Marvel's Spider-Man 2 has been out for a few days now on PS5. Sony's latest blockbuster has already enjoyed record-breaking sales and incredibly positive critic reviews — but there's a new topic of conversation unfolding around the superhero sequel. In short, there are a lot of people saying that the game's a bit of a bug-fest (and not because of the Spider-Men themselves).
A quick poke around social media and YouTube really does suggest that some players are having quite serious issues with the PS5 exclusive. Typically, bugs and technical problems in general aren't things that we associate with first-party PlayStation titles, but the evidence is out there — and in some cases, it's actually piling up.
For the record, we had two of our editors playing through Spider-Man 2 for upwards of a combined 70 hours for review and guide purposes, and neither of them came across any particularly bad bugs. Some clipping here and there alongside some audio glitching, but that's about it — and coverage from other outlets would also suggest that it's a very polished product.
So, where are all these bug reports coming from? Well, it's widely believed that installing the game on your PS5 via a physical disc can lead to problems — if you can get past the 36% installation error — which is just strange to begin with. Beyond that, though, it's very hard to determine what might be causing some players to have pretty significant issues.
And so we have to ask: have you encountered any bugs while playing Marvel's Spider-Man 2? Vote in our poll, and then explain yourself in the comments section below.
Have you had any bugs in Marvel's Spider-Man 2? (2,844 votes)
- Yes actually, my game's been shockingly buggy
- Yeah, I've had a surprising number of bugs
- Yep, but just minor bugs
- Kind of, I've had the odd visual bug but that's it
- No, I haven't noticed any bugs at all
Comments 105
I've had 1 but wasn't really a problem...
Crashed on me once so far.
Yes, I’ve had a few but nothing major - just a few times I’ve had to do a manual save and jump back in.
I had a few bugs but nothing that broke my game or heeded my progress
It's called SPIDER man, and we are shocked to find bugs in the game 🤦
Nothing for me so far on disc.
I've played less than 10 hours tbf, but so far it's very polished.
A couple of very minor bugs for me. Nothing game breaking, just kinda silly visual oddities
I've encountered quite a few: it's mainly enemies getting stuck in the scenery (those pesky robot birds are always inside something), and missions not completing properly. Also visual bugs where Pete is glowing white. But it's nothing a quick checkpoint reload won't fix.
I had to restart from check point twice in 22hrs and I've had a visual glitch where Peter was electrified outside of combat. Beyond that it's just the odd ragdoll physics/clipping.
Only issue I had was subtitles were out of place for a couple seconds. One main mission and one side mission
Minor clipping issues, but nothing major. I'm pretty happy with the game.
Audio not playing in certain scenes was the biggest issue. But then again I was playing without restarting the game from friday to saturday. So restarting was the solution
I do not think so. Playing it on 120/VRR and it has been solid.
I have the disc so was concerned about having issue installing it. But it zipped by 35% and installed with no problems first try.
Beside minor bugs I had those bugs:
But luckily this time around the game didn't crash during the final boss fight unlike in Miles Morales lol
Only 15hrs in so far. Overall it's been super polished for me, but I have had 3 very minor bugs/glitches.
1) during a cutscene of Peter and Miles just having a casual chat, their spidey outfits just started getting ripped to shreds bit by bit for no reason... Found it funny more than an annoyance. Hilarious seeing Pete asking Miles about an essay and then suddenly Pete's mask just got a massive gash across.
Kinda reminded me of Aloy's sentient hair that jumps all over the place xD .
2) In another cutscene VO cut out completely... Thankfully subtitles were on so I could read what was happening
3) After fighting some goons, the follow up event didn't trigger.. so I had to load from last checkpoint... which thankfully was literally 2 secs back. And was working fine again.
A few minor ones but nothing to detract from my experience
I had one issue where I was stuck in a falling animation during the first major boss fight. I couldn't be hit nor could I move so I was forced to restart the checkpoint but nothing outside of that so far.
I've had one crash and I've had to restart from last checkpoint a few times. Once because I got the spider bot stuck lol. The other times were because a cutscene didn't start after defeating the last enemy or the prompt to press an action button didn't appear. Nothing game breaking though
Without spoiling, I couldn't beat the tutorial boss because the final QT event didn't prompt, but reseting from the last checkpoint sorted it for me. Nothing else so far but I'm only a few hours in
At 70% completion. Had one crash after loading a save. Haven't noticed anything else.
I had a potential game-breaking bug where I couldn't break the crystals by pressing L2 + R2. It just wouldn't work. Luckily, if you turn off QTEs in the settings, you can get passed this bug. But it's stuck with me from the beginning, even after 10 hours of playtime, and I've even uninstalled and reinstalled the game. It's just so annoying.
I had audio clipping forwards the beginning of the game but after that I haven’t noticed a single thing and I’ve put 40 or so hours into it
Have not played it yet and will wait for a sale, but my youngest sibling (by youngest I still mean 40+) has been hooked but still has told me about a handful of progression blocking bugs (like being stuck inside an empty building) they had ro reload to a checkpoint.
I’ve only played for about 9 hours, but haven’t run into any issues. Absolutely amazing game. Easily one of this years best.
So.. 50/50 so far.
I've had one crash due to my PS5 overheating (so not a crash) and one visual bug where I just reloaded a checkpoint. Pretty solid and optimized game for an open world brawler of this scale.
Just a couple of texture bugs but nothing major. Ah and one crash. Still, I played only from the disc installation
Amazing game!
I've only played about 8 hours , focusing on clearing some backlog before the J-rpgs come out in jan/feb24. EDIT: There's only been one bug for the crawler puzzles/ miles uncle when the game wasn't recognizing I'd done the puzzle and pull l1/r1 mechanics wasn't loading
During a random city event the villains getaway vehicle was two cars merged into one, but other than that graphical glitch it's all worked perfectly so far (touch wood). I am playing a UK retail copy
I think these things get overblown, every game has bugs there just not game breaking. The most SM2 has is the odd typical open world jank.
I had one where it wouldn't let me choose fidelity mode and kept reverting to performance mode, other than that single instance, nope
Clipping is a massive issue for me at the minute, I have ended up stuck in allsorts, traversal has some weird jank sometimes when changing direction and the controls have a wobble, a few T poses where I look like Tom Cruise in mission impossible when trying to land on the ground. And as for the NPCs, they all seem to be a variation of black guy wearing different coloured headphones. I Must have rescued him 30 times so far, if I were him I would never leave the house.
Also I rescued him once and he had the same face but white and he had black hands, I have never seen mixed race look like that before.
I had one bug in which I had to restart from a checkpoint because a prompt wouldn't trigger, but that was it. It wasted five seconds. Overall, the game is super polished, especially compared to so many other releases.
There are people out on the internet intentionally showing off pre-patch bugs to make the game look like it is in worse shape than it is, but I'm ten hours in and that's all I found.
I've only noticed one, during a "branding" crime the animation was a bit wonky for a few seconds. But nothing noticeable beyond that.
After a boss fight, my system turned off. Never had that happen before with any other game. System is a launch model
So far (in about a dozen hours probably), I’ve had the following, exactly one time each:
I was mildly annoyed at that last one but otherwise no big deal for an open world game.
Many crashes for sure and just a couple of bugs: got stuck in some people, and for some reason it kept telling me I was outside the playable area even though I wasn't.
The only real bug I've encountered is when I was breaking open one of the Sandman rocks - the camera snapped from first to third person, and I was frozen in place as the dialogue played. A quick checkpoint reload solved the problem, but unfortunately I had to fight the sand guys all over again
I’ve had loads to be honest, but nothing that’s ruining my experience. Several times I’ve had to reload saves to progress but like I say, it’s still braw.
I've had one crash and one visual bug, roughly 16-18 hours in. The visual bug was an invisible building with all the interior objects still visible.
I’ve had the falling through a wall (falling down under the gameworld) bug and the bug where you change suits and your character turns into a white cube.
My Nephew lost hours of progress because his game wasn’t autosaving.
Most of the bugs aren’t game breaking but it’s still surprising to see this many bugs/glitches in a Sony first party game.
I’ve had a couple of bugs, but nothing dramatic. There was one where I couldn’t complete a crime activity because an enemy teleported underground. There was another where an enemy was on the side of the wall which was hilarious. And I’ve also had the game crash on me once, and it was during a main story cutscene. Aside from that, I haven’t experienced much.
Had one crash, a couple of times baddies were somehow stuck in buildings but the game teleported them to the outside after a minute or two, had a mission beacon fall out of the system which required restarting from a save to pick up again…
A few bugs. But for the most part I had a blast. Nearly to 100% completion now!
I had one major glitch/bug fest fighting at Coney Island. I basically got stuck in a loop being punched between bad guys not able to anything, no punches, special moves, gadgets ect. I wasn’t even losing health. Was about to reset the game when the game just randomly broke out of the loop.
Other than that has run pretty great
I've played about 20 hours and no major bugs at all. The only thing that happened was the audio cut out in a side quest cutscene but it came back as soon as I hit pause. Feels rock solid to me but obviously bugs do happen so I hope no one is affected in a major way and if there are any that Insomniac get on top of them soon.
I remember for Jedi Survivor earlier this year there was a major bug that would stop bounties from appearing and it really frustrated me as I couldn't get the platinum. I was surprised it took Respawn months to get that sorted but Sony First Party are normally really quick at getting patches out.
@AdamNovice but they get overblown usually by people who are upset at the success the game has. Not just this game, any super successful exclusive. I saw this same sort of thing with Starfield as well. Probably the only game where I saw an equal amount of angry from both consoles is Cyberpunk.
Ive had quite a lot yes - very suprising for an Insomniac game. The worst was the missing voice over for vital cutscenes and a few crashes back to the PS dashboard.
still cant play my copy as it still freezes at 36% insomniac told me to contact sony as its they dont deal with manufacturing faults and sony told me that this sometimes happens and i have to return the faulty disc to the supplier so i have had the game since day 1 on disc but still have not played it now that is a MASSIVE BUG in my eyes!!!
@VideoGameBoy This has won this particular comment section.
17 points.
I've had one where I was allowed into an inaccessible area in the final mission and got stuck in a return to playable area loop.
I have had not one single crash or any bugs in my 32 hours of me playing Spider-man 2. I also got my platinum for it earlier today. A most impressive game i have enjoyed every second. Well done Insomniac!
lol, so we have over 50 comments thus far. most of those commenting have experienced several various bugs and yet individually most minimize them despite seeing that in totality this is a large proportion of individuals that are clearly experiencing a far cry from the usual Insomniac polish....
Just an FYI :a bug that makes you restart a manual save, and if you forgot to manual save, makes you lose a significant amount of progress is called a game breaking bug. It's very significant.
If you look outside the PS marketing sites and their minions, it's clear that this game released early and/or not properly tested.
Just had the disappearing characters. For a while my Peter Parker was a white box!!
Otherwise great game
I’ve had a line of dialogue repeat twice, two enemies wall fighting and two people where sitting on a invisible bench, that’s it so far.
I had a weird bug where a crowd of people were walking through a chain link fence, but that’s the only bug I’ve had so far.
wow, i am amazed at how many people have reported their experience with bugs here. why were none of these problems taken into account by the big media outlets? sounds like spiderman 2 deserved a few points of criticism on review day but were overlooked for.... reasons. it would be best that people hold sony accountable so that their quality control doesn't slip over time. not looking good when you consider how last of us (pc) or day's gone (ps4) launched, not to mention horizon forbidden west (ps4/ps5) or zero dawn (pc).
Yes in the first 30.mins. not game breaking but ... it was annoying.
Manual save -> quit to menu -> load up. You don't load up to where you saved though and that's only in this occasion which was in open world.
Sigh. But then what game bar persona 5 released without many bugs
I've only had one minor visual bug in the 15 hours I've played so far no crashes or anything game breaking.
I've had clipping with the foot not registering as it should and subtitle not aligning with the speech. That's it, online discourse seems more from the Xbox fans.
Minor bugs, nothing major at all. Perhaps feels a LITTLE less polished than their very best but nothing I would complain about. It’s a large systems driven open world, lots of moving parts that have to interact with each other.
In one cutscene I had dialogue audio cut out completely but it came right back in the very next cutscene. That's about it.
Oh and I guess I've got caught on some geometry a couple of times. But that's more of a collision detection issue than an actual bug
I’ve had a few minor graphical bugs and one major one where I had to defeat a bunch of enemies, beat them but it didn’t register so I had to reload the checkpoint.
17 hours in and no crashes or noticeable bugs so far. I would say it's been one of the smoothest performing games I've played in a long time.
Removed - inappropriate
@Beeeee-AHH-eer I had that and that's it really
Yes, I have had a bunch of (mostly small) bugs. The most common by far is subtitles getting out of sync, it has happened quite many times. Once the collision system failed and Spider-Man got stuck inside a building, and couldn't get out without switching to Miles. Also, once the mission didn't progress because one enemy was out of bounds and I couldn't take them out.
Oh, and one time the audio got completely messed up. Fixed itself eventually, though. Oh yeah, almost forgot about that one building that had some floating lamps in it and was also missing some point launch/zip points on the rooftop.
Anyway, nothing too major. Thankfully most of these could be fixed by restarting the last checkpoint in missions or switching to another character. I'm really enjoying the game, even if it could use a little bit more QA
I had a couple. Most notably: slow motion indefinitely, and a lot of my suits turning a placeholder white block. Both of those bugs could be worked around by restarting the checkpoint, and I could not reproduce them.
Having my first proper crack at the game tonight and I’ve got to say it’s very impressive. Absolutely no bugs, New York just looks incredible. Well done insomniac
In the first opening battle with sandman, in the destroyed building sequence where you are first introduced to sand people enemy, I was fighting them off nex to window of the building when suddenly the next scene triggered with the sandman and his hand of destruction went over me and everything else straight through where I could see his empty inside, while he was tearing the building apart. Also slightly further after you defeat the sandman , on the sandy street I landed on the emergency service car which I just helped to go through and my feet was hovering 30cm above the surface of vehicle. It's not a most polished game by any means, but I don't think the bugs are too frustrating too.
Edit. Also one of the ledge squat spider animations have one of his hand clipping through his calves. It's only visible when you put camera closer to him.
The only thing I noticed was very early on after mashing Square to attack, both characters would continue to attack until I pushed another button. However, this only happened two or three times in the very early part of the game and then I didn't encounter it again and I've used that controller multiple times since with no issues.
0 bugs for me ,i guess because i’m playing digitally
Do developers save on cash these days by cutting back on testing?
A lot of the bugs mentioned are not exactly obscure and should be getting picked up during testing through basically playing through the game.
More and more it seems the testing is left to the players who have invested day one, which is no way to treat customers.
I just don't play new releases on day one anymore.
Would rather wait a couple of weeks until the inevitable fixes drop, than have the experience partially tainted with bugs and crashes.
Such a backlog of great games to be going on with until new releases are in the state they should be day one.
Yes, quite a few actually, the most annoying one is to finish a section but then nothing triggers the next part of the mission and you’ve got to reload checkpoint and do everything again, that happened 3 times as I was completing the main story.
I've only played a couple of hours so far but overall I've seen nothing whilst swinging around at speed and stopping crimes
run mechanic is broken
I had an enemy get stuck behind a wall, that was it.
Yeah had a fair few some even required me to restart a checkpoint.
All I've encountered so far is out of sync subs to actual dialogue. Granted, I'm only maybe about 4 hours in, but nothing major.
Only graphical problem was flying through a corner of a building. But I was trying to swing around it anyway, so I wasn't all that bothered 🤣
I've only really encountered some graphics clipping which happens in every game. I did, at one point, get that weird T pose rising to the sky of a defeated enemy that DF pointed out in their review. I did experience 2 crashes, but I can't tell the last time I played a game to completion in which at least 1 crash didn't happen (I experienced crashes in both FF16 and TotK). But I've seen nothing like what some people are complaining about. I think there is a small subset of people that are deliberately trying to break the game just to slander it. They post the bug, but not the myriad of steps they did to cause it.
Only had two bugs that actually affected my play through, both weren't letting me press the triangle prompt so had to reset to last checkpoint but only lost 5/6 minutes of progress on both occasions
apart from that? i can remember young peter getting stuck in a pipe when biking through NYC on that FNSM side mission and one wall of a building not loading for an entire cut scene so looking really bad and ruining the chance for photo mode shenanigans.
nothing major and totally being used as bait for a certain group of people.
I've clipped underground while fighting some crimes forcing me to fast travel, I've run into bugs where if you run to close to a trapped NPC before their conversation triggers you will be unable to move or continue.
Audio Problem, same as Ghost of TSushima, it will be gone and you can only hear some effects , but no voices.
I’m 25 hours in and no bugs but I also probably don’t notice them? Has to be really bad for me to notice bugs.
I really think people make up crashes and bugs sometimes
Only a few. One time after a mission the camera wouldnt rotate. I do get where the enemies get stuck in objects pretty often. I just did a boss fight where the boss stayed stuck up in a tree and I couldnt hit him anymore,lol.
One crash in 15 hours and I’m getting some ‘pop-in’ with the trees but to be fair I’m probably flying through the city fast af lol not ruining the game for me at all still love it! I’m a big fan of Fallout so I’m not really picky 🙃. Game is 10/10 imo
Had some NPC's walking through stuff on the street. But the main one that got me was a spot where I had to make a webline and grab something. But I wasnt able to webline to anything in the room. Spent way more time there than I should have before resetting the mission. Worked perfectly fine after that.
I have the physical copy and it installed thr game normally. I also downloaded the 38GB patch and am playing the game daily without hitting any bugs so far
I'll wait until it's a cheaper if this is the quality firstparty then I'll rather spend my money elsewhere first. Also a 38GB day one patch give me a break I bought Horizon Forbidden West the complete edition fully patched.
I face a lot of bugs in spider-man 2. Example the cinematic scene is glitchy, audio is also glitchy and I can be singing or web winging it instead of landing I go through the ground. Visual effect glitchy as well.
Nothing for me thankfully, shame for those that do.
I am playing from disc, installed fine and plays awesome!
Some minor bugs but nothing loading the most recent checkpoint didnt fix and one game crash, but from the menu. It feels a little less stable and polished than previous Insomniac games, but still in a better place than most games released.
Sidenote, the game is awesome
Finished the game this monday, 100%, all collectibles, 26h.
Had a few minor bugs, odd transitioning from game to cut scene, was teleported from a room to a previous one while investigating a house, but nothing game-wrecking.
Worst thing was that granular effect gauge in the visual settings that I had to deactivate, as it was projecting a very unpleasant grid effect on the sky and various textures. It took me some time to figure out what was wrong and why the graphics were this bad.
Maybe the game is just full of Spiders
I’m about half way through the story (digital copy) and haven’t encountered any bugs whatsoever.
I had mountains of bugs. It was bugland. Probably the least polished first party game I can remember from PlayStation. None were game breakers. I only had one actual crash. But I couldn't go an hour without a pedestrian floating by, or coffees hovering in mid-air because the table didn't load, or Peter Parker's hair randomly disappearing etc.
I didn't really care. It was still great.
Let's be honest with the amount going on its an incredible feat. So if any bugs show up it's not surprising. But I have not noticed anything as yet.
One crash, pedestrians occasionally glitching, delayed subtitles in some cutscenes and music disappearing once during the 24-ish hours played. Some of those might've been more annoying, if it wasn't for super fast loading times.
So all bugs after the patch has been installed? John Linneman (DF) had multiple bugs that he never saw in his review copy.
The 36% issue & not saving progress are concerning.
@KundaliniRising333
For once, not mad I haven't received my copy yet. I did 100% New Game Plus on Spider-man Remaster and Miles Morales (smoothest experience).
It had a 38 gig day one patch. That’s rough and usually points to some issues. When my buddy sent me a screenshot of the day one patch I was pretty shocked. Insomniac’s day one patches are usually pretty small.
Glad I made the right call and got Mario Wonder first. This game is literally flawless. I’ll pick up SM2 after it’s patched a few more times.
Was quite surprised to get 3 "game breaking" bugs in my first hour of play last night;
1) The first big fight bugged out and wasnt recognising the triangle QTE prompt to move the fight on to the next stage. Tried for 20 mins but couldnt do it. Reverted to previous Quick Save and worked first time.
2) Got completely stuck on some rooftop railings. Tried for a few mins to come unstuck, had to revert Quick Save
3) In another set piece fight, everything got locked in super slow-mo mode. Assume its a Power for one of the characters, but couldnt get out of it. Again, reverted save and passed through it no issue next time.
Each bug though stopped my progress and had to reload an old save. Some AAA games have been a bit buggy on launch, but never had one recently cause so much hassle in first hour. Hope the remaining time is less troublesome.
So far I've had...
...which I guess is to be expected from a game of this size on its weekend of release.
I’ve had two bugs I’d consider major. I am about 70% completed. After completing one of the mid-game district events with Miles, most of my costumes were replaced with little white boxes. And that’s how it displayed my character. I was forced to close and then restart the game to fix it. Second, after Peter rescues Connors, the game randomly reset all of my skill points. None of these were game breaking in my opinion, but they did kill the flow and immersion. I’ve also had some issues with clipping or the game just randomly changing my suit.
My game froze in a sandman area and was softlocked for a bit in the Foundation. But i judt had to restart to the last checkpoint, which fixed it all.
Multiple little bugs like people acting weird, standing awkwardly, falling ragdoll style but I chalk those up to big games having lots of things to juggle. There's also annoying things like if you try to check the map during the slew of level up notifications or mid-phone call you kind of have to start them over when you leave the menu.
The more troublesome bugs have included the voice track dropping out during the Black Cat mission. Sound effects like the cell phone communications kept chirping, but ultimately I had to close the game and re-open per instructions I found online.
During the scene with the liquid metal while trying to rescue one of Kraven's potential victims, the marker about where to go next to turn something off didn't show, so I went through an open door into a side room (instead of swinging up to the panel) and fell into an empty void where I soon died and started back at the last marker.
During early-mid-game, I saw a huge plume of black smoke and went to investigate but nobody would talk to me. No flame mission triggered, no branding cultists or crime alert, just a huge fire. I thought it might be a mission that I didn't enter the right way to trigger a response from the NPCs, so I was going to swing out and come back but when I went to respond to another crime the entire game crashed hard and asked me if I wanted to send my footage in.
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