Immortals Fenyx Rising is what happens when Assassin's Creed Odyssey meets The Legend of Zelda: Breath of the Wild. There are some ideas the latest IP from Ubisoft can claim as its own, but it's impossible to deny the comparisons between it and the two open-world juggernauts. As such, it feels like the French publisher has bundled together a collection of ideas, themes, and features already done better by past games. Not everything has to be a ground-breaking innovation, though, and Immortals Fenyx Rising settles for its lot with a tongue in cheek adventure through Greek mythology. While it's hardly the most ambitious PlayStation 5 game playable right now, it could act as a great stopgap between the launch line-up and more important titles arriving next year.
That's because it occupies a middle ground between the two aforementioned behemoths, not quite capitalising on what each did so well but providing more enough to keep you going. The game subscribes to the typical Ubisoft open world formula quite closely, but it's much smaller in scope with a campaign that can be beaten inside 20 hours and just a handful of regions to explore — welcome news for those exhausted by the length of an Assassin's Creed Valhalla. Combat is fairly enjoyable, if a little formulaic, while traversal can be considered the game's high point with a set of wings to propel yourself through the air. And yes, the mechanic plays a lot like the paraglider Link uses to explore The Great Plateau and beyond.
An upgradable stamina meter governs how far Fenyx (the customisable main character) can fly as well as climb, because you'll need to reach those great heights to take advantage of your wings in the first place. It quickly helps to create a loop of gliding and mountain scaling that feels good to partake in, putting the task of reaching an objective in your hands. Risking a dash up a rocky crevice could prove fruitful if you have the stamina to match, or it could spell your demise. Again, hardly the most original feature in the world, but it works for Immortals Fenyx Rising despite the overwhelming sense of familiarity.
The comparisons don't stop there, however. The title has its own version of Shrines, dubbed Vaults, that will test your puzzling and combat skills — they all even look rather similar, just like Breath of the Wild's trials. Then doubling back to Assassin’s Creed Odyssey for a second, the game even lifts entire sound effects from the plight of either Kassandra or Alexios. You'd only ever pick up on this if a significant amount of your time had been invested into the title in question, but the audio cues of the map, arrow targeting, swimming, and horse riding are unmistakably the same.
So, what does Ubisoft's latest do differently? Rather than taking itself seriously, a very light-hearted tone seeps its way into the story and every facet of dialogue. It draws on Greek mythology to tell a tale hardly worthy of awards. Fenyx must rescue four ancient gods and return them to their natural form before taking on the monster who put them in that state in the first place. You know, the usual video game stuff.
What separates it from the rest are Zeus and Prometheus, who narrate over the entire thing in an attempt to crack as many jokes and puns as possible. Most lines are pretty cringey, warranting a shake of the head rather than a chuckle, but we did laugh at a couple of one-liners. It's the sort of comedy you know is deplorable yet you can't help but crack a smile. Dad jokes, if you will. The story would undoubtedly be worse without them though so their presence is welcomed.
If they're not commenting on your aerial efforts, combat provides just enough talking points to make it interesting for most of the journey. Light attacks deplete the health bars of mythical beasts, as do heavy attacks for their stagger meters. You can focus on either one in order to send them to Elysium, although a handful of abilities acquired through skill points speed up the process. The game doesn't have a whole lot to offer in that respect, with a couple of unlockable attacks which can deal damage across a wide area or devastate a stagger bar. It's still simple but satisfying fun, however.
While the game doesn't have deep skill trees or a long list of abilities to master, fights feel gratifying as speedy dodges and leaps into the air greatly expand your manoeuvrability. Timing your dash correctly slows down time, allowing you to get some free hits in and aerial combat comes with its own set of moves. Fights do start to get quite samey in the back half of the title, though, as the system runs out of ideas after revealing most of its mechanics in the first few hours. Still, there's enough here to consider it a highlight for the most part.
The same can be said for puzzles, except the downright infuriating ones. Most brain teasers are somewhat basic — control the direction of wind using your bow and arrow, transport boulders to specific places, and direct arrows through specific circles in the environment. However, it's the pressure plate puzzles that really got on our nerves. You need to match up objects of various weights with the designated pad on the ground, but the problem lies in that you don't always have direct access to them — a set of metal bars may be blocking your path. Fenyx's powers come into play here as you fling the object to the correct position, but the mechanic is so finicky that it may not land correctly and activate the plate, despite that being the correct solution. It turns the whole act into a case of frustrating trial and error where you're fighting the game rather than making any progress.
Speaking of which, the PS5 DualSense controller actually falls on the opposite end of the spectrum by providing less resistance than it probably should. The new adaptive triggers are utilised sparingly, with just the release of an arrow from a short bow activating any major implementation. Haptic feedback crops up here and there too, but it's nothing more than a pretty basic use case. PS5 also offers two different modes to choose from, with the performance-focused selection being the one to go with. 60 frames-per-second sees the title run smoothly with no noticeable dips.
It comes with a slight hit to the visuals, but the world will continue to look colourfully beautiful. Bright shades and tones paint the mythical universe to create an inviting universe just begging to be explored from top to bottom. The same goes for the animals inhabited by it, some acting as mounts to ride and others creatures to slay. When it wants to, Immortals Fenyx Rising looks really good. There's nothing quite like the beams of the sun creeping over the hillside to reveal another new environment to explore — complete with its own colour palette, ancient architecture, and impressive statues.
Conclusion
While Immortals Fenyx Rising may not have too many ideas to call its own, Ubisoft has created a successful amalgamation worth checking out. Simplistic but enjoyable combat provides the basis for a stunning world full of explorative opportunities and a humorous narrative that’ll have you chuckling once or twice. Just don’t let anyone know what the cause was. Puzzles are definitely a source of frustration, but if you can look past them, Immortals Fenyx Rising provides a formulaic but entertaining experience.
Comments 80
If anyone has any questions, feel free to copy me in.
Sounds like the kind of game you'd get on PS2 and would find in CeX for £7 back in the day. You'd get it and enjoy it but it wouldn't exactly set your world on fire.
It’s such an old school looking experience but does look like a decently fun time. Absolutely not for full price in the slightest though.
I was kind of hoping for a really great or truly bad review to help me finalize my buying decision. This middle-of-the-road stuff isn't helpful, Liam! 😛
@Deadhunter Sorry haha! It's a good game, but nothing that'll really knock your socks off.
@LiamCroft If you would have never played breath of the wild would you recommend to get this game for launch?
Looks like a decent option for a younger audience, or those that don't enjoy adult themes.
For the rest of us, there is Cyberpunk in less than two weeks!
Looks like this can wait for me. Great review Liam. It sounds like it shares some issues with Days Gone in reference to it being a formulaic and using ideas done better by other games. At least it isn’t as long as Days Gone
@Tigerhoodman Not at launch, but I think it's the perfect £30/$40 game. A price it may reach during Christmas sales.
@LiamCroft How long was your playthrough, and how are the side activities are they the usual Ubisoft copy and paste. Is the narrating any good seemed annoying on the early gameplay.
This is pretty much exactly what I expected it to be. And that's just fine. Looking forward to playing it soon.
I have the game on my purchase backlog, get it when it drops a bit on price. I have a few other titles to playthrough at the moment.
Great review, Liam.
I really like how beautiful the environments are.
I've played through Breath of the Wild 3 times and Assassin's Creed Odyssey once, so I was definitely looking forward to this. I am not going to pay full price though, not with so much else to play right now, but I will maybe get to it after the new year once I catch up on some other stuff.
Yeah i shell i hold off for a sale, Cyberpunk is out soon and i still have Valhalla and Watch Dogs Legion on the go so its best i hold off anyway.
Since when borrowing ideas it’s a bad thing, I mean every single game does it it’s not like breath of the wild didn’t copy from others and everything it’s totally new from that game
Whenever I refresh the page the image changes :0
@Deadhunter This is just one person’s opinion. Over at Pure Xbox, this game got an 8.
@Tigerhoodman 🤯
@GKO900 My high school English teacher told me something that has stuck with me all these years: “There’s no such thing as original thought, only original perspective.” At this point, the search for ‘originality’ is futile and exhaustive. I completely agree with your sentiment, it’s more about how existing ideas are brought together in a new way by a fresh perspective than seeking out something brand new. After all, there are only so many chords to strike, it’s how you bring them together that matters. With that being said, the game scored great and sounds like a solid romp through Greek myth!
Unoriginal and uninspiring, like most Ubisoft games.
The protagonist is a bit generic, the protagonist from the first trailer is better I think. I still want to try it although not at full price.
So its BotW with actual fun combat, a good story, and no weapon degradation! Definitely may pick up the complete edition of this game once its finished with all its DLC and inevitably on sale for $15-20.
Aahh so it's an okay game then. Then again I'm sure it's not partly but fully due Ubisoft's oversaturation of games within a given period.
@wiiware You actually create your own character.
Looks like you had fun Great review a solid 7 ...i'll take the bait.
@Jimmer-jammer Well your English teacher was a smart man and I totally agree, either way the game sounds interesting so I might get it sooner rather than later even if it didn’t reinvent the wheel
From what I've played/watched the game seems like a lot of fun. Probably going to hold off until the inevitable Ubi $20 price cut in a month or 2 but def. looking forward to playing eventuallly!
@get2sammyb Yeah I know, I mean I want predetermined character like alexios and kassandra rathen than making my own characters.
Sounds amazing! Not every game needs to reinvent the wheel. I don't mind any game borrowing ideas at all.
@naruball If it wasn't for borrowing ideas, we wouldn't have genres 🙂
No matter what we think of the game, we can all agree on one thing.
The new title flipping stinks.
sort of "meh"... $19 max.
Play the Free Stadia Demo before you drop $60 on this (glad I did)
https://stadia.google.com/game/immortals-fenyx-rising
So is there a Ubisoft's 10 Commandments in place that makes it mandatory that everything has to be open world? It's like they only have a open world template and build games accordingly. As for the game it looks like a decent $20 pick up assuming I still remember it after Cyberpunk.
@GKO900 You make it sound as if BotW brought nothing new to the table. BotW borrows from the likes of Skyrim but it also took a more organic, play at your own pace approach. I don't think anyone is calling BotW the first-ever open world game, it just took a pre established genre and injected some fresh ideas into it. Which it doesn't seem like the same can be said about Immortals Fenyx Rising
I thought BoTW was completely overrated with bland story, Terrible enemy variety, pointless transversal and exploration, but this game seems to fix or at least improve upon all of those so excited to give it a try
@TimeDelayedGamer excellent point
Sounds like good fun to me, I don't want 90 hours of open world filler. I really hoped Watchdogs would review well, than never happened but this is the first Ubi game that I want to play in a long long time.
Well it certainly wins the award for lamest name/title in recent memory.
Fenyx? Really?
Great review,it's the kind of score I was expecting to be honest but I feel like the only one here that is still excited for it.Then again it's the only game on my Christmas list..
Heard from SkillUp that it's way more organic, dense, compact and plain fun than Valhalla in any way possible, which positively surprised me.
The lack of features such as level gating, and the focus on organic exploration definitely caught me by surprise. I guess I'll get it used or on sale later next year if I have a fantasy open world itch to scratch.
@LiamCroft do you know what the trophy list is like? I’ve never even tried a Ubi platinum before but if this isn’t huge and the list isn’t exhaustive I might give it a whirl.
Ubisoft has got to be one of the most successful mediocre studio’s out there
@Subsided @Jayslow I couldn't agree more with both of you.
I was really looking forward to this until I played the Stadia demo a few weeks ago and I pretty much lost all interest. It's not terrible it just seems average or slightly below and doesn't really do anything that makes it a must play right now.
I hate the aesthetic, it looks like fortnite but costs money.
The Stadia demo sold me on getting it, but all these middling reviews are making me reconsider when to get it. I’ll just wait a bit for when it’s a bit cheaper and after I’ve finished Cyberpunk.
I still cannot stand the character designs. Just look at this:
It's ugly, and not in a good way Dark Souls ugly, but just plain ugly ugly. It's like an intern at Pixar designed it and a five-year-old finished it.
@Octane It's worth noting that image is from when the game was branded as Gods & Monsters. That particular enemy looks a bit different in-game now.
The game looks fun but for me full price is too much especially since Cyberpunk 2077 is around the corner (fingers crossed).
However When Fenyx will be on sale, I'm gonna definitely buy it.
I'm interested in this but got other games for now so I'll keep an eye out for sales or just get it later.
I liked the free demo on Google Stadia, but I alreadfy felt this game couldn't hold me longer than this single session. Just another setup for a copypaste fest by Ubisoft.
@Tchunga Honestly I think BotW is overrated good game but not a masterpiece only Nintendo fanboys think it’s the game of the decade and that’s because they only play Nintendo games
@GKO900 I don't know what that has to do with anything I said. Lol
Looks more like a cross between Horizon...Zelda and Kid Icarus.
Looks kind of fun and engaging. When I finally purchase a PS5, this might be something I'll look into later...by that time, it will be down in price too.
@Matroska All Ubisoft games then...
For me anyway!
Finally you can play as Zelda!
@Tchunga “ You make it sound as if BotW brought nothing new to the table”
At this point no game brings anything new to the table anymore with the exception of Nintendo of course that’s why they compare every new game to BotW because they are the ones that copy their bright and never before seen ideas, as for my comment it was what I think of the game which means that I don’t think it has anything special in fact I think it’s one of the worst Zelda games in the series but as a Skyrim game it’s decent
@GKO900 thats a joke right?
BotW pretty much just follows the standard open world formula with a few novelties thrown in for good measure - its basically Just Cause with puzzle shrines and no grappling hook.
@GKO900 You don't like BotW that's fair enough but I'm not really talking about opinions here. You can dislike BotW while also recognizing that it attempted to shake up the open world formula. Many other open world games like Assassin's Creed, Ghost of Tsushima and Immortals are good open world games in their own right, but they do very little to move the needle forward for the genre. Now again, I'm not saying BotW is necessarily better than those games, just that it was a bit more ambitious in terms of it's actual game design
@ChaosBadger777 I’m with you, I was been sarcastic but I failed lol
@Tchunga That’s the point just like comment 19 says at this point where games have already peak their true potential there’s little to do to truly shake up the formula but I think it’s unfair to always be comparing BotW to any new open world like if BotW revolutionized the open world games
Their hands are so BEEG
@GKO900 You say that yet here we are in 2020 and we have two open world games in the form of Genshin Impact and Immortals Fenyx Rising which very clearly take inspiration from Breath of the Wild. Is it really unfair to compare them when they share mechanics and art style to an almost uncanny extent? This goes back to those who get their feathers rustled whenever someone uses the term Souls-like. The ones that are completely hellbent on denying Dark Souls influence on the game industry. I'm sorry but pretending these games don't influence the medium in some shape or form is like burying your head in the sand and ignoring the world around you
@Tchunga Dark souls did influence a couple then again any hard game it’s called a Souls game so it kind of become a term more than anything like metroidvania, but BotW hasn’t really because it didn’t do anything new or innovative Genshin Impact it’s nothing like BotW maybe a little bit of the art style but that game has anime like characters and if you watch anime you’ll understand why it has that art style as for Immortals Fenyx Rising apparently took ideas from AC Odyssey which it’s fine but not from BotW which took ideas from Skyrim
I was lucky enough to get a PS5. I’ve been buying up these launch window titles and I can say this game was a purchase I don’t regret. I love that it doesn’t take itself to seriously and it’s a joy to play.
@TheBeardiest I feel the same way. I have been playing this game since this morning and it has been a great deal of fun.
By the way, another game running slightly better on the PS5 to series X. Not DF yet another website. In quality PS5 stays at true 4K, whilst series x, drops below 4K with dynamic scaling.
Both have dynamic scaling in performance mode but PS5 fairs slightly better.
Being honest I can’t work out what is going on with the series X. Perhaps it has the numbers but internal not the throughput, balanced system.
I'm really enjoying the game. Just not sure if it's 69.99 worthy but hey, I'm enjoying this more than I enjoyed Breath of the Wild funnily enough and I payed full price for that one too!
@LiamCroft
Is there gyro aiming like in the Switch version?
Given the fact the game has cross platform save, I wanted to take advantage like with Witcher 3 where I play the high end PC version at home and shoot the save over to Switch Lite on the go. But since it released on Epic Store rather than Steam atm (and I wont buy non-Steam games on PC because I like to use the community configs to map gyro), I have no high end option with gyro aiming.
That is, unless the PS5 version offers gyro. I can't seem to find this addressed anywhere (perhaps because it's just not included) but if they included it for Switch I can't fathom why they wouldn't for PS5.
If you tell me this has gyro, I'm buying it digitally immediately.
Looks like a great deep sale or PS+/Games with gold pick up.
First time I've been disappointed upon turning on my PS5. Fenyx has terrible framepacing on PS5 in performance mode....something is wrong. I've uninstalled it and wont play again till it's fixed or I will sell it. Its night on perfect on SX but not sure why it has these issues on PS5...its not playable at all in this state after all the other solid PS5 games in my collection running at 60fps.... honestly, it's bad on PS5....
@LiamCroft How does the PlayStation 4 version compare to the PS5?
Does anyone at PushSquare plan to play or has played the game on a PS4?
@LiamCroft any chance of a PS4/Pro review of this please?
@Mezzer can't say I noticed, seems pretty smooth 60fps to me. I guarantee 99% of people wouldn't notice either if they just played the game and didn't watch Digital Foundry videos first..
Just got this and it's great fun! combat is obviously borrowed from AC, but it feels more responsive and smoother, reminds me a bit of the epic Kingdoms of Amalur! There's been some criticism online (cough Digital Foundry cough), but it plays well and looks great to me! Too much pixel counting analysing going on these days!
I got bored of Valhalla after 2 days, so hoping this holds my interest longer, but combat alone is more fun than Valhalla I gotta say!
@Mhoney Day's gone is a great game on ps5, can't wait for the sequel
I got this game for XMAS and at first, I was flustered dealing with the continuous puzzles, but then I got use to it and I am enjoying it. Being a huge fan of Greek Mythology, I love games that deal with the lore-which is why I loved Odyssey.
@ILikeStake This aged well 😂
@Yfs11six Lol yup..
Playing through it now. It's fun, but looks more like a PS3 hack and slash than anything else. Nothing amazing, but fun enough to be enjoyable. Thankfully, I got it on sale.
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