In these uncertain times of economic instability, what better way to unwind than to play a game in which you're an indentured labourer, working off an impossible debt? Hardspace: Shipbreaker has you scrapping gigantic vessels to chip away at a huge financial obligation to the Lynx Corporation. This clearly shady conglomerate has you fill in a questionable survey before signing your life away, metaphorically and physically. As you inch through the tutorials of your new life as a cutter, the first couple of hours feel glacial. Bear with it, and you'll discover an atmospheric and deeply immersive experience.
Armed with a grapple and a laser, you slowly get the hang of floating around the hold, scanning for cut points, and awkwardly depositing materials into designated gravity fields. Oxygen and fuel need to be topped up periodically, which means drifting back and forth to your "hab" and adding to your Lynx debt for basic things like breathing.
You're introduced to other shipbreakers over the radio, who converse and commiserate about their lot in life. The central conflict between kindly foreman Weaver and negligent middle manager Hal is engaging and heartfelt. The strength of the narrative is a genuine surprise; you care about the plight of all your colleagues.
As your career progresses, new types of ships add complexity to the core loop, while a tech tree unlocks more tools (demo charges!) and suit upgrades, making the salvage process smoother and faster.
Cutting becomes second nature and the ship-to-ship pacing gets comfortable, so changes in function feel monumental. Early on you'll unlock tethers, which completely revolutionise how you distribute materials. When power cores are introduced, their extraction becomes a tense set-piece. Likewise, decompressing a ship is an initially complex task that can ruin an entire salvage if you mess up. Later there's some claustrophobic horror in the form of "ghost ships", abandoned vessels overrun with whispering AI drones.
There's far more going on in Shipbreaker than the simple premise suggests. Outside of the career, there's a collection of difficulty modes that offer challenge by limiting resources and respawns. You can also compete against other cutters online to see who can scrap specific ship classes in record time.
A blue collar simulator-cum-puzzle game, where each ship feels like a mini-campaign, Hardspace: Shipbreaker is a truly unique and rewarding experience, if you have the time and patience to clock in and put in the work.
Comments 14
slow, samey, bad controls and still an 8/10. 8's are fast becoming the new 6's
@stvevan Slow, samey and bad controls was how many described Red Dead 2 and that received universal acclaim. Games can be more than the sum of their parts.
@nessisonett totally agree that games can be much more, but in almost 2023 i think things like poor contols should be a bigger negative. especially as i would imagine in this type of game where you would need to cut certain spots.
it just feels now that most games get an 8, where years ago they would get a 6-7.
@stvevan Well despite the big letters at the bottom of the review saying that a 6 is ‘not bad’, people still whine about how the MetaScore or whatever will drop so there’s apparently no room for differences in scoring policy. All an 8 means is that the game is great with interesting ideas but there’s room for improvement across the board. A 6 at least here is more that a game plays things too safe or that there are fundamental flaws holding back a good game. It’s always worth looking at the site’s scoring policy which is pinned to every review, I’d say that it was other sites ruining the 1-10 scale than this site.
Been meaning to give this one a try, not a fond of first person but this one seems to be more than just fumble and stumble (cue jumpscare).
Not big on these kind of sims but sounds interesting enough that I may give it a whirl on GamePass.
@BartoxTharglod That’s an interesting take on soundtracks. It makes me think of the early days of the PS1 when games started to release with red book audio which made for spectacular soundtracks. It made a lot of games feel epic even if the gameplay wasn’t always top notch. Any examples of a game that you bumped up because of the audio?
@BartoxTharglod Some deep cuts there! Shatter is a stone cold classic and I can’t wait to pick up the remaster. X-blades is…not a classic, but I remember playing it and its sequel, Blades of Time. They’re like B-movies - good dumb fun when you need it. Caligula 2 and Sonic Forces I have, but embarrassingly, have not tried yet. This just gives me more incentive to give them a go.
@stvevan
I'd give it an 8 out of 14!
@BartoxAbrasiveness I'm like you in regard to soundtracks and their impact on games. Though feel our likes differ greatly. 🤣
But you saying a bad soundtrack could sour a game for you. Same. I was really looking forward to playing Death Stranding. 15 minutes in I hated the soundtrack. Found I couldn't turn it off so have deleted the game rather than endure the soundtrack. As you say, to some of us, the sound is more important than the visuals.
Looks like it’s not coming out on PS4 that will leave me out…😢
Played it a bit last night. Just the first tutorial shift. My God are the controls a handful. Going to put some more time in as I love the concept. Hopefully I come to grips with the controls.
I've been playing the game since early access on Steam. It's a methodical and satisfying experience and I think I'd struggle playing this without a mouse, despite a controller inevitably improving 3D travel. It's not exciting but it's an experience (with a nice soundtrack!) I keep going back to every regularly. I hope people give it a chance
Just started playing it on PS Plus and haven't put it down for... Too long. Fun game, the controls improve and become more responsive as you upgrade your kit, although you're always fighting inertia and zero-G.
By the time you've broken a few ships and they've given you the grown up tools (tethers, demo charges) the controls become a fair bit more responsive.
Fun puzzler, where the stress points often come from the consequences of your own actions & choices. Sound track is great too 👍
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...