Considering they built the entire brand in the early days on the sheer cool of WipEout, it's crimal how neglected it is.
Just give us some games that aren't third person action adventures. I love, love, love a lot of their games - TLoU, Horizon, GoT, Returnal, and yes, they are all different, but the diversity in their line up is long gone, and frankly I'm getting bored of the brand.
@Romans12 Not really. They were paid handsomely to keep this game off Xbox. They 100% sat down, estimated their profits from releasing on Xbox and decided that the big bag of cash that Sony waved at them was more profitable.
@KundaliniRising333 I didn't actually excuse it, I said your criticism is valid (and for what it's worth, I wholeheartedly agree with you there).
You're conflating "unfinished" with "unpolished". It's a finished product, just not a necessarily polished one (even if it is actually well polished outside of the low resolution and typical UE4 asset issues).
If this game had a gruff dude named ADAM as the protagonist it would have been long forgotten as the poorer version of Metal Gear Rising and Sekiro that it clearly is.
@Balaam_ I'd sooner give up gaming entirely than consume them like you do. It all sounds so utterly miserable, which is quite an achievement when gaming is a form of entertainment.
Genuine question - is Infinite Wealth as utterly disrespectful of the player's time as other Yakuza games? The first few hours of LaD were so slow I thought it was trolling. Also played Zero, 5, 6, and they all took an age to get going.
There's a lot to love about the series, but so far my experiences says the pacing isn't part of that.
I'm cool with this. Not my favourite game of the year, but a jolly good time nevertheless.
The wheels came off it in the last 20% or so. There was definitely a bit of fat that could've been trimmed off its bones. Ditto with the mini games. I also found navigation in Cosmo Canyon (and one of the other areas; I haven't played this game since a month after release so can't remember) a chore. And let's not forget the visual soup that is performance mode.
Still though, love the combat, love Queen's Blood, and the soundtrack is the best of the year.
Enjoyed about 30 hours of it, but had to drop it due to the shocking performance. Navigation did become a bit of a chore after a while. I like wandering off and exploring, but having to walk the exact same roads and fight the exact same small handful of enemy types got repetitive a million times over loses its charm eventually.
@Champalimo Settings > Controller (General) > Controller Speaker > slide the bar all the way to the left to route all controller audio to play with the rest of the audio on your TV.
@Northern_munkey Definitely not taking the wee-wee. My two standards for any kind of shooters are Titanfall 2 and Vanquish, so I guess everything else feels janky in comparison.
Glad to hear you found such comfort in it and the people you got playing with in it. That's why I was careful to say that some of the randos you can be teamed with are toxic, not the playerbase in general. But sure enough when stuff hits the fan, instead of laughs you'd get a sweat raging on the mic. Even had one guy chase me down and repeatedly kill me because he walked under my respawn pod. Ugh.
Had a similar experience myself in terms of life low point and I used to have a bit of relief playing TLoU Factions (on PS3!), and yeah, cannot thank those heads enough and the bit of relief playing a few matches online brought.
Got bored of the janky controls, developers who don't understand balancing around "fun", and some of the ultra-toxic sweats you end up in random matches pretty quickly.
They all want a piece of the pie, yet miss the fact that PS Plus numbers are only what they are due to the need for online play, and (with the higher tiers) the gargantuan selection of games. Sega can't offer either of those things.
As it is, you'll probably get people subbing for a month or two to play the Sega game they want, and then tapping out. Which in turn loses them a boatload of cash from sales.
Watching the industry slowly eat itself sure is a wild ride.
@LavenderShroud There's a marked difference between commenting on a game that isn't for you and making valid comments and engaging in discourse about exploitative garbage like this. Plenty of people in the thread agree with me, BTW.
But if you don't like my comments and they're "clearly not for you", you are more than welcome to follow your own advice "just let them go" and stop telling me what to do ☺️
That's because editorial standards nowadays range from lazy to amateurish. Capitalising every word besides the connecting words such as to, if, of etc. is how it has been done for hundreds of years. I'm curious as to why you were not taught this at school, unless educational standards have also dropped that far.
Ironic, because there's different styles that follow different rules and there's no one true correct way to do it.
I'm curious as to why you weren't thought this in school...
@dskatter Nothing to do with standards. There's different styles depending on who you're writing for (as in, reputable publishing entities, not just entertainment websites).
@16BitHero Yet Sony's sales are still more plentiful than Xbox's, and have deeper discounts than Nintendo.
I've bought games over the years from PSN for pocket change. Like I'm really not gonna be annoyed that a game on PSN was €5 and the same game on Steam was €4.50.
@GreatAuk Some people still stigmatize games in a way that films and music haven't been for decades. Film and music are mainstream to the point that people have consumed them without even trying. Almost everyone will have a favourite film/actor song/musician. Not so with games.
Like I once worked with an older woman who thought all videogames were murder simulators because she saw Mortal Kombat and all people who play them must be psychopaths. That's where my take comes from.
@LifeGirl People complaining about what is effectively "Sex Toy: The Game" and how it grossly objectifies women are the same as people who complain they can't objectify a female character because it doesn't conform to their idea of attractive are the same? Really?
@breakneck The loud minority would be the people buying it. There's things are designed and expected to sell to only a fraction of the playerbase to begin with.
@Korgon Okay dude that is indeed a very good point and I did misunderstand what you originally said.
And mentioning AKI makes a similar point also - with the SF6 DLC, we all had a rough idea of how Akuma would play, but had to sit and wait to see what AKI was like.
I might actually main AKI next. Been torn between her and Dhalsim (I've Blanka in Master and I think a bit of what got me over the line there is people not knowing how to deal with him. Been really enjoying only using the Shotos a bit exclusively to learn their matchups a bit better).
@DennisReynolds I've been playing fighting games since SF2 in the arcades circa 1991 and the first guest characters I can remember were Heihachi/Link/Spawn in Soul Calibur 2 over a decade later (maybe I'm mistaken but that's the first time I remember a crossover), so not quite "forever".
It also makes a rather neat point that I've been making - Link made sense thematically to SC2, Heihachi got a pass because he's from Namco's other fighting game, Spawn made absolutely no sense at all.
Guest characters not being canon is here nor there - ones that don't fit (like Negan) lessen the fiction of the parent game's universe.
@twitchy_emu92 How do you reckon there was more people years ago? GameCube and Xbox sold less than 50 million between them, so combined with PS2 sales that's approx. 200 million home consoles. Combine PS5, Xbox Series, and Switch and that's a lot more than 200 million.
@Korgon I don't play fighting games for the story either (I've my main character in Master rank in Street Fighter 6, and several sub characters in Diamond with about 520 hours played overall), but dropping random characters from completely unrelated franchises into the game undermines the fiction of that game.
Final Fight characters make perfect sense as that game originally started life as a sequel to Street Fighter (as Street Fighter '89) and is clearly in the same universe, shares a visual language. Terry and Mai make sense too for similar reasons - Fatal Fury was created by the same guy who created the original Street Fighter as his a spiritual sequel after he moved to SNK, and the characters have that same visual language, fit the tone of the game, etc. Now if you dropped say Scorpion from MK into SF, with his impaling people and burning their skin off, that absolutely does not fit the tone of the SF universe.
I'm not sure how random characters from other franchises force the developers to be more imaginative. Clive is a dude with a sword. Negan is a dude with a baseball bat. Plenty of fighting game characters and their movesets are way more original than them - AKI isn't exactly your typical fighting game character. Neither is Hakan. Neither is the uh, ballerina who does judo (Manon). I mean, have you played Guilty Gear at all? Bedman? Faust? Zappa? Bridget? Dizzy? They are all far more original than dudes with generic melee weapons.
@DennisReynolds Yes, a FF character is too much. It breaks the fiction of the Tekken universe by dumping a completely unrelated character in it for no reason other than a marketing agreement between two companies.
I'm clearly incorrect about who WB owns, but my real point there is the same as above - throwing all these seemingly random and completely unrelated characters into MK dilutes the fiction of that universe.
@Korgon Nah, I'm glad that SF6's two guests are grounded choices. Stuff like a FF character in T8 (and flippin' Negan in T7) pulls me right out of the fiction.
MK1 feels like an advertising platform for WB TV/film characters at this stage.
Comments 555
Re: Poll: Are You Happy with Your PS Plus Essential Games for January 2025?
I bought NFS the moment it released,. amazing game.
Been meaning to give Stanley a whirl.
Suicide Squad... I'll claim it, might give it a look over some rainy weekend out of curiosity.
Good month overall.
Re: Rumour: PlayStation Is Working on Reviving Some of Its 'Deep Cut' Franchises
Considering they built the entire brand in the early days on the sheer cool of WipEout, it's crimal how neglected it is.
Just give us some games that aren't third person action adventures. I love, love, love a lot of their games - TLoU, Horizon, GoT, Returnal, and yes, they are all different, but the diversity in their line up is long gone, and frankly I'm getting bored of the brand.
Re: Square Enix Insists Final Fantasy 7 Rebirth Hasn't Been the PS5 Sales Disaster It's Been Painted As
@Romans12 Not really. They were paid handsomely to keep this game off Xbox. They 100% sat down, estimated their profits from releasing on Xbox and decided that the big bag of cash that Sony waved at them was more profitable.
Re: Square Enix Insists Final Fantasy 7 Rebirth Hasn't Been the PS5 Sales Disaster It's Been Painted As
@KundaliniRising333 I didn't actually excuse it, I said your criticism is valid (and for what it's worth, I wholeheartedly agree with you there).
You're conflating "unfinished" with "unpolished". It's a finished product, just not a necessarily polished one (even if it is actually well polished outside of the low resolution and typical UE4 asset issues).
Re: Square Enix Insists Final Fantasy 7 Rebirth Hasn't Been the PS5 Sales Disaster It's Been Painted As
@KundaliniRising333 Whatever gripes you have about the IQ in performance mode are valid, but to claim this game is unfinished is nonsense.
Re: Game of the Year: #4 - Stellar Blade
@UltimateOtaku91 Those protagonists aren't comparable. One bunch is the waifu fantasy, the other a male power fantasy.
Re: Game of the Year: #4 - Stellar Blade
@DrClayman My point is cheap titillation was used in place of an overall superior product because it sells and is a whole lot easier to implement.
Re: Game of the Year: #4 - Stellar Blade
If this game had a gruff dude named ADAM as the protagonist it would have been long forgotten as the poorer version of Metal Gear Rising and Sekiro that it clearly is.
Re: Square Enix Insists Final Fantasy 7 Rebirth Hasn't Been the PS5 Sales Disaster It's Been Painted As
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Re: Sony Promises It Hasn't Abandoned the Famous Franchises from Its Past
Okay Herman,wake me up when there's a new WipEout.
Re: Game of the Year: #5 - Balatro
@marktehshark69 No, it's not.
Re: Game of the Year: #5 - Balatro
@Corc11 And I think it's even crazier to conflate quality with gestation time.
Re: Game of the Year: #5 - Balatro
@Balaam_ I'd sooner give up gaming entirely than consume them like you do. It all sounds so utterly miserable, which is quite an achievement when gaming is a form of entertainment.
Re: Game of the Year: Best PS5 RPG of 2024
Genuine question - is Infinite Wealth as utterly disrespectful of the player's time as other Yakuza games? The first few hours of LaD were so slow I thought it was trolling. Also played Zero, 5, 6, and they all took an age to get going.
There's a lot to love about the series, but so far my experiences says the pacing isn't part of that.
Re: Game of the Year: #7 - Final Fantasy 7 Rebirth
@EfYI Was my first one too. Also the first game that I maxed out the timer on the save file for.
Re: Game of the Year: #7 - Final Fantasy 7 Rebirth
I'm cool with this. Not my favourite game of the year, but a jolly good time nevertheless.
The wheels came off it in the last 20% or so. There was definitely a bit of fat that could've been trimmed off its bones. Ditto with the mini games. I also found navigation in Cosmo Canyon (and one of the other areas; I haven't played this game since a month after release so can't remember) a chore. And let's not forget the visual soup that is performance mode.
Still though, love the combat, love Queen's Blood, and the soundtrack is the best of the year.
Re: Game of the Year: #9 - Helldivers 2
@Blauwe_Chimay Yup, probably never happening now that a lot of the main Platinum heads have moved on.
Re: Game of the Year: #9 - Helldivers 2
@Northern_munkey You too, hope it's a Helldivers-y one.
Re: Game of the Year: #8 - Dragon's Dogma 2
Enjoyed about 30 hours of it, but had to drop it due to the shocking performance. Navigation did become a bit of a chore after a while. I like wandering off and exploring, but having to walk the exact same roads and fight the exact same small handful of enemy types got repetitive a million times over loses its charm eventually.
Re: UK Sales Charts: Astro Bot PS5 Cracks the Top 10 Right Before Christmas
@Champalimo Settings > Controller (General) > Controller Speaker > slide the bar all the way to the left to route all controller audio to play with the rest of the audio on your TV.
Works the same on PS4 too.
Re: Game of the Year: #9 - Helldivers 2
@Blauwe_Chimay Yes? Why would I comment if I didn't play it? Compared to Vanquish and Titanfall 2 it's janky.
Re: Game of the Year: #9 - Helldivers 2
@Northern_munkey Definitely not taking the wee-wee. My two standards for any kind of shooters are Titanfall 2 and Vanquish, so I guess everything else feels janky in comparison.
Glad to hear you found such comfort in it and the people you got playing with in it.
That's why I was careful to say that some of the randos you can be teamed with are toxic, not the playerbase in general. But sure enough when stuff hits the fan, instead of laughs you'd get a sweat raging on the mic. Even had one guy chase me down and repeatedly kill me because he walked under my respawn pod. Ugh.
Had a similar experience myself in terms of life low point and I used to have a bit of relief playing TLoU Factions (on PS3!), and yeah, cannot thank those heads enough and the bit of relief playing a few matches online brought.
Hope life is being kinder to you of late.
Re: UK Sales Charts: Astro Bot PS5 Cracks the Top 10 Right Before Christmas
@Champalimo You can toggle pretty much all the Dualsense features on and off at the system level.
Re: Game of the Year: #9 - Helldivers 2
Got bored of the janky controls, developers who don't understand balancing around "fun", and some of the ultra-toxic sweats you end up in random matches pretty quickly.
Meh/10.
Re: 11 Games Are Leaving PS Plus Extra, Premium Next Month
@Diowine Well I can only speak for myself and no one else. So yeah, bum deal.
Re: SEGA Is Pondering a PS Plus-Esque Subscription of Its Own
They all want a piece of the pie, yet miss the fact that PS Plus numbers are only what they are due to the need for online play, and (with the higher tiers) the gargantuan selection of games. Sega can't offer either of those things.
As it is, you'll probably get people subbing for a month or two to play the Sega game they want, and then tapping out. Which in turn loses them a boatload of cash from sales.
Watching the industry slowly eat itself sure is a wild ride.
Re: 11 Games Are Leaving PS Plus Extra, Premium Next Month
Own everything I want to play from here already. Subscriptions are a bum deal.
Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4
@LavenderShroud There's a marked difference between commenting on a game that isn't for you and making valid comments and engaging in discourse about exploitative garbage like this. Plenty of people in the thread agree with me, BTW.
But if you don't like my comments and they're "clearly not for you", you are more than welcome to follow your own advice "just let them go" and stop telling me what to do ☺️
Re: Industry Analyst Argues Either Sony or Microsoft Will Need to Exit the Console Market
@LifeGirl
Ironic, because there's different styles that follow different rules and there's no one true correct way to do it.
I'm curious as to why you weren't thought this in school...
Re: Industry Analyst Argues Either Sony or Microsoft Will Need to Exit the Console Market
@dskatter Nothing to do with standards. There's different styles depending on who you're writing for (as in, reputable publishing entities, not just entertainment websites).
Re: More Than 6,000 PS5, PS4 Games Discounted in Monstrous PS Store Sale
@16BitHero Yet Sony's sales are still more plentiful than Xbox's, and have deeper discounts than Nintendo.
I've bought games over the years from PSN for pocket change. Like I'm really not gonna be annoyed that a game on PSN was €5 and the same game on Steam was €4.50.
Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4
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Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4
@GreatAuk Some people still stigmatize games in a way that films and music haven't been for decades. Film and music are mainstream to the point that people have consumed them without even trying. Almost everyone will have a favourite film/actor song/musician. Not so with games.
Like I once worked with an older woman who thought all videogames were murder simulators because she saw Mortal Kombat and all people who play them must be psychopaths. That's where my take comes from.
Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4
@RamboMike No, with that logic I wouldn't want to watch porn movies, which I don't.
Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4
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Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4
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Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4
@LifeGirl People complaining about what is effectively "Sex Toy: The Game" and how it grossly objectifies women are the same as people who complain they can't objectify a female character because it doesn't conform to their idea of attractive are the same? Really?
If anything they're the polar opposites.
Re: Splash Water on Your Favourite Waifus in the New Dead or Alive Game for PS5, PS4
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Re: Monster Hunter Wilds Dev Making 'Steady Improvements' to PS5 Performance, PS5 Pro Patch Set for Launch
Ignoring the beta entirely, given how bad Dragon's Dogma 2 is (and still is), this is one to watch at most.
Re: PlayStation Lights Up Las Vegas Sphere as It Rounds Out 30th Anniversary Celebrations
@Monstermash40 Sony's last big first party launch was Astro Bot, and it also cleaned up at the recent awards.
This is little more than marketing.
Re: Helldivers 2 Devs Met with Instant Killzone Crossover Pricing Backlash
@breakneck The loud minority would be the people buying it. There's things are designed and expected to sell to only a fraction of the playerbase to begin with.
Re: Hands On: Final Fantasy 16's Clive Is Ridiculously Well Realised in Tekken 8
@Korgon Okay dude that is indeed a very good point and I did misunderstand what you originally said.
And mentioning AKI makes a similar point also - with the SF6 DLC, we all had a rough idea of how Akuma would play, but had to sit and wait to see what AKI was like.
I might actually main AKI next. Been torn between her and Dhalsim (I've Blanka in Master and I think a bit of what got me over the line there is people not knowing how to deal with him. Been really enjoying only using the Shotos a bit exclusively to learn their matchups a bit better).
Re: Hands On: Final Fantasy 16's Clive Is Ridiculously Well Realised in Tekken 8
@DennisReynolds I've been playing fighting games since SF2 in the arcades circa 1991 and the first guest characters I can remember were Heihachi/Link/Spawn in Soul Calibur 2 over a decade later (maybe I'm mistaken but that's the first time I remember a crossover), so not quite "forever".
It also makes a rather neat point that I've been making - Link made sense thematically to SC2, Heihachi got a pass because he's from Namco's other fighting game, Spawn made absolutely no sense at all.
Guest characters not being canon is here nor there - ones that don't fit (like Negan) lessen the fiction of the parent game's universe.
Re: Nov 2024 USA Sales: PS2's Sales Toppled by Switch As College Football 25 Becomes the Best-Selling Sports Game Ever
@twitchy_emu92 How do you reckon there was more people years ago? GameCube and Xbox sold less than 50 million between them, so combined with PS2 sales that's approx. 200 million home consoles. Combine PS5, Xbox Series, and Switch and that's a lot more than 200 million.
Re: Hands On: Final Fantasy 16's Clive Is Ridiculously Well Realised in Tekken 8
@Korgon I don't play fighting games for the story either (I've my main character in Master rank in Street Fighter 6, and several sub characters in Diamond with about 520 hours played overall), but dropping random characters from completely unrelated franchises into the game undermines the fiction of that game.
Final Fight characters make perfect sense as that game originally started life as a sequel to Street Fighter (as Street Fighter '89) and is clearly in the same universe, shares a visual language. Terry and Mai make sense too for similar reasons - Fatal Fury was created by the same guy who created the original Street Fighter as his a spiritual sequel after he moved to SNK, and the characters have that same visual language, fit the tone of the game, etc. Now if you dropped say Scorpion from MK into SF, with his impaling people and burning their skin off, that absolutely does not fit the tone of the SF universe.
I'm not sure how random characters from other franchises force the developers to be more imaginative. Clive is a dude with a sword. Negan is a dude with a baseball bat. Plenty of fighting game characters and their movesets are way more original than them - AKI isn't exactly your typical fighting game character. Neither is Hakan. Neither is the uh, ballerina who does judo (Manon). I mean, have you played Guilty Gear at all? Bedman? Faust? Zappa? Bridget? Dizzy? They are all far more original than dudes with generic melee weapons.
Re: Hands On: Final Fantasy 16's Clive Is Ridiculously Well Realised in Tekken 8
@DennisReynolds Yes, a FF character is too much. It breaks the fiction of the Tekken universe by dumping a completely unrelated character in it for no reason other than a marketing agreement between two companies.
I'm clearly incorrect about who WB owns, but my real point there is the same as above - throwing all these seemingly random and completely unrelated characters into MK dilutes the fiction of that universe.
Re: Hands On: Final Fantasy 16's Clive Is Ridiculously Well Realised in Tekken 8
@Korgon Nah, I'm glad that SF6's two guests are grounded choices. Stuff like a FF character in T8 (and flippin' Negan in T7) pulls me right out of the fiction.
MK1 feels like an advertising platform for WB TV/film characters at this stage.
Re: Xbox Feels It Made a Mistake Skipping PS5 with Hellblade 2, It's Claimed
@Brawl4002 If it plays anything like the first game, then I've played tech demos with more engaging gameplay.
Re: Xbox Feels It Made a Mistake Skipping PS5 with Hellblade 2, It's Claimed
It's a 5 to 6 hour walking simulator. I'd say that's a big part of the reason why its sales were cooked.
Re: December's PS Plus Extra, Premium Games Are Available on PS5, PS4 Now
Dabbled with FIST before on the Xbox, it's a good game so that for sure.
Might give Sonic a go.
Would bought WRC Generations ages ago, great game if you're into rallying.