Star Wars Outlaws has been billed as the first-ever open world game set in the Star Wars universe; a claim that immediately puts developer Massive Entertainment on the back foot. Ignoring the fact Star Wars Galaxies did it first over two decades ago, it opens the game up to an extra layer of scrutiny: is it even open world in the first place? Control is taken away from you when hidden load screens bridge the transitions between a planet's surface and space. Is that open world, or secretly open zone? We'll leave the question to the gaming gods, but that potentially fragmented structure speaks to what Star Wars Outlaws is at its core: a game made with the best intentions that doesn't quite come together.
When it's left to revel in its Star Wars setting, as you set up a round of Sabaac in the corner of a backwater cantina, Outlaws is at its best. When it has to weave combat and stealth sequences in between its big-budget CGI cutscenes, Outlaws is at its worst. The faction-focused reputation system is stuck in the middle, leaving little impact on the world and its inhabitants. It's a game of mountainous highs and frustrating lows, forming an uneven experience that delights just as much as it disappoints.
Set in between the events of The Empire Strikes Back and The Return of the Jedi, the Galactic Empire is at the heights of its power and the criminal underworld is thriving as multiple factions battle for respect and control. Main character Kay is stuck in the middle of it all, yet having grown up surrounded by scum and villainy, it's all become second nature. Double-crossing someone is no big deal to her, and neither is stealing a bounty reward intended for whoever gave her the job in the first place. Despite her charismatic personality and quick-witted nature, Kay — on the face of it — isn't a particularly nice person. Following a heist gone wrong, then, she's the perfect lead for a daring break-in behind enemy lines.
The opening failures provide the protagonist a chance to strike back, forming the crux of the main story: Kay must clear her name while putting together a team to burgle a vault far richer than the one from the introduction. To do so, she'll need to involve herself with the criminal clans of the underworld, either doing their bidding to gain an important team member or stringing them along right up until the point you can escape with a new crewmate and whatever they were after.
It's a structure you'd think would lend itself perfectly to an open-ended narrative with separate paths leading to a number of different endings. The reality is anything but, however. The reputation system feels so superficial, with very little in the way of story impact. While you will be presented with choices to make at select points in the plot, they're so unimportant that you'll never feel their effects outside of the immediate aftermath.
The plot always concludes the same way, leaving the slight gameplay consequences to pick up the slack. Except they never do, for all your decisions ever impact are the areas you can freely explore without causing a scene. You're alerted to zones you're not welcome in on the map, and all that means is you need to sneak past the guards at the entrance when you want to enter and stay out of sight once you're in. As the mechanic the entire game was said to be designed around in the lead-up to launch, it feels incredibly surface-level. There's no depth to get lost in, with easy ways of reversing your reputation even if a clan's leader swears to hunt you down in a main quest cutscene. It all quickly becomes a minor inconvenience rather than something you'll stop and take a few seconds to consider — it's as if Massive Entertainment sorted the basics and then forgot to build on them.
Away from faction squabbles, three open world planets and a fourth city map allow you to pillage for secrets, complete side quests, and source new equipment. Star Wars Outlaws moves away from the traditional Ubisoft formula, swapping map icons for a fog of war that hides locations and activities until you actually encounter them in-game. Exploration is a lot more rewarding as a result, with little puzzles handing out cosmetic items for Kay or resources to upgrade the blaster with.
When you're in town, you’ll have the chance to eavesdrop on conversations to learn of places worth visiting when you're back out on your speeder. NPCs will also approach you with odd jobs, and contracts can be accepted to improve your standing with the four clans. The main quest is a relatively short one compared to other Ubisoft epics, but getting lost in side content is what allows the experience to breathe a bit. While it runs into a bit of ludonarrative dissonance, where planning for the overarching heist should be of the utmost importance, the optional quests flesh out each planet and provide fun scenarios to complete. The latter can be straightforward quests, or others deemed of an "Expert" level where you'll source new abilities.
Most of them apply to combat engagements, which a lot of the time begin as stealth sections gone wrong. Star Wars Outlaws places a surprisingly large emphasis on staying hidden during its main missions, especially when — much like the reputation system — it doesn't have the depth to support it. Kay is joined on her travels by an alien sidekick named Nix, and you can command it to distract guards, draw the attention of security cameras, and sabotage alarms. By doing so, you can either sneak by unseen or perform takedowns to eliminate enemies.
That's as far as it goes, though. Particularly in the early game, stealth sections are rendered an immediate failure if you're spotted, while quests later on demand you prevent the alarm from being raised. These objectives are far and away the most mind-numbing the game has to offer, but also the most baffling. Star Wars Outlaws has a heavy focus on stealth, but it doesn't let you pick up and hide bodies. You just leave them on the floor, hoping patrolling guards don't spot them.
This inevitably means a lot of stealthy attempts are quickly thrown out the window for a traditional blaster fight. Kay only ever has one; you'll upgrade it across a few basic skill trees and its appearance can also be customised. Not that those enhancements provide much in the way of complexity, however, as general combat encounters are almost just as shallow as stealth. Incredibly basic enemy AI means you'll never be challenged on the default difficulty level, and there's little in the way of variety as all you ever need do is take cover from time to time and accurately land your own shots. It never gets to a point where shoot-outs are downright bad, but just like the reputation system and stealth, the implementation is so basic that combat quickly becomes an afterthought. You're never challenged, never forced to approach a situation differently.
Some variety is found during the bits in between. In the core quests at least, combat is often broken up by traversal puzzles that test your climbing abilities, from scurries through vents to more in-depth brain teasers that involve Nix. Kay has a grappling hook and the skills of an elite alpinist to see her scale up and climb through both the Galactic Empire's bases and syndicate hideouts, making traversal feel a little more varied and engaging. It's a neat addition to the overall gameplay loop that blends a few different systems into a single series of actions — a highlight of any skirmish into unknown territory.
On their travels, the duo of Kay and Nix also proves a highlight. The cutesy companion joins a long Star Wars lineage of side characters you'd love to own a plushie of, like R2D2, BB-8, and Chewbecca. It'll play around on the floor when you stand still, you can pet it, and it involves itself in cutscenes by simply being an adorable distraction. Kay, meanwhile, loves feigning ignorance and talking her way out of tight situations. The two personalities come together to form a small but wholesome squad you'll find yourself backing despite all the crimes they commit. Illegal but lovable is how we'll put it.
Set aside some time to explore the city of Mirogana or the sandy wastelands of Tatooine, though, and it's all entirely about the latter. Star Wars Outlaws is oozing with all the vibes and references you'd want out of a canon entry in the universe, from mentions of film characters in text logs to faithful recreations of cantinas, shops, and the dusty sandscape of Tatooine. The game does a wonderful job of placing you in its various worlds and letting you roam free, discovering its secrets and bumping into the more off-kilter NPCs of the galaxy.
Utilising the Quality Mode that specifically targets 40 frames-per-second, it's said to be the best of both the visual and frame rate worlds, but it didn't really feel like it in a playthrough conducted during the early access phase. The game, on the whole, runs smoothly; noticeable frame rate drops were rare and the overall experience definitely felt a cut above a 30fps one.
However, the overall image quality takes a hit, with exceedingly grainy visuals that distract from a lot of otherwise picturesque scenes. It's in sharp contrast to the few CGI cutscenes helping to tell the story at key moments, which look absolutely superb. This extreme disparity in graphical quality leaves Star Wars Outlaws looking uneven overall — much like many of its overarching gameplay mechanics.
Conclusion
Star Wars Outlaws gets by with a refreshed approach to the Ubisoft open world blueprints, fun traversal, and the themes and setting of a galaxy nobody could hope to replicate — but only just. So many of its core pillars, from the lacklustre reputation system to the basic combat and stealth mechanics, feel incredibly surface-level. There's little depth to invest in, leaving the game a fun enough investment in the moment that'll prove forgettable further down the line. It's a perfectly fine video game, which feels like an anticlimax given the IP it's attached to.
Comments 122
Wow not expecting much but that 6 got me unprepared
I really wanted this to be a 8 to 10 game but clearly it's fallen short on all the reviews I've read
Glad I didn't preorder.. I wanted this to be good but had my doubts. Sounds like even the story is nothing to write home about. Probably won't even bother picking this up at a bargain bin.
I still think that I’ll enjoy this quite a bit tbh… but I’m in no rush. I’ll pick it up on sale in a few months and then god knows when I’ll end up playing it… won’t be any earlier than 2026 sometime, maybe later.
Another so called AAA game messed up by developers for whatever reason.
Was so looking forward to this one.
Anyway Sony Studios will lead the way next week and show them how its done, with Astro Bot.
I’m using the 40 fps mode and I don’t think the graphics take a hit especially a “noticeable” hit. You said it’s grainy did you make sure to go into options and turn off film grain because you can and I promise the picture is clear and smooth as day after that and not at all blurry
@QualityGeezer it’s pretty much that it’s got a 77 on both meta and open. My two cents is this game is def not a 6 it’s closer to 8 in my book so far but im still on Toshara so I’ll have to see where things go from here but so far im really enjoying it especially since it’s not the usual ubi open world which I do enjoy but like Massives Avatar it’s nice to see it changed up some
Instant fail stealth in 2024 should be illegal.
Il wait until it's on ubisoft subscription that comes with ps plus
Good game, just not a great one. "Surface deep" seems quite right so far for some of the elements but it's still extremely satisfying to have open-world Star Wars. I think Massive should be pleased with the results
Edit: Getting better further in too. Once again a Ubisoft studio has delivered a fantastically realised world. There are some gameplay elements that are a little light but I don't feel like it needs to be any deeper. More gaming comfort food + Star Wars is a winner in my opinion.
I look forward to playing this for pennies/when it’s on PS Plus. Literally all I could have asked for.
i'll snag it for 10 bucks on sale if i have nothing to play but my interest does not go any deeper than that. ubisoft is just so boring at this point i am more worried about budgeting my time than my money with them
I am Jack's complete lack of surprise.
Was interested in this until I read some other reviews a couple of days ago. As others have said, maybe on sale in the future.
Picked up Crypt Custodian instead, and have been enjoying it.
I bought this today and have it pre-downloaded and ready to get stuck in at midnight. I like Ubisoft games and I like (non Disney) Star Wars so this was a guaranteed buy for me no matter the reviews.
What time do you call this to publish a review?! 😆
p.s. I think a 6 is generous.
Worse than Kill the Justice League? Damn.
I've been really enjoying it myself. Its very much a Ubi game but SW so if like Ubi games like myself you will enjoy this.
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Interesting I noticed Amazon is not allowing reviews of this. Made me suspicious it wouldn’t be that great.
Maybe Ubisoft threw them a few dollars as they knew it too…
@ApostateMage yo, let me know via the weekend 'what are you playing' thread, or on the forum how it is when the open world opens out, if you would. I can never trust if a Liam review knocks off one or two points unfairly or not, so always prefer to see what like minded players think instead.
I couldn't make my mind up after watching a bit of gameplay, but I also made sure to kind of skip through footage so I wouldn't spoil anything either, so I couldn't gauge anything that well 😅
"Grainy visuals" Yeah that's why i turned off film grain in the options menu 🙄 I agree image quality isn't good but the visuals are actually pretty great as DF proved in their video.
@DennisReynolds see, this is why I'm still tempted. Not everything has to set the world on fire, and most things dont anyway. Sometimes we just need popcorn entertainment and a bit of exploration. And surely it's more memorable than the acolyte, which I literally forgot I'd even seen the day after i'd finished it 😅
@Ravix Yeah, will do.
Love that Henry profile pic.
I got the Gold Edition and have been playing it since Tuesday. I've been enjoying it. I pretty much knew I would already when it was announced, and I could care less what the reviews say. I'd rather be playing this than some of the games that have gotten better scores recently.
Not saying everybody will agree obviously, but I don't find it to be a 6 at all. The only annoying thing for me so far was the lockpicking, but there is an option to change the difficulty of it to Easy. Problem solved for the most part.
Sounds like a good review. I might have to buy it on Xbox, because, according to PushSquares sister site, Pure Xbox, this game is an 8/10 on Microsoft's system. So if this website has the integrity to give an honest review then I am sure Pure Xbox has given us an honest review as well.
Man, I REALLY wanted this one to succeed. But whenever I thought of this game, the word "Ubisoft" would always pop up in my brain like a specter; and unfortunately, Outlaws couldn't escape from it's shadow 😔
Let’s hope the assassins creed turns out a lot better than this come November.
Playing on PC and I'm early on but so far I like it. Signed up Ubisoft premium or whatever it's called .
I want a written apology from everyone who wanted a Ubisoft Star Wars game.
Reading the comments here and i can't help but laugh. Two things common with Ubi game haters is they haven't actually played/enjoyed a Ubi game since Black Flag and they constantly need validation in hating the games Ubi makes.
One of these days you and your sister site Pure Xbox will be in complete agreement on a game 😂
Looks like the kind of game where it’s exactly what you expect, which makes it easy to tell if you’ll enjoy it a lot or not. I will, so I’ll pick this up - I like a good, fun, no thrills romp here and there, to relax to.
It’s a shame this game didn’t live up to the hype, even though we all expected it to be another Ubisoft experience. I’ll probably pick the game up on a sale. In the meantime, perhaps we can rely on Respawn to make fantastic Star Wars games.
So far (I'm 4 hours in), it's atleast a 7 for me.
Kay Vess is a wonderful character and amazing voice acting; and the many Star Wars refs/feels are very tasty for Star Wars fans.
Is it just me or do gamers bitch too much? Everytime a new game comes out, especially one with overblown high expectations it's all boo this and hiss that. God forbid anyone should try to have a little fun. Hell I've enjoyed games that alot of people hated. I guess I'm more tolerant of less than perfect games and i still find enjoyment in the hobby.
Yall act like a bunch of crotchety old fuddy duddys.
@MikeOrator well it got a 4/10 on Eurogamer so I’d check what they played and avoid that version too.
But who knew reviewers would review things differently according to their taste?
@ApostateMage cheers. Haha yep, was messing around on KCD a bit, and found a hat I didn't remember even existed in the game so had to relieve a bandit of it to goof it up around the towns.
I might end up getting Outlaws when I finish Jedi Survivor anyway, I'll see if I'm still in the mood for a lighter relief type of game. If so, we can compare notes, ha.
The delay of KCD has definitely opened up the end of 2024 for other games to be bought, that's for sure. It's a long old wait now 😅
Just skim read the DF review and the 'poor visuals' (referenced above) i guess would be because the native resolutions are so low - the figures they give are 720-1080@60fps, and 936-1152@40fps.
But then it appears they use ray tracing in some form in all modes... (holds head in hands wondering why they havent learned from all the other times this has been done (except insomniac who can do it well)).
@DennisReynolds The Snowdrop engine looks fantastic here. Don't know what pushsquare are on about 🤔
Delicious RTGI everywhere and some beautiful landscapes. The 40fps mode is surprisingly clear, even in combat, for one that drops to ~900p. And I'm someone who is picky when it comes to this stuff.
@Loamy I'm on Quality Mode as i don't have a 120hz screen and yeah it looks great, not quite Avatar level (not much is) but its near. Really the only downside visually is the image quality but that sadly seems to be the norm now from FF7 Rebirth to Black Myth and now Outlaws.
@DennisReynolds Heh. If I could post pics here, I’d show you my physical copies of AC 1/Ezio Collection/3/Black Flag/Syndicate/Valhalla/Origins/Odyssey/Mirage that I picked up for like $10 each. Same with Watch Dogs 1/2/Legion and Fenjx Rising.
Then I’d STILL say Ubisoft games are overrated and not worth buying at launch.
Glad you’re having fun, though!
Felt like we were finally honing in on 4k 60fps, especially after seeing demon souls and astro kick off the gen could almost taste it. Then ray tracing, ue5, fsr overload etc.. and it's slipped away again
@dskatter and that would matter if i directly called you out specifically on it. An exception to the norm is just that an exception. The average Ubi game hater can't even name the last 3 Ubi games released yet alone form a valid opinion on them.
@Sequel 4090's can struggle with 4K/60fps so why do console players think that was ever going to be a reality this Gen? It won't even be a reality on the PS6.
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If you Removed the Fandom aspect, I wonder what the score would be?
So this game isn’t as good as the mighty Suicide Squad or PS Funded Concord?
Interesting.
Sounds like a game that should have been kept in the oven for at least 1 to 2 more years
I heard the latest patch broke the game and Ubisoft basically told people to delete their save and start all over again 😂😂
@DennisReynolds Blows my mind tbh that people think Consoles are capable of 4K 60FPS. I have a 4090 with 13th gen Intel CPU along with 32GB RAM and to get good performance I stick to 1440P, any higher and it's just going to struggle. A PS5 has much lower specs so there's no way it can hope to achieve anywhere near this without making compromises.
@RubyCarbuncle Exactly. I don't PC game but a cousin of mine does and while i can't remember his specs i know he chases 1440p over 4K so he can have better framerates and maybe allow some of the better graphical features depending on the game.
I think people expected way too much out of this Gen and never grasped why crossgen games were able to look so good and be 60fps at the same time.
@Truegamer79 Right… I can’t wait for GTA VI to come out with it’s dated PS3 Rockstar gameplay and get 10’s across the board 🙄 Obvious bias against Ubisoft is obvious.
@DennisReynolds I never said this gen, i said honing in. Demons souls, Astro Bot & others look fantastic at 60fps, yes upscaled but brilliant crisp visual fidelity and smooth framerate. I have a 4080 and it's been fantastic outside of the most recent releases. When I say 'honing in' I don't think it was that unreasonable to think next gen would finally deliver 4k 60fps.. which it it would have if not for ue5/ray tracing. Now 4k 60fps is multiple gens away.
Ubisoft have gotten lazy. They think they can slap the Far Cry formula on everything and it'll just work. The lack of attention to detail really shows from different gameplay clips I've seen. Little things like the characters not getting wet after going in water, the NPC animations very lacking...this is what happens when you pump out open world after open world.
Squandered opportunity. What a shame. I wish someone like Naughty Dog could get the reigns of Star Wars.
$20 is my price point.
Can't wait to meet Jabba and some freaks in the bars while sipping a purple drink but I'm gonna wait until it's come Way down in price.
6? Wow, I'm shocked, but not really. Minute I heard Ubisoft was making this game. My expectations dropped. This is so much a western hemisphere game in 2024 with all it's literal ugly warts.
@Sequel That "honing in" was an illusion created by crossgen games and games not pushing anything. You mention Astro Bot but it was a simple tech demo and Demons Souls was a PS3 remake. When you start looking at true current gen games you can see that the 4K/60fps dream was just a dream. 4K is expensive maybe more then RT and its why Devs would rather upscale or rely on 1440p and like it or not better visuals with pretty effects are way more appealing to the average person then a 4K/60fps game that a trailer on YT viewed on a phone can't really advertise. I get where you're at and crossgen games spoilt us but once actual current gen only games arrived the reality sadly started to set in.
@tselliot "western hemisphere" yeah i bet you prefer the "eastern hemisphere" with the mountains of gacha games they love over there. Stellar Blade and Black Myth are the exceptions not the norm to those countries.
6/10 whoa! someone is in a generous mood I see
A 6 huh? I thought it would be at least a 7. But i guess i can't expect much from modern Ubisoft.
And i found it ironic that EA made a better Star Wars game than Ubisoft.
@PsBoxSwitchOwner
That’s my point. And eurogamer was PS5 too. Must be somthing weird in the ecosystem…lol.
@PsBoxSwitchOwner they definitely make an effort to say "we" in reviews, which is strange.
@ILikeStake Star Wars has plenty of films already though...
@MrMeeeseeeks Make sure to echo that to all the people screaming about Ubisoft buying scores with trips to Disney, etc.
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I'm still excited for my copy to arrive today. It may not be perfect but who was expecting it to be? I'll go in with an open mind. I'll play in performance mode with film grain off. Can't wait
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Another average ubislop title. Colour me surprised.
I know I’m in the minority on this, but I’m still REALLY looking forward to this. I never expected more than a 6 or 7, but sometimes I want that kind of game. I don’t always need a FFXVI or GoW war style game, at times it’s nice to just sit back with an average rated game to kill some time.
"The cutesy companion joins a long Star Wars lineage of side characters you'd love to own a plushie of, like R2D2, BB-8, and Chewbecca"
What about BD-1 ?!?
#JUSTICEFORBD1
Lol
Mid games everywhere these days
@DennisReynolds Although saying all that. Playing a couple of titles with path/ray tracing, particularly Wukong.. I think this might be worth not getting to 4k/60 sooner, it's going to look really really good. I'm playing wukong at 1440p with the full raytracing setting at it looks awesome. I can live with the detour if it's this good looking
@Sequel
Cant say i ever thought 4k 60fps was realistic (and i know your not saying that), but there are many games that look fantastic that run at 1440 ish with framerates of min 60fps - that can often run well in excess of this in some / a lot of areas if you have VRR and 120hz.
Insomniac games run with ray tracing and regularly go to 80fps (SM2 got there less often, MM would exceed 90 if i remember).
GOWR regularly hits 80+ fps.
Hogwarts regularly runs at around 80 or maybe even higher since last summers patch.
Demon Souls is capped at 60fps but is incredibly smooth.
The new asto at preview stage is capped at 60fps but ran at 1800p approx.
Thats not to mention a load of games that (to the best of what I can recall) run near to this like Horizon, Lies of P, Stellar blade etc.
I know some of these drop resolution in busy / fast moving areas, but a clean 1440 image running at 60fps on PS5 is quite easy for good devs, providing they keep realistic about what can be acheived - too many fancy effects and wizz bangs and you end up with pixel porridge, so whats the point.
The end of "Cross gen" (which to me just means the end of support for last gen) imo just means Devs getting too ambitious for what the hardware should be doing, and if thats the case its a sad time.
I'm only a few hours in but I'm really digging the vibe of the game. So far I'd give this an 8 out of 10 but that may vary when the game starts feeling samey
When Kill the Justice league was given a higher score, I realised I can't take the reviews seriously. This is a 7-8 like most other publications have given. I don't even like star wars that much and what I'm playing through is a 7.5 right now. It's nothing innovative but it's still space related fun that lasts a while.
There seems to be a real divide in scores on this one. Unfortunately the reviewers I tend to follow, who have similar taste, all put this on the lower side (4, 5 or 6 out of 10) but more importantly listening to their complaints puts me off. That makes it an at best "wait for a deep sale, and if you have time" sort of game for me. Shame, I was hoping for so much more.
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Ouch. That's a let down. Years in development that has arrives half cooked. And a minimum £70 demanded. Wonder if ubisoft will keep working on improvement like CD Project Red did...
Enjoying it so far but main character face and hair looks pre-alpha level.
Thank you @Pushsquare 👍
I think you got this review spot on. Watching videos about the invisible walls that give the impression of freedom whilst dishing out punitive fail state punishment is really dissapointing.
Good review @LiamCroft
I was going to buy this, didn't pre-order though thank God. I waited for the reviews and now, well maybe I'll get it once it's on very cheap sale and it's had several patches. Shame.
Sounds like the usual from Ubisoft - fantastically realised world building without the character depth or gameplay to really hit it home.
@OldGamer999 I think it will. Assassin's Creed is their golden goose.
It's an OK game that I'd give a 7/10 personally. It's a bit overly simple at times but it's fun and I enjoy Kay and Nix's adventures.
@darylb24 Yeah, some of Push Squares reviews really don't line up comparatively.
I've put in a couple of hours so far and gameplay wise, I'd say it was a mix of Uncharted with a bit of Red Dead. Kay Vess seems pretty cool, like a female Nathan Drake. What I'm loving the most is just walking seamlessly through streets into busy atmospheric bars filled with all sorts of alien species from the Star Wars universe. I think that the game's looks and audio are fantastic.
What a shame. I was looking forward to this and Visions of Mana. Bring on Astro Bot and The Plucky Squire, then!
Can't say that I'm surprised... nothing that I read made this sound like a 'good' game- just a good star wars atmosphere, tied to a lacklustre game. Essentially an officially licensed cash-grab.
@Cloud39472
We shall se when the game releases in November, how golden it is or not.
@Truegamer79 I think it's fair enough, really. I've been playing games for 30 odd years, and the state of today's industry is nothing much, by my opinion. So many boring, or uninspired games getting released, at such high prices, puts pressure on the increasing costs of production. For every shabby game that gets released, and fails, costs go up for better games that have to recoup losses. Rather there was less saturation, and more outstanding content. But in between GaaS, and having perpetually online games that try to eat up everyone's time, the whole industry looks to be on a downward spiral of chasing trends and profits, rather than making rarer, and more exclusive and interesting games with unique premises.
Ubisoft doesn't know anymore how to make games.
But saying that will make some people angry and still pre-ordering or buying day one their games.
It looks great, but this sentence right here put me off the entire game: "Particularly in the early game, stealth sections are rendered an immediate failure if you're spotted, while quests later on demand you prevent the alarm from being raised"
Spiderman 1 also had this stupid issue. Like, stealth missions are okay and all.. but immediate failure if you're spotted, on ALL difficulty settings? Big no no.
Then again, this IS a Ubisoft game so i'm shouldn't be surprised about this.. yet I still am, somewhat.
I was really enjoying this for the 7 hours I put into it, and then I ran into a gamebreaking bug whose apparent only fix is to start completely over. I'm not inclined to do so at the moment, so I guess I'll just move on o something else.
@QualityGeezer What? lol. The majority of reviews rate it higher than a 6/10.
@granhalcon A shame? Why? Most places are rating it higher than PushSquare did.
@Rich33
...or CHOPPER...
Completely absurd that a stealth-based game gives the player so few tools to use. A slowly charging silent shot, a knockout that must be used very close, and the animal companion. Thats it. Cant even hide bodies. Metal Gear Solid figured out how to make stealth fun and varied decades ago!
Modern Star Wars and Ubisoft, I expected nothing more, than mediocre, and that's what we got.
Whew, that's a lot of hype and budget for a "not bad". RIP Star Wars
And who is surprised?
For me these days, games with good to medium reviews make a purchase a tough enterprise, as I don’t have a lot of disposable income to spare. My gaming purchases have changed drastically and I do quite a bit of research to avoid a $90 dud. I’ll pass on this one but hope those who invest enjoy it.
I agree with pretty much everything said in this well written review so far; I am a few hours in and the flaws are evident and annoying.
And yet….I am still having fun because the Star Wars vibes are so good. That may wear thin as time goes on, but for now the scoundrel life is fun to get lost in. They got the atmosphere really right in this game.
This is the company that makes the just dance franchise........how did they get this gig.
Anyone after a counterpoint to this review should check out the review on pure xbox. PJ is the best reviewer on the sites imo, and my own tastes more often align with his than anyone elses.
Weather you enjoy the game seems to be heavilly relient on weather you are there for the vibe of a living star wars world or not..
I think I'll give it a go, has been a bit of a slow summer release wise.
I agree with this review. I pre-ordered the gold edition of Star Wars Outlaws because I was excited for the game and because I'm a Star Wars fan. I'm about seven hours in and very disappointed. The combat and stealth leave a lot to be desired. The exploration and world are fine, but for some reason I felt more in a Star Wars universe in Jedi Survivor. I think people should wait and buy this game on sale.
I was hoping for something a bit more original than the typical ubi formula for this but alas. I suppose an original idea is difficult after centuries of them
@Craigsouthern just dance? I was under the impression massive made the division and the newer avatar game.
The problem is that they had to work within the game design philosophy/framework and toolsets provided by Ubisoft, which are very shallow,, repetitive anti strong narrative, coupled with an aging engine and horrible AI.
However, it's baffling however that massive whom have made strong cover based shooting mechanics in the past coupled with Ubisoft who have built an empire on stealth gameplay produced a game that does both of these worse than any other game in their respective portfolios.
I cannot understand all the negative reviews that nearly made me skip this wonderful title. What’s wrong with people(?)
I‘m having a blast…
@NoobSeibot
It's all very subjective in my honest opinion and I can't wait to give this game a playthrough, the snowdrop engine is one of the best game engines out there imho, the division 2 looked and played great on my ps5 playthrough.
I don’t think that this game deserves „mediocre slop“.
It's absolute crap.
The videos I've seen of gameplay makes it look like a total broken mess.
All good …😁
I don’t blame you for having your own opinion.
I'm having an absolute blast with this game most folks who have slammed this game haven't played it and just assume it's another ubisoft mess.
I originally played it with my ubisoft premium sub on Xbox and liked it enough to go and pay full price on ps5. Lots of settings can be turned off for the annoying lock picking or sliceing if you like. Stealth isn't too difficult either and the combat is good. As of yet in my 10 hours on ps5 I've encountered no bugs either. Give this one a try guys star wars fans or not personally I'm not a massive start wars fan only seen the original 6.
That's my penny's worth anyway. Happy gaming all.
@Kcwolfuk Same
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