There's something about playing Tales of Kenzera: ZAU that never feels quite right. Whether it's the slow, sluggish controls or frustratingly frequent one-hit kills, reaching any sort of flow state where you're vibing and jiving with the latest EA Originals title is nigh-on impossible. It's a very stop-start experience at odds with the usual hallmarks of the Metroidvania genre, instead spotlighting a touching, personal tale of parental loss. Such a heavy narrative focus is no bad thing, but with little gameplay satisfaction to count on between plot points, it feels so lopsided that anything else comes across as an afterthought.
By definition, the debut title from Surgent Studios is a Metroidvania game, but only in the loosest terms. You'll explore a reasonably sized map encompassing different areas and regions while unlocking a handful of new abilities, secrets, and shortcuts. Two skill trees enhance your combat techniques, then persistent platforming sections navigate you to objectives and optional challenges. That description could be applied to many Metroidvania greats like Hollow Knight and Prince of Persia: The Lost Crown, but the issue with Tales of Kenzera is it doesn't lean into these features anywhere near enough.
It's a very basic take on the genre, to the point where it might have been better off as a more straightforward action platformer so such comparisons would be moot. Rarely are new skills teased through inaccessible passages, never will its platforming really challenge you. The game's not completely devoid of such elements, though what is there won't prove particularly satisfying — it works a lot better as an introduction to Metroidvanias than anything else.
Instead, the title is made up of numerous singular paths that occasionally break off into optional impasses with a secret at the end, and combat encounters. Main character Zau utilises them on a quest to claim his father's spirit back from the dead; a story personal to Surgent Studios founder Abubakar Salim, who previously voiced Bayek in Assassin's Creed Origins.
Told through lengthy and frequent dialogue interactions, it's a change of pace from narratives typical of the genre. However, taken as a standalone plot, it works well from both an emotional and suspenseful standpoint. Zau is accompanied on his journey by the God of Death, creating an interesting dynamic as the two characters don't always get along. Stripped of everything else, Tales of Kenzera has a touching story to tell.
Its next best thing would be the combat, which employs magical abilities alongside standard melee and projectile-based attacks. Zau comes equipped with a sun mask and a moon mask, which can be swapped between on the fly to access different types of moves. The sun mask is for getting up close and personal with enemies while the moon mask puts down ranged foes through small crystalised missiles. New and existing abilities can be upgraded through each mask's skill tree to make for what eventually becomes a well-rounded combat system. It feels a bit too basic at first, but start earning upgrade points and it quickly begins to flourish.
The same cannot be said of the repetitive arenas that host those bouts, however. While the background might change between each region, the game subscribes to essentially a single layout when it blocks off the exit and forces you to fight enemies. The platforms will always be in the same place and so too will your opponents. Despite the evolving combat system, this means every engagement plays out almost exactly the same way every time. Except for a handful of boss encounters, combat gradually feels repetitive since you already know what’s worked 10 times beforehand.
By far the biggest flaw, though, is the controls — or rather, their inability to reliably register your inputs. Very frequently, protagonist Zau will simply stop moving while you're pushing the left thumbstick to either side. In our experience pre-release, we had to recenter the thumbstick multiple times to start moving again, and this happened every few minutes. You interact with characters and collectibles by pressing the R2 button, and it too sometimes demands you push the button multiple times before the on-screen action occurs. We tested the game using three different DualSense controllers to see if we had a faulty pad, but the problem was easily replicated across all of them.
Even when they do work properly, there's a weight and clunkiness to the controls that makes Tales of Kenzera feel a lot less responsive than other Metroidvanias. When you need to quickly react to your surroundings, there's no guarantee the game will even register your button press in the first place. It's an issue that'll need to be sorted out through post-launch updates.
The environments could be a tad more forgiving too, because never have we experienced so many one-hit kills that feel frankly unnecessary. Whereas other games would simply deal standard chip damage if you collide with something — such as spikes — Tales of Kenzera kills you straight away. Worse still are situations where puzzles require you to push boulders off ledges, and Zau somehow gets caught underneath it and kills himself. Through no fault of your own, you've lost progress. It's never more than a few seconds due to frequent checkpointing, but it happens so often that the experience deteriorates into constant exasperation.
At least those deaths look and sound nice. With a colourful visual palette that shifts and changes as you move between regions, Tales of Kenzera is a pretty impressive graphical showcase that goes above and beyond the standards of what is still a PS5 indie game. It's then complemented by a wonderful soundtrack from Nainita Desai, which goes such a long way to heightening the senses and emotions of the title's more impactful sequences.
Conclusion
Tales of Kenzera: ZAU tells a touching, personal story of family, grief, and loss, but it's wrapped up in a game that makes appreciating that narrative a lot harder than it should be. A Metroidvania in only the most basic of ways, its combat and platforming are spoilt by basic design and structure, as well as controller issues and frustrating one-hit kills. At its best when left to simply tell its story, Tales of Kenzera: ZAU falters once you have to start playing.
Comments 30
Bummer! I was really looking forward to this one. Oh well, I'll give it a go in the backlog rotation. One day!
Yeah it didn't look like it was going to stand out from the crowd much; we've been spoilt so much what with Metroid Dread, Blasphemous II, and The Lost Crown that there really isn't much room for mediocre entries.
I will not be supporting this game, or even trying it for free via Plus - it is simply not for me. I think I wholeheartedly disagree with a few things the developers have opted for during development, based on this review and the various previews and discussions of the game. I expect others will share that sentiment.
Maybe they were better off making a picturebook rather than a video game, because it sounds like they invested too much time in aspects of development that are really rather inconsequential when the core game and its mechanics are this poor.
On that basis, I would argue that the score is too high. It's a game, something to be played, so the story shouldn't be able to carry it to a six. This sounds like a 4 or 5, no higher than that. That's my opinion, though, and I respect the writer's views.
I'll try this one out. The story sounds great. One hit kills sound refreshing.
Was a bit worried this may be the case when it looked nice and was an EA game for only $19.99. Something was missing. Apparently a lot was missing to make it a good game. Oh well, I’ll give it a try on Plus at least.
@JB_Whiting F.I.S.T. & Ender Lilies another couple of slightly lesser known metroidvania's from recent years worth mentioning/playing.
BTW this review is on the lower end, many of other reviewers saw a little more to it.
@Golem25 "sounds like a 4 or 5"
>is rated 5
Sounds like the reviewer agrees with you?
@LordAinsley My bad, looks like I read it as a 6.
Well, I’m hooked on Dave the Diver, so glad I don’t need to juggle (we’ll see if Stellar Blade or Sand Land convince me juggle). Reading this review makes me feel like I’d be frustrated with this one. Other reviews from other outlets are coming out pretty average as well. At least, as a passion project, it’ll find some fanbase with it being on PS+.
This seems to be currently the lowest scored review out there. I like metroidvanias so I'll check it out when I have some spare time (which might not be soon).
Obviously I haven’t played it and i respect your opinion, but even what was stated in the review a 5 seems too low. Good combat, narrative, visuals, and sound compared to some frustrating design elements doesn’t seem like a 5/10. But again im just basing it off of what you said I obviously haven’t played it myself so it could be a 5/10.
Worth noting that this is one of the worst reviews for the game so far. Most are more positive about it.
I still fancy this one. Could be worth it for the story alone. Plus it’s the studio’s first game.
Oh well…back to Dave the diver (which is great btw)
@RicebinBernacky IGN may be the "give everything a 7" publication, but PushSquare consistently ranks among the lowest scores on any recent game according to Metacritic. Not trying to single them out as suspect, but it is pretty interesting how low their review scores come down. I've come to take their reviews with more than a grain of salt.
@Bluetrain7 If anything that tells me that Push Square are doing it right. I've not often read reviews where my own score would deviate by more than one or at most two points either way, and every score is backed up appropriately. I trust the team here a fair bit more than IGN or Gamespot, especially when I doubt they could possibly have a stake (financial or otherwise) in giving games lower-than-average ratings.
"Stripped of everything else, Tales of Kenzera has a touching story to tell" is why I'll be playing it (after a patch or 2 for the clunkiness).
Noisy pixel gave it 9 so maybe it's more of a 7? It's on plus so I'll try it out sometime this week
That’s disappointing but not surprising. The gameplay looked questionable in trailers. It’s on ps plus and has great art so I’ll still give it a go but with managed expectations.
I rarely share an opinion with this reviwer, and seeing meta has it 76, im inclined to believe theres likely to be something here I might enjoy, so I'll make some time for it 😊
Its a shame opinions seem devided.
The beauty of a sub service is that it costs very little to try yourself and see which views you subscribe to. 👍
To everyone complaining about the score, it's a 5 which is average. It's like you're upset the reviewer didn't think it was better than average. Reviews are subjective and shouldn't be judged as objectively right or wrong. Comparing to what other sites give on a subjective opinion and wanting it to be higher here makes absolutely no sense
@Golem25 How the hell can you give a game a score when you haven't played it yourself, absolutely ridiculous concept be like reviewing a car without driving it, reviewing a song without listening to it or reviewing a film/series without watching it.
@Golem25 You sound like a really joyless person in life, I give ya a 4 out of 10, is that too high?
Removed - unconstructive
Thanks for the review, too bad the game sounds like a letdown for the most part but I will still try this one out.
@Reptilio ah yes. That terrible diversity strikes again. If any game gets a higher score than I expect, it must be diversity. /s
@naruball to be fair. The comments thread did make it all the way to 35 comments before the evil d-word was brought up. That’s a pleasant surprise. 🤷🏾♂️
I am having none of the input issues you described. Are you certain you had your TV in game mode lol?
Edit; it seems as though when you come out of the map it doesn't register movement if you immediately press forward.
This is a bad review. The game I’m playing is definitely a 7/10 which tracks with the consensus.
Hi guys, I know this is deep in the comments, but I wanted to offer another perspective of the game. I usually sit in the same range as Push Square with reviews for games and have only considered two games in my collection (521 Games) perfect 10s. I would put Tales of Kenzera: Zau at 7.5/10.
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