@Mintie I played like 200 hours of World and and bunch of Rise and somehow completely missed this, which kinda proves the point of these games struggling to convey their story.
@NEStalgia PS5 Dev kits and the framerate seemed consistent and stable but jeez, it was the final day of Gamescom and about a month ago now, so I want to say it was 30fps but could have been 60.
It was perfectly stable and playable though, even when the storm picked up.
Comments 2
Re: Preview: Monster Hunter Wilds on PS5 Feels Like Another Generational Leap Forward for the Iconic Franchise
@Mintie I played like 200 hours of World and and bunch of Rise and somehow completely missed this, which kinda proves the point of these games struggling to convey their story.
Re: Preview: Monster Hunter Wilds on PS5 Feels Like Another Generational Leap Forward for the Iconic Franchise
@NEStalgia PS5 Dev kits and the framerate seemed consistent and stable but jeez, it was the final day of Gamescom and about a month ago now, so I want to say it was 30fps but could have been 60.
It was perfectly stable and playable though, even when the storm picked up.