Punching is cool, but what if punching was instigated by musical notes instead? Well, developer Modus Studios liked that idea, and the result is God of Rock, a fighting game that pits rival musicians against one another.
Mechanically, God of Rock is solid. While it's a fighting game, the core of the experience relies on note charts a la Rock Band, or, most overtly, the Persona rhythm games. Rather than traditional punches and kicks, you have to hit notes on a chart to the beat of the song. The longer the song goes without a winner, the more complex the note charts get. If you’re not swift, the charts can get absolutely mental. Unfortunately, the huge soundtrack of 40 songs does blur together a bit, and it’s almost impossible to distinguish one track from the other.
Curiously, traditional special moves and breakers are in the game. Depending on which of the vibrant, unique characters you pick, your moveset will vary greatly. Sadly, given how much of your attention is demanded by the note chart, it’s hard to really appreciate each of the 12 character designs, many of which are influenced by famous musicians like Bowie or Elvis.
This is thanks in part to the special moves that we mentioned. While hard to keep track of initially, as you become more capable of multi-tasking you’ll find that many of the moves offer wild mechanical variance. Some specials heal, some require charge-ups, others drop extra notes onto your opponent’s chart that can’t be removed, and so on. They add a really interesting element of strategy to the experience that calls upon what you’d expect from the highest level of play in the likes of Street Fighter or Mortal Kombat.
While the AI will soon find you too much to handle, even at higher difficulties, the online component is where the specials really shine. The strategy of choosing when to slot your attacks in becomes paramount. It’s easy to lose the rhythm of the song if you get too cocky. As long as the game can nurture and maintain a player base there should be ample reason to keep coming back to God of Rock time and time again.
Comments 9
Thanks for the review! This sounds much more interesting than what I had initially thought, and so onto the wishlist it goes.
Hmm…looking at the screenshots, I’m noticing that the itty bitty controller symbol icons are the wrong colors. Blue square? Green cross? What sort of confusing madness is this?
Wasn't expecting anything from this game. I'm surprised about the 7.
Same rating as Dead Island 2😅
@Amnesiac Absolutely mental rightt?!?! That was something I was looking through the menu to see if I could change right after I started playing, but no dice
@Nintendo4Sonic It definitely exceeded my expectations! A surprisingly good pairing of the mechanics!
@gbanas92 ok, that's nice to hear.
Just went and watched some gameplay on YouTube, and I have to say that while I think the idea is great (I love rhythm games) the actual play just seems a bit off-putting to me. Maybe its the way that at times you can hear hits on the beat and timed to the players button presses (which seems really good), but at other times the sounds from the special/strong attacks seem to override the music/beats? That makes it feel a bit confusing to me and I think might make me lose the beat while playing. I'll have to watch a few more to see if its that way through the whole game. If there's a way for me to work around that and keep hearing the beat through the specials, this might be a good game for me. But I'm on the fence now.
@Highlar It definitely shows up once in a while, but it's more of an acclimation kinda thing where it was really jarring and distracting during the tutorials and maybe the first couple of songs, but it was relatively easy to adjust as I kept playing, but it was definitely noticeable in the beginning!
I really like the idea behind this - thanks for the fine review!
I've not played a rhythm style game in ages, but I normally like them and would like to give this one a try
i gotta give it to it, the idea is somehow original and it looks good.
But ill skip it. Thats 2 styles of games im not fond of, merged together. fighting and rhythm. not for me, but i see the interest here.
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