After gaining absurd popularity in the hardcore space with its Dark Souls series and then capitalising on that with Elden Ring sales up the wazoo, FromSoftware had the Monty Python's Flying Circus thought process: "And now for something completely different." With five mainline instalments under its belt, the Armored Core franchise is quite familiar territory for the Japanese developer. However, for anyone who hadn't heard of the team before PS3's Demon's Souls, they might be wondering why swords are being swapped for Transformers. Armored Core VI: Fires of Rubicon will probably please longtime FromSoftware backers, and there's a good chance newcomers will enjoy it too.
Should you fall into the latter category, though, it is absolutely essential your expectations are set correctly: this is not FromSoftware applying its Dark Souls formula to the Armored Core series — far from it. Fires of Rubicon is an Armored Core game through and through, and that means some of the more mindblowing aspects and features of a Bloodborne aren't a focus. Since Fires of Rubicon excels in other areas, that's alright. However, you may experience a bit of whiplash if you spot the FromSoftware logo on the box and assume it's Dark Souls with mechs.
We were given the chance to play the PS5, PS4 game's opening chapter at a recent Bandai Namco preview event, which totalled roughly three hours of play. Fires of Rubicon remains true to the mission-based structure of past iterations, but in an industry where bigger is generally meant to mean better, FromSoftware has done the opposite. The comparison we think comes closest is Metal Gear Solid V: The Phantom Pain. Instead of structuring the experience around lengthy missions with multiple objectives, much of the game feels like a long series of side quests.
If you remember the Side Ops from Venom Snake's excursions across Afghanistan, then Fires of Rubicon appears to operate similarly. There are sequences billed as main missions with cutscenes and boss fights, but in between them are levels with single tasks that are over in a few minutes. You'll need to complete many of these before reaching the next story beat — they're not optional. The title has you select a level from the menu, you finish it within five minutes, and then you're back at base with more money to spend on your mech. This is the loop we spent the vast majority of our hands on time doing, and they're all very basic tasks: destroy the military installations, clean up the area of enemies.
While we knew previous instalments were structured around missions rather than an open world, their briefness and simplicity caught us off guard. This is what Armored Core novices must accept if they're to invest $59.99 next month: you won't be guiding a mech around a sci-fi take on Anor Londo or The Lands Between. You complete your objective and then you get the hell out — there's no time for sightseeing.
Of course, the main question then becomes: is that any good? Yes, it is. While the thrills are short-lived, there are at least a lot of them. Your mech looks to be endlessly customisable with new weapons, armour, and equipment under the hood, but what remains the same and responsive are the controls. You can have up to four weapons equipped and firing off at the same time, all mapped to the shoulder buttons. Alongside them, your mech is incredibly agile with dashes and dodges to utilise on the ground and a jet pack to take you up in the air. All these moves are tied to the Boost Meter, and it dictates how long you can spend airborne. Returning to the ground refills it pretty much instantly, so combat becomes about firing off bullets and missiles on the tarmac and then reaching for the skies when the enemy throws a bit back.
There are really short cooldowns attached to each gun — just like the Boost Meter — so you'll need to manage what's firing off at any one time to ensure it's ready for the next enemy. With a big reticule ever-present on-screen, the game automatically locks your bullets and missiles onto opposing mechs, allowing you to focus on air control. At least at the start of Fires of Rubicon, you'll need a full missile barrage to take down a single enemy, so you must accept retreat into your combat approach to let weapons recharge and be ready for the next. You can use the environment for some cover, with the opening chapter transitioning between industrial wastelands, factories, and the desert.
What of the difficulty, though? While FromSoftware stresses it hasn't carried the Dark Souls formula over into Fires of Rubicon, it's still not exactly a walk in the park. There aren't any difficulty options, and the game feels maybe a tad tougher than the average action-adventure experience. Most enemy units will go down easily, but more powerful mechs litter the battlefield, and so too do boss battles. At least during the first chapter, it's fairly obvious when a boss encounter is about to take place — you don't suddenly stumble into them in the world — and they test your combat and flight abilities in a number of ways.
You won't be finding mechanical Bonfires or Sites of Grace during missions either. Fires of Rubicon resets you at the last checkpoint if you die, and there's no way to edit your build during a mission; you'd need to back out to the Garage to do any of that. And if you haven't activated a checkpoint before destruction, you start the mission over again. Since the levels are so short, though, this isn't much of a hindrance.
One feature that seriously impressed us was the amount of mech customisation you can do, both from a cosmetic point and upgrading your arsenal. Completing missions earns you cash to splurge on your Armored Core, enhancing its firepower and mobility. However, you need to keep an eye on your weight limit and energy meter. Go over them and it'll feel like you're over-encumbered in Dark Souls.
Away from simply upgrading the mech, you can go seriously in-depth with its look. There are lots of different colours sets to choose from, weathering options, decals, and even the opportunity to create your own symbols and place them on body armour. Once you've found a look you like, you can save it as a sort of cosmetic loadout and then easily switch between variants in the Garage. It's a really neat inclusion that'll allow you to make your Armored Core your own.
Deep customisation rounded out an experience that concluded a sort of expectation reset for us with Armored Core VI: Fires of Rubicon. In the moment gameplay is thoroughly enjoyable, with weapons blasting off on all sides and a sense of aerial freedom not seen in a FromSoftware title for a decade. As a whole, the sixth instalment on PS5, PS4 is shaping up nicely — we're only anticipating it more and more as the late August release date creeps closer. Between now and then, though, it's utterly essential newer FromSoftware fans come to terms with what Fires of Rubicon really is. As long as you can accept short but sweet missions over a vast open world, then Armored Core VI represents a welcome chance for FromSoftware to once again diversify its hardcore output.
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Are you open to the short-form missions of Armored Core VI: Fires of Rubicon, or would you prefer this be another open world deal? Share your thoughts in the comments below.
Comments 40
What's the cutoff to be immune to whiplash? I've been a Fromsoft fan for a while now but I need to know if I'm in the danger zone. Is it more than 5 years? A decade? I hope Fromsoft puts a warning on the box.
How did it run? Did you play on a PS5?
@Chaotic_Goat I played on a PC with a PS5 controller, and it ran fine.
I don't get why people can't just naturally realize that, like any other developer, From Software can and does make different types of games.
Did anyone back in the day need a PSA that Naughty Dog's Uncharted wasn't a 3D platforming collectathon like Crash or Jak & Daxter? Let alone a thousand PSAs?
How does such a preview event work? Do they pay you for this? All of a sudden a "preview" of the (very niche) game can be found on every main gaming website.
@Batsugun887
Have you read some of the hyperbolic whining that gets posted by so-called "hardcore" gamers around these parts? The answer is clearly "yes".
@dr-gorgo Members of the gaming media are invited to play the game at a venue all in the same place. They don't pay us anything for covering the game.
@LiamCroft still afraid it will be another badly optimized game. But if it is the case since it’s also on PS4 I might just do what I and many others did for Elden Ring and play the PS4 PRO version on PS5 for a locked framerate. We’ll see.
Thanks for this preview. I'm an old boy and understand that a game called 'armoured core' will be armoured core and not a souls game. I do feel that point was a little over-laboured - I also don't expect every Sega game to star blue hedgehogs!
However, its nice to hear the basics of what makes these games enjoyable appears to be intact. I've always been a sucker for decent Mech based combat, and I'm keen to give this one a try!
Great to hear that the difficulty has carried over from the souls games and I mean honestly I'd be surprised if it didn't. The more and more I hear about this game the more I want to try it out and I am not a fan of mech games.
It amuses how so many have suddenly took an interest in Armoured Core despite it been the franchise FromSoft were originally known for.
Can't wait for this game, I hope I can finish final fantasy 16 before this come out 😃
@Nepp67 Armored Core was difficult way before the souls games came along.
Sounds like Armored Core!!!
🥰🤖💥🔥
I'm in the newer boat of FromSoft fans starting from Bloodborne but this sounds awesome! I actually would have been a bit disappointed if it was just Mech Souls. I'm glad to see it's remaining true to the series roots.
I always had a desire to play Armored Core but just never got around to it growing up. I plan to correct that with AC6.
@wiiware I got the platinum for FFXVI on sunday. It took me 127hrs in game time. What a game!
@Korgon You will NOT be disappointed my friend. The customization in the Armored Core series is just as amazing as From’s more modern catalogue, and the action is equally intense and satisfying. It has a very different structure, i.e., missions (“sorties”), but is still FromSoftware through-and-through. I am SO ready for a modern Armored Core. I hope it sells well! 🤞🏼
@dr-gorgo how can the 6th entry of a game from one of the most famous and recognizable developers today be categorized under 'Very Niche'? I also haven't played one of these entries before, but is far from very niche. Trailers and posts have been going around most gaming sites for a while
@pharos_haven Then it's good to hear From has kept it intact
Good? FromSoft was around and making games (some great some not so much) for years before Souls...I dunno what to say, sorry you're ignorant of their history and thought they only did the one thing?
I've seen like a dozen of these same articles today, like it's some kind of huge shocker that Armored Core SIX (actually SixTEENTH) is...[dramatic pregnant pause]...an Armored Core game.
I get that everyone is desperate for clicks but, come on...
This whole "armored core isn't actually a souls" concept is something perpetuated by the media.
@LiamCroft Yet they can just stop inviting You in the future = less articles = less income.
@Nepp67 The older AC games you basically needed a spreadsheet to build your mech
While I love From's other games I've never been a fan of mech games. A demo with a couple of missions would tell me all I need to know.
@Perturbator Or you could try one of the previous 16 Armored Core games through various means. Though, if you don't like mech games, you're probably not going to like AC.
Been waiting so long for a new Armored Core! Not a fan of Souls games been waiting patiently for From to take a break from Souls games. All you Souls players don’t worry I’m sure you will get a new game soon but let us AC fans enjoy this
If someone bought Zelda and complained it wasn’t Mario even though it’s made by Nintendo, we would laugh at them for their ignorance.
People trying to do that with FromSoft now is insane. I mean yeah I know they are famous for one thing, but why can’t they go back to their roots??? If you compare something the company straight up said is not comparable to, that’s not doing the game justice and seeing it for what it is.
As for the game preview I saw HOLY COW IT LOOKS GOOD
So what you're saying... is that Armored Core VI is actually Dark Souls IV
@ColdHandGee The max hours on game that I platinum is 123 hours on nier automata, it's so fun to get all the silly endings 😃
I also got the platinum for god of war and spider-man but it's only 84 hours & 61 hours.
@Diowine Because this series IS very niche. There's been 15 Armored Core games and not one of them has sold over a million units in it's lifetime, with most entries selling between 200,000 to 400,000. The studio itself was very niche until the success of Dark Souls in 2011. These games just kept being made because at the time, they were just barely keeping FromSoftware afloat. For comparisons sake, Dark Souls has since gone on to sell over 33 million copies while the last two Armored Core games, which released in 2012 and 2013, have sold under 1 million COMBINED. That means that just Dark Souls alone has sold more than five times the amount of the entire 15 game Armored Core series.
These games have always only had a small following and the only reason you're seeing so much coverage now is because after the success of Elden Ring and the rest of the Souls series garnering wide appeal, FromSoftware is pushing the hell out of its marketing team to try and make Armored Core 6 stick.
@GeneJacket Yeah I'm sure anyone curious about Elden Ring would do well to try King's Field from 1994 too.
Think I'd prefer a demo, Gene.
love soulsborne but this is not for me
Do we know if this game will have a demo? I'm very interested, but hesitant. Money doesn't grow on trees, right?
I thought people did not want Studios to make the same games all the time.
I played Elden Ring because it was fun and kept me entertained. If AC6 does that also (same or differently)... Job well done.
@Perturbator We'd all prefer a lot of thing, but that's not realistic, is it? We don't know if there's going to be a demo (I'd bet on not), I gave you a viable option that doesn't require the devs to work more, and one that is a straight apples to apples comparison unlike comparing Elden Ring to Kings Field...so, good luck with that or tough sh*t, take your pick.
@GeneJacket Yeah buy a PS3 (or perhaps a PS2?) and some Armored Core games so I can tell what this new 2023 game will play like. Excellent plan!
Guess I'll have to go for Plan B: "Tough Sh*t". Does that come with free DVD replacement plan?
@Perturbator Listen, I'm not trying to be a d*ck here. You have a lot of options...PS3, PS2, PSP or Vita, a modded PS1 Classic, an Xbox 360, pc emulation...like, all of those are viable and easy options.
And yes, they have said explicitly, multiple times, and the previews have further confirmed that THIS Armored Core isn't THAT much different from previous Armored Cores. Even when they play somewhat differently, the core experience of spending hours perfecting your build to take on an extremely difficult mission or arena battle is the same.
This is exactly what us, who have played a lot of the previous titles, keep trying to tell people. Armored Core 6 is, shocker, still an Armored Core game. If you've played ANY of them, you'll understand the gameplay loop and have a very good idea of what you're getting yourself into with AC6.
@GeneJacket Hey no worries, I was being plenty dickish myself to be fair.
My reasons for being lukewarm to these types of mech games are several, but floaty controls, dumb swarm enemies, boring environments, lack of overall atmosphere (the complete opposite of why I like From's other games really). Daemon X Machina was the most recent game I played where all this was an issue. Not a terrible game but very average, imo.
It remains to be seen if this new AC game has evolved sufficiently on these issues to appeal even to someone like me. It looks pretty good at least, but I can't tell how it plays without trying it.
@Chaotic_Goat I think it said they played on Xbox Series X
@AdamNovice That's called being niche. Hardly anybody knew them for armored core.
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