This whole "co-op" thing seems lacklustre and doesn't have the incentive for one to play co-op over solo-play.
What's the point of playing co-op when your progress won't even save, or there's nothing new to experience, like an increase in enemies? It doesn't really catch the eye.
A good co-op mode allows both players to gain progress and resources while indulging in a new experience. That new experience being playing with another person. This usually (when done right) welcomes the concept of a harder difficulty since the player's solo firepower has technically doubled. Therefore, the number of enemies should double, or the difficulty should automatically increase, less combined health for both players, stat sacrifices, the list goes on. All things that level the playing field for the enemies when two players are introduced into the mix. This not only changes the whole dynamic of the game, but as I mentioned previously, allows for not one but both players to enjoy a new experience. Almost like a DLC for the game, if you will.
Not allowing one player to gain progress while the other player fully benefits makes absolutely no sense! Is the other co-op player that joins simply a puppet?
Not a true co-op game, or whatever they want to call it, by any means.
Comments 1
Re: Returnal: How to Play Online Co-Op
This whole "co-op" thing seems lacklustre and doesn't have the incentive for one to play co-op over solo-play.
What's the point of playing co-op when your progress won't even save, or there's nothing new to experience, like an increase in enemies? It doesn't really catch the eye.
A good co-op mode allows both players to gain progress and resources while indulging in a new experience. That new experience being playing with another person. This usually (when done right) welcomes the concept of a harder difficulty since the player's solo firepower has technically doubled. Therefore, the number of enemies should double, or the difficulty should automatically increase, less combined health for both players, stat sacrifices, the list goes on. All things that level the playing field for the enemies when two players are introduced into the mix. This not only changes the whole dynamic of the game, but as I mentioned previously, allows for not one but both players to enjoy a new experience. Almost like a DLC for the game, if you will.
Not allowing one player to gain progress while the other player fully benefits makes absolutely no sense! Is the other co-op player that joins simply a puppet?
Not a true co-op game, or whatever they want to call it, by any means.