While on the surface, Norco might seem a fairly traditional point-and-click adventure title, this would do a gross disservice to what the game actually has to offer. A grungy, dystopian, post-capitalist mining town, Norco, Louisiana is a bleakly beautiful setting for a brilliant story.
Offering a unique cross-pollination of religious and scientific imagery, the game sees you taking on the mantle of Kay. Kay is a woman returning to Norco, the town she grew up in, hoping to locate her missing brother, Blake, in the wake of her mother's death.
While unraveling this mystery, expect to be treated to a number of satisfying puzzles, and even more satisfying writing. The writing in the game is exceptional. Each and every passage is oozing with character and wit, as well as an odd beauty. The prose, even during innocuous situations, has a poetic lilt to it, making for one of the most satisfyingly written games we've seen this side of Disco Elysium. And also like that title, Norco has a deliciously wicked sense of humour, often finding reason to laugh amidst the bleak scenarios. We don't want to spoil any of the situations you can look forward to, but be prepared to feel a variety of emotions.
The writing isn't holding the game aloft all on its lonesome, however. The art direction is exquisite, depicting lushly detailed pixelated environments, delivering both beauty and grotesquerie around every corner. The music is fantastic as well, delivering a chameleonic score, easily adapting to all the wild swings in tone that the game has in store.
In fact, the only area where it lets itself down is the UI. Games that use a cursor on console are starting on the back foot to begin with, but navigating what you can interact with is a particular nuisance in Norco. The cursor is fond of resetting, so you have to drag it all the way across the screen often, it's very easy to accidentally repeat dialogue choices, and sometimes it takes a few tries to hover over something before the interaction prompt actually shows up. Apart from this, the game offers a rich, fulfilling experience that you should try to experience as soon as you possibly can.
Comments 9
I wouldn't play this game if it was free. If you wanted me to finish it, I would charge $10 an hour.
This looks really good and has been on my radar all year. I grew up in a town just 15 miles outside Norco. We called that area “cancer alley”. There was always a horrible smell from the air pollution caused by the concentration of chemical plants near town.
@gipsojo OK I'll play it instead, you take it easy bud.
@gipsojo
good thing not all games are for all people.
@NotTelevision The creator of the game is (or was?) from Norco! I remember reading that they lived there at some point. And the presence of "cancer alley" veryyyy much a part of the game. I don't think it gets referred to directly as such, not that I remember, but it's definitely alluded to
@gbanas92 It’s a fascinating area. Lots of swampland with aging plantation homes nearby. I wasn’t able to appreciate the River Parishes much because I grew up there, but it definitely has a bit of desolate beauty. Will check out the game on PC.
@NotTelevision My only experience with the area is through the game haha. And until recently I kinda just assumed it was a fictional area, not really thinking it would be real. But, even just from the game itself, a lot of the personality of the area shines through even in the futuristic, fictional version!
@Mitsui It's worth it!
I thought this was sh1t. Don't bother.
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