If the Internet is already dead set on writing Foamstars off completely, then it'll be red in the face come PS5, PS4 launch day. Despite the comparisons it's attracting, this isn't really a Splatoon rip-off, and most important of all: it is really quite enjoyable to play. We had the chance to compete in multiple local matches at Summer Game Fest Play Days, and came away pleasantly surprised. With a single player campaign and more online modes on top, what we played was chaotic just as much as it was pure fun.
The Square Enix title isn't about territory control, or rather: the mode we played wasn't. Instead of fighting for space by covering the arena with foam, it plays out like any other round of Team Deathmatch until a squad of four has suffered seven eliminations. At that point, the best-performing teammate is marked as the Star Player and the round ends the next time they die. Foam is the key to all of this, dictating deaths, survival, abilities, and movement.
While the mode we played in Foamstars has a different goal, it's impossible to get away from how similar it is in certain aspects. Foam deals damage, and your entire skill set is based around it. Shooting too much of it leads to a complete loss of liquid (essentially a reload) and surfing in enemy foam will slow you down. That's all very Splatoon-like, except where it's not is in the very thing you're shooting: foam.
It's a 3D object that can be stacked, unlike paint which can only be plastered across things. This simple but important difference is the game changer Foamstars has to its name as you can essentially create your own cover, forts, and walls independent from the map itself. This adds an entirely new layer of strategy whereby you can almost forego the established rules of the arena and create your own on top. It's tough to judge just how much you could do across only five multiplayer matches, but in those alone foam was stacking on itself, blocking sight lines and causing new fighting lanes to crop up. Square Enix representatives spoke of more elaborate and complex structures being created entirely out of foam during internal playtests, and it's not much of a reach to see how they could come to fruition.
That wouldn't matter, though, if Foamstars wasn't great to play immediately from the off. But it is. Eight characters were playable at SGF Play Days, all complete with their own weapon and set of unique abilities (two main skills and an ult), and experimenting with who does what was half the fun. Uninterested in finding our main, we jumped between the loadouts of Soa, Tonix, and Pen Gwyn to find a groove that suits our fancy. Perhaps more traditional roles like tanks and healers will come to the forefront naturally upon the game's release, but there's a pleasure to be had in experimenting and learning what does what — particularly for when you're on the receiving end.
As such, the roughly 45-minute session was a blast. It's one of those games you can't help but play with a smile locked across your face, taking in the chaos and revelling in it when you score some takedowns. With the surfing mechanic on top — this is also how you'll confirm kills and save teammates — it's a responsive experience that feels finely tuned with genuine care.
It very much remains to be seen what the entire package will look like; this was just one mode in a wider multiplayer offering, so who knows where it'll fall on the spectrum from free-to-play game to $70 release. There's also no word on any microtransactions, Battle Passes, or an in-game store, but then the title was only announced recently and lacks a release window. What we can confirm right now is it's fun. Lots and lots of fun. We expect some will be eating their words once the full game's out. If you have any spare room in your life for another multiplayer game, keep your eye — and ignore the snark — on Foamstars.
Foamstars is confirmed for PS5 and PS4, but lacks a release date at the time of writing. Are you convinced the game might be better than first impressions suggested? Share your thoughts in the comments below.
Comments 77
It may or may not be good.
But I don't expect it to be successful. Not in a current climate of free-to-play massive live service games. Sorry Square...
Ah so you can layer the foam and use it in creative ways like in Prey. Not really my thing but definitely a significant difference to Splatoon
It's not a Splatoon rip-off, it's a Splatoon rip-off with Fortnite building elements. Okay.
Either way, it just looks like any old cheap multiplayer game these days. It's not Fornite, so I predict this won't last longer than a year.
It may be enjoyable for 45 minutes, but it still looks to be of the “repetitive sandbox” genre long term. Can’t see the single player being that engaging. Still, we’ll see when it’s out.
The biggest issue with it for me is that it seems to be lacking a sense of aesthetic identity. Splatoon isn't just a competitive shooter series: it's like a window into an entirely different world, even down to weird fashion trends and popular music. Every aspect of the presentation, as weird as it is, is cohesive with its science-fiction concept.
This just looks like it was cobbled together from component parts of other, more iconic games.
Although if it is fun, I might give it a try.
I actually like what I see from this game. The game definitely takes clears throat inspiration from Splatoon, but the neon cityscape and foam has enough visual flair to interest me. It also just looks fun to foam it up and hearing that there's strategic aspects to the 3D nature of the clears throat foam technology has me intrigued. Will this game last long for me or many others? Probably not, but I'd like to at least give it a whirl to find out.
Good article. I had kinda written this off, but actually it does sound interesting.
9 out of 10 games are the same
Internet: Silence
1 is similiar to 1 other game, nothing else is similar
Internet: Omg, ripoff, how can they, cheap clone, omg!!11
Nice to hear some comments from someone whos actually played the game instead of the usual prejudice from gamers.
Admittedly Im not one for this style of game, but unlike many, Im not willing to write it off before its finished.
I dont wish for any title to fail.
Rip-off or not. Kids don't care. I reckon this will get to its audience no matter how many people whine about it.
To be completely honest I'm actually really looking forward to this it looks cute like Splatoon had a baby with The World Ends With You I kinda dig it 😅. Appreciate the breakdown Push Square it's nice to hear that this game might actually be pretty good I'm definitely gonna check it out when it releases ^__^
Still sounds terrible. I wouldn't play this even if it was free on Plus.
I don’t normally play big MP games, but I may give it a go. It kinda looked fun to me but I’m known for having bad taste in every aspect of life
its sounds fun problem is this game already has a perception problem and unless it gets really good work of mouth momentum its already doomed to fail
dead on arrival is my guess
Interesting.
These games will struggle to find an audience it seems, even if they're good.
You have to:
1. Drag players away from their current live service, which they may have been playing for years at this point
2. Get them to even think yours is worth trying, as on first glance a lot of them look identical.
I am excited about this game. Splatoon is a great game; even being a rip of that would be great. This shouldn't be 70$ though, either free to play or 30-40$ would be great. Diablo 4 is also a live service game full of MTX, it is well received.
People just said rubbish to almost every game at Sony showcase for not being a first party AAA game and just because it is Square Enix. They did not have great years lately but Guardian of the Galaxy, Tomb Raider, and Octopath are all great. Avenger single-player campaign was good too (they did burn a lot of money for licensing though). Unfortunately people only remember the rubbish Avenger live service part.
I remember when people hated on Genshin for ripping off Zelda BoTW, Genshin ended up being the bigger game.
@Grimwood Its mainly the diehard Nintendo fans hating on this game, they hate anything that slightly copies one of their games especially ones that end up becoming more popular like Genshin Impact did. I remember when Genshin got announce some bloke in Japan went to a Gaming event and smashed up a playstation in protest of the game 🤣.
@UltimateOtaku91 In what way was it a bigger game? I don't know anyone that played it despite it being a FREE game.
Looking forward to the article 'Squeeninx disappointed in sales total'.
@FredBiletnikoff Genshin impact is huge, it's made billions in revenue yearly. In 2022 it had 60 million active monthly users and now has over 80 million (maybe more now) registered users.
Honestly the only people defending this game are the usual people who slurp up everything square enix.
It looked good. But it also looked like a rip-off. I don't think that will change because there are slight changes in mechanics. The visual presentation says it all.
With that said, i do expect it to see some play at launch. I don't know if it will have staying power though. This aims at the fortnite and splatoon crowd and it's a live service so it will have to present players with something worth leaving those games for. I don't see that happening.
For the Snark was a Boojum, you see.
Hopefully this game will disappear too.
I'm sure there will be some that enjoy this game - but whether its enough to keep the game going and constantly keep the lobbies full of players, I don't know and have my doubts.
I can say with certainty that it has no appeal to me and even if it was 'Free' (F2P, Free on a Subscription etc), its not something I would play. There will always be something I'd prefer to be playing in my backlog, let alone all the other games on sale
@thefourfoldroot1 I dunno what game you’re talking about, because it doesn’t sound like this one. 🤷
The live service market is hardly expanding to the best of my knowledge.
Yet new games are constantly released that want a slice of the pie. To be successful, these titles need to pinch players from other live service games. To that end, where does Foamstars to get its playerbase from? Fortnite? Apex?
It looks a lot less awful than Fairgame$, but by jove, I don't expect this one to survive for long.
@FredBiletnikoff that's why anecdotal evidence is pretty much meaningless.
@FredBiletnikoff lol yes was just thinking they will be disappointed in sales
@Ralizah I am not defending this rather charmless aesthetic but Splatoon itself lifted A LOT from Jet set radio in terms of aesthetics and always felt like a something trying to come off as “original” when it really is a copycat.
@Feena Splatoon and Jet Set Radio both draw from skater and 90s urban youth culture in Japan. Otherwise, they're very little alike.
@Cordyceps Jeff Gerstmann, the known defender of square enix
@FredBiletnikoff Are you serious? Genshin impact is HUGE.
I expect this to be a success in Japan
After the failure that was PSASBR I’m not sure there’s a big market for Nintendo clones on Sony hardware, and live service games seem to be closing as fast as they release these days, so how good or bad this game is may be irrelevant. If it was also on PC w/ cross play the install base may be big enough but limiting it to Sony hardware may do it in. Putting it day 1 on PS+Ess might help but then where’s the $ coming from?🤷🏻♂️
I bought Splatoon 3, haven’t touched it since I finished single player, probably the same for this.
Also if sony is the top of everything with great momentum why are they constantly copying nintendo?
@UltimateOtaku91 I'll back you up on this one. Of course Zelda is huge, but let no one kid themselves that Genshin Impact is a gaming phenomenon of its own. But hey, imitation is the sincerest form of flattery. The guys that designed Genshin made it no secret that they loved BotW and that inspired them to make Genshin, and look at em now. Maybe Foamstars has a chance.
It’s amazing how many people write off a game without trying it themselves. I’ll admit, I thought it looked like a cheap Splatoon knockoff, but I’m more than happy to experience it myself and know for sure what it is.
The Splatoon comparisons were going to be inevitable, and that is what I thought of during the trailer. With that said, I did think it looked like it had the potential to be fun. I'm not into multiplayer games anymore, so I knew I was never going to play it, but I would have been more interested in this than PlayStation's own online offerings during the Showcase if I was.
@Bentleyma
What do you mean, this doesn’t seem like a repetitive sandbox game? Have you seen the trailer? The gameplay is arena based multiplayer shoot em up. The single player mode will likely just consist of this same type of gameplay over and over with intermittent cutscenes. None of us know definitively of course, but this is what the gameplay seems like.
Thanks Liam for giving us all some perspective on this game. Nevertheless, I remain skeptical. I don’t blame Square-Enix for trying it, but it looks really disagreeable to me. I’m probably not the target audience though, ie. a pre-teen demographic composed of lots of friends, lots of time, and a distaste for anything narratively complex or deep.
IMO this needs to launch on Ps+ to stand a chance
I think this game will live or die based on its monetization approach. We all saw what happened with Chocobo GP, a promising Mario Kart alternative became dead on arrival when it was announced to go all in on microtransactions the same day Nintendo announced normal DLC for Mario Kart 8 Deluxe.
I need it to be f2p for me to try it out. The gameplay loop does look fun but everything else uninspired. Now if it was FF characters running around shooting foam at each other with a normal level of mtx for a f2p, that would be a different story. But rn I can't in good conscience pay for this when there are so many better games out there
I'm getting knockout city vibes from it. Not necessarily in style but how it'll be received. I managed to 'knockout' the platinum fairly quickly on it so this may be another case of plat and done.
My initial reaction was pretty meh at first but the idea kinda grew on me the more I sat with it. I also like the fact it has a single player too. Wouldn't say I'm sold but I'm more interested in this than any of the other live service games from the showcase.
As for the Splatoon rip-off debate, it is a bit annoying that Nintendo fanboys seem think once Nintendo does something all competitors are soulless rip-offs. I remember them getting all up in arms about Horizon 2 having a glider like BOTW. As if Zelda was the first game to ever have a glider... 🤦♂️
There's nothing wrong with competition. We would have never gotten Mortal Kombat for example if people just dismissed it as a cheap Street Fighter knockoff. There's nothing wrong with giving inspired games a chance.
I never got the hype for Splatoon apart from it being easier than a normal shooter since you don't even have to be good at shooting to win, which probably attracted all the non-sweaty players. This game at least seems more skill focused than the other did so I guess it has that going for it.
It looks like it could be fun, but if I wanted to play Splatoon, I'll just play Splatoon
I don't think this will be a failure because it will be a bad game. I think it will be a failure because unless it's another Fortnite, Squeenix will see it as a failure.
I don't trust them to support this game in the slightest. If it's a F2P game that requires little to no initial investment, that's all well and good for me as a consumer. But if it's full price, no. I'm not paying that kind of money for Squeenix to pull the plug on it because it's not getting the engagement they expected. And I doubt many others will either.
I liked the look of this from the start. I love splatoon, probably my favorite MP.. there's definitely a lot more room in this space
6months after release: We apologize for those still experiencing online issues. He is a color variation of the most popular fan service character. We appreciate the 100 people left still playing this until the server shutdowns on our year anniversary.
> people thinking Square, of all developers, will make a serviceable shooter clone people will want to play.
I like the idea and immediately thought that could be fun to play, just like splatoon. I just thought the art design was all over the place in the trailer. There didn't seem to be any cohesion to it.
Maybe if there's single player portion like splatoon I'll be more interested in this game.
"What we can confirm right now is it's fun. Lots and lots of fun" and that's what matters most to me. Definitely going to watch this one closely.
Also, I played a ton of the first Splatoon and had a freaking riot. An absolute blast to play casually, and deep enough to get really good if you want. Kind of like Chivalry 2 where you can jump in and have fun just swinging away, or learn how be Inigo Montoya and take on multiple people at once. Can really play it as you wish.
@PlayStationGamer3919
Yepp. This has Babylon’s Fall written all over it.
And as history shows no one abandons a live service effort faster than Square-Enix.
This actually doesn’t seem terrible speaking as someone who initially wrote it off. Although the gameplay trailer’s graphics looked sub par which may harm the experience. Might have trouble finding an audience since it’s exclusive to a platform and paid which is a bit of a live service killer imo.
@PlayStationGamer3919 I agree. I give it a year though just because of the initial attention that it will attract.
@UltimateOtaku91 Comparing this game to Genshin doesn't make sense. It's the first open-world mobile anime game. It has the First Mover's Advantages.
This game, on the other hand, and in an over-saturated market of live service games nowadays...
Regardless what you think, this game won't live long.
@thefourfoldroot1 I don’t think you know what sandbox means if you’re using it to describe this game.
No. I don't have any other comments. Haha
@Bentleyma
To me a “multiplayer sandbox”, which is what this looks like to me at this early stage, just means a game where you are plonked in an open space, with its set ruleset / physics / set of interactions, etc, which you must repeat ad nauseam because very little ever changes. Generally long term “value” is gained from it being a meeting place for friends to hang out, with the game becoming something more akin to an excuse or habit.
It is the opposite of a single player linear game where you progress and develop a character and story and in which gameplay mechanics can drastically change or vary over the course of the runtime in order to keep a player interested and engaged through its direct value, rather than relying on interpersonal interactions that could otherwise just take place outside of the game or inside one of a hundred others.
I really enjoyed the trailer from the start. Yes, it's derivative, but it looks fun. I was really surprised to see the online reaction.
@UltimateOtaku91 Just to put your comments and numbers in the right context:
Splatoon vs Foamstar: Online multiplayer vs Online Multiplayer
GI vs BotW: multiplatform online Multiplayer vs. Single System Singleplayer.
Also, once BotW was finished, Nintendo basically earned money with it (beside some patches). GI has to constantly add content to attract players, which costs money. Maintaining servers, patching the game on multi systems etc...
The lifetime revenue you mention is gross, not net, so we do not know how much money they actually earn (if any, but I'm sure they do!).
Also, most of their revenue is generated in China which criminally neglected by Nintendo (stupid them!) and on mobile platforms, not console.
I'm also one of the 80 MiO. registered GI players, but I only played for 2 hours or so... No time for Online anymore...
I don't want to play down the success of GI in anyway, it's impressive in any regard! Just want to comment on "the bigger game" and the revenue numbers.
Cheers!
@UltimateOtaku91 Botw also had multiple things/features that were inspired by/also ways in other games prior as well, ie parachuting via Just Cause/Saints Row, cooking in Skyrim/Minecraft, climbing with Spider-man/Assassins Creed, etc. Of course it’s fine for games to by inspired by other games, things from other games and iterate or package/presented/featured in their own game way, but not be hypocritical in that not everything in Botw is completely hundred percent original, which is fine enough for games, and implementing inspired by/iterations within their own game and way.
@FredBiletnikoff Botw also had multiple things/features that were inspired by/also ways in other games prior as well, ie parachuting via Just Cause/Saints Row, cooking in Skyrim/Minecraft, climbing with Spider-man/Assassins Creed, etc. Of course it’s fine for games to by inspired by other games, things from other games and iterate or package/presented/featured in their own game way, but not be hypocritical in that not everything in Botw is completely hundred percent original, which is fine enough for games, and implementing inspired by/iterations within their own game and way.
@SplooshDmg Botw also had multiple things/features that were inspired by/also ways in other games prior as well, ie parachuting via Just Cause/Saints Row, cooking in Skyrim/Minecraft, climbing with Spider-man/Assassins Creed, etc. Of course it’s fine for games to by inspired by other games, things from other games and iterate or package/presented/featured in their own game way, but not be hypocritical in that not everything in Botw is completely hundred percent original, which is fine enough for games, and implementing inspired by/iterations within their own game and way.
I mean I enjoyed Splatoon singleplayer.
Multiplayer was fine enough I can't say for 2&3 as haven't played any of the singleplayer/multiplayer from them (I will only player the singleplayer I don't need a online subscription thank you).
I'm just sick of multiplayer games happening with certain ideas and going oh but I see how this would work in singleplayer or a co-op game then typical multiplayer modes/BRs/whatever trend they want to follow.
FoamStars has potential but if it isn't good use of the ideas and just a Splatoon like game or a territories and whatever else modes well they need more going on then just oh similar style and not as interesting execution or the people already interested in Splatoon or games with territory/other modes and other spread/spray guns in the games people will just stick with those instead or the next game to have a spray gun to do more interesting things.
Foam has a cool amount of uses it can have for combat/navigation purposes I think then the ink does and how that was intended to be used (I mean if Nintendo wanted they could use Ink to make blocks then just fill up sponges, the foam could do that to form temporary bridges in matches, make walls like Fortnite does building them but it's easy to break and build foam, whether you can hide in your same coloured foam or not whether to fill up your gun again or some stealth/defence benefit to have a stat benefit or navigate the map or whatever the possibilities are just so good if they develop the mechanics to 'use' it well then just 'yeah it's foam it's a projectile' I hate when they use guns in the most generic ways hence why Portal and many like it use their puzzle gadgets in such cool ways not just 'combat' whether to shoot or just to throw enemies through them) but if it's pretty dull then well even if the multiplayer aspect side I think it's 'foam' will be wasted then actual use in gameplay and be more disappointed in that then just oh it's multiplayer I wasn't going to play it anyway.
The main problem I have with a game like this is the same issue I have with Splatoon…. I am just not big with online multiplayer and much prefer a single player campaign….but this does look cool if you are into games like this.
@Octane Botw also had multiple things/features that were inspired by/also ways in other games prior as well, ie parachuting via Just Cause/Saints Row, cooking in Skyrim/Minecraft, climbing with Spider-man/Assassins Creed, etc. Of course it’s fine for games to by inspired by other games, things from other games and iterate or package/presented/featured in their own game way, but not be hypocritical in that not everything in Botw is completely hundred percent original, which is fine enough for games, and implementing inspired by/iterations within their own game and way.
@Golem25 Can still be for new, yet to get into those type of games to try, or/and for those who stopped or paused from those other games and want another game of genre/type to try
This is a video game that seems like it was made specifically to be the least appealing game to me that was ever made.
"Ignore the snark" oh the irony it palpable.
Premium "streamer bathwater" edition when?
On second thoughts don't give Square-Enix any ideas
More seriously Splatoon is great (and crazily successful, especially in Japan) why shouldn't this be great too.
@Daft_Klebenflw I never said BOTW is an original game. I don't even think it's a good game.
Unless the single player campaign is really in depth, I don't see myself ever playing this.
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