@ps3coder (assuming you're actually one of Smash 'N' Survive's developers and not somebody just saying so in an attempt to make a point; I'm sure you understand my skepticism)
I'm sorry if you felt I was overly harsh on the game, but as a writer I feel it's my duty to report the game's faults as I experienced them. I'm fully aware that Smash 'N' Survive was never intended to be on a level with big budget, AAA retail releases, but an inconsistent framerate, unresponsive handling and poor AI do not make a good game.
I don't set out to be malicious, but it's my job to report my experience. I sincerely appreciate you taking note of any feedback — be that positive nor negative — and wish you good luck in your future projects.
@James lol I've no problem with how they play; they do after all play just like the old Sonic games. But what I'm saying is that it'd be nice if they weren't just rehashing the Zones and actually showed some creativity and imagination in the level design and aesthetics.
It'd be nice if this supposed all new Sonic game actually contained all new Zones. Episode I was a rehash of Zones from Sonic 1 and 2. These aren't all new games, they're stripped down HD remakes and they're offensive.
@nathanuc1988 Occasionally iffy framerate and more frequent/lengthy loading times (during HL2 and its two episodes) are the main issues raised with the PS3 version, but they don't detract drastically from the experience and aren't worth getting concerned over
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Re: Review: SSX (PlayStation 3)
I'm glad you're having fun with it. I, on the other hand, didn't particularly enjoy it.
Re: Review: SSX (PlayStation 3)
!
Re: Review: Smash 'N' Survive (PlayStation Network)
@ps3coder (assuming you're actually one of Smash 'N' Survive's developers and not somebody just saying so in an attempt to make a point; I'm sure you understand my skepticism)
I'm sorry if you felt I was overly harsh on the game, but as a writer I feel it's my duty to report the game's faults as I experienced them. I'm fully aware that Smash 'N' Survive was never intended to be on a level with big budget, AAA retail releases, but an inconsistent framerate, unresponsive handling and poor AI do not make a good game.
I don't set out to be malicious, but it's my job to report my experience. I sincerely appreciate you taking note of any feedback — be that positive nor negative — and wish you good luck in your future projects.
Re: Review: Mega Man: Maverick Hunter X (PlayStation Portable)
Amen, brother!
Re: Review: ModNation Racers (PlayStation 3)
I'm still playing catch-up as far as PS3 is concerned, but once I've bought and completed Uncharted 3 this is definitely going to be my next purchase.
Re: First Shiny Sonic 4: Episode 2 Screens Leak Out
@James lol I've no problem with how they play; they do after all play just like the old Sonic games. But what I'm saying is that it'd be nice if they weren't just rehashing the Zones and actually showed some creativity and imagination in the level design and aesthetics.
Re: First Shiny Sonic 4: Episode 2 Screens Leak Out
It'd be nice if this supposed all new Sonic game actually contained all new Zones. Episode I was a rehash of Zones from Sonic 1 and 2. These aren't all new games, they're stripped down HD remakes and they're offensive.
And I still buy them.
Re: Feature: Must-Have PlayStation 3 Games - Mark's Picks
@nathanuc1988 Occasionally iffy framerate and more frequent/lengthy loading times (during HL2 and its two episodes) are the main issues raised with the PS3 version, but they don't detract drastically from the experience and aren't worth getting concerned over