Codemasters knows rally. It's been making rally racing games since 1998, with the original Colin McRae Rally on PS1 being a hugely formative title for the studio. The series evolved into the DiRT games, which itself branched into two — numbered sequels with a more arcade-like nature, and DiRT Rally, a more serious, simulation take on the motorsport. With 12 games in the bag, its next attempt, EA Sports WRC, is the first to bear the official licence.
Everything seems to be in place, then, for this game to be something pretty special. Codies has about 25 years of experience making rally titles, and it'll combine that know-how with all the real-world cars, drivers, and courses from the 2023 World Rally Championship. It's this combo that has us excited; we already know the studio can craft hair-raising and deeply satisfying rally driving, and now the new game will have all the hallmarks of an official product.
As mentioned, EA Sports WRC will feature all 10 cars from the current season across all classes, all 13 locations from the official calendar, plus five more for good measure. The only small print here is the Central Europe rally will be arriving later as a free post-launch update.
Under the bonnet, the upcoming rally game is building upon the much loved DiRT Rally 2.0. In a move from Codemasters' proprietary EGO game engine to Unreal, the fantastic handling model has been brought over wholesale. Moreover, it's been enhanced and refined further, with senior creative director Ross Gowing emphasising improvements to tarmac handling in particular. The team says Unreal has also allowed them to build much larger environments and much longer tracks, resulting in more than 600km of off-roading goodness.
So, with all the essential nuts and bolts seemingly in place, what does EA Sports and Codemasters' take on WRC look like? Well, there are plenty of things familiar about this racer, and a few things that aren't. Starting with the obvious, the main draw is an extensive single-player career mode. You'll be able to start your rally journey from any of the three classes, building your own team as you'd expect. While most of the game revolves around regular, stage-based rally, you'll also have opportunities to compete in regularity rally, a variation that has you reaching checkpoints within specified amounts of time. Another interesting wrinkle is the need to work with a team benefactor to manage a budget. Instead of racking up endless amounts of cash, you'll need to work within your budgetary constraints to ensure money is spent wisely.
A major part of creating your own team will be building your own car, and that's an important feature here. Using the builder, you'll be able to put together your very own modern era rally car. You appear to have a lot of choice in this mode, customising everything from the chassis and livery to its internal parts and fine tuning details, although importantly, the car will always be competitive within real-world regulations — you can't create any over-powered monsters. While that might sound a bit "no fun allowed", the upshot is that you can use your custom car not only in the career mode, but also online when competing with other players.
Another key part of EA Sports WRC is Moments. This mode gives you access to iconic and memorable moments from throughout the motorsport's 50-year history, turning these real scenarios into playable challenges. With a new Moment introduced every 24 hours, you'll have the opportunity to recreate an important, er, moment from WRC every day. You're given a few mini-objectives in each, and awarded a medal at the end based on your performance. It sounds like a neat way to both reflect on the motorsport's history and experience a range of vehicles and classes.
There's plenty more. Photo mode lets you take epic snaps of your driving prowess; surface degradation means the track will change depending where you are in the running order; and assists and accessibility settings are included to make this intense sim racer more palatable to more players. On that note, Rally Schools is essentially a set of tutorials that aims to teach you how to drive, a feature that was missing from DiRT Rally 2.0.
Additionally, you'll have other staple modes like quick play events and time trials, as well as a couple of ways to play (cross-platform) online multiplayer. Quick play events pit you against 31 others in a real-time championship, or you can play Clubs, which allows you to compete asynchronously. Oh, and there will be a Rally Pass, but it sounds more or less identical to the F1 series' Podium Pass — you gain XP while playing the game and gradually earn cosmetic items for your driver.
So, EA Sports WRC is sounding like a pretty robust first effort from Codemasters, but we suppose, really, this isn't its first effort. While it's the studio's inaugural rally game with the official licence, as outlined earlier, it's been making off-road racers for decades. We expect this will be a smooth ride without any slip-ups when it arrives on 3rd November.
Are you excited to play EA Sports WRC? Kick up a cloud of gravel in the comments section below.
Comments 17
Dirt Rally showed me racing games are so much better in VR. GT7 consolidated that I never want to play a racing game outside of VR again. Get on it EA, then it’ll be a day 1 purchase.
Whilst I fear for Codie's long term future under EA, its a no brainer that they will make good rally games building on the backs of Dirt and this does look like a good game.
I love Rally games and I was hoping this would be more following in the footsteps of Dirt 4 than a Dirt Rally 2.0
I definitely prefer the more arcade vibe than an unforgiving SIM racer
Having read this preview it sounds like it's more of the latter unfortunately (for me) so I'll probably pass on this one. Or at least wait till it inevitably come on to PS Plus one day
@Quintumply Any idea if they will be adding the trigger resistance, feedback and DualSense haptics into the PS5 version?
Really looking forward to this. Dirt Rally 2 feels like it came out ages ago and as much as I really like the Kyloton WRC series, I definitely prefer Codemasters handling systems.
@Jake3103 I asked about this but the question wasn't answered. Hopefully!
@Titntin I actually think with EA their future is more secure. EA love to pump out annual releases and as long as they hold the licenses to both F1 and WRC then they're as safe as houses in my view.
What's likely to be missing is the more creative approach such as Grid or Onrush but the EA buyout of Codemasters is one of the only recent acquisitions that to me felt like a "good fit"
@Member_the_game
"I love Rally games and I was hoping this would be more following in the footsteps of Dirt 4 than a Dirt Rally 2.0"
This gave me a little chuckle as i also love rally games but i hope for the complete opposite. I really enjoyed Dirt 2.0 and WRC generations but didnt like the more forgiving floaty feeling of Dirt rally. Hopefully were both accommodated for.
@Kidfunkadelic83
haha well let's be honest the world would be a pretty boring place if we all wanted the same thing and had the exact same tastes
@Member_the_game that it would buddy, that it would. Would be alot less moaning on this website tho 😂
@Kidfunkadelic83
Very true indeed..... if there's one thing this place has taught me (well the internet in general) ..... it's that you will never be able to please everyone
Doesn't matter how good something seems on the surface there will always be someone that isn't happy / doesn't like it for whatever reason 🤣🤣
Visuals could be a lot better..
@pip_muzz History shows you are wrong. Every single studio team absorbed by EA has lost its identity and been killed.
I saw it first hand at Bullfrog, but origin, dreamworks interactive, westwood studios, criterion and many others show what EA do and will continue to do. I think codies probably have a decade, which is more than many, and thats only because they are a good fit, as you rightly point out.
I would love it if you were right, genuinely would. But Ive seen it too often and experienced it myself. EA is leopard that doesnt change its spots.
I hope there’s support for ultrawides & triples now & some simhub support as well.
So excited for this game.
Wonder if they’ve got an open practice area like in Dirt 2.0 to get our inner Ken Block on
Whilst I love PS it doesn't read like a hands-on preview and its the handling that makes a racing game imho.
I expect EA wont be able to help themselves from having mtxns throughut, stopping you from even navigating the game freely unless you proactively close the pop-up invites to spend more ala 'free' mobile games.
Hopefully its a belter but EA are EA, as the scorpion said to the frog.
@lindos It's not a hands-on preview, no. Obviously I'd love to relay impressions based on playing the game but that'll have to wait, I'm afraid!
Graphics are rubbish on ps5
Blurry and flat
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