Project Mugen dropped our collective jaws when it was announced prior to Gamescom earlier this year. The upcoming NetEase effort, developed by Thunder Fire subsidiary Naked Rain, appears to have everything: a compelling anime art style, an enormous open world, impressive combat, and even a multitude of traversal options, including Spider-Man inspired web-slinging. We caught up with Lead Producer Ashley Qi to find out how close to release the promising PS5 and PS4 title is – and whether it’s simply looking too good to be true.
Push Square: So, genuine question: is Project Mugen real?
Ashley Qi: We are working very hard on it, but it is real. The second video we released for the Tokyo Game Show is to show you the actual development process. But it is real.
So I guess the natural follow-up to that question is, what kind of release timeframe can we expect?
We are still focusing on the development of the content. When the time comes, we will definitely tell you as soon as possible. But we cannot now tell the public when the time will be for the actual launch and other timeframes. But we will let the public know as soon as the date is decided.
You talked about in your new video about the procedurally generated city. So, how do you stop that from feeling repetitive and bland because sometimes a hand-crafted world can make a difference in a game?
Actually, the procedural generation is a kind of technology that can reduce the meaningless, repeating manual workload of our artists. For example, we have a very large city, and in the city we have a lot of traffic lights. It's a huge number of traffic lights. But if you have to manually draw each traffic light one by one, it's meaningless, and it's a very huge workload. So this technology, while reducing the meaningless manual workload for the artists, it can make them become more creative, because they can have more energy and time to be focused upon the creative things.
There's so many different types of traversal in the game; you've shown swinging and you've shown cars. Most developers would just focus on one of these. So how do you make them all feel polished and fun to play?
We are an open world game, so the essence of such kind of game is to provide gamers possibilities. And one of the key words of our game is freedom. And so whether in the battling mode, or in the movement mode, it's important for us to provide various options for the gamers to choose, to feel that they really have the freedom to explore the world. We have accumulated quite a lot of experience during our development process for the movement and for the vehicles. So it saves us time and gives us more time to polish when we combine all of these elements together.
We don't know if you can talk about this yet, but like what kind of monetization can we expect from this game? Is it going to be another gacha? And if it is, how generous will it be?
Okay, so currently we are focusing on developing the game itself. So, the commercial model is not a priority for the time being. We have some internal research and discussion about the commercial model of the game, but the most important thing right now is to provide gamers the experience to make them feel worthwhile to play it and to really enjoy what they are experiencing. So, about the returns for us and about the profit, we will consider it later.
In the trailer, the latest one, there's a little glimpse of a retro sort of shoot-em-up style game. Can we expect lots of mini-games like that in the final release?
There will be. In the process of designing this game, we will divide it into two parts. The first part is that the protagonist, as an investigator, has to face all kinds of evil. He will face a lot of adventures, a lot of stories. The second part is that when you get off work, you will become an ordinary person. So, when we are thinking about the game, we are considering two perspectives.
In your real life, you want to go to another city. You want to go to some places but you are trapped in your world or your daily life, and you cannot go there. So, for gamers, you can go to places that you cannot go to in your daily life. You can have such kind of experience.
So, we hate to mention the competition, but you're obviously launching against Genshin Impact and Honkai Star Rail, two massive games. How are you going to overcome such established releases?
I think we are all learning from each other. I think we are now at a stage where everyone is moving more and more towards internationalization. I think in this development atmosphere, every manufacturer, especially from Chinese companies, can learn from each other, and make progress together. I think this is a situation that will continue to occur in the development process in the next five years. For a game developer, it must be a good thing, because we are also game players. As a game player, we actually want to play games that can touch people's hearts. I think this is the most important thing.
Very good answer.
For every game developer, what they want to do the most is to have the opportunity to participate in the production of a game that can have an impact on more players. I think we have a great opportunity to learn from others. I think everyone's goal is the same.
As a content creator, I say this actually from the bottom of my heart, because I grew up under the great influence of many very excellent game products and animation products. They influenced my world view and my value system. So I think every developer, what they want the most is to participate in the development of more games and products that can bring passion and fun to more gamers. So it is really good for us that in recent years we have more opportunities such as TGS that we can learn and share experience with each other, with other gamers, other developers from other companies. We have common goals, and that is to bring more creative games to more gamers.
Thanks to Ashley Qi for taking time out from his busy TGS schedule to talk to us. Please note, this interview was lightly edited for readability. We’ll of course update you with more Project Mugen news and information as and when it breaks.
Comments 18
Had my eyes on this for a while, continues to look insanely good. I'll believe it all once I see reviews roll in.
Game looks great we just need a release date now
Still ps4 stuff?
Jeez let it go already.
Looks like Star Rail and Genshin
@Athrum Artistically, Yes... but gameplay is also crossed with Spider-man, GTA and dozens of other games. They've piled in the features if you look carefully in the trailers. That's why it looks so unbelievable.
Ah okay I absolutely got this mixed up with Star Rail, was playing it last night and wondering when I was gonna get to zip around a sci-fi city like Spider-man...
@DiscoStuUK
I did too. I was very disappointed when I did not have this huge cyberscape city to explore. However, Star Rail is surprisingly good for a Gatcha game. The combat is somehow very addictive for me.
Cool game and interesting interview, but his answer concerning monetisation is laughable. You do not develop such a game without a financial plan.
Can’t wait to find that one traffic light at a crossroads of alleyways.
@Klart
You would think you wouldn't, however, an approach of making sure the game works without monetization to ensure people engage with it first and then adding the Gatcha elements afterward does hold some merit. What I mean is that there is definitely going to be monetization, but if there is a solid game first, then all they are looking at is a steady stream of new and desirable characters, enhancements, and costumes.
Let's hope that whenever it gets released it's better optimised than Genshin Impact which causes the PS4 Pro's fans to go into overdrive for no apparent reason.
It looks good, can only hope it plays good as well.
Just have to point out, in terms of the title pun, it's pronounced "Moo-gen" not "mew-jen". 😄 Anyone else remember that old heavily customisable fighting game called Mugen? You could change literally everything, adding your own characters so you could have James Bond vs Vegeta or whatever you wanted.
well...often, too many features is just too much. Just like Genshin, feels like it will end up overburdened by events and new features. These games want all your attention and gaming time.
its fine for some people i guess, but with the quantity of quality games coming out, i cant be a one game guy.
@Matroska Haha, don’t ruin my pun! 😅
@sanderson72 Genshin runs like a dream on PS5, though.
I just love how earnest and passionate Chinese devs are lately. I really hope this game is "real" lol, and I hope their project turns out. It's so amazing to see China flourish in this industry lately! Got a lot of cool ideas in this game; can't wait to see if they are executed well!
@get2sammyb Yes, it does and it does run really well on the Pro too - it's just the ridiculous fan speed that a 'barely disturbing the hardware' game can provoke. Same thing happened with Nickelodeon Brawl. No need for it and it smacks of really badly optimised code.
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