Skydance’s Behemoth is one of the biggest PSVR2 releases of 2024. Coming from the developers of The Walking Dead: Saints and Sinners franchise, Skydance is switching out revolvers and walkers for swords and cursed beasts, promising one of the largest scale fantasy outings in the VR medium. However, Behemoth is proof that bigger certainly doesn't mean better, as this uneven VR experience is plagued with issues down to its very core.
That might seem like we've completely written the game off, but that isn’t entirely the case. There are moments across its roughly eight-hour campaign that offer glimpses of the magic Skydance was aspiring towards. The opener of the game genuinely gave us goosebumps as the towering Behemoth heaves itself away off in the distance, with the snow and fog obscuring its view, and rumbling headset haptics really selling that sense of enormity. In many of the Behemoth reveals, you can’t help but look up in awe. It’s moments like this that VR was made for.
However, don’t let the game’s name fool you. Most of your time with Behemoth is actually spent trudging through mundane fantasy backdrops, facing off against regular old bandits. There are actually only three Behemoth boss fights across the whole thing, which certainly came as a bit of a surprise for us.
You play as Wren, a villager on an epic quest to slay the Behemoths and save his family from the curse they spread across the land. In your travels you become acquainted with a wandering warrior and mysterious spirit, both of whom act as avenues for new weapons, upgrades, and abilities.
The basic loop of the game sees you traversing platforming puzzles, often with the help of the grappling hook on your wrist, allowing you to swing around and zip up to high ledges. Puzzles are interspersed with frequent combat encounters and the occasional mini-boss, before culminating in an epic Behemoth fight. Coursing throughout these sections is a rather cookie cutter story about forgotten kingdoms, foul curses, and characters with ulterior motives. None of it really matters, though, when the 'world' around you feels so utterly void of life.
While Skydance will sprinkle in some really pretty skyboxes, or the occasional hallways with great lighting, for the most part you're exploring copy and paste environments. We revisited the intro of The Walking Dead: Saints and Sinners during the review period, and the lack of atmosphere in Behemoth compared to the developer’s previous work is really disheartening. There are flashes of true immersion, like when holding a torch up as you crawl through a cave, but those moments are fleeting.
Of course, this isn’t a game about exploration, as a big focus is sword-to-sword combat. This is probably the strongest aspect of the entire game, although we still have plenty of issues with it. The haptics on controllers feel great when you manage to get a perfect parry, and if you really dive into it, there are plenty of cool moments. We loved seeing arrows pierce our held-up shield, or the stunned, blinking eyes of our enemies staring back at us as we rammed a blade through their skull.
Helping things out are the traversal elements allowed by the grappling hook. With it we could zip around the combat arenas, pull enemies off of ledges, catch an arrow mid-air, and even grab an out-of-reach weapon just in the nick of time. Behemoth gives you swords, knives, axes, bows, and shields, but the longer you spend with the game, the more you realise that the axe will get you through almost every encounter. There are even spiked walls to throw enemies into and your strength ability shatters shields, but sort of like when you realise you don’t actually need to dance in Just Dance, you quickly learn how to most effectively counter enemies, and it all becomes a bit rinse and repeat.
There are moments when Skydance tries to mix things up, like a fight in a deadly gas where you need to cover your mouth with one hand, or another where you place your hands over your ears to dampen the sound of enemy shrieks. These moments are few and far between, though, and awkward hand-tracking actually made some of them more of a nuisance than anything.
There are also platforming puzzles, usually involving a box that needs moving, or doors that need to open. They are fairly inoffensive for the most part, and sadly improve just as the game is wrapping up. It can highlight the perks of the physics system as you pull boxes with your grappling rope, but more often than not, these end up feeling like filler.
But let’s get into the selling point of the game: the Behemoth boss battles. Like we mentioned, these are preposterously large scale, and from a purely visual perspective, they can be incredibly immersive. When we first started climbing up the side of our first Behemoth, we were giddy with how cool it all felt. However, like most things in the game, these bosses feel a bit undercooked.
Whether it was shoddy platforming, unclear signposting, or just awkward design, we died multiple times during each of the three Behemoth boss battles, constantly coming to blows with the technology. While from a visual standpoint things look great in VR, everything else about these fights made us terribly aware that we were actually playing a video game with a hunk of plastic strapped to our face. Falling to our death, grapples not latching onto points, or just getting crushed with awkward Behemoth animations — it all feels unpolished.
It’s a shame too, because there are moments in these boss fights that will reel you in, like holding on to a spear on top of a flying dragon-like creature, or scaling a Behemoth’s face as its giant eye stares back at you. The concepts are great, but the execution quite often feels flawed.
Then when it comes to the performance, Behemoth is riddled with bugs, whether it’s walls popping in and out of view, having to reload saves because doors don’t open after defeating enemies, or bosses being completely invisible. Many patches were dropped across our review period (both pre and post launch) but fairly consistent issues remained.
Conclusion
Ultimately, Skydance’s Behemoth feels like it’s still in its beta phase. The enormity of its Behemoths works excellently in VR, but at almost every turn, the game bogs you down with bugs, repetitive gameplay loops, and underdeveloped level design. Sadly, it also lacks the same sense of place that the developer's previous work has, with its Forsaken Lands feeling painfully dull for the most part. There are moments when the magic shines through, but Behemoth is a massive missed opportunity overall.
Comments 25
And one game less on my PSN wishlist.
I saw a YouTube review from GamertagVR and they were a lot kinder towards the game. He did seem to think that the Quest 3 port ran slightly better with less glitches. PSVR2 obviously won based on visuals etc.
I'll wait for a sale on this one.
I’ve been playing this and it’s fantastic, combat is great (with a small amount of jank), it looks good, the pacing is great. The Behemoth fights are awesome and the scale is impressive.
The puzzles are also fine and the game doesn’t dwell too long on them.
I’ve also not seen a VR game where climbing has a weight to it like this one before.
I’d say this is a must-have for VR, far from a 4/10, it’d say 8/10 9/10.
A solid linear campaign like this is desperately needed in VR and I’m honestly surprised the review rated it so low.
Its flawed but a lot of fun to play, imo. Some patches and a sale and its really worth checking out!
I'm surprised by the low score. I'm still looking forward to playing but I'll adjust my expectations. I've been excited for this one since the reveal. I'll be starting it tonight or tomorrow.
Finished it yesterday. Wasnt as polished as I hoped but its in no way a measly four. I had issues that kinda marred the Behemoth battles a bit. I had a bow that kept appearing repeatedly in my hand when trying to climb a Behemoth, was kinda frustrating but I managed. The rope swinging mechanic needs to be looked at as the momentum and positioning doesnt seem to be there. Fighting seems really random... some enemies seem to fall with one slice while some take 10. Sometimes I defeat an enemy and a different enemy 10 feet away will die too. Weird. Still, was really enjoyable and a solid 8. Probably a 9 if they can fix the issues.
Wow gtfo with a 4 what a joke of a review. This game since the day one patch has been smooth sailing on psvr 2 for me with not one bug and resetera,Reddit etc have been mostly the same. The combat is really good with quite a few different weapons that work uniquely,exploration is fun and rewarding,the grapple hook is amazing and never not fun to use,the puzzles are just the right amount of brain teaser,throwing knives are satisfying as hell, you can catch arrows in mid air which is badass and levels are dense with secrets to find. The behemoth fights are truly a spectacle and each one is unique and fun to take on. There’s nothing in vr that rivals climbing the back of a giant flying creature while it tries to shake you off and if it does using your grapple to latch on to save yourself while being as high up as you are it’s truly breathtaking. Smh I’m still in shock at the 4 the more I write this comment that’s shovelware vr game territory and this game is the furthest thing from that. Oh and 8 hours tells me they did no exploring and played on the easiest difficulty because it took 14 hours on standard and the parry on that setting wasn’t easy to do.
@Shepherd_Tallon it’s not a 4 trust me seek out other reviews and user impressions most are really positive on it.
@Max_the_German that sucks you’re going to miss out on a great game over one crappy and way off base review
@dark_knightmare2 I did see one review earlier that gave it a 9 tbf.
I played for a couple of hours, didn't yet reach the first Behemoth but shelved it for now. I enjoyed what i've played so far but yeah it clearly needs more time in the oven. There's a huge patch announced for tomorrow that should bring the blood effects back on PSVR 2(accidentally removed by the day one patch) and Quest 3 gets a lot of fixes as well. I hope it'll be enough to improve the overall experience but i might hold off a bit longer
@Shepherd_Tallon Granted, I'm not that far into it but a 4 seems extremely low for me as well. But I'm probably not the right person to ask anyway. The VR factor alone makes games so much better for me by itself, lol.
@dark_knightmare2 „like a fight in a deadly gas where you need to cover your mouth with one hand“
Sounds like a gimmick straight from the worst times of Wii and Kinect. Great games like GT7 don’t need this BS.
4? Are you joking? Been playing this game and its an absolute blast. It is a bit glitchy but really dont see this game scoring less than 7, but four? Guys come on
So “Shadow of the Shadow of the Colossus”. Oh well, maybe when its in sale
Did you even play the whole game? Saying there are only 3 Behemoths should make everyone believe otherwise...
Oh there goes another big hitter all the VR fanboys were banging on about. And yes I have a PSVR2 headset!! Let's hope Alien incursion is better. Personally thinking of selling mine,
4/10 really ? come on fella this isnt a 4 its a 6 at worst 8 at best , the sense of scale in the game is fantastic,graphics are great ,sound , music and voice acting all great,story is lacking but most fantasy games are,ive had the occasional bug but none game breaking and it certainly isn't infested, I really don't understand a 4
Guess I will avoid ..I find vr games hard enough to play even when they are considered good
The people complaining about the score like it's some harsh anomaly...it's got 4 reviews on meta so far ..and 3 are negative
@dschons I'd be the same. The sense of presence in a fantasy landscape is enough to make me feel like I'm 13 and playing Kings Field or something again for the first time.
Granted, I haven't finished it yet (maybe half way), but I've been loving it and have encountered zero bugs.
4 is seriously harsh. Even with the criticisms levelled anything less than a 6 is unwarranted
A 4? 😂😂 Im usually not far out with reviews on PS but this is a joke. Im up to the 1st behemoth but id give it a 7 ao far. Things would need to go drastically wrong in a major way for this to deserve a 4.
Another PSVR2 disappointment.
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