Team Asobi is a relatively small team among Sony's first-party ranks, and it's making a relatively small game. However, with Astro Bot, it looks like the studio is set to make not only its biggest game to date, but also possibly its best, as the minuscule robo-hero stars in a full-fat platformer the likes of which rarely grace PlayStation. It's a very different offering among Sony's usual range of exclusives, but it has potential to be among PS5's best when it arrives in September.
It turns out that building a fun, colourful platformer like this one requires a pretty unique approach to game development. Nicolas Doucet, studio head and creative director of Team Asobi, explains the team's process, saying they "spend a lot of time prototyping gameplay mechanics in a very kind of isolated form" before finding ways to "stitch them together in a way that makes sense". One example of a prototype like this that made it into Astro Bot is the sponge feature you may recall from the debut trailer.