Comments 431

Re: Poll: What Review Score Would You Give Astro Bot?

MrPeanutbutterz

9/10. A few niggles stop it being 10/10.

Astro just doesn't have the same nuance and control as Mario does in the Galaxy games. There's a distinct lack of enemies. It's a celebration of PlayStation, sure, but it also feels like a giant advert at times. And some of those adverts are for abandoned franchises - yes, I am a Wipeout fanboy and yes again, I am salty about how they've treated the franchise.

Most egregious is the regular levels are brain-dead easy to the point where they're (at times) unengaging. Even the challenge levels aren't particularly challenging.

But it is brimming with creativity, joy, wonderful visuals and audio. I sincerely hope Sony wake up to the fact that we need more games like this.

Re: The Crew Motorfest's Generous PS5, PS4 Update Looks Like an Entire New Game

MrPeanutbutterz

@SlipperyFish Yeah my main racers are usually GT, a rally sim, twitchy arcade racer like Wipeout or Burnout, and some form of Mario Kart. Though one of my all-time favourites is NFS Most Wanted 2012 - not necessarily an unpopular game, but one I seem to hold in higher regard than most.

I actually bought a Series X just for FH4 and 5, boy was that a letdown. Hands you hyper cars after an hour and you can drive them through stone country walls at 400km/h... yawn. The Series X did afford me the chance to revist Sonic And Sega All-stars Racing Transformed at 60FPS, so there was that at least.

Re: Astro Bot PS5 Sales 'Aren't Huge' in UK, But There's Still Hope

MrPeanutbutterz

@PuppetMaster Eh, no, I'm not.

Tell me this - how does people being fans of the franchise since the PS2 games negate the fact that at Rift Apart's release in June 2021 was to an install base of about 9.5 million consoles vs. Astro Bot's release this week to an install base of circa 60 million consoles?

Astro Bot has a clear and distinct advantage here that (according to the limited scope of this article) wasn't capitalised on.

Re: PS5 Pro Showcase Set for Tomorrow, Hosted by Mark Cerny

MrPeanutbutterz

@Vaako007 That contradicts the reality of the games running like slideshows in 2013 though.

Yes PS3 was obtuse but powerful architecture, but the simple fact is the performance was just never there to begin with. The 360 was similarly spec'd, much easier to develop for (hence there was usually a performance delta between the two in favour of the 360 when it came to multiplats), but multiplats targeted broadly the same metrics on both consoles.

Re: 80s Synthpop Stars Heaven 17 Resist the Temptation of PS5's GTA 6

MrPeanutbutterz

@pukana GTA radio stations are iconic and are a huge part of the game. If they weren't, why are they including around 500 songs, and hiring some of the biggest names in their respective genres to voice the DJs? As a music dork, let me tell you whoever they hire to compile these stations knows their stuff too (instead of just sticking a few vaguely related songs on one station like you find in the majority of other games).

And there's zero risk here for the publisher. GTA6 is basically guaranteed to be the biggest entertainment product to ever exist.

Re: 80s Synthpop Stars Heaven 17 Resist the Temptation of PS5's GTA 6

MrPeanutbutterz

>From our perspective, getting your music in a game like GTA 6 would effectively guarantee future royalties from an entire new generation – especially with a song as undeniably catchy as Temptation.

>Ware, to his credit, does acknowledge this: “Ah, but think of the exposure,” he continued. “Go f*ck yourself. I’ve worked in artist rights advocacy for 20 years [and] I know the game. This is iniquitous.”

He's not acknowledging it in a good way here...