Prince of Persia: The Lost Crown is the first major game in Ubisoft's beloved series in a very long time, so we have to give the publisher some kudos for not playing it safe. While a straightforward remake of The Sands of Time is also on the way, this entry is a side-scrolling action platformer with a Metroidvania structure. It simultaneously calls back to the franchise's past and takes it in an interesting new direction, and fortunately, the formula works a treat.
You play as Sargon, a young warrior and the latest member of the Immortals, an elite group protecting Persia from invading forces. When the titular prince Ghassan is abducted, you're ordered to bring him back safe and sound. However, the perpetrators lead you to Mount Qaf which, unbeknown to the Immortals or the enemy, is cursed; time's linear path is fractured, leading to all sorts of bizarre, paradoxical situations. It's a neat setup that makes for a fun narrative through-line.
The story is decent and intriguing enough to see through to the end, but this is a game all about how it feels to move, and fight, through its intricate world. Ubisoft Montpellier is best known for the Rayman series, and its strengths in side-scrolling design really show up here. Sargon moves super smoothly with snappy animations and tight, responsive controls. Similarly, combat is slick, deadly, and surprisingly technical once you have all your abilities. It all feels fantastic, no doubt helped by the unshakeable technical performance and stylish visuals. Speaking of which, we rather like how the game looks, but it does occasionally appear somewhat dated when you see characters close up.
Anyway, it's a good thing it's so satisfying, because you'll be playing it for a while. Depending on how much you explore the huge, interconnected map, you're looking at anything between 20 and 30 hours, more if you want to see and do everything. As mentioned, this is a Metroidvania; by design, you'll be wandering through its dozens of rooms, in search of both the path forward and hidden secrets. The map gradually opens up to you as Sargon is outfitted with more time-manipulating powers, meaning lots of backtracking to discover new areas branching from old territory.
There's lots of variety in the map's design and in each location. While much of the setting takes place inside an ornate citadel, you'll also be taken to spooky catacombs, a forest full of ruins, an icy tower, and plenty more. There are some great environments in The Lost Crown, each one full of hidden areas, challenges, and secrets. One downside to a map of this size is that the backtracking inherent to Metroidvanias can feel exacerbated. There are numerous fast travel points, but some areas still take a while to get back to — and the paths that take you there aren't always a walk in the park.
Still, it's a great fit for Prince of Persia, a series that has a history in deadly platforming gauntlets in particular. Eventually you'll gain abilities like a double jump, an air dash, the power to warp to the exact stance and location of a past point, and more. All of these will trivialise earlier platforming paths, but from the beginning your skills are regularly tested as you swing from poles, wall jump through spikes, and dodge whirring death machines.
Combat gradually grows more complex, too. Not only is there a wide variety of enemies to fight, each bringing something new to the table, but Sargon can utilise some of his abilities to get the better of baddies. You can set down a projection and use it to warp behind an enemy, for example, or get one up in the air and use the air dash to continue your combo before you touch the ground. While you have a lot of options, combat is no joke, and even basic bad guys can knock you down if you're not paying attention. Parrying hits is often key to success here, and the timing can be tricky.
You can supplement Sargon's array of abilities by equipping amulets to his necklace. These provide a variety of passive bonuses, like decreasing incoming damage, or restoring health with successful parries. You'll be able to equip more and more of them as you progress, and there are lots to choose from, so it's worth experimenting to find what works best. It isn't too long before you find a shopkeeper, who sells additional health potions and more, and a smith, who can upgrade amulets, as well as Sargon's main weapons.
It's worth popping back to The Haven, a sort-of central hub, regularly to see what you can invest in, because you'll need all the help you can get. Basic enemies shouldn't be underestimated, but there are bigger opponents to face throughout the journey. Boss fights punctuate the adventure, with many on the main path and a handful of optional bouts. These can be tough encounters, but never took us more than a few tries. You're rewarded for playing these battles smartly — looking for opportunities to parry, making use of all Sargon's abilities, and firing off a powerful Athra Surge when the time is right. In this sense, these are successful bosses — tests of your skills and pushing you to use all your options.
As mentioned, some of these fights are optional, which leads us onto the game's variety of side missions and collectibles. The map is large and complex, and every corner of it has something to offer — whether that's a bunch of time crystals (your currency for upgrades), a treasure chest containing a new amulet, or an interesting character with a task for you. Some side quests will span the whole game, while others are quicker. Most are worth it, though, rewarding you with resources, max health boosts, and more besides. They also lead to some of The Lost Crown's toughest fights and platforming challenges.
There's a lot in this game, and ultimately that's great, because the majority of it is super fun and satisfying to discover. However, given the overall length, we couldn't help but feel our enthusiasm lull a little towards the end. Once or twice, it feels as though it ramps up to the story's climax before giving you a new power and sending you off on another quest. Again, much of the game is fantastic and worth experiencing, but this is a big Metroidvania — especially if you want to do absolutely everything.
Conclusion
Prince of Persia: The Lost Crown puts its best foot forward with rewarding and satisfying gameplay at its core. Combining the series' 2D past with the time-bending powers from later games, this Metroidvania is a brilliant blend that brings the franchise back in a fresh new way. While it can sometimes look a little underwhelming, and the sheer size of the game threatens to slow its own momentum, the fluid, challenging platforming and combat are so fun that any shortcomings fade into the background. This is an overall great action adventure with a lot to offer.
Comments 53
Ancient Persia is such a fantastic setting with great potential for video games. I wish more developers took advantage of this.
As always, hit me up with any questions you may have!
Great review!
The backtracking issue was a highlight amongst many during previews as well. This aspect of the metroidvania formula, along with the over saturation of these titles in the last 5 years makes This a wait for PS plus or at the very least waiting for the 3 months later down the line guaranteed Ubisoft discount for me.
Kudos to Ubisoft for at least putting out something other than AC and Far Cry clones, as well as not implementing a late review embargo alongside putting out a Demo!
What would you say the time length of the game is?
When I saw the headline I got excited thinking it might be a trio of 9s from this website group (PX and NL both gave 9s). But 8 is a good score nonetheless. Really excited for this one!
@KonstantTrouble in the review he mentions 20-30 hrs. I do wonder how much of that is spent backtracking though.
? @Quintumply
Glad to see this is reviewing well. I’ll definitely pick it up further down the line
Rayman origins/legends, child of light, valiant hearts and now this. Ubisoft seems to always kill it with their smaller projects, but only seem to make a small amount of them.😢
Like the EA originals(I think that's what it's called) label, I would love to see Ubisoft focus on making fantastic games that aren't necessarily triple A.
Incredibly excited to try the lost crown some time in the future!
Really looking forward to this one. Between games like this, Cookie Cutter and Afterimage, it's been really nice to see the return of console-caliber Metroidvanias.
Currently an 87 on MC with 37 reviews (PS5) and 90 on Nintendo with 9 reviews.
@KundaliniRising333 @KonstantTrouble Metroidvanias have a fair amount of backtracking by design, that's just the way they're built, so you will spend a good amount of time travelling back to old areas and finding new paths. The map's very big and full of secrets/optional things to do, so yeah, a runtime anywhere between 20 and 30 hours I'd say, though obviously it'll be a little different for everyone.
Oh look at that. The game everybody was crapping on when it was announced, how it wasn't PoP or "gameplay looked like garbage".
Honestly GLAD to see it turned out to be damn good. People need to stop judging a book by its cover!
Also super glad to see accessibility options. Ubisoft have honestly been pretty good at it.
Glad to see its good. Can't get it this month because Tekken 8 but will hopefully get it next month.
Got the demo on download, can't wait to jump in. Will have to be truly outstanding for me to loosen the purse strings at the moment though
Lol 86% on OpenCritic; and people were like... nah this looks bad. Give me a solid metroidvania over open world slop any day!
Based on the comments about the visuals, does it seem like this wouldn't suffer in terms of visuals and performance on the Switch?
Can't wait to play this. I just finished playing Metroid Dread and now I'm on a Metroidvania high lol. Let me go pre-order now.
Very happy that this has turned out well. The PoP was one of my favourite series during the ps2 era.
Definitely one to add on the watchlist, and I will giving the demo a go soon.
Never actually played a Prince of Persia game (and I’ve been gaming since 1983, so make of that what you will) but I will play this… g’wan Ubi!
@Quintumply I really liked the demo, but did you have any issues with accidentally doing your special move when trying to parry and attack, or was that just me?
@KundaliniRising333 its only over saturated if you went to play all of them. But for me I beat the originals back when they came out and I've been waiting for a great Prince of persia game of old.
It may of been over saturated but at the same time most didn't get 8/10
I think I'll be buying this asap
All the positive reviews for this game might convince me to get it. I particularly love the 2D style, and from the gameplay I’ve seen, it seems to share a lot of similarities to Metroid Dread’s combat. Moreover, this is the perfect game to play on my PlayStation Portal.
Just finished the demo tonight, really enjoyed my time with it and the platforming and movement before any ability upgrades feels pretty good. Surprised that it doesn't have hdr to be fair, that would really make some of the colours and environments pop and contributes to the dated visuals. I've played a decent amount of blasphemous 2 and ori will of the wisps last year so I'm not in a mad rush for this but it's a game I'm definitely going to play.
@Quintumply How's the Dualsense utilized? Any good?
@Bentleyma I personally didn't have a problem with that! But yeah I could see why that might catch someone out.
@xDD90x It's pretty good, definitely a little nuance in the rumble. I don't think the adaptive triggers are put to any use.
Ubisoft's 2D output has been stellar the last few years. Will definitely get on this at some point
If it's on Ubisoft+ I may sign up to that again to play it for a while, if not then I'll wait for a sale.
50 quid....really
Maybe it’s just me, but it looks like a $19.99 or $24.99 mid-budget indie game that might have been lauded if it were a new IP. Is it Strider in a desert setting? Is it Guacamelee in a less-cartooney animation style but without a switchable living/dead worlds, no multiplayer, and no chicken?
I mean, the game looks fun enough, but…after all these years, THIS is the Prince of Persia game we get? Ok, I guess. It scored an 8, so kudos on that. Doesn’t look groundbreaking, though. But, I guess it doesn’t have to be groundbreaking to be a good time. My expectations were higher. That’s on me. My bad.
In two weeks, it’ll be another forgotten game in the PSN game list (if you can even find it in the game list with the bazillion other games listed there). That said, I hope I’m wrong. I’d like it to succeed.
@jgrangervikings1 To each their own, but I find this game far more exciting than anything Ubisoft has released since Rayman Legends. Seems like a superb game.
Just played through the demo. While the demo it’s a little slow it shows enough that I’m pretty certain it’s going to be my type of game. Combat and controls felt tight and responsive (120fps 4K on PS5) looking forward to playing it in due course.
@KundaliniRising333 you’re killing the industry mate. If everyone muster up the finances at attentiveness to purchase and play a big budget and a smaller title each calendar month. Things would be in much better shape. The game looks good to you. Let it be that hitman type title that has legs throughout the year don’t wait 15 months and play it when you should be buying a new release in 2025
@KundaliniRising333 doing my part, holding down a Netflix games subscription Apple Arcade subscription purchasing over a dozen $70 titles in 2023 and playing just as many indie titles at launch feeding into the Zeitgeist keeping the message boards, healthy and showing a lot of love to everybody’s game of the year episodes. All while holding down a steady job with two young children, a healthy marriage and an exercise regimen stop waiting for titles. Specially ones that are only retailing for 50 bucks.
@ps5gamer Not entirely understanding what you are saying here. Or perhaps you may be misunderstand why I am not particularly interested in this game. It's not about price, quality, or big budget versus less so or anything liek that.
It's that I feel like there is an oversaturation of Metroidvanias being put out. Both in the Indie space, and now with accompanying big publishers and devs. I've played far too many of them in the last 2-3 years. To the extent that no matter how fun a new one may be, it will be less so for me primarily because they all utilize mostly the same mechanics and designs, just with different art styles and stories and for now those mechanics have grown a bit tedious for me.
So, I will wait on this game to pay it when the value based on the metroidvania design matches what I personally feel is fair. I would feel the same way if this was unanimously a 10/10 level game.
@FantasyExplor3r88 I wish more devs would visit places outside the usual Medieval Europe period.
86 on MC, not bad...is this the highest rated Ubisoft game in years...
@TrickyDicky99 I can't remember the last time a ubisoft game didn't require an account? Do you own any ubisoft game released in the last say 15 years or so? Chances are you already have one and your psn account gets linked to it anyway like WB games do.
I'm looking forward to playing this game - in 6 months' time when it's on sale.
Glad it has reviewed well, I'll likely pick it up shortly once I have a bit of space.
So a 2.5d sidescroller having a "rock solid performance" on current gen is now considered one of "pros"?
Also giving this game, Spider Man 2 and Metal Gear Survive the same score is just... Strange?
One for the price-drop alerts. Glad it's looking good, might get to it if it drops enough in price by end of year or early next year.
@ZhuckelDror You can't directly compare scores to games. They have literally 10 numbers to work with in their review system. You're going to have games from different genres and with different scopes getting the same numbers at some point.
Spiderman was an 8 out of 10 to the reviewer and that score made sense for it. This game also gets an 8 and the reviewer has stated why. I don't see an issue here.
@blockfight
Of course you can. Otherwise different genres should/would have different criteria to be measured by.
@TrickyDicky99
Just go offline, then you can play it, without a account 👍
@Mephisto2869 Standard Ubisoft being Ubish*te. Totally overpriced, it should be around 30€ max.
Very nice they released a demo and put a nice window of review embargo, but they had to spoil it with the price. Surprised almost no reviews commenting on this other than fextralife.
Played some of the demo. Like some other comments, I found it decent but not compelling. After 10 minutes started to feel repetitive. Ori games on Switch look better than this on PS5. May give it a go down the road at a discount.
Demo is really good. Even though this game seems really damn good I'm not going to pay 70 CND for it. I'll wait for it on game pass or something.
@Fatewalker child of light was correctly priced ,and this looks no different to develop ,obviously different genre ,but come on 50 quid is ridiculous, for what is basically an indie game ,mirage was cheaper
God damn, the internet sure is obnoxious! Some of the comments here are so ridiculous! 😂
Not every installment of something has to be juxtaposed to something like it or similar. Not everything new thing you don’t like is the harbinger of death to the industry. Good god!
Edit: Just played the demo. Man, I’m about to get so lost in this game trying to explore every nook and cranny! Also, love the 2D combat and art style! Don’t like how I can’t map O to be dodge. It only feels natural.
Looks really nice maybe I'll get it next month around a €35 price point.
So apparently 2024 will be the year of mobile-quality games coming to BluRay yay
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