
Team Asobi is a relatively small team among Sony's first-party ranks, and it's making a relatively small game. However, with Astro Bot, it looks like the studio is set to make not only its biggest game to date, but also possibly its best, as the minuscule robo-hero stars in a full-fat platformer the likes of which rarely grace PlayStation. It's a very different offering among Sony's usual range of exclusives, but it has potential to be among PS5's best when it arrives in September.
It turns out that building a fun, colourful platformer like this one requires a pretty unique approach to game development. Nicolas Doucet, studio head and creative director of Team Asobi, explains the team's process, saying they "spend a lot of time prototyping gameplay mechanics in a very kind of isolated form" before finding ways to "stitch them together in a way that makes sense". One example of a prototype like this that made it into Astro Bot is the sponge feature you may recall from the debut trailer.
"The sponge was actually a demo that was isolated," Doucet says. "It was just a sponge and we wanted to see with the adaptive triggers whether we could [capture] that feeling that a sponge is full of water and then you squeeze it out and it becomes lighter. So that demo was done and everybody enjoyed it, and so that fed into Astro Bot as a new power-up." It sounds like this process of endlessly prototyping ideas and implementing the best ones makes for a game that's jam-packed with inventive moments — that's certainly our experience when we played the hands-on demo.

Another part of what makes Astro Bot unique is its celebration of a wide range of other PlayStation characters and franchises. This made for lots of neat Easter eggs in PS5 freebie Astro's Playroom, but Team Asobi is doubling down on this aspect in its upcoming title, with lots more cameos and even some notable robot-ified heroes playing a larger role in the adventure. But does this emphasis on legacy characters take away from the appeal of Astro himself?
"It's exactly the conversation we had. Astro needs to develop its own identity and its own world. And even though it's associated with the hardware, it shouldn't become a limitation or just like a constraint," Doucet says. "So at first, we thought, okay, we've got to make sure that we have enough levels and power-ups for [Astro Bot] to be its own game. But then, as a player, you ask yourself: 'why not do more [PlayStation cameos]?'" Doucet argues that, because Astro's Playroom was so packed with references to PlayStation, players might be expecting more of that in the follow-up, so it could be disappointing if the team didn't lean into it.
"We're really doubling down on the characters," he says, adding there are "over 150" to find throughout Astro Bot. "We're really going deep into that history," he teases.
Doucet goes on to discuss the process of getting the rest of PS Studios in on the character cameos. He says the whole process is "Super positive", with teams like Santa Monica, for example, really welcoming it. "They are really, really caring towards us in a way that is remarkable. I think it's also because we get a chance to put a funny spin on these otherwise quite serious series, and they welcome that very much." He continues, saying all the teams have been "super supportive", sending lots of messages since the game's initial trailer arrived. "It's a nice family."
But what of Astro himself? The character's origin can be found in The Playroom, which was PS4's pack-in software that starred lots of fairly featureless robots. These little guys came back for The Playroom VR when PSVR launched, and then Team Asobi took this robot design and made it into a new hero for Astro Bot Rescue Mission. Asking if it was always the intent to evolve the character this way, Doucet tells us "Not really".
The simple robot design came from a necessity to make something quickly and with a small team. "So when we had to make them into characters, one of the directions was like, we need to make shortcuts. No mouth, no stretchy faces," he says, adding that no dialogue and having the eyes be "the most expressive thing" facilitated this need as well. "And from this limitation, actually, the good thing is that you end up with a silhouette that is really, really simple. Even a kid can draw Astro." However, Doucet admits that "At the time, we had no idea that this guy would end up in a platformer".
Speaking of kids, Team Asobi is conscious of the fact Astro Bot should appeal to a broad audience, including much younger players. "We're trying to be really accessible to a very, very young audience. It might be the first game that some people play, right?" However, the other side of the coin is ensuring the game provides enough fun and challenge for older generations too. In addition to all the toy-like elements of levels, like knocking over paint cans and other distractions, Astro Bot features challenge stages that'll appease those looking for tougher platforming.

These challenges loop back around to those character cameos as well. "That's where you find the deep cuts, because the people playing the challenges are gonna be the ones with the most skills, and likely the longer history of PlayStation knowledge," Doucet says. "So they're the ones that will appreciate characters like Vib Ribbon and all these kind of things."
As our interview wraps up, Doucet explains how gratifying it is to be building a game for audiences other than himself. "I'm a hardcore gamer. I play Elden Ring and I'm looking forward to the DLC, and stuff like that. But for work, we get to be a bit more generous and not think about ourselves, but about a different audience. I find that a really motivating part of the job."
Indeed, after speaking to various other journalists and people attending Summer Game Fest, Astro Bot really does seem to be hitting all the right notes for basically everybody. After sampling some early levels and seeing just how full of fun this game is, we're very excited to see what the full experience has in store for fans both young and old.
Astro Bot comes exclusively to PS5 on 6th September, 2024. A big thanks to Nicolas Doucet for taking the time to speak with us. Are you looking forward to this adorable, all-ages platformer? Let us know in the comments section below.
Comments 28
I will be there day one. Probably my only day one game this year at the moment.
Is Sony going to out Nintendo Nintendo!?! Sony does what Nintendon’t. There only so much grim-dark I can play. Love this kind of thing as a palette cleanser.
Astro Bot is miles better than Mario… sorry not sorry
@OldGamer999 Same here! Rarely preorder but this is the exception 🙂
@WaveBoy
I've packed my away but tempted at the moment to buy Hitman and drag it out of storage just for that.
@WaveBoy
Hitman is only on VR1, which I've put away. I am using VR2 though and really enjoy it, just finished Switchback (Shirley Sony would have the intelligence to remaster Rush of blood for when the new Until Dawn comes out .... or perhaps).
Also playing Vertigo 2, GT7, Puzzling Places. Yet to start the Resident evils. I totally understand the frustration with Sony and they are doing their best to convince me to go PC next gen but I'm trying to forget that and enjoy VR2 for what the 3rd party are bringing to the table.
@DrVenture69 I have to concur completely. Is Astro the best platformer around? It’s just so damn gorgeous to play lol. Btw I’m not up on the platform genre so genuine question
@Sanquine
Yep you know what type of game you gonna get a dam fun platform game and with some challenges to make it more of a challenge.
60fps and a game honed without any big bugs etc.
I'm still kinda salty with the missed potential for Littlebigplanet. Sony really had an amazing mascot and let it fizzle out. They could've done so much with sackboy.
But man it's awesome to finally have an old school platformer again. It's been missing for a couple of generations. It's got all the heart, personality, creativity and joy that the classics had. Actually kinda unbelievable that such a gem pops up in a sea of soulless big games
@Mikey856 Playstation is miles better than nintendo
Preordered and anxiously waiting.. no way this is gonna be a flop.. first preorder in years
Edit: Does anyone know if it’ll have local co-op so I can play with my wife/kids?
I thought Team Asobi was a Japanese studio?
@OldGamer999 mine and NCAA 2025 lol
Sony should totally make more Nintendo games, surely there is plenty of creative genius available to hire in Japan. But Nintendo are unquestionably supreme.
I rarely pre-order games, but this is the first non-God of War game I've pre-ordered in a long time that didn't come with a statue.
Just reading sponge, was enough for me to go oh they know what they have in mind. The fun, playable and just creativity of the world to play in. Making each power up/ability/moveset count something I find a lot of games lack because the focus is elsewhere. Having abilities, varied ones, uses for them or just pacing of them as well.
Comparing this to Splatoon 2 just being reminded of the simplicity of the mechanics but the levels with the sponge or other platforms (thin, interactive of elevators, the weapons having a good mix of grappling, and the core mechanics in fun ways) and 'how' they used the weapons. Platforming with the core not just oh we have jumping and we have enemies it's like nah give me more of this puzzle platforming with the weapons. If Portal and platformers can do it why not. The singleplayer is a side project from the main multiplayer but I was still impressed. Simple story but the gameplay counted. Something Sackboy kind of does and Ratchet the gameplay disappointed and the story is the focus when I'm a gameplay first for that series so eh.
Astro is great to see is doing what PlayStation used to have of good mix of gameplay and what Nintendo has with it's genre variety or certain platformers done a fair job of wild ideas or a core but still good simplicity and how it paces things. Something other games do but some of their cores drag on and some enemy types/weapons mixed in or stats or whatever and level design (especially graphics and holiday destinations and how they utilise the world and what NPCs do and what boring missions they offer when sometimes I just want to use abilities and collect nonsense in a platformer not some deep or superficial thing I don't want to help NPCs and do favours for them sometimes a minigame not some boring situations of dialogue exchange and boring scenarios so mundane they aren't fun or the writing is too serious and not engaging) haven't made me care for 8th+ gen a lot it's just too much of the same in many games besides my genre branching out. How to make it 'too accessible' well make it fun writing and gameplay to be accessible but not always dialogue focused. I'd rather drive a car in fun events not just drive a car. I'd rather play a character then listen to the boring characters.
The cameos are fine but I don't need the fan service/references to care just solid ideas is enough and they are offering that which is good. Even if they are nice nods. Much better than telling me and emotionally wasting my time with dialogue to about it. Besides just visually humour.
The way they present the bots is excellent. They did just go oh from Firesprite's Playroom we just had these bots that I guess were like Sackbots from LBP2 or Ape Escape Monkeys or something (me assuming) like that similar and just were easy to animate with different situations to fit into quickly that's fun I guess when they went about it after the tech demo app success of the Playroom VR Rescue Mission short level. It makes sense he is easy to draw and may or may not be comparable to Tearaway I guess with the paper craft?
Either way the simplicity and limitations to be expressive then overly detailed and more to it is a good thing to see in some games it doesn't take away from it. But I can see why they just played around with things and eventually went with a platformer (they always lend themselves to a level of creativity to make the most of things I think the enemies are obstacles and you keep moving and the jumping/abilities offers a lot which is why I like the genre so much it's so filled with personality in gameplay and worlds and good pacing and also makes me understand other genres differences). Just more to explore i guess the creativity that way besides just that 1 minigame was praised in the Playroom VR app?
I mean sometimes you need a silly side to present these serious IPs why not. Ah Vib Ribbon a classic.
I love when devs just have that sort of experimentation or concepts. Triggers or not. What platforms, what characters do in the world, the world complimenting that visually or interactively it's just great to see.
Not all this wow look at the real life like looking world and drama and this and that. Just fun mechanics, fun worlds video games can offer of physics (I hope the character weight/jump height or other aspects isn't an issue I always find that to be the case in modern games and it annoys me even if Astro did usually seem to be good there).
@Meowmixes98 They are but they still have western staff (lack of a better term) as well (they likely live there so are residents of Japan or just for the work periods). It's not uncommon.
Not all people that go to Japan are tourists, translators/coordinate things to the rest of the world (other regions of the business) type staff or Japanese Vloggers or something else. There are some that do work and live there.
Preordered and payed for so 100% day one for me, something I haven't done for a 1st party Sony title in a long time.
Not sure why people feel the need to use Mario to hype up this, let it be its own thing and enjoy it for what it is.
@WolfyTn
Sadly, single player only.
GOTY me thinks.
I realy would like to know the preorder figures that will shatter some AAA games Already did my part and waiting IMpatiently
I'm still in shock that there's no PSVR2 version announced.
@Mikey856 Ye Mario's only been going for 40 odd years, only 200 odd games, the amount of millions it's made is not too bad also. I love Astro and will be getting next game, but have some respect for gaming greatness. Can't believe you actually have 9 likes, also can't believe I'm responding to someone who says 'sorry not sorry', after his comment.
@Morzy Tongue in cheek flower, I don’t really care as i am not invested in the platform genre really.. get over ya self 😁
Wow, so refreshing to hear a developer shine light on other people, other studios, rather than glory hog. More than that, he seems very down to Earth and motivated to make exciting, unique things that as a gamer, he hasn't seen before and by extension, neither have we. Very different and much healthier approach than Druckmann, for example.
Honestly, this game would have looked great even in a busy release year but in 2024 when it's the opposite, it stands out even more as something to be excited by. Nicolas talks like Sony developers of old, so I'm hoping in the vein of Astro's Playroom it'll play like an older style Sony title too, all innovation and wonder and polish.
I liked the robots since they premiered in The Playroom
Why in earth did you use the title ‘Great Exclusive’ instead of ‘Great Game’? Because this game will be on PC in a year or two.
i love astro bot but i'd love to see them take on another series , either bring back ape escape , or people want to see jax and daxter rebooted.
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