Would people know about Martha Is Dead without its censorship debacle? You’ve probably heard by now that this game has been modified for its PlayStation release, common to a trend where PlayStation versions of various anime games tend to be cut and modified for sexual content. Martha Is Dead, though, has been edited for violence, which is pretty surprising given that it’s an adults-only horror game and rated as such.
Indeed, the most notoriously censored sequence (and we don’t believe this to be a spoiler given how early in the game it takes place) depicts the removal of a corpse’s face. Nothing we haven’t seen in 15-rated horror films, frankly, but what makes the censorship unusual is that the scene is still entirely present. You see that face get cut, you see that skin pulled away from the head, you see the aftermath. The only change is that the sequence is no longer interactive; rather than hold down R2 and move the analogue stick to perform the DIY surgery yourself, you simply watch it happen.
It’s quite frankly baffling that Sony thought this made an appreciable difference to the impact and tone of the scene. This isn’t a shaft of light hiding some poor lady’s bum-crack, we’re talking about horrific imagery that hasn’t actually been removed or altered in any meaningful way. We can’t conceive of a world where someone plays this (again, adult-rated) fictitious horror game and finds that face-cutting sequence to be tactile or instructive enough to inspire either trauma or copycat behaviour, but the moment someone in real life plays Martha Is Dead and cheerfully swaps faces with their deceased sister we’d be happy to issue a full and frank apology for our cynicism.
Why labour so much on this point? Because, as stated, it seems to be the primary reason why so many eyes are on this game. Without that notoriety, it would likely fall through the cracks as another me-too first-person horror title. It would be unfair and inaccurate to say Martha Is Dead is without merit, but it’s a game that seems to struggle with its tone quite significantly and neglects meaningful interaction for long portions of its playtime.
The premise is strong and, unless memory fails us, relatively unique to horror games. The titular Martha is found by her twin sister Giulia dead, drowned. Upon discovering her body, Giulia decides to adopt her deceased sister’s identity, thusly giving her a first-hand experience of how little she as Giulia meant to her family. In gameplay terms, unfortunately, this interesting idea gives way to some very rote, by-the-numbers gameplay, that is occasionally so stilted it almost feels like one of the games they’d play over the phone on Live and Kicking. Left, left, right, left.
At times it feels rather like a minigame collection: there are sequences that see you run through the woods automatically, steering into words to form a relevant sentence. This feels like gameplay for gameplay’s sake and doesn’t work at all: choosing the words I STOLE HER leads you to either SOUL or IDENTITY, both of which seem as though they could be the correct answer. It’s only a brief thing, but it’s so ill-fitting and sudden that it feels like an egregious example of developers going, “Okay, we’ve made this world and we’ve got a story to tell. Now, how can we shoehorn gameplay into it?” And, of course, that’s rhetoric, that’s speculation, we’re not claiming that is in fact the case. But the feeling of ennui flows out of this game in many places. The constantly shifting inputs – you go from bizarrely sort of point and click gameplay to full character control between scenes – make the game feel disjointed, confused. And not in a thematic way, either. Most of the time you are in full control of Giulia/Martha, but you're more or less along for the ride. Quite literally, in some QTE-riddled cases.
Thankfully, the story is generally entertaining and well-told. While Martha Is Dead describes itself as a “psychological horror”, it’s not. Not really. It’s a borderline walking simulator with minimal inventory fiddling and a focus (no pun intended) on photography, but it never settles on a tone for long enough to get under the skin. It’s a parade of repellent sequences interspersed with episodic narrative, which to the game’s credit is interestingly presented with authentic Italian voice acting and music, though we felt some of the tunes were a little too generic “creepy”.
The setting is original, too: it's 1944 Italy, and rendered somewhat exquisitely, with the World War 2 backdrop factoring into both the story and the gameplay. The sweeping landscapes of Tuscany are visually arresting, and the darker sequences do well to foster atmosphere. Martha's family home feels authentic and "lived-in", and Giulia's plight is discernible and enhanced by the mise-en-scène.
Performance-wise we found the game extremely choppy when run in 4K resolution and ultimately bumped it down to 1080p (ostensibly the game's "performance" mode, which is unusually represented by a PC-style resolution change option) in order to improve the experience. And it worked, because at 1920x1080 the game runs at 60 frames-per-second the vast majority of the time, though we did see some drops and plenty of stutters and micro freezes at seemingly random times. We also ran into a game-breaking bug early on, which required loading an earlier save to fix. Perhaps a patch will fix these issues, because we see no reason why the PlayStation 5 can't handle this one.
Conclusion
While certainly an accomplished piece of storytelling, Martha Is Dead's gameplay is such blatant artifice that it does the narrative a disservice to partake in it. That sounds extremely damning, but there's a lot here to like: the languid pace and detailed nature of the photography sequences are a standout, the graphics are often impressive, and the sheer bloody chutzpah of the whole thing is appealing in a grand guignol sort of way. The game can be shocking in what it shows you, but it doesn't feel exploitative. Horror should be horrific, and Martha Is Dead is certainly that. Unfortunately, perhaps not always in the way it was intended to be.
Comments 45
"The only change is that the sequence is no longer interactive; rather than hold down R2 and move the analogue stick to perform the DIY surgery yourself, you simply watch it happen"
That's it? Seriously? Talk about blowing things way out of proportion.
The censorship was probably the best marketing that this game could hope for. Otherwise, I don't think I would have heard of it.
@naruball I presume you're referring to Sony there for censoring something so pointless.
I miss when censorship meant real life oppression and unfair consequences. These days it's just kind of a word that gets used by fragile people who don't get exactly what they want
“Would people know about Martha Is Dead without its censorship debacle?“
Won’t lie PS it’s extremely hard to take this review seriously when that’s your first line. Doesn’t sound like whoever wrote this ever intended to give this game its fair chance.
Doesn’t matter how good or bad the game is, if it’s censored I can’t support it with money. In fact, I’d have difficulty playing it for free as I couldn’t forget that I wasn’t getting the true experience. Same with all censored games.
Since Sony made a big deal about globalising their international departments, things have clearly been pulled down to the lowest common denominator for censorship. We can just get all these games on Switch or PC anyway.
@pip_muzz that's definitely... one way to see it.
@danlk1ng My thoughts exactly.
@thefourfoldroot since you've admitted playing only second hand games, it's no loss to the developers. That's for sure.
I think the reason they took out the action of you peeling her face off is because people for some stupid reason like to imitate stuff. So if they do that in a game, they might do it in real life, and it's sad that stuff actually happens.
@naruball
Lol, when did I say I ONLY play second hand games? I actually said that I have no problem with, and feel no guilt about, getting second hand games because we have no trade in option for (overly expensive) digital purchases.
Cool that you kind of remember stuff I say I guess…although not sure why the snide 🤷♂️
I knew it, I thought I said in the earlier article that it would be about whether you are the one doing it, or whether you just watch it happen, but I can't find that, maybe that's a discussion I had elsewhere. I definitely said though that it mattered whether the content is optional. I think a lot of people will look at this and say "what's the point?", but interaction is the crux of what makes videogames feel so much more personal and immersive than films, and I don't think this was necessarily handled poorly.
If I play this it’ll be on Xbox, so I can hold a button and pull the stick to peel that sweet skin off.
Might be one to look out for in the sales this.
Is that why Spider-Man's swinging is on autopilot?
Is it because it's horrifying that a current gen Spider-Man game has worse physics and boring swinging mechanics that Sony took the control away to consequently take the horror away.
Only explanation that explains to me why I'm able to swing through NYC with one hand on the controller and holding a cup of coffee in the other hand without any fear.
Thank God for Sony
Seems like there is censorship of “dirty” language too in PlayStation versions only.
During one area, explicit dialogue referencing masturbation has been removed entirely. Developer LKA said this change was due to the scene's location, a psychiatric hospital, which was "context that has been considered inappropriate"
Apologies if it’s in this review, I didn’t bother reading it all as censorship makes the game a non starter for me.
@thefourfoldroot 2 scenes have had the interactions taken away and the dialog you mention has been censored. Luckily it’s on other platforms if you want the full experience.
The fact that Sony doesn't have a problem with the content, but does have a problem with you holding a button while you watch it, is a joke.
"The only change is that the sequence is no longer interactive; rather than hold down R2 and move the analogue stick to perform the DIY surgery yourself, you simply watch it happen"
Did Sony have some sort of censorship quota they had to meet? Why did they go out of their way to put more workload on a small indie studio just to pseudo censor this game?
@Juanalf it's silly they censored it before I knew what they had really censored but now it just seems totally stupid
The funny part about the censorship is that it was clear from their initial wording that they would only alter the scene, not remove it. They said had to make certain sections unplayable. If they had said nothing it would have gained no traction, so much ado about nothing.
@thefourfoldroot you did say that, though of course I didn't screenshot the post.
@naruball
Of course you didn’t that would be weird!
Here, I’ll help, you can just check my comment history at Feb 2nd (page 2 of my comments when you click on my profile).
“ Picked this up physically in CEX for £48, and will return if when finished for £32.
£16 final price is about right for me. Will take a long, long time to get down to that price digitally in sales”
Then:
“ Yes, that is completely correct. I have no guilt about using used game sellers, private or commercial. If Sony would do the right thing and allow trade back on digital licences maybe they could get a part of that pie, but they don’t”
Nothing about only buying second hand. You can even check my PSN profile if you want, where you will see I have played digital only games that can’t be bought physically at all.
I mean, if you are honestly that interested in my thoughts of course, but can’t imagine why you would be.
Are you make a issue of something that you cant use R2 to do this serious why was this even a issue so its nothing made big whats new here.
Censorship shouldn’t happen. If Sony is that irked by game content it should not appear on it’s platform.
@Fenbops
Indeed, it makes me glad for Nintendo’s exceptionalism. Can’t see them doing what Sony have done to devs, even if it means they could get a little bad PR from weirdos.
Against censorship totally, so can understand some people being hesitant, having said that though, if most of the bits from the game is still in it, bar interacting and cutting out One dialogue, correct if I am wrong, I am still interested in this game.
Walking sim I like it. Slow burner; thriller in the argento mould just a pity it’s censored to f*ck
honestly this game doesn't even look good , it feels like its just using the censorship thing to get people to buy what looks like a pretty average game.
People are mad cause they cant push R2 och rip someones face off, instead they will see it without holding down a button.
Dont understand why people are so mad about that.
Whilst I was initially concerned about the censored content (when the censorship story broke), I have no ishes insofar as the actual content is there. I'm 100% not bothered about it no longer being interactive.
The review is kind of how I expected it might be and its already downloaded and waiting for me.
Started playing Town of Light last night, so get a flavour of LKA's strengths.
Beautiful graphics, but rudimentary gameplay.
I think this will be an evolution of this, rather than a revolution. And I'm fine with that.
@twitchtvpat "it feels like its just using the censorship thing to get people to buy what looks like a pretty average game."
Your comment somewhat implies they forced Sony to make them censor their own game and give them more work to do so then they could turnaround and use that to get more publicity 😅
@thefourfoldroot Got this one for 8.49£ for pc on cdkeys.com. and not censured LOL
@INVICTUS
Good call. Sony will, quite rightfully, be losing many sales I hope.
Who is this game geared towards?
Did anyone else find this whole review to be really pretentious?
"Ooh look at me, I know some big words and foreign phrases!"
It sounds like alot of the details in this game that were censored were graphic enough to where I think behind the scenes Sony was worried about this game getting the dreaded AO rating (which the big three have all sworn to never let such games on their respective consoles) so I think their choice kind of makes sense.
@PegasusActual93 Isn't Sony the only one with a physical copy? If so, avoiding the rating makes sense. I don't like censorship, but I'm also not this game's target audience, so it's a complete non issue. But it is damn good free marketing for the dev.
@__jamiie what big words and foreign phrases?
Yeah, the reviewers at the few websites I trust (this one among them) aren't exactly loving this game, and with all the other stuff out and soon to release, I don't think I'll get around to this for quite a while. When I do it'll be Xbox or PC, still think the censorship on PlayStation is beyond idiotic, even if it isn't the game's biggest problem.
@Juanalf i didn't say that lol. where did i say that? i said they are using the censorship thing , to act like its a good game. if no one said anything about it being censored no one would have even noticed or cared. i doubt half the people complaining about this had no clue what this game was.
@twitchtvpat Do you seriously think the devs and publishers have any say in whether their game is censored?
@Snackfood
I dont like censorship either but i can understand them worrying about an AO rating and therefore having the choice of censoring or not letting it release on their consoles at all.
Censoring aside I sadly expected such a low score...will wait for this to be free on PS+
Playstation has always been understood to be a mature brand to my knowledge. Their regular censorship of seemingly uncontroversial subject matter has been very confusing to say the least.
I bought and finished the boxed version yesterday. The game was pretty good. The only disturbing thing about the censorship was the permanently visible "skip" prompt during those scenes... And the endless bugs. Had to restart several checkpoints to make a prompt appear or to complete a failing animation and I experienced several freezes and crashes. But all in all it was a nice litte entertaining adventure which I didn't regret to play.
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