Bottom Line Up Front (BLUF): The speed necessary to successfully defend your character from enemy attacks is faster than the game's ability to respond to your commands.
I am very disappointed in the play of this game. I love the action and the way the fighting is structured had me counting the days until I could start pounding thugs with kung fu. Though, now that I've played it and carefully evaluated the controls, I can confidently say... they suck! These controls are impossibly unresponsive. The delay I would experience simply trying to make my character 'turn around' or 'deflect' made continuous and rapid use of techniques impossible. And I'm not just talking about a flurry of mashed keys that even the most seasoned pro could mistake in using, this also includes single button-press movements.
What's more, you die WAY too easily. We all know the unrealistic nature of the Yakuza games (as fantastic as they maybe), we all know the unrealistic setting of Kiryu managing to fight and defeat 10-12 guys at a time. Of course, the fact that all those other thugs are politely waiting their turn to fight him certainly makes it more doable lol. 'Sifu', however, is quite the opposite of that. I don't know many people who can withstand a full-force baseball bat swing to the head so, no complaints there. However, if your character receives 4-5 right hooks to the head by some punks... you die? What kind of glass jaw does this kung fu practitioner have? And believe me, anyone who has dedicated themselves to the study of kung fu for that long would be a very tough individual indeed. They wouldn't go down so easily. It's just frustrating and unrealistic in a way that adds to the list of reasons why I DON"T want to play this game any further.
If this game played better, I'd love it! And would only complain about how it doesn't have more hours of play to it. If the makers of the game every decide to fix these things I've mentioned or make another game with identical hand-to-hand combat that is more responsive and with a more realistically conditioned character, I'll be right there to give it a go.
Comments 1
Re: Sifu (PS5) - Kung Fu Brawler Is Brutal But Brilliant
Bottom Line Up Front (BLUF): The speed necessary to successfully defend your character from enemy attacks is faster than the game's ability to respond to your commands.
I am very disappointed in the play of this game. I love the action and the way the fighting is structured had me counting the days until I could start pounding thugs with kung fu. Though, now that I've played it and carefully evaluated the controls, I can confidently say... they suck! These controls are impossibly unresponsive. The delay I would experience simply trying to make my character 'turn around' or 'deflect' made continuous and rapid use of techniques impossible. And I'm not just talking about a flurry of mashed keys that even the most seasoned pro could mistake in using, this also includes single button-press movements.
What's more, you die WAY too easily. We all know the unrealistic nature of the Yakuza games (as fantastic as they maybe), we all know the unrealistic setting of Kiryu managing to fight and defeat 10-12 guys at a time. Of course, the fact that all those other thugs are politely waiting their turn to fight him certainly makes it more doable lol. 'Sifu', however, is quite the opposite of that. I don't know many people who can withstand a full-force baseball bat swing to the head so, no complaints there. However, if your character receives 4-5 right hooks to the head by some punks... you die? What kind of glass jaw does this kung fu practitioner have? And believe me, anyone who has dedicated themselves to the study of kung fu for that long would be a very tough individual indeed. They wouldn't go down so easily. It's just frustrating and unrealistic in a way that adds to the list of reasons why I DON"T want to play this game any further.
If this game played better, I'd love it! And would only complain about how it doesn't have more hours of play to it. If the makers of the game every decide to fix these things I've mentioned or make another game with identical hand-to-hand combat that is more responsive and with a more realistically conditioned character, I'll be right there to give it a go.