 but it does look quite ugly and bland. However, I have heard most fans say that the freedom of choice and role-playing potential make it better than FO4.
@Toot1st
The next-gen upgrade was released 3 and a half years into gen so some people are curious if they did a serious upgrade or just the bare minimum. What took them so long? etc. Just like it happened in the case of the Witcher 3 next-gen upgrade. Unfortunately, it seems Bethesda did the bare minimum with no improvement in textures, lighting/ray tracing, assets, draw distance, or foliage density. Just resolution and performance modes were added.
The problem is not that the game is outdated. It's outclassed by New Vegas in almost every way, and New Vegas came before it. The problem is that it's just a looter shooter in a Fallout skin. The IP is just an aesthetic by now anyway, but I sure would like another Fallout RPG.
@Perturbator Kinda sad you need the community to fix your after several of their re-releases with something like Skyrim it should be a flawless on a technical point.
Didn't realise it was the cool thing to hate on Fallout 4.
You didn't gel with older Bethesda you won't with this, at the same point you should know exactly what you're getting with it, it's not as if it's hidden.
My totally thoughts on an old outdated game.
Why bother using resources to upgrade in the first place. Make new games.
Fallout is a franchise who never achieve his potential size. New vegas is the closest thing to fallout 2 we have in 3d and aged bad. We need a big budget fallout game made by obsidian in unreal.
I would not really describe Fallout 4 as an rpg
Lots of negativity, but I love the Fallout games with their deep atmosphere and snarky sense of humor!
In a nutshell it's the PS4 Pro version with 10 more frames (if you have a 120hz VRR TV) and checkerboard 4K. Extremely disappointing.
Or you can play performance mode which is the baseline PS4 version at 4K/60.
This is so damning for how weak this console is. Worse than GPU's from 2016.
@Onigumo I'd rather Obsidian went back to it's roots and made a CRPG to rival Baldurs Gate 3, return the series to it's grimdark roots, with full player agency and complex roleplaying mechanics in character customisation.
@Elitepatriot or a Fallout game
@Aeula I agree Sonys policies are disgraceful, but honestly it's kind of a moot point as these consoles are far too underpowered to handle any decent mods anyway. The PS5 should be running games at 1440p, not 4K. If they dropped this 4K obsession we'd be playing many games equivalent to PC high/ultra settings instead of the low/medium we get now.
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