Two new PS5 games have caused a bit of an uproar this week. A Plague Tale: Requiem and Gotham Knights committed the ultimate sin of not reaching 60 frames-per-second on Sony's current-gen console. As far as we're concerned, both are good games — Requiem being a genuine treat, as per our review — but that hasn't stopped people from sparking up the old frame rate debate.
The reality of the situation is that we're now quite used to having a 60 frames-per-second performance mode on PS5 for most titles. This allows the action to flow much more smoothly than what we had grown accustomed to in previous generations, when console games were, generally speaking, being capped at 30fps.
Action and fighting game fans will tell you just how important a high and consistent frame rate is. 60fps doesn't just look smoother — it allows for more responsive gameplay, as animations can be better read, and button inputs can be registered with greater ease.
But with A Plague Tale: Requiem and Gotham Knights skipping last-gen machines like the PS4, it's making people wonder whether this is a sign of what's to come on PS5. Are we already moving away from 60fps on consoles?
Honestly, we're not convinced either way. What a lot of onlookers are missing here is that both A Plague Tale: Requiem and Gotham Knights are poorly optimised releases — they have issues across all platforms, including PC, where even high-end rigs are struggling to run them smoothly. It's little more than a coincidence that they've launched around the same time, and that they're now making PS5 users ponder whether their system will continue to offer higher frame rate modes in the future.
But as always, this topic begs the question: do you actually care about having 60fps on PS5? Vote in our poll, and then try to be reasonable in the comments section below.
Comments 234
Is it just me, or did the poll just show up as an embed link?
Poll isn't working but no, I don't care about 60fps. I want games that interest me and that's been severely lacking for most of the PS5 gen.
I'd be damned if it weren't for 60FPS on Demon's Souls Remake and Returnal, so there's that.
I bought a ps5 for a next gen experience, it wasn't cheap and 60fps doesn't seem an unreasonable request. We were told these machines will do this and that and now it seems like all we're getting is cross gen releases.
Yeah the poll isn't working
I don't care about 60fps either.
I prefer 60fps, but I'm not going to skip a good game just because it doesn't have an arbitrary frame rate. That's just nonsense.
I prefer graphics over fps so given the option fidelity over 60fps everytime. I've been playing 30fp for years so doesn't bother me
60fps is important — and necessary — to me. Even during the PS4 Pro era 30fps was undoable for me. Way too choppy, stuttery, and felt like it strained my eyes.
60fps just feels next-gen to me, and it has been one of my favorite features of this gen. I don't think I've bothered with a 30fps-only game since leaving last-gen. Returnal, Demon's Souls, Miles Morales, Gran Turismo 7, NBA2K23, F1, Control Ultimate Edition, Ratchet & Clank, Ghost of Tsushima, Uncharted, TLOU1 & 2, Stray, all far better games in smooth 60fps. What good are higher resolutions or ray-tracing if the game is choppy? (What good is a supermodel on the runway if she lumbers along like an ogre?) It kills the immersion. 60fps is like being in the game --- no stuttering to remind me I'm playing a [last-gen] videogame...
And, yeah, the poll doesn't work...
EDIT: Poll works now — voted for 'All PS5 games should offer a 60fps mode' ...
I vote for 60fps performance mode!
I prefer graphics to look awesome, so I can live with the 30fps that most games adhere to, as long as the game looks way better because of it, but considering the quality under the hood of the PS5, I don’t think it’s too unreasonable to have a higher frame rate also. Having said that, Horizon Forbidden West looked immense at 60fps and the quality reduction wasn’t life changing. I’m
Really looking forward to seeing how God of War looks, that should look incredible. From what I’ve seen on Gotham Knights, I don’t think there really is any reason why there shouldn’t have been a 60fps mode in that title though. I except that there will be some kind of patch later down the line.
I absolutely prefer 60fps. Especially when it can be the difference between an enjoyable game and a migraine.
It's not a deal breaker. It just depends on how much I want to play any given game. If God of War Ragnarok was locked at 30 I'd still have it pre-ordered and ready to play it day one. Gotham Knights on the other hand... I was never really that excited to begin with.
Team 60fps.
I want 60fps in new releases and I'll skip any game that doesn't have an option for it.
Totally depends on the game being played. Slower paced games don't need to be 60fps, and for games that don't need it if trying to hit 60fps comes at a cost of resources that would be better used elsewhere I'd rather it not be 60fps.
Gotham Knights should have an option for 60fps all day long. If it doesn't the devs haven't finished making the game yet and it's been released too early.
It's not a deal breaker for me but I've found now I'm more used to 60fps, I find going back to 30fps can be quite jarring.
I'll generally pick frame rate over graphics if there is an option nowadays
Given the choice, I'd always opt for 60fps over a larger resolution but I wouldn't pass on a good game just because it was only 30fps.
Yes and No.
I rather max out graphics in a single player game over FPS. Cyberpunk on my PC did not run at 4K/60fps with RT maxed. So I sacrificed FPS also (but locked)
What I will not play are games that look like garbage and are still not locked at even 30fps. Give me one or the other.
I don't care about it in the sense that it's any kind of dealbreaker, but if I'm being honest I do notice the difference more than I ever expected to.
When I got a PS5 and upgraded my TV, I thought the big deals would be 4K and especially HDR – and they are – but surprised myself when I was like 'oh hey, this 60fps is actually kinda nice!'
Like I said, though, hardly a dealbreaker and I've no problem playing or revisiting <60fps titles.
Quality of the game is most important but when I have the choice of slightly better graphics and 60fps I pick 60. And to be honest, looking at the games that have been able to hit 60fps the only excuse seems to be either a lack of talent or lack of effort.
It’s a big deal, we were promised 4k 120 in the marketing lead up and we haven’t gotten close to that. Offering 1440p at 60 fps should be a minimum. Hoping in the near future when we are fully out of this cross gen period we can truly see this console unleashed. I bought a sweet oled to pair with this system, id love to see it realize its full potential!
Depends on the game for me. I'm not bothered by A Plague Tale Requiem being 30 frames for example. Would I have liked it? Sure. But it's not a deal breaker.
Personally yes I do, I just want there to be an option for either a performance mode or fidelity mode like on the GTA Definitive Edition collection, options are always nice to have so you cover all bases.
Somewhat, yes
Even as predominantly a PC gamer having 60fps is nice for some games, but it's not the be all and end all that many make out.
Always choose 60fps when possible as prefer the smoothness an feels more responsive, 30fps takes a min for my eyes to adjust
As someone who doesn't game (much) on a 4KTV and who isn't impressed with what I've seen of expensive features like ray-tracing, higher framerates are actually all I care about when it comes to more powerful hardware.
@JudgeDredd even pcs with meaty gpus struggle with modern titles at native 4k 60fps. 1440p is still a very popular resolution. Realistically were still probably gen away from uniform 4k 60fps.. unfortunately
60fps is preferable but it's not a deal breaker if it's lower. Games like GoW Ragnarok have the right idea where you get to pick between 4k 30fps, a lower resolution at 60fps and modes taking advantage of 120Hz displays though it's unclear whether this will be possible when last gen is ditched (GoW Ragnarok is technically a PS4 game).
I am firmly in the depends crowd.
For me, it depends on 2 things.
1. The game itself, not all games heavily benefit from 60fps.
2. What the compromises would be. Often 60fps can be obtained with minor compromises such as RT being disabled or minor resolution compromises. However, I don't want to play at 720p to achieve 60fps.
It's not a deal breaker for me no. I'm playing A Plague Tale and Gotham Knights and in A plague tale I don't even notice it running at 30. What's more annoying for me personally and what does give me a headache is when a framerate goes up and down. I prefer a fixed framerate over something that keeps going up and down
Not at all. I always choose 30 when there is an option.
I'd prefer 60fps all the time tbh. 30fps is pretty jarring when you have become accustomed to 60fps but it takes very little time to adjust so its not a deal breaker. Graphical fidelity is important but its not as important as the game,the game has to be good. Resolution is important to me as well but i'd rather play in 1440p or 1800p@60 rather than 4k@30 but again its not a turn off for me if its the only option. I always felt cheated that the xbox 360 and ps3 were touted to the consumers as 1080p machines when the truth was there was only a handful of games that reached that (at the time) holy grail of gaming res. Even the ps4 was not untouched by having sub 1080p visuals and i never owned an xbox after the 360 so i cant comment on that. Considering the horse power the ps5 is supposed to have under the bonnet i dont think 60fps in games above 1080p is an impossible notion as a few games now have been running at higher resolutions in 60fps so i think the devs need to get in front of this and sony need to start supporting them more to help reach this goal..
I vastly prefer a higher frame rate.
With that said, I only demand it in certain genres. Shooters, platformers, and fighting games are required to be 60fps for me.
Other genres I can live with 30fps.
While I prefer 60 FPS anything less isn’t a deal breaker for me. I mean, it’s weird to me when I see people say “30 FPS?! I’m cancelling my pre-order!” So you were this interested in the game that you’d pre-order it but it running at 30 FPS (something you’ve dealt with for decades) is what causes you to back out? OK…
Also, everyone is obsessed with backward compatibility which plays most games at 30 FPS but if a new game runs at 30 it’s unplayable. I guess you’d expect newer games to run better but how can you miss out on an absolutely stellar game because it runs a rate at which most games games run?
In my humble, it shouldn't even be a question of 'this or that' it should be both. Default.
PS4 pro could already do it, so stuttery 30fps is done. It's old. It is beneath the benchmark.
60 or fidelity?
NO! BOTH!
Anything less than that is hobbled by cross gen releases.
Been gaming for over 35 years, at each generation, or 6+ years, a new TV accompanies.
So 30fps on a 55inch TV is a bit of a strain on the old peepers.
30 FPS is acceptable, but if that's the only option beter make sure it's a stable 30 fps and the game looks pretty.
Gameplay, world building, animation and AI come first to me. If that requires 30fps, so be it.
I do prefer 60fps though.
Depends on the game but yes, in 95% of the ones I play, 60 is highly welcomed.
At least give the option of 60fps.
Another thing...I was hearing bold boasts that every game was going to be running at both 60fps and have ray tracing enabled at the same time. obviously that didn't happen.
I’d prefer 32k 480fps. But I’ve got no issues with 30fps at all.
As long as it's stable I don't really mind if it's 30 or 60.
I’ll say it again. I can’t tell the difference. The most difference I can experience is, perhaps, a slight reduction in motion blur when the camera moves, and that had to be recently pointed out to me.
Then again, I’m not sure I can tell too much difference between 1440p and 4K either.
It seems some people just suffer from a strange physical susceptibility when it comes to 30fps. Weird, but kind of how some get so sick when playing VR and others don’t.
I think we’ve just hit diminishing returns too.
Where these things really make a difference in in VR.
Personally, I’m good as long as Sony’s exclusive titles offers a 60 fps performance mode. But I wish for all console-only gamers that all new PS5 games should have a 60 fps mode available.
I think it's contextual. I absolutely expect a game that is cross Gen to have a 60 option. I also expect the consistency and effort to meet a set standard set, especially two years into this ridiculous generation of cross Gen, remakes, and cash grabs. Let me explain:
We have returnal, the demon souls remake, ratchet and clank, horizon forbidden west, ghost of tsushima, gow, the list goes on of games that implement 60fps as an option and often with resolutions of 1440/1800 or dynamic resolution and look amazing.
So if a game releases that DOES NOT look better or have some massive game design circumstances that elevate them above those titles mentioned and more, to an extent that they cannot have a 60 fps option, then they can POUND SAND.
I say this because the only limitation to game lesser than those that do have the option, is budget, time and effort. Now the time one is often dictated by the greedy corporate backers of these projects that want returns and pressure releases if those potential returns are taking too long. It sucks and as developers I can understand how frustrating that kind of limiting factor could be. However ultimately you are going to lose money releasing titles that could have undergone the optimization to include the option, but opt not to in order to release it sooner. As many will not buy it or wait until you get around to finish the damn game and do so waiting for a discount. Obviously budget impacts indie titles and thus they are expected to have less polish and possibly less Graphics options that's totally understandable.
So yes, 2 years into the quasi next Gen console with the vast majority of titles being cross Gen or cash grabs, yes you had better damn well be either have higher than 30 framerate options or be pushing beyond the visual fidelity or current design boundaries to justify it being 30. Especially if it's labeled a PS5 native title when so many other gorgeous large scope games can do 45 and 60 or more.
Oh and these current Gen native titles releasing with a 30fps cap, and can't even keep that stable often dipping in into the low to mid 20's,...gtfoh. Optimize your damn game before charging us 70 dollars and hiding those deficiencies pre release. This deception and lack of releasing a finished polished product at the expense of the gamer(now your beta tester), is getting old.
@JudgeDredd I feel you, especially with these new games coming out at 30fps just when we were all getting used to 60fps. If it's any consolation pc gaming is a bit of a s**tshow, very expensive with and ever moving goal posts. I think the key lies with ai solutions like dlss3. If Sony can invest in ai scaling technology and the next Playstation has something like a 4090 (not sure that even feasible) then 4k 120hz with raytracing is a done deal. It's coming
@eagletrippin I couldn't have said it better myself. I have a backlog of 60FPS games which will be played before any 30FPS only game. I can't go back from silky smoothness.
@Dr_Luigi
Thank you! It’s a total waste of resources. Especially since TAA solutions have gotten so good over the past five years.
Even most top line PC gamers don’t run native 4K on their 3080s. They use DLSS.
It’s close enough to be nearly indistinguishable from native and it often nets you 30-40% better performance.
On the console side insomniac has proven just how effective even software TAA is at getting a clearer picture with far better performance.
60fps is nice and very welcomed, but I would rather have a consistent frame rate, not one that varies or stutters at times. I fully except the fact that some studios are unable to manage even a consistent 30fps in some of their games, never mind going any higher. Yet in this day and age 60 should be the target now. If they don't hit it, fine, but at least go past 30 and keep it consistent.
I see enough slide shows at work.
I far prefer 60fps than the resolution options. I have a 4k TV but I'm perfectly happy with 1080. I don't sit 2ft from my screen so I don't care about dpi but I certainly notice low frame rates.
again the poll options arent good.
60 should be offered on every AAA/70quid game. its meant to be a top quality game.
AA/40quid i can understand 30.
but if 30 only, it HAS to be stable. not drops to 20, thats not acceptable
Absolutely! And anyone saying. It doesn’t matter doesn’t know anything about fluid gameplay
I didn’t know I cared until I got a PS5 and experienced it for myself. It is not a game breaker for me, but I definitely prefer all the 60fps.
Currently 400 votes in, and 78% of respondents at the very least prefer 60fps. (63% demand it)
I may get a lot of crap for saying this, but sometimes I enjoy 30 fps over 60 fps. It really depends on the game. I care a lot more about a locked and consistent experience over 60 that stutters at times. I find that action games, like Doom, Rift Apart, Returnal, and Horizon, feel much better at 60 fps, but cinematic games, like RDR2, TLoU, P5, and GoT, feel better at 30 fps. Consoles handle motion blur incredibly well, so locked 30 fps can feel really nice if devs take time to perfect the motion blur in their games. However, 30 fps looks like complete garbage on PC. Anything below 60 fps on PC looks and feels terrible.
I don't think its as B&W as that myself. I'd rather have 60fps and in some games, it really does make a massive difference, but in some games, 30fps feels and plays extremely well.
If you look back at the 'Game of the Year' winners, the majority were 30fps - games like Uncharted, God of War, Last of Us, the Witcher 3 etc. None of those were negatively impacted by targeting 30fps and providing a 'cinematic' experience.
You can have a very responsive 30fps that plays consistently smoothly and I'd take that over an inconsistent and unstable '40-60'fps that is at its 'worst' when you need the performance the most.
Some games have offered 30fps or 60fps modes - certainly since the 'PS4 Pro/XB1X' era, and I can honestly say that I opted to pick the 30fps mode over the 60fps option in numerous games because the visual downgrades were much more noticeable than the drop to 30fps. Something has to give, and sometimes, the drop in visual quality isn't worth the extra frames...
So whilst I would prefer 60fps, sometimes 30fps is a better fit and the increase in Visual Quality is more immersive...
1440p60 over 4K30 any day of the week. Heck, give me 1080p60 rather than going back to the horrors of 30fps again.
I mean, I would prefer that 60fps be the target; but I can certainly make some exceptions if a developer wanted to make a slower-paced game that pushes the visual boundaries.
For instance, The Dark Pictures Anthology games don't necessarily need to be 60fps. In fact, I would much rather those games focus more on pushing visual quality over framerate given the nature of the gameplay.
I would expect Season 2 to use UE5 and probably be 30fps-only just so Supermassive can get as close to replicating a movie as possible. Heck, I wish there was a way for games to trigger 24p Mode on TVs to really give that cinematic feel without looking like a jerky mess.
The main thing about 30fps is that it needs to be locked and it needs to have even frame pacing in order to be enjoyable.
@BAMozzy
I really liked what Ghost of Tsushima on PS5 did. It was 60fps gameplay with 30fps cinematics.
That was a really good idea that I wish more games explored.
Depends on the game but I would really want the option to choose regardless.
Getting a game running at 60 fps should always be the priority before deciding to make a game more pretty. No excuse imo
I require at least 60 fps to play the game. If this continues I will go back to PC and build a 4090 PC in anger.
I always consider if the game justifies not being 60FPS when I purchase a game.
A game like A Plague Tale: Requiem that runs at a sort of inconsistent 40, but has a lot of stuff happening constantly like tons of fire effects and thousands and thousands of rats, I can understand why that doesn't run at a constant 60 on PS5.
A game like Gotham Knights that looks like watered down Arkham Knight, however... Yeah, that just seems like a shoddy product.
A lot of games that target 30 aren't locked at 30 either, they are just capped there and dip a lot.
Dipping from 30 - 25 is a lot more noticeable than dipping from 60 to 50 as well. So just target 60 FPS.
30 FPS are fine for me, if they're stable. We are not talking bad Switch ports, where the framerate drops into the mid 20ies tho.
Poll didn’t have the option I wanted. I am fine with obviously optimized, upscaled, clearly next gen titles running at 30-40fps — especially if it’s not an action/twitchy game.
I want 60fps in almost all games and I think that’s a reasonable standard. 60fps beats 4k or slightly better fidelity.
In games with graphics options like Demon's Souls, Ratchet & Clank, Control Ultimate, Uncharted Remastered, the first thing I do is toggle back n forth and back n forth between graphics 30fps and performance 60fps modes, and other than being insignificantly sharper around the edges, the games look indiscernible, and it's not until the game is in motion that you can tell a difference — because the performance mode actually feels like it's running on more powerful hardware. And I own a Samsung 8K tv and LG OLED so it's not like I can't see the true difference because I'm running my PS5 on a potato. The increased graphical fidelity is never as great as you would think, unless more people walking on the streets off in the distance in Spiderman: Miles Morales is important to you ...
That said, of course not all games need 60fps, I don't need 60fps playing Tetris: Connected, or something where the screen/environment isn't constantly shifting, panning around.
PC gamers can get monitors up to 144hz or even 240hz for games that can perform that fast. I don't see how asking for 60hz (60fps) is asking too much ...
I had a blast on my ps3 and ps4, some of the best games I've ever played and where was 60fps then? Same goes for the Nintendo games I've played. So no, I don't care about it now either aslong as the games are good.
I think everyone likes their games running at a higher FPS, but as long as the game has a solid, stable frame rate that is what ultimately matters to me. I'm not going to skip a game because it's locked to 30 FPS. You'd miss some great games with that attitude.
@tehKAMI same for me. No 60FPS Option = no buy.
Not to mention VRR and the 120Hz TVs and so on... what would be a reason to buy such expensive TVs without the Software using the features. Makes no sense. So yes I want these Features to be at least an option to choose from. And to be honest... what makes these mentioned 2 games that special that they could not reach 60FPS? Right. Nothing.
I think this explains though why the Gotham Knights animations looked so janky in all the trailers.
As stated action and fighting games are a different story. 60 fps does make a huge difference for those. But as someone who has been absolutely loving Plague Tale Requiem, the 30 fps isn't even registering as an issue with how excellent the rest of the game is. Do I prefer 60? Of course. Is it absolutely necessary for every single game? That's just silly in my opinion. 🤷♂️
@OrtadragoonX I don't - it can be quite jarring - especially in games that transition straight into game-play. Part of the reason that happens is because they were made specifically for a 30fps game and locked to 30fps to look as good as they did.
I'd rather have a consistent and perfect frame rate throughout so everything stays consistent visually too. If a game needs to be 30fps, make damn sure it has perfect frame rate AND Frame pacing too. 30fps has been 'more' than adequate and effective for Games for decades and whilst it's nice to get a frame rate boost in old games, brand new games pushing the technology in ways we don't yet know, or playing last gen era games at 60fps because 60fps has to be the minimum - NO
We don't know what they could do with the extra CPU and super fast Data transfer capabilities, let alone really pushing the new features built in that both MS and Sony were keen to tell us about, new game engines too - some of the games could be 30fps because they are seriously pushing the limits of AI, Physics etc that require 33.33ms of time to produce each frame on a 'console' that's already a few years old...
So yes, I do expect some games to be 30fps ONLY because not everything scales with Resolution...
Since we're definitely paying next gen prices, we should at least get "60 fps" option!
If the game looks next gen and is stable, then i really dont mind if it's not in 60fps.
It's not really the be all and end all gaming wise personally.
Gotham Knights plays and looks decent enough for me in 30 fps and that's all i could ask for.
I didn't care till I went back to 30fps. Playing Red Dead 2 is hard on the eyes now
Graphics are more important.
I uninstall a game if i find it is only 30fps. Unnaceptable in this day and age. Embarassing for consoles. Literally a laughing stock to those who play games on pc.
I've been gaming on PC (RTX 3050) for a while now, and one of the things I like about PC gaming is that you can set up the performance of you're gaming system to how YOU want it to be.
Ideally I think that's how the PS5 should operate, if the player prefer 60 fps that option should always be available even if it mean scaling down the graphics a bit, and vice versa.
Heck, give me more 120FPS games!
I want a minimum 30fps with smooth locked frame rates and no camera motion blur along with no dof blur and fov options. Also a performance mode choice that provides 60 fps should be standard.
What I do not want is motion sickness, eyestrain, and headaches, from my eyes attempting to focus blurry images along with dizzy uneven frame rates.
Also ditch the tiny and non bold text. Screens getting larger as the text gets smaller. What in the wide wide world of sports is that nonsense?
@AndyKazama I’m hoping ps5 pro will manage native 4K @60 at the very least. I do think the difference between 60 and 120 is marginal though?
Personally I feel the ps5 has been a disappointment if I’m honest.
I don’t think it’s the hardware just the constant stream of remakes and cross gen titles. Want to see a new AAA put it to the test.
The best I’ve seen was the matrix demo. Now that was truly impressive and hopefully a sign of what is possible with this generation.
I do not care about 60fps on my console, if the devs manage to have a stable 30fps that's fine by me.
hell yeah i do , it makes the gameplay and experience better AND IT MAKES ME PLAY BETTER .
for anybody caping for 30fps , if you woke up one day and you saw in 30fps you’d be rushing to the hospital immediately . 30fps is terrible now .
Having originally been a PC gamer since well, before the 90s, 60FPS seems very old hat to me. One of the things which kept me away from consoles in those days was how poorly they performed by comparison and how primitive the early 3D console graphics were (we already had Quake in 1996).
One of the best things about this new generation has been how almost all games are finally playable on consoles at 60FPS. My biggest concern has been that would only remain true in the era of PS5 patched older games or cross generation games. I hope we're not seeing the first signs of a reversion back to 30FPS as the standard.
As a side note, one reason I loved gaming back then was to see the leaps in graphical fidelity. So I do get the desired for prettier visuals. I just never wanted to sacrifice performance as a result (which was of course expensive). Games like HFW look so good on PS5, even in the 60FPS mode, it would seem a shame to take a backwards step at the same time as developers get more experience optimising for the hardware.
As long as the game runs well, i don't care. If i wanted 60fps on all games i'd be on PC.
@thefourfoldroot1 You don't so much see the difference as feel it.
I mostly play single player games so I just prefer graphics over performance. I’m sure some games run at 60 FPS and I don’t even notice it
@TheTony316 if I wanted 4k on all games I’d be on PC. Because I’d be sat 2ft from a monitor it’s like good contrast; smooth motion is what you really see from a distance the resolution not so much. Although it keeps colours and contrast noticeably tight and contained
Honestly I use to not care until I played my first 60fps game and now I can’t go back to 30fps again!
Personally, I don't care as long as I can enjoy the story and gameplay. A shame the plague tale can't do 60 fps. Maybe the pointless number of rats bogs it down? They will probably give update later like the first one, but its gameplay is never fast paced (at which time it will also be free on ps plus). There was WB developer's comment about Xbox series S dragging down this generation, not sure that would explain Gotham Knight trouble. I would still play it at some point as I like to play co-op.
Do you care about playing ps4 games on your ps5 or would you prefer ps5 games ? Lol
I absolutely notice the difference in Cyberpunk. Car handling is far twitchier at 30FPS and it makes it a pain to play.
It’s possibly going to be largely dependent on the individual game. Some demand 60FPS, whilst others are perfectly fine with locked 60. However, it does seem that every console generation quickly drops behind PC in terms of capabilities.
There is little point having that 8K logo on the PS5 box, it’s just something that’s never going to happen.
I can cope with 30hz if the frame delivery is consistent, and im using an lcd television. It seems more noticable on an oled.
But I shouldnt have to cope this generation, 4k reconstruction techniques should enable games to run at 60hz and still produce a sharp image, and 60 always feels better than 30 even if you can cope 😀
Never blame the hardware for bad performance or low resolutions! It’s the developers and publishers who decide which framerate and resolution should be achieved with a certain hardware, and then they have to handle a certain triangle and pixel budget for their world building and game mechanics. So blame them for bad results!
@Blackbluto
Yeah, I know the theory. And believe what others say. I just can’t perceive it myself. Apart from, as I say, a small visual increase in clarity.
Some games are fine at 30fps but anything action orientated should have a 60fps mode if possible.
It's really no different going back generations.
60fps is more responsive. But when gamers demand bleeding edge visuals on a 400 quid box then it's easy to see why some games go 30.
@Dr_Luigi
You done a whoopsie daisies there.
Didn't mention 4k in my post.
Na. I got back into gaming on PS3 last year and even sub 30fps and 720p resolution didn’t bother me.
Can't even tell the difference tbh...just one of them things i am told I need by super geeks....just like all them years when people where making out games where trash if they ran at 900p instead of 1080p and they where all saying it's night and day difference....then same happened with 4k...and I can barely tell a difference...queue one of them telling me I need glasses
P.s Gotham Knights runs fine would people even know it's 30fps if they weren't told
I don’t think 60fps is an unreasonable expectation from a new console generation. You expect some leaps, even if they aren’t big ones. There are Switch games hitting 60fps, it should be a bare minimum on PS5. Bad optics at the very least.
Absolutely we should care. We dropped a lot of money on these consoles, and we were promised "near-instant load times", and 60fps. We're not even CLOSE to that near-instant load timie promise, and that makes me so flipping cross. Genuinely the only reason I bought at launch. Should've waited, tbh. Fool me twice...
Max Grafs at 30
If it hasn't got 60fps as an option, I won't buy it, even if it is an amazing game. I just cannot play 30fps anymore as I end up with a headache.
PS5 can only read games faster, other things seems same as PS4 Pro. And again huge pile of lies from SONY about PS5 is already so boring I simply stopped care about what they are swearing.
I feel like games should offer a 60 fps option. I'll gladly take a a resolution hit as long as it's 60 fps.
Who are these 20% of people that feel its not necessary? Wtf
@jrt87 the "omgosh, literally unplayable" is not something people simply came up with to make fun of others. It's something the 60fps only crowd has said repeatedly.
I notice the difference when switching from one to the other, but playing a 30fps game for a short period and I soon forget it's even an issue.
Sure it would be nice 60fps,but it would be a huge shame to have the later period of a consoles life held back by it.
@Mp7654 "Literally a laughing stock to those who play games on pc."
Yes, because statistics show that 99% of PC gamers have a powerful rig that can play the latest game at max settings.
I cared more for graphics fidelity and resolution in the past. But on PS5 it changed. So many games run in 60fps that 30fps is suddenly noticeable and I even lost interest in some games because of that. NFS Heat… 30fps racer after racing in 60fps literally for years? No thank you. Two to thee graphical options should be the norm now.
I'm still rocking my ps4 pro so I'm fine with playing the latest games at 30fps because it's the compromise for not spending the cash for the newest console but if I do get one & I'm limited to 30fps then ID feel it was a waste of money
Of course I care about 60fps, it provides a better experience overall. Does every game need to reach 60fps? Absolutely not - unless it's a game that requires low lag such as fighting games.
I thought the PS5 would be when I finally learned to appreciate 60 FPS, but it turns out I couldn't tell you the difference. I don't know which games run at 60 and which don't
I don't particularly care about 60fps. However is worth noting that F-Zero X on the N64 was 60fps, for example. However - most of time these days it might be time or budget constraints that means the programmers can't optimise as much as they'd like.
Team 120fps here.
I prefer 60 FPS & 120fps.
30fps is alright if it's smooth with no dips
Realistically the norm should be 120fps but I guess the console generation didn't quite take the leap that these so called pc graphics card has achieved. 60 is fine, but 30 is an absolute no in times like this
Poll isn't working, but I don't need 60 FPS as long as there's a 40 FPS mode.
no, I miss PS3s 12-16 avarage fps. Who writes these polls mate?😆☠️
If it doesn't run at a minimum 60fps then it basically doesn't run. 30fps is just not acceptable any more, especially when I'm used to playing on pc at 300fps for shooters.
Mind, Gotham Nights and Plague Tale: Requiem run like **** on pc too so it's not the PS5.
There should always be an option to do 60fps. Have these more powerful consoles but having them still do 30fps is just silly. Take advantage of the tech. If companies want to be like 4k 60fps is hard to do, make it an option to do 4k 30fps and 1080-1440p 60fps.
@jrt87 yeah, this. anyone who does this and can't spot the blurry mess of 30fps either needs a new TV or new eyes.
I'm more concerned that Push Square staff all hide their PSN Profiles, refusing to show how little they play before reviewing a game and giving them bad scores after only playing for an hour or two.
That's a bigger issue than people moaning about 30fps
Someone call Sony and let them know that 68% of this poll's recipients are happy to buy a £3000-5000 games console.
I was about to comment that as long as you can maintain fidelity I'll take the highest stable frame rate you can manage but honestly some games are far more relaxing to play at 30fps than 60fps. Others feel like crap at anything under 60fps. Anything is better than an unstable frame rate.
Console gaming has never been able to keep up with PC but it's a helluvalot cheaper over the period of a generation, and much more convenient. If you don't like the tradeoffs then PC is right there, and nowadays you can even buy a graphics card.
I grew up playing early 3-D games on the PC and Console that could barely hit 10 frames a second and I still play PS3 games that struggle to stay above 25 so I don’t care if it’s 30, 60, 120 or what ever frame rate some elitist dip ***** now says is unplayable.
There is just no excuse. I am playing GOTHAM KNIGHTS and I am fine with 30fps, but the fidelity of the graphics should be much higher. I hope a patch comes in to get rid of Ray Tracing to add 60fps. Seriously, it looks like a PS4 game with Ray Tracing.
I can't even tell the difference. I play games to enjoy they story/experience not to pick it apart pixel by pixel
Of course it matters. A lot. I am now playing Plague tale with awesome story but so badly made. It event cant maintain 30fps on many places. And visuals are not great even. Same as the first one. And then I remeber ghost of tsushima being much better on PS4 Pro... it is not the hardware it is the humanware.
@Mikey856 120 FPS is definitely better. I replayed Nioh collection in HFR mode and everything just felt so much more responsive compared to PS4 Pro in 60hz mode
Yup.
I want at least 1080p & 60 fps for PS5 kids games.
I think Assassin's Creed Valhalla was the first time I bothered with 60fps, and the cutscenes/talky standing still bits the motion bugged me, and things like fire and water looked stupid. But I stuck with it, and for gameplay alone it was admittedly better, maybe.. haha
The problem is, in real life, motion isn't perfect, wave your hand and you don't see some perfect stable image smoothly floating by, you see stutter. But in games it can be more perfect than real life. If you switch from a high FPS to a low FPS, it is instantly noticeable too.
First Person and action games, I'm definitely happy to sacrifice witnessing some occasions of false realism for gameplay smoothness. But overall I'm not that bothered. And if the game is a cinematic game, I want the cutscenes to still be cinematic.
For me a stable frame rate is the absolute key thing. And the way games implement what they have matters more. Far Cry 6 cutscenes were a mess, for example, but gameplay was pretty smooth I seem to remember.
Currently playing Death Stranding and I couldn't tell you what the frame rate is in gameplay or cutscenes, and that is what I really want, to not notice. So optimise it as much as possible, but I don't want to notice or think about frame rates while playing.
Side note. Something like FIFA where input lag and smoothness really effect what you can do, frame by frame, then boost that as high as humanly possible, as it is really noticeable. I should have played way more FIFA since getting a TV capable of 120fps, but I've been enjoying PS plus Extra games too much to bother 😬😬
Leaving last-gen should have seen the end of 30 fps games. It's seeming like this isn't entirely the case. I'd rather devs reduced the resolution more and give us a 60fps mode, than high Res & 30ps - it plays like treacle!
if the game plays well who cares.
I’ve become accustomed to 60fps and it’s definitely tough going back. I have multiple games in my backlog at 30fps, so am willing to put up with it if need be. In the case of GK I’ll likely wait on a discount/ performance mode update - both because of the 30fps cap as well as the overall quality of the game. I’m interested , but can wait.
They should offer it but it's not a necessity for me personally.
Yes I want 120! Just picked up a Sony A80J!
You know sometimes a locked 30fps makes the game look and play better. People today are just looking for a hill to stand on. If it's that important to you Don't buy the game and forget about it ever being made!! Maybe buy a PC and get the performance you demand for $2K or more.
@Ravix, excellent point, you don't want to notice or think about frame rates while playing. For me that is also with the camera, camera motion blur, movement, depth of field, field of view, text size, ui, god rays, and stupid lens flare.
Games for me are like movies, the less I notice the more I enjoy it. Nothing worse than watching a movie where I constantly think about the camera, lens used, hand held dizzy effect, any blur that does not look natural, and overall thinking the cinematographer and director are idiots. Same with games with unwanted motion blur, dof blur, lens flare, narrow fov. and tiny text, all stuff I don't want to notice.
I don't care really, that's why I play on console. Plug, play, accept it for what it is. If you want 60 on every game, get a decent PC. It's not like Sony hasn't been training you up towards that anyway!
I'm guessing all the people that can't handle 30fps all of a sudden had another hobby a few years ago.
If you want 60fps minimum to be the norm theres a simple fix, ditch consoles and buy a good PC.
@JohnKarnes So true..bet you the majority wouldn't even know if for example they lied and told everyone Gotham Knights was 60fps...alot of these people just want to feel like they are getting the best specs
SomeOrdinaryGamer (mutahar) has an RTX 4090 + AMD Ryzen™ 9 5950X + 128GB of ram and the game runs at 40fps for him lol like.. wtf? blaming Series S while they can't even make the most powerful PC hardware hit 60fps? this PC specs are so much superior to the ps5 and series X, EVEN if a series S version was dropped we would still get 30fps, I mean RTX 4090 and 40fps? bro.. come on
I personally even play 30fps on PC if it gives me all bells and whistles and the input lag is not too bad.
But the math is easy, if a game can run 4K/30, then it should also be able to run 1080p/60. These 2 modes should easily be achievable by all games with 2 set of settings. Sony studios show how it’s done. I got my 30/40fps choice and other gamers got their 60/120fps choices.
I currently play Gotham Knights on 4k30fps and I enjoy it a lot, but damn this game is super unoptimized. It could be so much more enjoyable. And the biggest issue appears to be asset streaming.
If I cared about 60FPS I'd just invest in my PC instead.
Maybe this is a generational thing. I’ve been gaming since the early 80’s. While I can appreciate the smoothness of 60 fps, it would never be a dealbreaker for me. That said, more graphical options are always better.
I have a Samsung Q80T. When in Quality Mode at 30FPS it looks and runs so choppy compared to 60fps or 120fps. I think 30 fps was better on my “old” 1080p 60hz LED TV.
Of course it matters…the technology is there so use it…just lazy programmers imho
All games from this generation should have a 60FPS mode, without any leniency. It's time we put the 30FPS experience to bed. We all have 60hz TVs these days.
@NeonPizza Sony have found a way of using 120hz without 120F0S for those 120hz@40FPS modes, which work really well.
Just enable VRR for every games and stop compromising the graphics just to reach 60 fps.
This always becomes little more than an excuse for people to brag about their fancy gadgets.
You can see it when people post specs.
@GoodGame Me neither. I’d rather visual fidelity over frame rate. With Ratchet and Clank: Rift Apart for example, I opted for the 30fps visual fidelity mode over the 60fps frame rate mode.
I choose 60fps when I can but I'm OK with 30fps as long as it's locked and totally smooth.
Yes fast moving games always benefit 60fps,e.g ,racing/driving games and any other games that requires very fast input etc etc.im ok with 30fps as long as the game is well optimised and you don't get any bad judders and bad stuttering that takes the immersion away,also some people are affected more by 30fps to 60fps more than others and how technically capable yr tv is as well makes some difference.ive not played gotham knights for example that is at 30fps on ps5 and not on ps4 at all ,and that game I would have thought it'll get patched or something to smooth over any bad stutters ,it's interesting though the 30fps to 60fps ,i suppose going to 60fps regularly from 30fps and then having to drop down back to 30fps is it seems alot gamers dont like it and I get that,as if yr one of the players more noticing of the change from 60fps to 30fps then obviously its more problematic.going forward it'll be interesting to see what happens with near and future ps5 releases with what developers do with it.i definitely think the ps5 has the horsepower as gt7 runs in full native 4k at 60fps and even with ray tracing in replays,it runs beautifully well so the power is there,once we get past the cross gen stage then I think the ps5 will kick on and I believe we will see some astonishing games
A 60fps rate is always preferred, but it's important that frame pacing is consistent. Either 60 or 30 is okay as long as the rate is rock steady
It's also very nice to have the options of performance mode and qraphical options etc within ps5 games, great to have choice.
I enjoy emersion and gameplay most of all. Nintendo holds some of my favorite franchises. I really don’t care about fps until I feel the game is struggling to run at the given fps. Hyrule warriors was age of calamity was the last game I played that I wished had a higher frame rate.
I haven’t had an issue with any of my PlayStation experiences from a performance standpoint
At least there should be a 60 fps option.
With Gotham Knights I don’t see the point of the developers: Game runs with native 4K and RT… by scaling back the resolution and turn off RT a 60 fps mode should be possible on SX and ps5.
The writers knew this article would be a great investment: write a couple of paragraphs about a topic they know people are passionate about and watch the comments stream in lol
@NeonPizza Like I said, if I wanted high frame rates I'd just use my PC instead. On PC it's pretty much a guarantee (60, 120, 240, etc.) unless the devs end up locking the frames. On consoles it's not, because they're not flexible in terms of hardware and, arguably, firmware. And 120 being a luxury is dependent on which games you're discussing, and how taxing those games are. Some could easily push past 200 on PC.
More to the point, I don't care about frames at all, which is why I still use consoles. If I was all about the tech, I'd be more prone to invest in GPUs, CPUs, motherboards and nvme SSDs for a high end gaming PC, to guarantee that I get the best rates and resolution. That's the point I'm making.
@Constable_What:
"A game like Gotham Knights that looks like watered down Arkham Knight, however... Yeah, that just seems like a shoddy product."
This...
The fact is that some (and I know this from professional experience) developers are just not that technically competent to wring every last frame out of a game.
Gotham Knights management team complains that with all the "high quality" art work and animation that they could not give a 60fps mode.
Bull!
They just did not know how to do it.
Look at the graphics for G.K. and you can see that WB is still stuck in the last generation with no idea how to make a big (or for that matter, any) step forward.
I think if WB could find someone to take over their licenses and just reap the money, they should do so.
@StylesT you and everyone else here claiming they can't see a difference between 30 and 60 fps are simply lying or need their eyes checked. What a load of nonsense.
As far as this discussion, there should be no question on it simply because we have already experienced highly gorgeous and technically demanding games implement at. Minimum a 60 fps performance mode. Games far more demanding than Gotham knights.
Just because many of you want a reason to pull others off your perceived high horse they are on from the high horse you shout your opinion from, doesn't negate that fact. It's been done. Period.
These games are both terribly optomized and we already know it can be done with far better looking and more technically demanding games. Gotham knights was only made a current Gen exclusive because of their poor optimization and likely greed based deadline by the developers overlords. Plague tale on the other hand makes slightly more sense as it is pushing a much higher graphical fidelity. However the frame chugs with even the highest end pc specs without dlss to help compensate. Neither of these titles can even maintain a stable 30 on consoles, that's the bigger issue here and validates poor optimization as the true culprit here, not hardware.
So, let's recap; these current Gen consoles can and already have been proven to run high fidelity games in 60 fps with developer effort to do so by providing options.
Second: those claiming one can't even notice the difference between 30 aND 60, are full of it.
Frame rate/performance have been the primary improvement of this generation. It's not wrong to expect development cycles that include proper performance optimizations.
One you've played 60 fps it's impossible to go back. Feels and looks choppy.
@GreatAuk All of the Robert Ramsey articles are like this. He's the one who kept calling Playstation stars a scheme. When you point it out he removes your comments. He needs attention no matter if it's good or bad.
@Mythologue I started with PC and 60fps and now my PS5 does it as well, just not in the poorly optimized lazy third party games. If I want 60fps I go to the PS5.
@Microbius Exactly! You can tell the people who claim there is no difference are lying or never got to play at 60fps. I won't go back and shouldn't have to.
@AstraeaV you can see AND feel the difference between 30 and 60fps.
I'm saying this with sincerity, if someone can't tell the difference in any way between 30 and 60 fps they have a sensory issue. The difference is immediately noticeable.
Would someone claim they can't see the difference between cinema's 24 fps and the soap opera effect? And that's only seeing, with games you can also feel the difference in gameplay.
I went from playing RE8 at 60 fps to Forbidden West at 30 fps and I said I can't go back again. I stuck with performance mode until the balanced option was released, those few extra frames made a world of difference.
83% want 60fps. That's pretty overwhelming.
@KundaliniRising333 Yes because I gain so much by lying lmao clown
@StylesT it's fine that you can't tell the difference. I don't think you're lying.
There are people who have told me they can't see the difference between DVD quality 480p and 1080p. My wife says she can't hear the difference between compressed to hell audio and CD quality sound.
But if you can't tell the difference in visuals and gameplay between 30 and 60fps it doesn't mean it's not there and not obvious to most other people. You most definitely have some type of sensory issue.
I'm not saying that with malice. It has to be some type of sensory/processing issue that doesn't allow you to see and notice what the vast majority of people do notice and feel when they play between the two different modes.
Definitely. 1080 vs 4K isn't really that big of a change for me personally, but 30 vs 60+ makes a world of difference. Never really cared before but this generation has opened my eyes. Hard to go back to 30 with action/racing/faster paced games.
I'm not a graphics and FPS whore ok I don't need BUT if you have a PS5 I feel it's expected right? These machines are incredibly more powerful than last gen and I feel a "next gen" feature should be 60+ FPS
@streetzman sorry friend, gotham knights is being rated as just ok because it's just that... mediocre. A live service model that was clearly scrapped after the avengers flopped using the same framework. Thus the devs for gotham had to cobble together a narrative open world game out of those live service elements and it translated into a bit of a mess, with slight glimmers of what could have been had the live service elements never been considered.
I genuinely hope that the industry soon catches up to the fact that the live service model only works in certain formats and genres and caters to a certain gamer hive mind alone. To try and monetize every new game in some fashion around a greed model is never going to pan out long term, especially when a game in the genre of gotham has been done far better already.
Sony is stuck in the greed blinders trance right now as well. Much like Ubisoft they will see in the coming years that less than half of these live service projects to come will be worth their budgets... I could definitely see it working for twisted metal though, however even that type of game exists in a free to play format already.
If you don't care then what's the point of owning a PS5?
@Richzx6r
Dude just about every PS5 game I own has near instant load times.
The only game with a noticeable load time that isn’t a multiplayer title (on multiplayer games it loads instantly but you still have to wait for server connection) is Metro Exodus.
Every other PS5 native game I’ve played loads in about 6 seconds at the slowest. That might as well be instant.
@OrtadragoonX the Megadrive had "instant" loading. Nothing else does, and I was promised 1990 load times. 6 seconds might as well NEVER EVEN LOAD 😖
@Richzx6r dude, it's literally SIX seconds. That is NOTHING. In most games, it isn't even that. For the vast majority of titles, it loads before I can even put in my six digit phone pin. Scratching an itch will take longer
At the moment I don't but I can understand why it would be an expectation in a few years since most people will be on next gen.
To some extent it depends on the type of game, but generally 60FPS is really important to me and more important than the actual visuals.
High resolution and a minimum of 60fps — that’s what this gen is supposed to embrace!
If PS5 doesn't have 60fps, then what does it have? Certainly not games. What need was there to replace PS4 other than for a consistent frame rate boost?
I’m mixed on this but I will say this:
60fps should not be used for game cinematics. Lower, around 45, gives a more filmy cinematic look and I much prefer that for cut scenes. Gameplay, however, especially for racing games, should have 60fps as at least an option.
If not, I feel like PS4 to PS5 isn’t quite that big of a jump in tech/games then. The only benefit then is the non-existent load times which are awesome of course but…
Just give us Bloodborne in 60fps and everything will be fine.
I always pick the 60fps option when it's available. I don't get put off with 30fps so it doesn't stop me from buying or enjoying a game. I do feel it's the generation that we need our gameplay to feel improved so developers should try to at least get 60fps in. Give us the option for better performance, resolution or balanced.
@JudgeDredd
Fingers crossed for SPIDER-MAN 2 and WOLVERINE to hit the 4K/60FPS mark.
In my opinion every game should be 60fps.
But reality is these consoles cannot handle full 4k and 60fps. So we should at least have 2 modes.
Take Horizon Forbidden West. There performance mode looks amazing and there isn't much difference in graphics from fidelity mode and performance not unless you look close enough. Bur you can 100% tell the difference between 30fps and 60fps.
Gotham Knights developers should be ashamed of themselves. If insomniac and Guriella can have 2 or 3 or 5 modes then surely we should be getting a bare minimum of 2 modes in Gotham Knights.
Their weak response to the 30fps is disgraceful when games which are 100 times better looking and more complicated arenalresdy doing it and we have God of War about to release which will have a 120fps mode.
Utter garbage if you ask me.
Plus they pull it from older gen and yet graphics wise looks like a ps4 game.
Biggest change for me after going to ps5 from ps4 was 60FPS
Hell yeah i care about it
@mcdreamer Always good to see someone who remembers that 60fps gaming existed long, long before PS5 came along.
I was pretty late getting into the world of PC gaming, myself, but consoles' abandonment of 60fps gameplay was the main factor when I did switch. (Not that I don't still play on consoles, but PC is my first choice now.)
I think modern games should let you pick. If the developers feel like a GOOD 30FPS mode is beneficial. I feel like game development should target 60FPS and then add the 30FPS if deemed necessary, not vice versa. But I’m a system engineer not a game developer. What I know is just that I want to be able to pick 60FPS mode if I want to.
The truth of the matter here is that this is more of a “where our budget should go” issue then a technical one.
PS5 Pro and onwards, 60fps only.
For me it all depends on the game, of its online, a beat em up, fps or racing then I feel those should be 60fps without question. However games like turn based rpgs/jrpgs, single player story driven games, point and click, sim games such as rollercoaster tycoon etc I feel are fine with 30fps.
Have you tried Control at 30fps? Ridiculous in 2022 that there are 30fps games.
60 frames per second always, but only if the quality can maintain the same level that 30 frames can.
@Uncharted2007 That's your opinion. Not a fact. Clearly clearly ps5 has been killing it with new great IPS and games since it came out. Xbox has brought absolutely nothing and I mean nothing to the table. If you are saying Returnal hasn't been a hit for millions of people because ratings and sales don't lie. If you say Horizon forbidden West, Miles Morales, Demon Souls, Ratchet and Clank and more aren't killer games maybe you should quit gaming. I can keep going. God of war coming out soon and other games I didn't mention. Ps5 has done extremely well. Games aren't made in a day they never have been plus a pandemic happened. Developers work hard but that put a setback on everything. It takes a few years to develop a game so it's always been that way so not sure why you are confused about that now in 2022. Again, Sony at least has put out new IPs and not recycle the same old Halo, Gears and Forza for over a decade. That's unacceptable. I don't complain much but I have been happy with my ps5 and games. If the pandemic wouldn't have happened certain games would have been finished faster. Don't blame Sony for that. Developers put out the games and Sony has no control on how long it takes to develop them.
60fps is nice but not a must. I prefer graphical fidelity over 60 fps anytime.
@Richzx6r You are making zero sense. Don't order food if 6 seconds is too long. A lot of people complain about nothing and are super entitled like a spoiled child. Are you that guy that starts screaming at waiters in restaurants when the food comes out quickly but you tell them it wasn't fast enough? Don't be that jerk because you sound like that guy. If you played PC games in the 80's and even 90's some games took like a really long time to load. Some games took minutes 5 or 6 etc depending how big it was. 6 seconds is blazing fast from home screen to game screen.
@FindMeCampin Agree. Ha
@OrtadragoonX He's clearly trolling.
@KundaliniRising333 The human eye only can detect 30 frames my friend. Only if you put a game side by side will you able slowly to notice a difference. We aren't computers.
Xbox series S is the reason why Gotham Knights got capped at 30fps. It's a mandatory thing set by Microsoft that developers are trying to get removed that they have to lower settings so games can run on series S last gen console. It barely hits 1440p on Xbox series S. That console should have never been made. Don't blame Sony for Xbox Series S holding back all games blame Microsoft. That's why. Don't blame the developers. Xbox series S is garbage and extremely weak. It's no better than Xbox one X or base Xbox one. Gotham Knights would easily be running at 60fps but Microsoft put that as mandatory for all developers to support Xbox series S.
@Don_Corleone Dude... take a breath. We're both allowed our opinions.
There should aways be a 60FPS option. Doesn’t matter how much details and resolution have to be dialled back. The key is to give people options. No excuses
@streetzman
Almost all of your post is wrong. Especially the bit about TVs, that made me laugh. If you can’t notice a difference fair enough but I can. That why the only way forward is to give people options.
@Uncharted2007 Right exactly which I told you it's your opinion not a fact. You relax. I don't hate you it's not that serious 😂. It's called a discussion chill out. I forgot all about it.
@Don_Corleone
Series S existing is not the reason Gotham Knights is stuck at 30fps. The developers could have optimised it for XSX and PS5 and it could have run at a better Framerate on the more powerful systems (as some games already do) but they just didn’t bother. It’s an poor excuse on their part.
I dont understand how people can play at 30fps. It's awful
@electrolite77 Bro. Do you think I made that up lol? Here's directly from the developers mouth. Yes, the series S is the reason. Tons of YouTube videos are also talking about it. Let me get the article link. The ps5 and Xbox series X is easily capable of running it at 60fps. The developers want to push the best performance always.
@electrolite77 https://www.google.com/amp/s/www.playstationlifestyle.net/2022/10/16/gotham-knights-frame-rate-xbox-series-s-debate/amp/
@electrolite77 https://www.essentiallysports.com/esports-news-is-xbox-series-s-holding-back-next-gen-games-recent-development-from-gotham-knights-raises-a-brutal-question-among-fans/
Do you want me to post more sites? Your welcome. You aren't a developer. They know better. It's not an excuse. If that's the case take all of the games running at 60fps and just a mystery. Not real and illusion. Smh. Gotham Knights is not that graphically intense compared Horizon forbidden West, and more. Huge games running at 60fps on ps5 right now so why would the developer all of a sudden say they can only do 30fps? Make it make sense. Facts over your opinion.
60 FPS is a must for me on the PS5. 30 FPS games stutter bad on my high refresh rate 4K QLED TV. I bought this console because I wanted a gaming platform to be compatible with my TV and make the most of what it offers. If I can't get a smooth 60 FPS experience, it's very unlikely I will invest any time or money at all into it.
I will still tolerate 30 FPS on handheld gaming devices though since the screen should be dedicated to whatever experience the system can offer. It's not as noticeable.
@Don_Corleone
I’ve seen the links. They don’t change the reality. There is no reason why they couldn’t have optimised Gotham Knights for Series X and PS5. Other developers have done so and there is no requirement for parity between Series S and the other two systems. It’s a total red herring and an excuse on their part.
EDIT-It’s just a badly optimised game
https://twitter.com/naytny/status/1583318900090945536?s=61&t=p2f2AcdVDVykLq79geOjUw
@Don_Corleone
“Gotham Knights is not that graphically intense compared Horizon forbidden West, and more. Huge games running at 60fps on ps5 right now so why would the developer all of a sudden say they can only do 30fps? Make it make sense”
They are games by different developers. Hope that helps it make sense.
I like when a game is in 60fps, I usually choose tht option when there are 2 or more modes. But I play games in 30fps just fine. Not a huge problem to me.
@Don_Corleone no amount of sites will make it make sense. If the series s can do 1440/30, then consoles much more powerful should be able to get 1440/60 minimum
@Milktastrophe problem with Gotham knights is that it’s not that good of a game. At least if I’m gonna play a crappy game gimme some good performance.
@Richzx6r during the first live stream they said that there would be transitions, and that the SSD allowed for such fast streaming that you could stream assets while turning the camera, or maybe I was dreaming and didn't realize it.
Anyway, not what they promised, but much, much better than any other SSD on PC.
On a 4090, 12900k, WD SSD (same that is compatible with PS5 btw) and resizable bar on, I do get fast loadings, but I also do sometimes get stutter from asset streaming, never even once happened on PS5.
To be fair, the assets on PC are also probably much larger, do that could be why.
To me it needs to be an option. If I'm stuck playing at 30 because there's no other option then why wouldn't I go back to my PS4. Frame Rate isn't the most important in games for me but if I can't get the most out of my console what's the point
60 fps all the way. Any game without it is not being purchased. That's just how it is.
It’s a deal breaker for me I’m afraid.
@streetzman
That’s a really strange post. As I say, if you can’t feel the difference fine, but others can. I’m not sure why you’re in denial about that, you just need to accept that fact and that you’re missing out. Either way, developers making sure games have 60FPS options isn’t something that should upset you so much.
Those of you who prefer 30 fps, you should be ashamed to call yourselves gamers.
I think the only people fine with 30fps are those still on old tvs that already have high input lag for me on an LG OLED 30fps is unplayable.
Now make another poll for do you prefer good graphics or bad graphics? Do you prefer last gen PS4 looking games or next gen looking games? Make another poll too; should EVERYTHING IN THE WHOLE GAME be downgraded and cut back just to hit 60fps?
Have some damn common sense people. If you want 60fps in every game, buy a PC.
People who want actual next gen looking games know 30fps is the way to go. ENOUGH of this crap.
@ArashiKageTaro stupid post. TLOU 2, Ghosts of Tsushima, Days Gone, God of War 2018, Spiderman, blah blah blah, practically every single player game ever runs at 30. I already know your response. Don't bother. They ran at 60fps years later on more powerful on PS5 hardware. But on the platform they actually released for originally, they were 30fps games. They all played amazingly. Thats objective. They all pushed the PS4 console to its limits. All looked amazing. Games that push hardware later int he gen will be required to run at 30. If you want to be stuck playing PS4 looking games forever, all generation long - Knock yourself out. Dont force that crap on the rest of us. You'll get your 60fps patch on PS6. Just wait if its so important to you. But dont hold the potential of the game back, cut back on things, JUST to have 60fps. Go away.
@streetzman
I don’t have to ‘prove’ anything. I don’t know why you’re so upset. Grow up or stop bothering me.
@BlackTux
I’d happily cut back on graphics in favour of Framerate. That’s why Devs should offer a choice. It isn’t just about what you want.
@electrolite77 Its not just graphics. Its game design on a whole. Its destructable environments. Its lighting, its textures. Everything has to be cut back just to hit one measly target. If you DEMAND 60fps - Go buy a PC. Not a playstation.
@BlackTux
Stop making excuses for bad devs and cheap TVs
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