Hot Wheels Unleashed was a distinctly pleasant surprise when it launched a couple of years ago, marking a much-needed departure for put-upon motorcycle developer Milestone. While the game handled like a dream – and had some stunningly rendered toy car models, particularly on the PS5 – it lacked variety and had a strange post-release content model, which straddled the line between live service and traditional Season Pass.
We always felt, and you can lob expletives at us in the comments if you like, that a sequel would work best as a free download, with a gacha-style model enabling you to unlock new cars. But the developer has decided against that route and is plumping up for another full-price entry, so is it any good? Well, buried in the deep, dark corners of the Tokyo Game Show, we went hands on with a demo build – although running on the Nintendo Switch, we had to use our imagination a little.
Indeed, those pristinely rendered car models from the PS5 version of the original were missing here, replaced with polygonal blobs. It’s a consequence of the Switch’s lack of hardware power we suppose, and we assume the quality of the original models will be retained on the big boy consoles, so we’re not going to criticise that aspect just yet. The handling model, at least, appears to be in tact – this is a really satisfying game to play.
The biggest change here appears to be in the course design, which in the circuits we sampled are located outside. This necessary visual variety is going to be a game-changer in the sequel, as the first instalment could get samey with its indoor loops, as we touched upon above. We also felt the actual design was generally a cut above, with more chaotic jumps, unexpected hairpins, and generally more challenging layouts overall.
There’s really not much else to say yet based on our demo: this is shaping up to be a strong if overall unspectacular sequel to Unleashed – as its suffix so eloquently denotes, it’s Turbocharged. As big fans of the original, we’re looking forward to taking this for a spin – especially on the PS5, where that glossy plastic visual style so well-executed in the original will once again be able to shine.
Will you be picking up Hot Wheels Unleashed 2: Turbocharged when it launches later this year? Make a fast start in the comments section below.
Comments 12
A little harsh on the Switch. I don't think I will be getting this though. The original was OK but got old quickly no matter how shiny the cars looked.
The original looked bloody amazing on the Pro - as fast and smooth as the 5.
Enjoyed the first but didn't appreciate buying the premium edition (or whatever it was called) only to be paywalled out of the third and final dlc pack. So just waiting for a cheaper, complete edition this time around.
I really enjoyed the first game, but not enough to buy any DLC.
If I can pick up the sequel for a decent price, I'd definitely be interested.
I thought the first was decent, but for an IP aimed at kids, the handling model and course design was BRUTAL. Many races demanded perfection, and the "ability" to completely go off the tracks was way too frequent, making it hard for young kids to play and enjoy.
I'll hold off on this one.
I really enjoyed the first one but not sure if I’m quite ready for a sequel just yet.
The Elite difficulty on the first game is extremely brutal and unfair. There's so much rubber-banding, it's infuriating to race using the highest difficulty.
I think I won like 2 races on Elite, after around 30 attempts each and then I switched to Hard and had a much more pleasant experience.
I don't think I'll pick the sequel up (the first game is fun, but Milestone just can't seem to make games where the racing and handling is really, really fun), but I do hope it does well.
@Enigk Maybe but the demo did look bad compared to the first game on PS5. I’m not really sure why they showed the Switch version.
Count me in! Me and my son will play this for sure 😊
@get2sammyb Probably because it was in Japan where the charts are 99% Switch due to the 30 million plus of them in the wild versus sub 5 million PS5s. Everyone knows the PS5 graphics are better but as long as the gameplay is the same it doesn't really bother me and I assume many others as well.
I really enjoyed the first and got all the dlc-s. However, for me, the fun of the game was that it is a track game. As the toys are. Now going of the tracks is like loosing it connection to its core idea. Now is like any other arcade. I will skip.
P.S. i wish for a sequel of ReVolt
"While the game handled like a dream..."
I was really looking forward to this game because of comments like this in previews and such, but when I finally got my hands on it, I personally felt the handling was waaaaay too floaty and made it frustratingly difficult to stay on the track, and made the game disappointingly discouraging to play, especially in the earlier levels. I'm no racing game rookie.. or at least I don't think I am.
Did I miss something?
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