Cyberpunk 2077 has come a long, long, long way since we gave the initial PS4 version the most disappointing 3/10 review this website has ever seen back in 2020. We'd go as far to say it's been a great game since its release on PS5, and now, having spent over 50 hours with the title's highly anticipated 2.0 update (prior to its public launch on the 21st September, 2023), we're confident in calling it an excellent open world experience. This really is a game-changing patch that significantly improves Cyberpunk 2077 as a whole.
Moment-to-moment gameplay has been given the most impressive overhaul. We always enjoyed the title's crunchy, bloody brand of action, but it could definitely feel a bit sloppy at times, with loose controls and a degree of jank holding it back. With 2.0, the screws have been noticeably tightened. Movement is more precise, and aiming has a much better snap to it. This is obviously something that's hard to explain in writing, but the game just feels... firm.
Combat is now powered by completely reworked skill trees, which are split between major abilities and minor perks. The idea is that the abilities fundamentally shape how you play, while perks bolster their parent abilities under the hood, with stat modifiers and additional effects. For example, the Body tree has an incredibly fun ability that lets you pick weakened enemies up, hold them over your head, and then fling them with enough force that they explode on impact with a hard surface. That's a character-defining trait, right there.
On the other end of the spectrum, there's an ability that allows netrunners to queue hacks on a singular target, utterly overwhelming them in an instant. Another ability replaces your standard dodge with a blistering dash, which immediately makes you a mobility monster (and it gets even crazier if you unlock the aerial dash on top). And we need to mention the ability that lets you deflect bullets with a katana, potentially sending them back to the shooter if your timing is on point. Glorious.
In a way, the skill trees have been streamlined, but the sense of progression is massively enhanced. Every spent skill point has a clear effect on how you operate, and that's all-important in a game where character progression is key. The process of levelling up and building your ideal merc is now truly rewarding.
Enemy AI has been adjusted as well, but mileage can vary. Broadly speaking, your opponents seem to have more defined roles during battle, and their AI tweaks will better reflect this. Heavy shotgunners and mantis blade-wielding psychos will unsurprisingly rush your position, while lesser foes equipped with simple pistols or cheap rifles will sit behind cover, spraying and praying. Fights do feel more dynamic as a result, but taking advantage of the AI's bad habits is still a definite possibility.
Enemies will still funnel themselves through doorways, one by one, practically begging to be headshot. And if you're playing stealthy, suspicious guards can still slowly walk around in circles, as if they've got a big 'Please Strangle Me' sign pinned to their back. But, overall, we're looking at a win for Cyberpunk 2077's AI — and the improvements appear to cover non-hostile NPCs as well, who are now much more reactive to violence and nearby gunfights.
Everything we've mentioned so far contributes to a dramatic shift in gameplay balance. While breaking the difficulty curve in half was fun prior to 2.0, the overriding feel here is that CD Projekt Red has seriously reduced the potential gap in power between V and your enemies. As such, there's a much greater emphasis on skill-based gameplay, with effective use of your key abilities playing a huge role in whether you walk away from an encounter unscathed. In short, it's less about the numbers, and more about your moment-to-moment gameplay decisions and underlying character build.
Does that mean update 2.0 has made Cyberpunk 2077 less of an RPG? Well, maybe, if stacking far too many otherwise meaningless numbers is indeed what makes an RPG. The game does have more of an open world action feel to it now, but again, the focus on genuinely impactful abilities strengthens concepts like unique character builds — and that's a very positive RPG perspective. CDPR said that one of its goals with 2.0 was to highlight player expression through gameplay, and we think the team's absolutely nailed it through a combination of new skill trees and rebalanced combat.
Moving on, let's talk about loot, glorious loot. If you're familiar with 2077's loot system, you'll know that it's a bit of a mess. Every enemy drops at least one weapon when they're zeroed, leading to battlefields that are coated in green, blue, and purple icons. You then spend minutes at a time sorting through all the crap in the hope that you'll find a slightly better revolver than the one you've had equipped for the past 15 hours.
2.0 makes it so loot is much more meaningful. Foes still drop their weapons, but most are now classed as 'broken' — junk items with no stats that can't be equipped — which immediately solves the game's severe case of loot diarrhea. Meanwhile, the gear that you can make use of is clearly defined in terms of rarity and effectiveness; you can now identify a weapon's strengths and weaknesses at a glance thanks to a reworked and streamlined user interface on the inventory screen.
Speaking of UI, 2.0 features a near total overhaul of numerous in-game menus — not just the aforementioned skill trees. The game's most cluttered and fiddly screens — the job journal and phone menu — have been completely redone. The journal has actual tabs and clearly marked objectives, while the phone is no longer an absolute nightmare to navigate. Messages are properly listed as read and unread, while job-related replies pop up at the top of the screen for easy access. Small changes in the grand scheme of things, but they really do add up, contributing to a game that finally feels polished — impressively so, at times.
And then there's the car combat. This, along with the new police system, gives Night City an entirely new vibe, where vehicle violence can occur dynamically, and cops actually respond appropriately to your wanton destruction. Car combat is simply a case of being able to draw a one-handed gun while driving, and taking aim at your aggressors (or victims). An auto-targeting system can be toggled on and off in the options menu if you need a bit of assistance in aiming while you try to stay on the road, and some vehicles come readily equipped with straight-shooting gatling guns and even missile launchers.
Now, the base game doesn't really utilise car combat outside of random events while traversing the open world, but from what we understand, upcoming expansion Phantom Liberty will provide you with a lot more opportunities for vehicular chaos.
But of course, if you're trying to find your own fun in tearing Night City's roads to shreds, the police will have no choice but to step in. 2077's always had a police system in place, but to call it half-baked would be a laughable understatement. With 2.0, however, Night City's law enforcers are finally organised. They're still a bit stupid in that hiding behind a bin for 30 seconds can get you off the hook following a horrific massacre of innocents, but the system works.
Patrolling cops — who are now visible on your minimap, even when they're not hostile — will investigate a disturbance, and if they find you, they'll call for backup. Gun one of them down and they start taking you seriously, and if your rampage continues, it's eventually a case of fending off armoured trucks full of armoured SWAT members. Still not dead? It's MaxTac's turn, as the chromed-out apex predators of Night City arrive on their own shuttle to deal with the "Omega Level" threat.
Honestly, trying to survive against waves of police, battling through streets and panicked traffic, is some of the most fun we've had with 2.0 so far — it's like that scene in Heat but with thumping dark techno beats in the background. It really does feel like the cops employ a staggered, tactical approach, upping the tension bit by bit as you hold out. It's a great way to put your character build to the test, especially when you're at a high level.
We could drone on and on about the smaller tweaks hidden beneath 2.0's headline features, but it'd take way too long to list every change that we've noticed. So, for the sake of brevity, we'll quickly note some of the more intriguing adjustments that haven't necessarily been touched upon in CDPR's official materials:
- We think there's more traffic on the roads of Night City, which could have something to do with the implementation of car combat and NPC AI improvements
- Some important character models have been improved with better facial details, Johnny Silverhand in particular
- Key boss fights have been adjusted to make them more unique (and potentially challenging)
- We found a few new weapons scattered about in main missions, and stumbled across a couple of iconic weapons we hadn't seen before
- A large number of persistent bugs appear to have been fixed, including clipping and animation issues with some characters during story scenes
- Your equipped healing item is now infinite, but operates on a cooldown (and can be upgraded)
- Grenades are also infinite, but have a cooldown
- We noticed a lot of new clothing items, in many more colours than before
- There's a lot of new cyberware which better represents the type of character build you're going for
- MaxTac have been given a visual overhaul
And we think that's about it. Needless to say, we've been left thoroughly impressed by update 2.0. While there's no denying Cyberpunk 2077 should not have released when it did, and we shouldn't have had to wait over two years for it to reach its current form, CDPR deserves a lot of praise for sticking to its guns and massively improving the experience on PS5. In 2.0, we're left with what we think is leading title in the open world space; a viscerally satisfying, often engrossing RPG that's better than ever — and by some distance.
Cyberpunk 2077 update 2.0 launches on the 21st September, but will you be taking a trip back to Night City? Walk down the rebel path in the comments section below.
Comments 86
Also allowed to say that we're reviewing Phantom Liberty (but can't talk about it yet). Embargo is the 20th September, and we'll hopefully publish our review on the day.
If you've got any questions about update 2.0 that this article didn't cover, let me know and I'll try to answer them.
This sounds amazing. I went female V street kid on my last playthrough. I'm thinking male nomad this time around? I can't wait regardless.
Sounds like the game we should have had at launch.
Oh well. Glad I waited.
Anyway, I don't see why a focus on skill over stats should be a problem for an action RPG.
I spent nearly 100 hours getting the platinum, but in the end, it became less of strategy and more of using the best armor and weapon and overpowering everything in the last third.
I am not sure if there is a game plus mode or if I have to start fresh for the update?
So, I am conflicted if it warrants a revisit.
Visual improvements and increase in NPCS about at all?
Just wanted to quickly answer a couple of questions I've seen a lot over the last couple of weeks:
@Dr-M No New Game+ mode yet. It's pretty much the only major thing the game's missing at this point.
@itsfoz Don't think there's been any surface changes in terms of graphics, aside from some key characters having their models improved.
From what I can tell, roads are more heavily populated with traffic, but I'm not sure about pedestrians.
@Splat I’m doing the exact flip of that. Just finished my male V nomad and going to do a female V street kid for the update/expansion.
I was one of the people who waited to play this game, I always expected Project Red would get this game to the quality they would have wanted, so I’ll probably get to it when the DLC drops!
I'm super excited for this. Was hoping for the 2.0 update this week, but I'll wait patiently for next Thursday. Planning on starting a whole new playthrough.
I've tried to get into this game on a couple separate occasions and just couldn't. The UI, convoluted skill trees, and issues with loot were too much for me and I just don't have the time to play with all of it. Sounds like that may not be a problem any more
I'll wait a few weeks there are a number of bugs that are still persistent in the current state (especially trophy bugs that hardback you out of them) . I'll.wait to see if they're fixed before trying the lifeless dull city with few and far between miles of nothing and nothing outside of it.
After people suggesting the game I have my copy on the way!
This is one of those games i keep going to start playing seriously but every time i try there is another game changing update that improves the game exponentially..so i hold off and wait for the update and then the games i've been waiting to play pop onto my radar and cyberpunks put on the back burner again. Lies of p is on my play list now so cyberpunks going to have to wait again 🤣 but i will play this from start to finish one day.
@ShogunRok Are there any improvements on the visual/performance side? The game looks great but often gets into the "how'd that vaseline get on my screen?" territory.
I sold my copy long ago but it's very cheap to buy it back or even wait for the inevitable complete edition.
Is there any new animations for stealth kills if you were to have your mantis blades, or a monowire out? I always found it disappointing that there was only the mantis blade aerial kill
@ShogunRok I didn't read all, but it sounds promising. I was loving Cyberpunk despite all of its annoyances early on when it first released. I can forgive RPG's for not being perfect, and I liked my character and path I was taking. But it's the crashes and constant quest givers taking over each other that was the worst, and the crashes got to the point where I just couldn't play the game anymore.
But since I tried to go back on PS5 it just felt bad as a game, I couldn't describe it or explain why, just as you couldn't when you say it now feels firm and nice to play. But this is what is most promising to me, if it just feels better, then I'll be able to pick up my save one day and see how it's going.
One question I had though, what happens to old saves if the whole game has changed mechanically and in terms of how you progress and level your character up? Do they implement okay on old saves, or is it a full reset of a save required.
[Edit: seen your comments after]
Sounds like the only thing that is missing to turn this into an absolutely outstanding game would be a vr mode.
@DeathlySW I don't think there have been any direct visual improvements on PS5. But that might just be my eyes — could be worth checking the incoming patch notes to see whether there are any adjustments.
@Nepp67 All the different melee weapons now have unique 'finishers' that you unlock through the skill tree. You can activate them when an enemy's health is low for an instant kill, and you get a gory animation.
@ShogunRok
As you have done 50 hours with 2.0, will you put a score for that alongside the phantom liberty one?
@ShogunRok Oh I know about that, I was wondering if you could possibly use those finishers like if you were to get behind them and use it like a stealth takedown.
@ShogunRok Is there a Dolby Atmos option available now that PS5 supports it?
@TheOldHunter4K Nah unfortunately we don't redo game reviews, which is why I've written this feature instead. But Phantom Liberty will get its own review and score, for sure.
@Nepp67 Sadly not, as far as I know. You obviously get the bonus damage from a stealth attack but I haven't noticed a finisher prompt for different weapons or anything.
@Olmaz Nah, not that I can see in-game. But I wonder if it'll be added in a future update now that it's supported.
The 2.0 feature reads well regardless, will probably get this again on the cheap, as I was sent a refund directly from CDPR during 'that period' and they didn't want the game back.
So I completed it, enjoyed it, then sold it.
@ShogunRok Thank you so much.
I shall return, absolutely. Reads like a big “phat” reason to me
These changes sound very astute to me. From the beginning I always viewed this as more of a stealth/action sandbox with light RPG elements. I never understood the want for the police system nor felt it was necessary but I can see now how much it will add to the world and I’ll definitely play around with it. I’m really excited to dive back into this!
@ShogunRok I finished the game after the ps5 update and have an extra pre final mission save game for a trophy clean-up. Really wonder if that plat run will still work from that starting point and also considering just starting the main story anew. I'm sure they're adding extra trophies, right?
I'm definitely diving back in as this has been one of my favorite games this console generation so far. Even though I've had Phantom Liberty pre-ordered for a long time, I'll probably do my planned second playthrough (this time as a female V) before I play that. How much this update was supposed to change things changed my plans from doing my second playthrough before Phantom Liberty.
@Terra_Custodes You know what, I was extremely suprised to find out DigitalFoundry's claim that the Atmos lag on PS5 was negligible was... true!
I am quite sensitive to audio lag (on my pc, even a 30-40ms lag triggers me) and there was no way I could play with the PS5 set to Dolby.
But with Dolby Atmos, if there is a lag, it is not noticeable at all (at least to me). So I'm happy all around with it. It has really make a difference for some games.
FYI, my setup is PS5 -> LG CX -> JBL 9.1 soundbar.
Sounds really good and a massive improvement from the release version. Though I actually played and completed it at launch, and really enjoyed it for the most part.
Looking forward to starting a fresh run and enjoying 2.0 before phantom liberty drops.
Some of these “updates” should have been in the base game. Doubt I’ll sever go back, after the console launch debacle but at least it’s in a better shape now. I’ll never forgive them for the crappy console vanilla launch, fake world and shoddy AI.
@ShogunRok You spent 50 hours messing around with changes on a game that I've read is 20-30 hours to beat? I was going to borrow it from the library for a couple of weeks but I don't think I can do 50 hours. 🤷
@rjejr Well, technically, a lot of that time was spent playing the Phantom Liberty expansion as well, but I couldn't admit to that until now!
@Terra_Custodes Not as far as I know!
@tameshiyaku 2.0 doesn't add any extra Trophies, but Phantom Liberty will (and they'll be separate from the main game like expansion Trophy sets usually are).
I can't think of a good reason why you'd be locked out of Trophies if you're continuing a save on 2.0. Generally speaking, everything works the same as it always has, it's just that the systems under the hood have been redone, if that makes sense.
@ShogunRok Gotcha, unfortunate but at least they improved on the melee combat so I'm hyped for that!
This the first time that this game now genuinely feels like the best time to jump back in. Will be hoping to finally jump back in later this year at some point, maybe very early next year. Quite a few many backlog to do for now and MGS collection and Spiderman2 round the corner plus Hogwarts Legacy still sealed for December. Might get my moneys worth from Cyberpunk2077 now. Better late, than never at all, even though it should have been heavily delayed, especially on PS4 and ONE or completely skipping last gen
This game always seems to fall to the bottom of my pile of shame. I feats I'll never play it again after starting it when it first came out.
I will give it another year and then will get back to continue where I left.
Seems great, I'll pick this one when it's discounted on psn 😃
I'll definitely jump back in see if I connect with the game more. I like the sound of the combat being a bit snappier , I thought it was a little bit loose when I first played through. I wish they would do something about the immersion in general though, hearing the NPCs in the city repeating the same lines constantly, day after day really impacts it for me. Also, aways found it weird that every single NPC in the game walked around by themselves, not allowed to have friends in night city apprantly.
Nice to hear, Shogun👍
I have restarted this game without finishing so many times. But I feel like I have to restart it once again.
Sounds awesome, I've had a lot of fun with this game even though it wasn't that obvious how to fully customise your character. Even so I managed to be a Katana wielding maniac who could slow down time or be able to bounce bullets of walls Robocop style but this sounds a huge improvement. Ultimately I'll be playing on PC, so will get to experience the upgraded ray tracing as well, though it sounds like a great time for all
I really hope they make a complete edition with a new trophy list adjusted to all the changes. I want to platinum this again so badly. The game sounds even more amazing than before
I've tried this game twice now. Once at launch (approx 20 hours on stadia), then again when the ps5 version dropped - another 40 odd hours. Both times i loved the game and what it was trying to be, but dropped off due to absolute frustrations with actually playing it! So much time in cumbersome menus etc. Sounds like a lot of my gripes have been addressed in this 2.0 update, but not sure I've got the patience to start it for a third time. It does sound very good though. Tempting indeed.
Now if you could only skip up until you get the chip, would make things a bit less tedious.
@ShogunRok Thanks for the honest reply.👍 I actually read the title and article, yeah I read it all it was interesting, and I thought maybe you we’re talking about the expansion but then I got to this part:
“but from what we understand, upcoming expansion Phantom Liberty will provide you with a lot more opportunities for vehicular chaos.”
and I was like, oh wow he hasn’t even played that yet.
Hence my confusion. 🤷🏻♂️
I’ll be borrowing the base game from my local library for free so doubt I’ll be laying out $30 for the dlc for the game I don’t own. 😂
I did one playthrough as a Corpo ninja with a top tier Sandevistan installed and Saburo's katana. Slicing up whole gangs and gonks in a heartbeat was great fun. Can't wait to do another run with the new perks.
Did they ever fix it on PS4 and Xbox One? If not, then the developers get no praise from me for forcing you to buy another console and wait over 2 and a half years just to get what was originally promised.
Man, after 30 hours and a progression breaking bug I really never planned on playing it again, but this articles kinda sells me on it...maybe I'll put it back on my list to give it one last shot in a couple years
I've had a hard copy I got for $5 from Best Buy sitting on my shelf waiting for this. I CANNOT wait to finally dive in.
@ShogunRok
I don't know about 2.0 but Phantom Liberty is confirmed to have ray traced reflections on consoles, like on PC.
How does the new expansion fit in with the main game (with all its 2.0 goodies)?
I'm about 20% through the game and plan to restart when 2.0 is released this week, to use all the new features.
Will I know when and where to find the Phantom Liberty stuff and when my V is ready for it?
Sounds like a game that’s now worth my time. Should be able to pick it up pretty cheaply but now too. I just don’t know when I’ll have time to get around to it.
Sounds great, cant wait to start a new game
This game never grabbed me - it simply wasnt an rpg and the city was sterile and not convincing for all its great look.
It does sound like this patch helps deliver some of the original promise at last and make some of those systems actually worth using in a build.
Im resolved to jump in and give it another shot, but it might take some time given how many great games are on my backlist!
@ShogunRok I'm currently 20 hours into my first playthrough. Should I be worried about the update breaking my current progress? There seems to be a history of major updates causing issues.
@E5115271 The first thing I did with this update was load up my completed save. Played for several hours and didn't find any issues, aside from having to go to a ripperdoc to understand how the new cyberware system works.
Obviously that's not conclusive testing, but it all seems well implemented based on my experience. Hopefully it's the same for everyone else.
@Ralizah the game we should of had is the one now, before the 2.0 update. It's a great experience now and this just makes it better.
So the game is leaving early access and is now finished?? That's what it sounds like to me.
@ShogunRok I remember reading something about some changes to the original games ending, to align better with Phantom Liberty. Is that true? Are they in 2.0 or just PL? i guess my questions sort of live in the grey area that you maybe can't answer until the 20th, but I at least thought I'd ask.
What is the size of the download for the patch? It sounds like a big one.
Excited to start a new game after reading this, only completed the ps4 version once - great write up. Shame the 3/10 review score will stand forever more, but I guess thats on cdpr
@Jeaz I haven't been able to verify ending changes yet, but I'd be surprised if they're adjusted in any significant ways. Definitely something I'll write about if they are changed to any noticeable extent, though!
@Shadcai I think it was roughly 20GB on PS5, maybe a bit less.
"we shouldn't have had to wait over two years for it to reach its current form"
yes, but closer to 3 years!
I absolutely loved playing through the game the first time I played it on PS five when it came out, but this seems like a dream come, true! Can’t wait to sometime in the future jump back into a new game and experience everything this update has to offer. Plus phantom liberty! So awesome to see this game transform in the way that it has!
Looking for a cheap physical copy right now, definitely wanna see how this looks on ps5
Hey ShogunRok, with the 2.0 update do you know if it’s possible to use melee finisher when you are on slow down time ? This is not possible with the current patch, and I wonder if they fixed that
Release broken
Patch later
Thats the AAA gaming motto.
I might give this another try sounds like some promising changes. I initially gave up very early when a certain thing happens that makes me question why (or role playing purposes) even think about doing the any sidequests. However I just did some reddit diving and read there is a moment that I either hadn't reached or missed that I think will help my brain accept that it's "okay" to be off doing sidequests.
Was kind of hoping it would have added a Third person mode, as I'm rubbish at FIrst person shooters! Oh well, will give it a try anyway.
@itsfoz I think that's what it said in the review. These visual improvements they're talking about better be pretty major to justify going back to this game!
@ShogunRok is there a way to change the text colour/style? It messed with my eyes big time when I played it before, to the point where I stopped reading anything. It had this weird burn-in effect that I've never had with any other game.
@Old-Red No, sadly not. You can give dialogue text a background and you can increase / decrease the size, but that's it.
@ShogunRok That sucks. They better release it with Phantom Liberty. There's no reason not to. Lot of games have it at launch. There's no way that it's too difficult or complicated
Haven't played past the opening sequences, looking forward to firing it up once 2.0 hits to play it "for real." Sounds like this is finally up to what they should have released in the first place.
@ShogunRok I just want to know about the performance on PS5, mainly the frame rates on both performance mode and ray tracing mode.
Is this a joke Dlss 3.5 is a junk I have blurry images, it makes young people look 50. I have blurry faces with it on and ghosting. Before the update it was all fine. The fanboys have lied again, no way am i buying the liberty dlc they can get stuffed.
"Moving on, let's talk about loot, glorious loot..."
Speaking of moving on, I've moved on, a long time ago. Too little, too late.
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