When it released last year, Destruction AllStars ultimately disappointed. Lucid Games’ chaotic crash-‘em-up was not a dud – in fact, between its diverse cast of well-animated characters and compelling use of the DualSense controller, there was much to like – but it just didn’t feel quite right. It was hard to put into words, but for a game about smashing up cars it felt distinctly unsatisfying.
Someone, somewhere at Sony must seriously believe in this project, though, because the Liverpool-based developer has dropped a massive update this week which, frankly, makes the game good. While it’s not without its faults – ground-based combat still doesn’t seem particularly useful to us – the woolly, wishy-washy skirmishes of the launch version have been replaced and refined.
Colliding cars now feels like it matters. This is due to a number of subtle – but crucial – under-the-hood improvements. At a surface level, the developer’s cranked up the “game juice” to a ridiculous degree; you’d always get screen-shake and crunching sound effects, but now coloured gems fly off your opponents correlating with the intensity of the crash and there are damage numbers, similar to what you’d expect to see in an RPG.
This is important because previously the game gave you very little feedback about what you were actually doing, and it felt quite flat as a result. You’ll now get awards every time you complete a scoring action, and a Wreckognition meter will build on the screen if you can combo these manoeuvres, ultimately awarding you more XP at the end of the match.
But this also all feeds into the way Hero vehicles work. Previously these were unlocked passively throughout the course of a match, but now the developer’s added a skill gap by forcing you to unlock them. This means there’s now a purpose to performing parkour as collecting gems will help you to get to your Hero vehicle quicker, but also you need to keep chaining actions and generally playing well.
Clearly this game is never going to be an e-sport, but the greater degree of on-screen feedback helps you to understand what you’re working towards and why, which makes matches so much more rewarding. It’s still chaotic and somewhat luck-based, of course, but everything’s so much more transparent now, which helps to make the action feel more gratifying overall.
The pace of the game is also a lot quicker, owing to (we assume) some smart alterations to the size of arenas – there’s still room to escape and manoeuvre, but cars are bundled much closer together – and a reduction in match lengths. The shorter rounds are smart because, as mentioned, you’re always working towards your Hero vehicle, and you can mount comebacks if you unlock it with seconds left on the clock.
There are a raft of other smart changes, too, like the fact that you don’t need your Breaker active to double-jump when on foot, which makes traversing between vehicles and picking up any gems in the process so much less restrictive. There’s still no music during matches – well, not until the closing moments anyway – which does feel like a mistake, but the 3D audio is good.
Elsewhere, the user interface has been overhauled to more closely mimic the likes of Fortnite and Apex Legends, which makes sense. Some changes to the menu music haven’t been well-received – one of the best features of the game was how its soundtrack would adapt as you toggled between different characters – but this can easily be rectified. The flow of matches has also been enhanced, although we still wish there was even less of a delay between rounds. The likes of Rocket League are the gold standard at this.
We suppose the biggest issue with this title is its lack of content at the end of the day. While it has a Fortnite-esque item store, the cosmetics available are, frankly, crap and there’s no real incentive to buy any of them. There are new starter challenges which do earn you some of the in-game currency now, which is nice if you want to play some of the story content for free – but yeah, that aspect isn’t great.
Ultimately, it may come down to whether Sony feels generous enough to continue to invest in this project. Feeding service games requires rigorous and continuous updates, and is really hard to do. You need a constant supply of skins, cosmetics, seasons, modes, and so on. It’s, of course, a chicken/egg scenario, because you need engaged players to make all of that worthwhile.
The upshot is that Destruction AllStars is good now. Crashing cars, wrecking opponents, and earning your pimped out Hero ride all has purpose, and the shorter matches will leave you longing for more – not wishing the clock would countdown quicker. This is a good rescue attempt on a title that always had potential – now, can it establish itself as a popular, viable PS5 multiplayer title?
Will you be giving Destruction AllStars a second chance? Have you tried out the new update and what are your thoughts on the improvements? Cut through the comments section like Hana in her Hero vehicle below.
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I never deleted the game so I might as well check out the update. The reception I've seen so far has been mostly positive.
Tried it once and deleted it. I will grab it again later and have another blast
The game may go F2P seeing as there are in-game challenges with the title 'BS_F2P_CHALLENGE'
Currently playing the update and.... It's really fun. I played 5 matches so far and I'm having a blast. The way they retooled the gameplay to be skilled based and made the maps smaller is a huge plus. It's a shame they didn't launch the game like this. Unfortunately I can't seem to find another match at the moment. Been waiting for 20 minutes...
Edit: I'm now having no trouble finding matches. Hopefully after this update they focus on content. What they have gameplay wise here is really fun.
@lolwhatno that info is true, or at least I read it elsewhere on the net.
I've changed to riceNpea. I've been looking at that name for 15 years on Eurogamer and it feels odd to see something different 😊 Eurogamer has changed for the worse. They've gone mad with the way they mod. Stealth bans everywhere for nothing. Great community that they don't deserve. Started a new subscription model there thats more expensive than Game Pass 😆 They got a new Editor and his 'welcome' article is behind the paywall. That says everything you need to know about that site sadly.
Good to hear on the improvements been made. Heard some rumours that Lucid could be making a new Motorstorm game. Hope it's true, would be good if Sony can have an arcade racer.
I will go back into it because when devs at least try, they give a game heart and that’s what makes fans fun IMHO.
@riceNpea @lolwhatno No it's true that some labels for the 'Welcome Challenges' (which are a new addition and help you earn some currency early on) were listed as 'F2P' while they were doing server maintenance.
I hope it does go free-to-play to be honest, because I think people will be more receptive of it after this update.
I still think it won't be for everyone, obviously, but I think it can retain a bigger audience in the state it's in now.
@AdamNovice The presentation in this has always been great so I'd be excited to see their take on MotorStorm!
@get2sammyb enough to pay £18? I think it needs to go F2P to boost numbers. Plus there's not a lot of content really.
@riceNpea Agreed free-to-play would be a huge boost to the title.
@get2sammyb I know those rumours I read were pretty flimsy hence why most outlets have reported it. But would it to be true, Motorstorm is the perfect alternative to Gran Turismo really.
@AdamNovice Agreed! Love MotorStorm!
I was playing every now and then earlier last year but then got into a big game and just didn't go back. I realised once I'd played Wreckfest for a while that that was way more fun than DessiAllstars so if this update has put some more fun into it then I might have a look.
Happy to hear the game is looking good but I already got the plat a while back. Would have been nice to add some new trophies for a fella like me.
This game would be cool if it had open world maps instead of arenas
@Jeevz That's impressive that you got the Platinum, it's quite a tough one! I second you on new Trophies, though, I don't know why service games don't put more effort into adding new Trophies as these games are all about retention and Trophies can give you a reason to go back.
@Boucho11 Maybe but I think one of the flaws of the launch version was that you had to drive around looking for opponents. That would probably be even worse in an open world.
Awesome to hear! I enjoyed the 10+ hours I played at launch, not a spectacular game but good enough fun to hop in and out of. Going to redownload it today to check out the update!
Make it free with Plus. Nintendo Switch Online benefits greatly from things like Tetris 99, Mario 35, Pac-Man 99, etc etc. PS+ desperately needs value adds IMO.
"Ultimately, it may come down to whether Sony feels generous enough to continue to invest in this project."
Oh you sweet, summer child. Unless this takes off like Fortnite 2 there's no way this game is going to be alive in a year.
@jrt87 They did finish the game. They just got a lot of feedback, like what you've written here, and redesigned aspects of it to improve it.
Fair enough if you don't feel like revisiting the game, I totally respect that. But at least give them credit for listening and working hard to make the game as good as it can be.
@Johnnycide You say that but they clearly believed in it enough to allow Lucid to get this update out which redesigns a lot of systems.
Sony doesn't have the best history with this stuff I agree, but maybe Hermen Hulst has brought a different mentality. (He seems to like the multiplayer stuff!)
@get2sammyb perhaps open world isn’t the right idea but smaller maps rather than arenas if you get what I mean. I guess I’m just describing twisted metal 😂
That cat helment person looks eerily like something out of Fortnite.
@commentlife The 99 games are unironically a big part of the reason I've stayed subbed to NSO. Tetris 99, in particular, continues to enjoy strong support with themed events even recently.
It would be great if Sony tied games like this to the PS+ sub which would give you the 'battle pass' included in the price.
The article mentions story content - was this something added after launch too? I gave this a bash on release but can't remember a story mode or anything.
I remember actually liking the feel of the driving and the Dual Sense implementation so I think I'll be going back for a look now - I'm getting slightly fatigued with Rocket League as my go-to podcast game so this could be a contender
@get2sammyb My thoughts exactly.
Ok, that's nice to hear. Will download it again.
Props to them for actually sticking with the game and making improvements.
I hope by the time I'm able to get a PS5 it won't be dead.
I tried it at launch. It seemed like the tiger character was OP. Haven’t played it since.
@lacerz They've done quite a lot of balancing since launch as well.
Too little too late as the damage has already been done and can't see many people coming back to this, put it on playstation now and on steam might help though
Reading through the article, I was wondering if they had added music during the matches as that was such a big miss. The gameplay was lacking, but the awkward silence just made the too large arenas seem even more empty. Disappointing that they didn't make such a simple fix.
If they ditched the irritating on foot mechanics and just had the driving and car combat I might actually still be Interested.
Maybe this is worth trying now? I added the game to library when it dropped on Plus but never bothered downloaded. I’ll give it a go on the weekend
I might give this another go! The game was ok when it released but it surely was disappointing. This update seems interesting but it also doesn't give the new content needed for a game like this to live on...
They made some really good improvements. Being on foot you can knock people off their feet like before or OK them for a few points or gears, but in a game mode like carnado being on foot is a strategy. How to hijack people has changed so has how you get the hijacker off you're car. You can win carnado just by hijacking other people's cars for their gears, it's how I've been winning carnado. Being on foot isn't about combat, only boost when you know you'll hit someone. It makes more of a skilled game over just mindlessly boosting around the map hoping you'll damage someone. I not saying you cannot mindlessly boost about you can, but other players will take advantage & punish you for
that.I really like the changes, there is a lot more people playing it now which is really good.
@jrt87 quite agree mate. Their moderation is intolerant and their penchant for stealth-banning without warning or even a prior notification of possible future intent, so the commenter doesn't even know they're banned until they realise their comment never gets up or down voted, is the most cowardly and pathetic display of authoritative behaviour. I was there 15 years and I can honestly say I've spoken more times to the good members of staff here in a few months than I have with people there. I was a member rof that community longer than most of the staff have worked there! But they couldn't give a *****. They don't know what it is to have a decent community there. And it is a good one, it was one that we made for ourselves. But he new mods there have ruined it. The sub model totally made me realise what their real priorities are and that they only play at being interested in talking to the people who visit their site.
I'll miss many of them there. I speak to some outside that site which is great but after 15 years and 16000 comments I'm sad to leave, but I can't continue to support them. And as for some of their new members of staff.. just out to start trouble looking for controversy, finding problems wherever they can. Most of their articles had an agenda.
This place is nice. The constant use of American English in their spelling drives me mad but the staff here are really friendly, engaged and seem to enjoy our company, and I can't ask for more than that 😁
I played a couple matches. It's definitely a little different. The games are shorter and you don't get to fill your "breaker" gauge every few seconds - resulting in me being able to call the hero vehicle only once per game. Guess this makes collecting shards on foot more worthwhile, which is probably a good thing.
I also noticed there was an entirely new arena - not sure if it was added in this update or before it.
[X] Doubt
They missed their chance with me anyway.
@riceNpea I remember your name from EG, although I haven't really visited that site for years now. Did you have a Jack Nicholson avatar?
Last article I read was from that guy who did the "someone should make a game about" articles and I thought they were all just mindbogglingly lame ideas that he must have sketched down 5 minutes before publication (based on whatever he had had for supper or watched on television or read in papers etc).
And now you're saying people are forced to pay to read that crap? Well, good riddance EG...
Didnt care for it much at launch. Tried it again today and it seems about the same to me. Deleted it.
@Perturbator
My avatar was Muse song Invincible's cover artwork. Beautiful.
Yes, imagine paying for that content. The only benefit of paying 5 quid a month was to remove ads which ad blocker does free.
This is really positive to hear; thanks for the heads up on the update!
played a few matches last night and yes I can confirm its really fun!
@riceNpea Ha funny... I kind of am leaving Eurogamer as well. For me it's mostly how aggressive the community is. Not possible to exchange thoughts in forum without massive downvoting and verbal/written aggression.
People seem much nicer on PushSquare (probably because it is platform specific though)...
@Kalime78 don't blame you. a lot of the decent folk have left. I left, DarkSide, 45709 and others. People are fed up of the mods running riot and the editorial quality heading towards Kotaku levels of crap.
Hopefully people are still playing it when I do eventually get a PS5.
I decided to Re download it and give it another shot. I’m actually really enjoying it. There’s a ton of little improvements to the core gameplay that makes it a ton of fun when ten people are smashing into each other.
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