Comments 5

Re: Talking Point: Was Mass Effect: Andromeda Unfairly Torn Apart by the Internet?

Ben_Stead

The game was buggy, graphically weird and in general had some hokey writing however, that would be passable if it was actually a great "Vid Gam" which sadly it isn't.

Adopting the structure of Inquisition was completely the wrong move. The original Mass Effect trilogy correctly reigned in open world elements, it was essentially a linear RPG with some light exploration mechanics. This kept the game tighter than a weekly shopper at pound land. Andromeda on the other hand was just wild, it was overstuffed with side missions places to explore and just pure fluff.

None of the characters even approach the quality of the worst character of the originally trilogy, Jack (fite me), they're all milquetoast nonsense or skreeing annoyances (PeeWee shermans little house or whatever she is called.) Without characters you can't have a good mass effect game, it just doesn't work.

Gameplay wise, the game does play better but that's secondary when the actual structure makes a lot of the game feel like a chore. The planet scanning makes a mind boggling return combined with the fact that before the patch you had to wait roughly the lord of the rings trilogy length to jump between planets.

It's an ok first attempt and that second album would have been easier to bash out, but the internet isn't entirely to blame for this, bioware made a bit of a stinker here and people reacted.

Re: Soapbox: Call of Duty: Black Ops III's Campaign Is Among the Worst in the Franchise

Ben_Stead

I really struggled with my thoughts on Black Ops 3.

Initially I was in the disappointment camp. The missions were a little tedious, they lacked a big bang and there wasn't that sense of fun that normally courses through CoD campaigns, nearly all of which I love. I whole heartedly agree with the male character being dreadful, I actually had to start the game again to play with the female soldier since he was so poorly voiced.

HOWEVER, after thinking about it I can't help but admire Treyarch for the serious balls they've had to put this campaign out in a billion dollar franchise.

It's a weird, cerebral game which has the biggest set piece being the exploration of someones mind, their insecurities and their childhood. It's astonishing how much free reign they appeared to have been given.

The disconnect from BLOPSII is a little jarring and honestly this game feels like it's giving the middle finger to that particular story with almost condescending references to it.

The game has some weird mediation on player choice in games, and ever so lightly almost insults the player to me. I really liked how my character got super involved with the cut scenes, instead of being a bystander the "player" kind of just shot stuff up if they needed to instead of being dragged about.

I can't say that I loved or even truly liked the BLOPSIII campaign but man, I can't help but absolutely admire Treyarch for this weird, weird effort they've put out.