Over the last week or so, we've spent around 20 hours with a preview build of Diablo 4 on PS5, with near full access to a generous (and mostly snowy) chunk of the game's open world map. Complete with a series of main story missions and a range of side quests, it's fair to say that we've developed a decent idea of what the upcoming action RPG is all about.
The short version is that Diablo 4 is more 'grounded' than Diablo 3, while also being much more ambitious in terms of scope. There's no doubt that it still feels like Diablo, but it's Diablo in the mould of a somewhat traditional role-playing adventure, as you journey from village to town to city, solving people's problems and battering all manner of monsters along the way.
You still have your hub areas — in the build we played, our central port of call was the distinctly grey town of Kyovashad — but there's a clear emphasis on exploration in this long-awaited sequel. Again, Diablo 4 is set within an open world, populated with roving bands of beasts, procedurally generated events, and distressed quest-givers. You're very much free to go and do whatever you like, although some regions demand a higher player level than others, lest you be pulled apart by much stronger foes.
Based on what we've played, the game does an admirable job of coaxing you into trekking off the beaten path. It almost feels like an isometric Skyrim at times, thanks to a map that's peppered with dungeons and points of interest, purposefully teasing you away from your current objective marker. And, of course, that's without mentioning the promise of all-important loot, found in treasure chests and dropped by slain enemies.
Despite playing an unfinished — and content-capped — build, we couldn't help but become invested in our character's progression. Diablo's addictive qualities are already shining through, as the game keeps you hooked with equipment drops and a near constant influx of experience points. Even the skill tree's branching design pulls you in, forcing you to choose between different abilities and then different versions of those abilities. It's not long before you're thinking about increasingly effective character builds, resetting your skill point allocation for a small sum of gold before committing to an entirely new and exciting style of play.
Indeed, there's a lot of room for experimentation here, especially since you can always wander out into the open world and put your combat prowess to the test with no limitations. We only had access to three character classes — the Barbarian, Rogue, and Sorcerer — but each of them feels as unique as you'd expect, and that only becomes more and more apparent as you work your way through the aforementioned skill trees.
However, level 25 was the cap in this preview version, which means that we could only get a taste of what a super powerful protagonist might play like. We can say, though, that there's definitely a more tactical edge to Diablo 4's combat. Perhaps the biggest change from Diablo 3 is that battles aren't just you crunching your stats against your opponent's — at least, not in these opening hours. You're still cycling through your abilities and making the most of your gear, but the lack of automatic health regeneration means that you need to make use of healing potions when things get dicey.
As such, combat is about being efficient. Correctly positioning yourself before unleashing a high-damage ability can make all the difference, and that's where the game's new dodge mechanic comes into play. Dodging is on a five-second cooldown now, so it has to be used sparingly, like when you've got no choice but to evade a boss' special attack. The result is that Diablo 4's fights have a much more deliberate flow to them, and to top it off, everything feels weightier. Not to a point where responsiveness is impeded, but if you're familiar with Diablo 3's arcade-y approach, you'll notice the added crunchiness.
This weightiness is present in the animations, too. Every attack has a heft to it, and the visual effects can be oh-so satisfying. One ability in particular, the Barbarian's 'Upheaval', is a perfect example: the warrior rips his or her two-handed weapon through the ground, hurling slabs of rock and earth towards the enemy. The whole animation is pleasingly brutal, especially as the projectiles crush your foes.
But the most important thing is that Diablo 4 feels great to play, even at this early stage. Once you've unlocked a suite of abilities that you can mix and match, there's a fantastic sense of rhythm when you're cleaving through hordes of creatures.
Going up against bosses hasn't felt quite so rewarding, however. In an obvious bid to try and differentiate proper boss battles from standard skirmishes, big baddies have clear attack patterns and chunky health bars. That's nothing necessarily new for Diablo, but the bosses we fought in this preview build had a habit of relying on bullet hell-esque sequences that didn't quite click. Dodgy hitboxes and poor readability often made these sections a bit of a chore, and that's not ideal when you're working with a limited number of health potions.
Hopefully the boss battles are improved ahead of the full game's release, because outside of these somewhat awkward encounters, our short stint with Diablo 4 has been a blast. Its addictive loot and character progression systems appear to be in place, while the move to an open world structure seems to bring a newfound appreciation of the setting to the experience.
In some ways, this fourth instalment in Blizzard's long-running franchise is a melding of Diablo 2 and Diablo 3. It's the latter's approach to punchy combat and potentially dizzying power trips, but it's also the former's love of fantasical horror. This is especially true of the game's main story — which we can't say too much about — but it's most definitely leaning into that darker side of the series. And the art direction really plays into this as well — it's an unashamedly grim adventure, but it's all the more engrossing for it.
Diablo 4 is one to watch out for in 2023, then. While there are some parts of the game that long-time fans may not be immediately fond of — such as the title's MMO-like, shared player hubs — this feels like an inevitable evolution for the property, complete with promises of long-term, live service support. The proof, as always, will be in the pudding — but based on what we've played of Diablo 4 so far, we're hyped to hell and back.
Are you looking forward to Diablo 4 next year? Are you a big fan of the series? Start planning out your character in the comments section below.
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Comments 70
If anyone's got any questions about Diablo 4 I can try to answer them based on what I've played, but there are some things I won't be able to talk about.
Was really cool being able to try the game so early. Preview builds like this don't usually happen on consoles!
I can see me getting suitably hooked on this
@ShogunRok how long until you’re asked about potential for microtransactions? Does this count?
@kyleforrester87 Haha, an inevitability. Blizzard has said that microtransactions will be purely cosmetic, but that's all I know. There was no store or anything in the build I played, obviously.
For what it's worth, I found some fantastic looking equipment in my time with it. The detail on some of the designs is really impressive. Seems to be a diverse range of gear, too, even in this unfinished build.
This is one of those games that I’m really looking forward to, but I forget I’m looking forward to it until I see an article about it and then I’m like “oh yeah, Diablo IV is coming out”.
Glad to see Blizzard may be able to pull this off. Been having my doubts with everything regarding them lately. The microtransaction stuff still has me worried though. But so far its good to hear its looking promising.
@ShogunRok Do we know if there will be a PS4 version of this game? I would love to play with friends that won't get the PS5 anytime soon.
@belmont Yep, it's going to be on PS4 as well. I sadly didn't have time to try this build on PS4, though.
@ShogunRok Thank you very much for letting us know that Diablo 4 may actually be the Blizzard we’ve been waiting for.
kyleforrester87 wrote:
Considering their recent showing with Diablo: Immoral it should be the FIRST bloody question.
Does this count too?
@ShogunRok Even the demo build is always online right?
I feel sad ... I REALLY HATE the fact that it will be ALWAYS online even on consoles. It is not the Diablo experience I want
@ShogunRok Thanks, I guess the performance on PS4 will be adequate for quick online sessions, there is nothing that screams next gen in this game. We had great fan playing casually co-op in Diablo 3 and I am glad we will do it again.
What a shame. Given how they treat their staff I will not buy their product. That may change if they get new management, but I cannot support a developer that's so utterly contemptable in the way they have treated their staff, and I'm more than prepared to skip their titles in the meantime.
I have a very low opinion of people who will call Sony out over nothing (this website is full of em), yet will happily pay money to staff abusers.
@Zuljaras Yep, the build I played was always online. Blizzard's definitely going for a bit of an MMO feel.
@belmont Even though the build I played was unfinished, it ran perfectly on PS5, so I have faith that the game will be well optimised on PS4 as well.
Ahh yes, singing the praises of another game in which news outlets have access to a highly anticipated title.
I've always seen Diablo as a bit of a slot machine. So I normally play it late at night, with a beer, a strange grin, and a profound feeling that I have no idea what I am doing with my life.
@ShogunRok nice! My partner will be stoked to hear this. She's a Diablo fiend.
Amy hint or direct developer mentions of some of immortals aggregious monetization during your preview?
@Titntin I respect this and honestly hope more take this stance. It's interesting how big, once decent but nOw corporate mechanized garbage dump studios get this flak......
Yet we saw and heard very little uproar about the fact that Fromsoft employees are forced into crunch, and underpay their staff along with paying them half rate of pay if they work past midnight..... Considering their profits, it's equally as disgusting. The mistreatment of staff in Japan as a whole is pretty shameful.
Bring back local co-op is all I'm asking.
@zebric21 Local co-op has been confirmed — could even play it in this build!
@KundaliniRising333 Yes mate - I've only just learnt how staff are treated at Fromsoft.
I was a dev myself for a long time, so I cant help but wish to show solidarity
In regards to From though - they are not facing misogynistic and cruel abuse, they are just faced with Crunch, which is definately not good, but been going on for ever. When I finished Dungeon Keeper 2 for Bullfrog/EA, I had to work weekends for free for months before release. Not a lot changes and over 20 years later its still happening...
@KundaliniRising333 Nah, no direct mention of it, just that Diablo 4 will have microtransactions. Exclusively cosmetic, though, Blizzard says.
How is the color palette? I've seen some dev previews and this one as well, everything looks very grey and brown and desaturated..compared to Diablo 3 which really popped with its dazzling color themes
@frankmcma It's definitely not as colourful as Diablo 3, it's much more muted overall. But that's not to say it doesn't look good — game's got a really cohesive art direction with a lot of detail.
It is very bleak, though, like the previews have shown.
I'm excited. Day 1
@ShogunRok any news about the PS5 version supporting mouse and keyboard ??
I really hope Sony doesn't nix crossplay on this as I'm PS5 only now and my friend's are PC players. If I can't crossplay from the PS5 I might just get rid of it and get an XBSX and be done with Sony completely.
God of War is nice but not good enough imo.
@SilkySmile89 Don't quote me on this but I think Blizzard confirmed that keyboard and mouse will be supported on consoles.
@sword_9mm It's got full cross-play as far as I know, across all systems.
I am so glad they went back to the OG art and story style. I mean they had to really after the fallout from 3. That Lords of Shadow isometric shot probably still gives the Devs nightmares. I'm definitely buying it.
@ShogunRok first of all, thanks for the news about one of my favorite game series ever!
Now, to the questions:
1) Judging by the gameplay videos combat seemed much slower compared to the third part, is it really so? If yes, have you already found any ways to create some kind of speed-builds for farming and etc? Theoretically, of course, taking into account the current level cap.
2) Amount of different quests have increased, but are they rewarded properly? Getting a couple of items for killing hundreds of monsters might seem a bit strange.
3) Is there an option to prohibit other players joining my session? I am OK with crowded hubs, but seeing dozens of strangers during the world exploration will ruin my uniqueness and exceptional nature. I want to be the chosen one destined to save the world! At least until beating the final boss.
You had me at "isometric Skyrim"
@ShogunRok
Did you guys find any legendaries or unique's in your play through, it's the one place that this game worries me, I really hope it's not going to be " Equip this for a x300% damage increase in skill upgrade etc.
@ShogunRok are skill trees closer to D2 this time around than, say, the ability wheel of D3? And are there basic attacks, like classic rpg style, that vary by weapon, or are standard attacks also technically a separate skill?
Edit: also thanks for taking the time to reply! I'm sure you're inundated, haha
@Tomato_Goose To answer your questions:
1. It's definitely slower than Diablo 3 by design, there's a clear weightiness to it. That said, I found ways to improve my movement (and attack) speed. Some perks on the skill tree give you straight passive buffs to speed, and for example the rogue class is just generally faster than the barbarian. I am fairly confident that later game builds will let you run rampage through enemies, though — I can't see the game's overall speed holding things back too much.
2. Hard to say, because the build I played wasn't finalised in terms of quest rewards and stuff like that. I was getting good amounts of exp, though — completing quests is the fastest way to level up, it seems.
3. From what I understand, you don't see other players out in the open world or in dungeons unless they're in your party. You only see randoms in the dedicated hub areas, which are big towns.
@Sircaw I did find a couple of legendaries during my runs, and they had seemingly unique perks that bolstered specific abilities. It all seemed very much inline with the loot system in Diablo 3, at least from what I played.
@J2theEzzo It works like Diablo 3, but the layout is a proper skill tree this time. So you kind of have central nodes for each 'type' of skill — like the barbarian has basic, core, defensive, etc. Then those nodes branch off into four or five of those skills, and then those skills branch off into different versions of the skills.
When you get skill points, you can decide to press on and unlock new skills, or further develop the ones you've already unlocked. But your assigned skills can be completely customised, so you're not limited to having just one skill from 'core', for example. You just assign them to a different button, like you could with Diablo 3's elective mode.
It feels more open and more rewarding than Diablo 3's system because you're not just unlocking new stuff as you level up. You actually get to choose everything and then decide whether you want to invest further.
Hopefully that makes sense!
Titntin wrote:
Not nearly as long as misogyny and abuse 🥶
Sadly misogyny and gender inequality in particular is still ingrained in most cultures. Japan for example are lagging well behind and were judged to be 120th place out of 153 countries on pay equality with a gender equality gap of 34.4% according to the World Economic Forum.
Should we also boycott all Japanese games or products until they catch up?
The trouble with that line of reasoning is that we could find a reason to boycott 99% of products and services if we really hunt for it. Still I salute you standing for something you believe in.
@J2theEzzo Oh and your basic attacks are technically skills as well. They don't cost any resources, though, and you get to choose what your basic skill is, and that acts as the basis of your build.
For example, the barbarian had a lunge that's just straight damage, but it's relatively slow. Or you could go for a dual-wielding basic that's fast and weaker, but it generates more resources.
@ShogunRok When you die to you drop your gear and have to retrieve it like in Diablo 2? Please say no.
@Splat In the build I played, you didn't. It was like Diablo 3, where if you choose to respawn in the area, the durability of your equipment is decreased. I don't know if it'll be any different in the full release, but I would assume not.
@ShogunRok
Would you recommend this game to someone who likes real time combat but normally doesn't like RPG's? Basically how steep of a learning curve and is there difficulty options?
@ShogunRok nice! Yeah, thanks man- that's sounding good! I imagine it'll be a lot of fun to play around with, rather than just finding the 1 build that really works and sticking with it for the whole endgame?
Is this the last Diablo on a PlayStation if MS acquisition goes ahead?
@J2theEzzo Yeah, for sure. I tried out a bunch of builds in the 20ish hours I played, and there was already an impressive amount of variety.
Obviously people will find the strongest builds pretty quickly — they always do — but the important part is that there are so many options. And because I was capped at level 25, I felt like I barely scratched the surface. I was impressed, to be honest.
@PegasusActual93 Hmmm, that's a good question. I think there's a lot to like about Diablo even if you don't like RPGs. It's straight to the point in a lot of ways that other RPGs aren't — it's mainly about the action, character progression, and the loot.
Diablo wouldn't be Diablo without its RPG elements — there are a lot of stats and all that kind of stuff — but it's all quite streamlined, especially in Diablo 3 and now Diablo 4. There really isn't much of a difficulty curve, and there are difficulty options called 'world tiers'. When one tier gets too easy, you can bump it up a notch and get progressively better and better loot.
I think my advice would be to try Diablo 3 if you can — you can get it really cheap on PS4 these days. That'll give you a good idea of what Diablo 4 will be like, because the core gameplay is so similar.
@frankmcma my type of style , it reminds of me of the mid 2000s gray and brown so called “edgy” era i love it .
@ShogunRok Do you think the bosses are tanky by design with the expectation that multiple players are needed to defeat them? I think this is a fair question considering their direction towards a more MMO experience this time around. Perhaps this leads into a better question about how works scaling between single and multi-player.
Still curious how much of a story campaign there'll be in this in comparison to the inevitable online mode(s) with mtx? 🤔
Like it or hate it though,given the way Xbox/MS is gobbling up the 3rd party western themed RPG's/ARPG devs/publishers there'll be fewer opportunities for PS players so enjoy the opportunities whilst there still available!
(Slightly off topic,but can't help but think CDPR could be a future XB target for similar reasons at this rate).
I have also been fortunate enough to play Diablo IV early, and I'm very VERY excited to play much more.
@ShogunRok Did you suffer from any lag on you playthrough as i was watching Eurogamers Video and Zoe was saying the lag was pretty bad ( and has fibre BB so not an isp issue) ?
@ShogunRok Please tell me there is single-player option, where I'll be NOT disturbed with anybody?
I still have a problem with that "open world" idea, because Diablo was always fun exactly because it's linearity.
Does this game require PS Plus to play since it has a shared open world?
I've seen a preview from Rhykker and other publications saying it has the potential to be the best Diablo to ever come out (even D2). Super hyped and I am happy it comes out on PS5.
@ShogunRok Any general comments you can share on what it was like to play the Rogue class? Or did you not get a chance to try that out? I ask that is the archetype I typically gravitate towards in RPGs. Been playing an Assassin in D2R and loving it.
@JonathanT2 Nah, the boss HP didn't feel overly tanky in single-player. You just have to play a bit more patiently than you would against normal enemies. Like the preview says, my only real complaint was the projectile stuff you have to dodge, which didn't quite feel right. But there's obviously plenty of time for that to be tweaked.
Blizzard said that the game's difficulty fully scales based on how many players are in your party, although I didn't get to play alongside more than one other player.
@Fill3rup_ I did notice little lag spikes every now and then, but it wasn't frequent. Mostly when entering / exiting a town, as I assume the game is placing you into or out of a shared online zone.
But yeah, no real issues in my experience.
@djlard You can absolutely play single-player, but as far as I know, the game is always online. I don't know if you can play in your own world or not, where you can't even see other players in towns, but you can definitely set your party to private and simply never interact with anyone.
@cold_chain The rogue class seemed like great fun. I spent most of my time as the barbarian (because it's my favourite D3 class), but the rogue has some cool tricks. One of its basic attacks is throwing knives, and they can ricochet between enemies and objects. Felt fantastic to use.
You can spec rogues into dual-wielding melee or archery, or both. I had a good look through the rogue skill tree and there were a lot of tricky abilities, like caltrops, slowing arrows, and even elemental stuff where you enchant your weapons.
@ShogunRok So I can still hope they make it as D3 and there will be no one in my locked private game... I'm afraid... very afraid they screw it up...
...and open world with difficulty separated regions is stupidity that never works, they should stick to linear locations with scaled difficulty as it was before...
Is the inventory working like the one on diablo 3? it is way more easy than the one on diablo 2 on ps5...
Always have been a big fan of Blizzard from their start. I will buy every Diablo game made!
@ShogunRok Will Seasons still be the end game content? I enjoyed playing several of them.
@ShogunRok I never played Diablo before, as I always thought its battle system is dumb.
Instead I LOVE Souls series for its chunky combat.
How's the new Diablo, is there some depth to its battle system?
Or I really shouldn't bother?..
@JohnKarnes I imagine they'll be part of it, yeah. Game will definitely still have seasons (and season passes, which hopefully don't screw things up).
@Blacksmith1985 Diablo 4 is slower and weightier than Diablo 3 but it's still very much Diablo. If you really dislike how it was before, this might not change your mind — but always hard to say for sure until you've tried it!
@ShogunRok with ps+ being required for this game will both players have to have a PS+ account to play couch coop?
@CD1 Can't say for sure but I assume couch co-op will only require the first player to have Plus, if Plus is needed in the first place. I'm not sure the online functionality has been fully confirmed yet.
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