After playing Final Fantasy X|X-2 HD Remaster, it's hard to believe that both games are now over ten years old. Back on the PlayStation 2, Final Fantasy X was something of a revolution not just for Square Enix's popular series, but for Japanese RPGs in general. It was filled with voice acting, paved a route for more linear gameplay with an emphasis on storytelling, and, at the time, looked absolutely glorious. Meanwhile, Final Fantasy X-2 proved divisive, but even then it marked the franchise's first direct sequel – something it would repeat later with the perhaps equally divisive Final Fantasy XIII-2. However, unlike the publisher's newest trilogy, this collection is something that any fan of the series should thoroughly enjoy.
Final Fantasy X follows the story of Tidus – an energetic, loud-mouthed young blitzball player who's wrenched from a world where he lives life as a famous sports personality, and tossed into another full of monsters, swords, and magic. A stranger in a land known as Spira, the tale is told through the hero as he reflects on his journey with the title's main cast, which augments proceedings with a personal quality. He'll comment on what his thoughts and feelings were at the time, and in turn, this helps you to connect with the perfectly groomed protagonist.
There's not quite as much dialogue as you're likely to find in more recent JRPGs, so it's initially a little surprising to discover that the personalities involved feel just as fleshed-out and endearing as they did back in 2001. Despite the franchise's reputation for promoting brooding, melodramatic characters, you'll be hard pressed to find more than a couple of sulkers here. Tidus himself is upbeat and positive even though he's stuck in a foreign world, while his fellow party members offer extremely varied, yet understandable outlooks. The lead's brotherly relationship with fellow blitzball player Wakka remains a highlight as their friendly natures really click, while love interest Yuna acts as a believable influence in bringing the cheery protagonist back to reality.
The plot itself is relatively simple – at least on paper – but isn't explained all too well within the game. Little bits of exposure are dealt out here and there, but you'll largely be left to put the pieces together for yourself. There's nothing particularity wrong with this approach, though, as you'll likely be able to sympathise with Tidus' cluelessness. Thankfully, the moment-to-moment storytelling is superb, as you're thrown from one scenario to the next. The opening few hours see you go from surviving in a harsh, barren new world, to playing in a blitzball tournament that's held within a roaring city. It's a pace that few RPGs would be able to pull off well, but Final Fantasy X executes it exquisitely, and the best part is that is rarely lets up as you're constantly travelling to one lovely looking location after another.
It goes without saying, however, that this addictive urge to see where you'll end up next wouldn't be as frequent in a more open release. You'll be able to revisit past areas if you feel like it, and you're not forced down a straight path like in Final Fantasy XIII, but Final Fantasy X is still a linear game where it's near impossible to get lost thanks to a handy little minimap which points to your current objective at all times. While many fans found this change to the traditional formula to be a step in the wrong direction, there's no doubt that it benefits the narrative. You'll find yourself watching long cutscenes that develop the cast before you're let loose in a new location, and after the lengthy conversations are over, you'll be eager to explore and fight beasties in order to strengthen your party. Overall, it feels like the Squaresoft-developed title is structured just right, with cinematics and gameplay forming the experience in equal measure.
As with any RPG, it helps that the battle system is a good one – a format that you'll enjoy utilising even when you're patiently grinding for that next sphere level. Unlike its predecessors, the release sports turn-based combat instead of the traditional implementation of Active Time Battles. This means that encounters are a slightly more tactical affair, as you'll need to keep an eye on which fiend is set to strike next, while also making notes on which foes have elemental and technique-based weaknesses. The need for tactics is enforced further due to the fact that each member of your group tends to specialise in a specific way of fighting. Tidus, for example, naturally boasts a high agility statistic, so he's capable of actually making contact with more nimble enemies, while Lulu – the party's offensive magic user – is needed to wipe out beasts that are resistant to physical attacks. It's a system that requires brainpower if you're looking to eliminate your adversaries in the most efficient way possible, especially since you can also switch any of your three active fighters out for a reserve character on the fly if you're in need of a tactical change.
Battles are random, so you'll still be able to grind your way to having an overpowered party, but not to the extent that you may expect. Final Fantasy X makes use of the sphere grid – a board made up of nodes that you activate using statistic specific spheres which are dropped by fiends. You move each member of the cast around the grid unlocking stat boosts, passive abilities, and magic spells as you go, and for the most part, it's an incredibly gratifying and addictive way to power up your party. You'll find yourself running around just to find one more battle so that you can snag that tasty-looking 'HP + 200' node, or useful new command. However, because you're generally only upgrading one attribute at a time, your characters will see only very gradual growth, which again puts an emphasis on approaching combat in a tactical manner, where taking advantage of weaknesses and knowing when to switch out fighters is more important than relying on certain abilities or allies time and time again. .
That said, grinding for levels does unfortunately become a necessity when it comes to the title's endgame, where optional bosses are so powerful that you'll need to crank up your heroes' stats to ridiculous degrees. Still, there are plenty of bits and pieces to keep you entertained outside of your main quest, and the fact that there's something to strive towards other than defeating the final boss adds value to the overall package.
Perhaps the most important optional slice of content comes in the form of Spira's favourite sport: blitzball. You may only be forced to play a match once throughout your journey, but the water-based attraction will prove to be just as divisive as it did over ten years ago. Not too far into the game, you'll be able to recruit new players that you come across on your travels, and take part in tournaments and friendly clashes in order to win prizes, like rare sphere grid additions. Love it or hate it, blitzball remains one of the series' most demanding minigames, where you'll be levelling up your team and learning new blitz-specific techniques. Matches are a strange mix of sporting know-how and simple math, in which you'll need to weigh up your own player's pass, shot, and endurance statistics with the opposition's in order to carry out your desired play without it being countered or stopped. The whole system can seem a little daunting at first – especially if you're not a fan of sports in general – but if you can really get stuck in, blitzball provides a brilliantly worked supplement to the core game, and in some cases, proves to be even more addictive.
As if one stellar, fifty or so hour JRPG wasn't enough, the title's somewhat iffy sequel is on hand to further drain away your free time. Final Fantasy X-2 certainly isn't bad, with gameplay that's arguably just as good as its predecessor's, but there's no doubt that Final Fantasy X is this collection's main attraction. Just like the first game, the direct follow-up has aged well, but newcomers shouldn't go into it expecting a title of the same quality that strictly follows the narrative themes and characters already established by the original. It's still very much an unnecessary sequel that goes out of its way to provide details about the title's world that weren't needed, and therefore downplays a lot of the compelling mystique that surrounds the original game's weird and wonderful setting.
This time, you're put in the shoes of Yuna, as she works to prevent all-out war between quarrelling factions. The plot follows a more political route, as the now revered heroine meets with the leaders of the groups involved and tries to get to the source of the problems surrounding them, but it all feels a bit disjointed and blown out of proportion, especially when compared to the previous game's somewhat simplistic but ultimately captivating journey. This is partly because you're free to travel to different locations from an airship, which offers player choice, but damages the sense that you're on some sort of journey that has a defined goal. As such, the narrative goes back and forth without much happening, and quickly becomes a bit boring. Worse still is that it's often painfully obvious that the release's already thin storyline is being stretched to a huge extent in order to flesh out playtime, making it difficult to find the enthusiasm needed to see things through to one of the campaign's rather bumbling endings.
Nevertheless, Yuna and her sisters-in-arms Rikku and Paine provide an enjoyable dynamic. Sometimes the cast can come across as being horribly cheesy in a Charlie's Angels sort of way, but it's a refreshing change of pace from other, dourer games that you'll find in the genre. Meanwhile, Yuna's sudden transformation from being a rather plain summoner to a pistol wielding, tight shorts wearing bringer of justice perhaps isn't too well explained, but then there's something about Final Fantasy X-2 that makes you think it doesn't take itself all too seriously anyway.
In many ways, the sequel came as a huge disappointment back when it originally released in 2003, particularly because it didn't do much to add or expand upon the world that Final Fantasy X had crafted, but in hindsight, it's best viewed as a complementary companion to the original. Much of it feels like fan fiction, and there are times when you'll be hard pressed to find a gaudier JRPG, but there's still plenty to like when it comes to the title's gameplay.
Gone are the turn-based battles of its predecessor, which are replaced by a more action-oriented system that's akin to older entries in the series. Yuna and her two girlfriends are the only party members that you'll obtain, but through the use of dresspheres, they're able to fill any and every role in combat. Replacing the sphere grid is a traditional levelling system and the aptly named garment grids, on which you'll equip different dresspheres to each character, allowing them to have various classes available for use. For example, you could have Yuna focus on magic-based dresspheres with a healer thrown in for when the need arises, while Paine could handle roles that specialise in dealing physical damage. There's a lot of customisation to be found in forming your own party, and this is undoubtedly one of the game's biggest strengths, especially when you come across a devastatingly effective combination.
Regardless of how good its gameplay is, though, there's no denying that Final Fantasy X-2 fails to live up to the lofty heights set by the other title in this remaster. While it can be fun for a while as you experiment with different battle formations and explore Spira at your own pace, it lacks the polish and the cohesive, engrossing mix of character progression and plot development that Final Fantasy X offers.
And so we're left with a collection that contains an absolute gem of a JRPG, and its unnecessary but somewhat enjoyable follow-up. Fortunately, both titles have benefited from their high-definition treatment. They were colourful, richly designed games to begin with, and this remaster does a great job of cleaning up some muddy textures and adding a subtle layer of detail to everything from the enemy creatures to the environments. Main characters have also had face lifts which make for some slightly better animations, but their newly implanted eyes can sometimes make them look like horribly creepy puppets. On the PlayStation 3, however, there are still some noticeable jaggy edges that detract from the overall prettiness – but they're far less conspicuous on the PlayStation Vita's smaller screen, where both games look utterly glorious thanks to the crisp, vibrant display.
Unfortunately, the voice work hasn't aged quite as well as the eye catching art style or the lovingly designed cast. While it's not bad by any stretch of the imagination, snippets of dialogue can sound completely out of place, or badly executed, and it's also a shame to see that speech hasn't been properly lip synced for this revisit. It's a good job, then, that Nobuo Uematsu's musical score for Final Fantasy X is still astounding, and sounds better than ever due to some subtly reworked tracks, although the rousing battle theme and iconic To Zanarkand still steal the show. Meanwhile, Final Fantasy X-2's soundtrack is good, but much like the game itself, fails to really grasp what made the original so memorable.
Conclusion
Final Fantasy X/X-2 HD Remaster is a superb collection that's a sight to behold on Sony's portable system. Final Fantasy X remains an utterly enthralling journey that boasts endearing characters, an addictive battle system, and a brilliantly paced story. This makes the first game worth the asking price alone, but its sequel complements it nicely nonetheless, despite its shortcomings. Veterans will absolutely adore this trip down memory lane, while newcomers get to enjoy one of the most important JRPGs ever crafted in its very best form.
Comments 25
@ShogunRok When you were playing FFX on Vita, did you come across the same performance woes as me during in-game cinematics? The lead up to Luca was really bad but it's been relatively Ok since then. It's odd tho because the actual gameplay is really smooth. Penning a review myself but it's something I haven't seen mentioned anywhere else lol
Its been good going back to FFX and SE have done a great job with the remaster. I should really get back to playing the actual game tho n leave the Blitzball alone. Always been a sucker for the Blitzball mini-game
I grabbed FFX/X-2 on Vita the day it released, and I gotta say, WOW. The game is fantastic (but we already knew that), but even moreso on the Vita. It's a very well done port- and looks smooth all around.
I never actually played these games back in the day (wasn't into RPG's back then), so this is a completely new experience for me. It's interesting to get the perspective of one who played both games before, and someone who's never played either. My brother played both on PS2, and I played neither. Yet both of us find the Vita remake to be superb- definitely the best game one could buy for the system. And, I'll be honest here- I haven't fully jumped in yet because I'm finishing Zelda Link Between Worlds first (and started Infamous on PS4), but I do plan to after I finish my current games I'm playing. And once I do, my Vita will be getting quite a bit of attention. I just got in 10 new games for it yesterday from Amazon, and I still need to try some of those. Making up for lost time, I suppose
This game brings back alot of awesome memories ...I remember playing this instead of doing my homework back in High School xD, haha .
Anyways, here's hoping the PS3 version goes on sale for $30 New or cheaper by Black Friday or Christmas.
This gamr truly give so much a great memory to relieve
I play this on vita and the quality is so much great, but really play this sometimes make me reminiscing great old days where jrpg was king... And its sad
Personally, ffx is far more memorable to ff13
Beat Sin last night. Now time to deal with those Dark Aeons, Penance and Nemesis. Also need to play blitzball to get wakkas overdrive reels eeeuuggghhhh
I want to buy x-2, but they don't sell it separately. So fu SE =)
Well FInal fantasy i am going to buy it for ps3 and vita too..
ps3 for my brother
ps vita for me! !!!!
@MadchesterManc No problems here whatsoever on the technical front. What kind of stuff were you experiencing?
@Gemuarto You can buy FFX-2 separately for the PSVITA, just not for the PS3.
Your only other option is to "suck it up" and buy both FFX and FFX-2 (PS3) for $40 combined.
@Toddler_Naruto Are you talking about EU? Because I can't find standalone versions for psv in us store.
I hate SE =) And I don't like FFX. Don't want to pay for that crap. FFX-2 is pretty fun and lighthearted, though. That's why i like it =)
@Gemuarto Oh really huh? I could have sworn they had FFX-2 (PSVita) available for purchase separately, I guess I was mistaken.
As for your hate of FFX...don't you need to play it in order to understand WTF is going on in FFX-2?
@Toddler_Naruto I played it on ps2 =) . Also, I beat ffx-2 3 times on ps2. Want to buy it just for nostalgia. Eh, se doesn't want my money =(
@ShogunRok Framrate would drop quite noticeably during in-game engine cutscenes during the first hour or 2 of the game, mainly around the Kilika Temple section more than anywhere else. Must've been something to do with the high quality models as more than a few onscreen would set it off. Like I said tho, since Luca it's been fine, not even noticed any since, and it never happened during actual gameplay. Maybe SE gave me a borked copy lol It is surprising how well the Vita version holds up. My co-editor Andi is doing X-2 and he's playing through it on both & he's commented a few times on how there's barely a difference between the two technically. Good work from SE, but with how long it's taken its no surprise
@MadchesterManc Out of curiosity, do you have the digital or physical version of FFX Vita? I played the physical with no problems.
Eh,,, somebody, I want to buy FFX-2 separetly. WTF SE??? FFX-2 is one of my favourites on PS2. But FFX is just awfull =(. Not awful, but meh... I played it after Grandia 2 and Skies of Arcadia and it was like - what the hell. Is it Final Fantasy at all? Why are you running through linear, boring and long tunnel in RPG??? What happened with FF??? And those strange looking heroes...
Anyway, SE doesn't want my money T___T.... for the second time. Fist, they didn't realese Kingdom hearts digitally.
Yeah, Grandia 2 was like long tunnel, too. But it had more interesting characters, one of the best battle system ever, very stuning visuals and sense of adventure.
@ShogunRok Physical. Maybe my Vita.....is on the blink!
@MadchesterManc Ive finished the game on Vita(Physical) and ive had no problems man
@ShogunRok @SuperSilverback don't worry guys, I don't think it's an issue with the game. I think I've figured out what may have been causing the framerate issue. The past week or so up till a few days ago my Vita had been screaming at me about low memory (less than 40MB lol) I'd been having the problem. Since I deleted Uncharted to free up a few GB the other day I've had no issues. I can only assume the game is caching or the low memory available was causing some OS issue with caching. Can be the only explanation as to why I had the framerate woes for the first part of the game n Noone else has
@MadchesterManc Ah, that could be it. I noticed back on my 4GB card that if I got the 'low memory' message the OS would slow down to a crawl sometimes. I always put it down to having next to no space left on the card.
@Toddler_Naruto
I'm in N.A., and when I was redeeming my code for FFX-2, it stated that the game is not sold separately from FFX. Not sure about other regions though...
I really love this game. It made me purchase my PlayStation 2 and spend more than a bizarre 240 hours in it. Now another replay on the Vita. Graphics are really good! Only downside was FFX-2 not on the fysical game but only as download (and I have only a 4GB mem card and find the larger ones way too expensive)
So, nobody will sell me FFX-2 without FFX? Sad!!!
@Gemuarto Buy a physical copy on Vita, redeem the X-2 code and then trade it in. You won't get all your money back but you'd get a decent chunk back with it being a recent release, unless that's not an option for you.
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