
The First Berserker: Khazan is a stylish action RPG that borrows equally from Souls-likes and looter shooters. Set in the world of Dungeon Fighter Online, this single-player spin-off delves into the past, 800 years before the events of the popular beat-'em-up, but you don't need to have played the original to enjoy this new journey.
Khazan's story is one of betrayal and vengeance. Framed as a traitor, the once-great General Khazan is tortured and imprisoned before being freed from his bondage by a magical entity made up of the ghosts of several strong warrior spirits. It only gets weirder from here.
Unlike a typical Souls-like's interconnected world, The First Berserker's story is told via a series of distinct levels. It's a choice that suits the game well, as each level offers up a chunk of the story for you to engage with, but it's not a particularly interesting tale. Khazan's quest for vengeance against those who wronged him is a compelling enough start, but the narrative takes a lot of predictable twists and turns and, because you have no real connection to his past, it's hard to feel invested.

One optional quest chain is particularly touching and tells an emotional story about the heavy cost of vengeance, but its reuse of bosses, a frequent problem with the side quests, makes it, and the rest of them, hard to enjoy. These shorter missions also expose a problem at the heart of Khazan. You can mostly turn your brain off and breeze through the levels once you've spent a few hours mastering the core mechanics. The painterly, cel-shaded art style makes it all pretty to look at, but it's more like a poster you glance at on your way somewhere else than a painting you can lose yourself in for hours.
The levels all follow the same formula. Although the environments range from snowy mountain peaks to hilly, rustic villages to deep, dark mines and caves, you always fight your way through a series of standard enemies that all drop randomised gear before facing off against the boss. You get so much loot you're practically drowning in it, but luckily the game only has three different types of weapon: a dual-wield sword and axe, a two-handed greatsword, and a spear.
Khazan was already a legendary warrior, and the ghost has only made him stronger. Each weapon type has its own dedicated skill tree that allows you to perform strong combos and engage with different combat mechanics. The dual-wield weapons can unleash a devastating attack that causes subsequent hits to deal even more damage, and the spear allows Khazan to enter an almost phantom state, where each of his blows has an afterimage that strikes the foe again. You can reset all of your learned skills so if you ever want to swap weapons, you can do so without any consequence. It's a great system that encourages and rewards experimentation. The spear was the best all-rounder due to its fast, wide ranging strikes, but all the weapons can be useful if you learn their movesets and invest into their skills. The combat system is flawed, though.

Like Sekiro, you and your enemies have a posture bar that can be broken to land a critical hit, but it doubles as a stamina bar, so you're limited in how much damage you can dish out in the early stages of the game before you've upgraded Khazan's stats. This feels antithetical to the heart of the combat, which encourages and rewards viciousness.
There are also multiple ways to block an attack, but they can be very inconsistent. There's your standard block which negates most damage, a perfect block which will deal stamina damage to your foe, a parry which can deflect certain unblockable attacks and deal damage, and a reflection which actually causes you to take some damage but deals huge stamina damage to the enemy in return. Learning the very precise timing for all of these, along with which attacks they're actually effective against, is the hardest part of the game, and the inconsistency makes it more frustrating than gratifying. It gives you the same itch for rhythmic combat that Sekiro or Nine Sols does but it never manages to scratch it.

The randomised loot also muddies the whole experience and means you'll spend a lot of time in menus that only serve to stall the more exciting elements of the game. Do you really care that this helmet gives you +25 stamina and that helmet gives you +1.2% frontal assault damage? You will when you see that wearing a matching set confers bonuses based on how many items in it you have equipped, but then you see a piece of armour with way better defence; is it worth breaking up the set and losing that bonus? Who cares, honestly? You're going to wear the armour that looks coolest at the end of the day.
This wouldn't be an issue if you were given loot sparingly, but at the end of every level or two you'll have dozens of new pieces of gear to analyse and it just becomes a chore. There's also a blacksmith who can craft gear and a witch who can change its attributes. There's far too much space given to the loot in a game where you just want to go fast. Fortunately, it's a chore that can be avoided for a while, as your increasing aptitude with the game and learning new skills make levels a cinch to get through until some bosses unexpectedly and completely wall your progress and force you to actually use better gear.

The fights themselves are exhilarating, which only makes all the systems that put them off all the more annoying. Any Souls-like is made or broken on the strengths of its boss fights, and Khazan's usually shine bright. From beastly yetis to tanky-yet-agile flamethrowing soldiers and even a snake-like dragon, there's a lot of variety in the main missions' big bads. When you get in the zone and everything clicks into place, the electrifying music builds and the tension ratchets up as you fight a war of attrition, desperately using every tool at your disposal to whittle the enemy's health down before your own is depleted. But then a deflection that's always worked up until now suddenly doesn't, and the illusion is shattered.
Conclusion
Ultimately, The First Berserker: Khazan is a good time. Its aesthetic differentiates it from the plethora of ARPG Souls-likes we've become used to, and its brilliant boss fights are engaging enough to entice you through levels that start to feel boring around the mid-way point of the game. But its lacklustre story and bloated, inconsistent mechanics hinder what could have been a better game if it were more refined.
Comments 41
For the record, I only played the demo and maybe the whole game feels quite different. I played quite a lot of soulslikes, but I never saw such a shameless rip-off without even a semblance of individuality. I even doesn't have pause despite zero online components. Is there a poison swamp?
Pretty much all the same complaints that many people who played the Betas complained about. Shame they didn't manage to fix this given they had the feedback.
EDIT: though it seems to be reviewing better elsewhere, currently a much higher 80 on Meta/Open Critic after 14/25 reviews
The demo definitely threw me off of interest with this one. The core soulslike mechanics were there but man that level design and lame story delivery were just bad. I do even remember in the demo that the gear seemed off as well where I was constantly checking if it was worth changing only to see the stat bonuses for the older gear seeming better that the defense upgrade I would get. It wasn't as bad as the godawful Nioh/wo long/ronin loot system mind you.
Sounds like a wait for steep sale/ps plus situation. Too bad. This seems like an outlier review on the low side of what's come through thus far. however, that demo put me off in ways that I had already decided to wait on this even as an avid souls freak. That level design was ps3 era stuff....
@Dalamar there is indeed a poison swamp haha. But I never felt like the game was a rip-off when I was playing it to be fair; it's just in the soulslike genre, so naturally it's going to have a lot of similarities
Aside from the art direction, there wasn't really much to make this game stand out for me personally. Perhaps the attachment of the IP will draw in a few fans, but from the demo, it just felt like a lacklustre game without very satisfying combat. At a time when even AAA games are failing, was it really a good decision to make this?
This review makes me second guess myself.
I came out of the demo feeling like I had been playing Entry Level Souls or a Souls game for people who were getting older and were not as nimble as they were when Demon's Souls came out, and tbh I enjoyed it based on that.
I found the parry system to be very forgiving, and dying to bosses didn't feel frustrating because you are constantly rewarded with exp depending on how much damage you manage to dish out during the fight.
I'm seeing it score higher elsewhere online. Meta score is currently 8/10 on PS5, 8.5/10 on PC. But if it's as repetitive as you're saying I might cancel it for now and see how it's looking next week.
Hmmm, sounds a bit disappointing which is a shame.
@IssyVeedz do you think some of your complaints could be addressed through updates? Do some of the flaws at least seem fixable or are they a bit too baked in?
With an average score of 8.0 at Meta and Opencritic, a 6.0 doesn't sound right.
The amount of loot and the balancing issues (read in many other reviews) are both fixable with updates, so the game is 1 or 2 patches away from greatness.
A sure buy for me!
Blimey! I was expecting better than that.
Might be time to get stuck in to Kingdom Come 2 instead.
I cannot wait for players to get to the level 3 boss when it releases. If people thought Balteus in Armored Core 6 was bad...
@Barry_vV It's almost like reviewers can have different opinions than others. I'd have given it around an 8 if my review was scored but I don't really disagree with any of the criticism in this.
@SMcCrae95 If 9 out of 10 reviews give it a 8.0 and 1 site gives it a 6. I know which one falls out of tone.
Sure everyone has their opinion, but some are more right than others.
@Barry_vV I know, right? Every reviewer should check metacritic and score the game appropriately.
@ShogunRok I'm not a game developer so I honestly don't know how feasible that side of things is. Some updates to tweak the timing of the various blocks would be good, for sure, but the overall loot system is so baked in already it'd need a big overhaul to appeal to me. The level structure also feels like a big thing that would need to change, and the story.
Still, important to note I'm not saying it's a bad game or not worth your time. I had a lot of fun and when the bosses work well they work really well, that's why it got a 6, which here means "not bad". If you want to turn you brain off and just fight some exciting bosses, this is great. It's just the other areas of the game that let it down, and unfortunately they're a big part of the game
@Barry_vV unfortunately I can only review the game that's in front of me. If critics scored games based on what could be patched and improved, everything would be a 10, and then what would be the point?
I never got around to trying the Steam demo but I did have my eye on this. I planned on waiting cause I want to get AI Limit first and the fact that it's cheaper then this lol.
@IssyVeedz Of course you rate the game as it is now. But i know they are going to tweak the loot system and inconsistent balancing/combat.
The story is a shame.
But the mission structure is like Nioh, so that structure was clear from the demo. So i am at peace with that.
@Shepherd_Tallon I'm currently playing it, only an hour in past the completed demo but I'm loving it so far. Unless it takes a complete nosedive off a cliff, I think you'll enjoy it if you liked the demo. Early days but certainly not a 6 for me so far.
@Barry_vV You should never ever based your purchasing decisions on a hope and a prayer that a developer will fix problems with a game later down the line. Sometimes it happens. Most of the time it doesn't.
How long is the game
@Barry_vV Oh yeah I hope there are tweaks, for sure, but I can't bank on that in a game that isn't live service. And I don't think having missions rather than an open world is bad, it's that all the missions essentially function the same way that was the problem. They're really tense and exciting at the start when they're hard, but once you get better and unlock more skills and better gear you just turn your brain off and run through to get to the boss
Thought this looked dull as dirt, glad to see I can comfortably skip it without missing out. Hope those who buy it enjoy, though.
@Intr1n5ic Yeah I think so too.
I was looking at some of the YouTube reviews just now and they're giving it some seriously high praise. I've seen it get a 9.5/10 elsewhere too.
I'll stick with my order.
Looks like I'm sticking with AI Limit. I don't respect it to review any better, but i played both demos and that's the one that clicked with me.
Edit: Also, it feels having to even mention this, but saying 'you're wrong because someone else says it's good' isn't the sick burn you think it is. Everyone has their own opinion, and if different viewpoints bother, that's your problem.
Nioh/Nioh 2 had the same annoying loot system. Probably the only thing I didn't care for in those games.
I was looking forward to this one, but idk if I feel like dropping $69 for what seems to essentially be another Nioh game but in the DnF universe.
Still playing it. Loved the demo and broke my no preorder rule for it. Disheartening review, but to each their own. This is the game that finally made Souls games click for me after years of attempts.
@TheFakulty if you just stick to main story missions, probably 40 hours on the lower end. But that's only if you can clear each boss within the first few tries and rarely deal with your gear. Probably more like 50/60+ if you do side missions and get stuck on some bosses. Even more if you want to look for all the collectibles
Personally I can't wait for it to drop through my door this week. These are my favorite type of games and I can see why people are hesitant but having played the demo I know exactly what I'm getting myself into. What's the performance like? Actually I'll just wait and find out at the end of the week. If it's anything like lords of the fallen,wukong,lies of p etc then I'm in for a corker of a weekend..
After finishing everything nioh 2 had to offer, I don't think any loot system will be too much for me. Personally I like the tweaking of gear in builds to get as much out of them as possible
Do you have any videos or a channel where I can see how you played Khazan? I can't figure out Combat mechanics Inconsistent
Bummed this didn’t score higher here like it did elsewhere but I really liked the demo and will still preorder later tonight. Every review I’ve read has highly praised the combat and this also has a lot of cool quality of life improvements others in this genre lack like being able to refight bosses and having access to a training area to test combos.
@IssyVeedz thanks for coming back to me. I don't think I can be adding yet another long game to my backlog. Too many similar long games now. I know the quality is there but I just want something quick, exciting and to the point.
I saw two of Cowboy's LPs. I wasn't impressed with it honestly. Number one, bad voice acting. Ben Starr really does have 0 range outside of angry revenge man. Maybe it's bad voice direction.
Number two, combat looks really slow. Maybe I'm just burned out on the who Souls-like dodge/roll and smack the booty gameplay.
Number 3, Art style looks nice but so far lacks personality. Khazan even in appearance will not be memorable in 2 months. One thing From nails is vistas and color use.
@Barry_vV I'll agree with this.
Shame, I was looking forward to this one. I'm still interested in playing but I think I'll wait for a sale.
@IssyVeedz how long did you play this? I'm only asking after reading your review on the first descendant where it was apparant you didn't spend much time playing that..to be fair that game is a big undertaking and to get to the point where TFD opens up takes a long time..so I'm eager to know just how long did you play khazan for?
Phew, glad it’s only the random niche site that didn’t review it well. Wild for some of y’all this is the end all be all, I can only imagine most never had intentions of picking it up to begin with. Recommend broadening your horizons and checking out some more in depth reviews where they actually sunk time into the game and don’t get overwhelmed by things like gear. This person seems like it’s just simply not for them.
The silence speaks volumes...
LoL!!!!! "Inconsistent combat mechanics" said this guy!
I played all souls like and literally this have the best combat mechanics, the gameplay its awesome.
What a skill issue you have... give a 60 to this game shows how profesionally this site is... dropping a good score and im sure you didnt finish the game...
Maybe pushsquare should have used a journalist that enjoys souls-likes. This is the only negative feedback I've seen.
This review seems to be an outlier, which is totally fine! It’s sitting at an 80% on open-critic, so it’s getting really positive reviews. The cons for the game don’t detract me from my purchase either — I enjoy linear level design, and I don’t play these Souls-likes games for the story. The only good story from a Souls-like I’ve played is Lies of P. I can’t wait to dive into this one; I have it preordered and ready to go.
@Midnyte_Monkey Agreed!
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