We only got to play it for a weekend, but the Tekken 8 Closed Network Test has us drooling over the potential of Bandai Namco's heavy hitting fighter. This sequel has been a long time coming — it's easy to forget that Tekken 7, although still quite popular, is over six years old on PS4 — and at first glance, the eighth instalment is an impressive step forward for the series. Unlike Street Fighter 6, Tekken 8 is a current-gen exclusive — and it shows.
Even in this unfinished form, the game's a real looker. Character models in particular boast a level of detail that makes them pop beyond their surroundings, and the visual effects — meaning the sparks that light the stage whenever you land a blow — make Tekken 8 a treat to gawk at. Again, after six whole years of its now aged predecessor, this sequel is a sight for sore eyes.
But as nice as they are, we're not here to rant about graphics; it's the familiar yet emboldened gameplay that has us so excited for Tekken's future. Because we've played so much Tekken 7 over the years, we were able to slip into the fundamental flow of Tekken 8 with ease. This is, after all, a franchise that hinges heavily on legacy knowledge, and that's certainly highlighted here. If we wanted to be ultra cynical, we'd say Tekken 8 feels a bit like Tekken 7.5, but that would require wilful ignorance of some all-important adjustments.
The test's big talking point is of course the new Heat system. For the first time in series history, Tekken has a meter, and once per round, it can be burned to temporarily enhance your key moves, and give you access to a powerful special attack (that essentially replaces the Rage Drive mechanic from Tekken 7). A historically high damage series, Tekken 8 attempts to push aggressive play even further, and the result is a truly explosive fighting game. Heat bolsters your offensive output, opens up entirely new combo routes, and adds chip damage to your attacks, shaving off fractions of your opponent's life bar even when they're blocking.
Now, at higher levels, it's likely that this kind of emphasis on aggression will have an impact on how players approach Tekken as a whole. In past titles — and particularly in Tekken 7 — the general gameplan was to punish your opponent's mistake with an incredibly damaging combo, often forcing them to make that mistake in the first place. But with Tekken 8, largely thanks to Heat, you can reap unprecedented reward for staying on top of your foe, locking them down with Heat-infused moves until their defence eventually breaks.
The upshot of all this is that when you're dishing out the pain, Tekken 8 feels fantastic. Typically great animations and some super satisfying sound design — everything has a distinct crunch to it — are a potent mix. But having mechanics that encourage often extreme momentum can be a problem. During the test, we did find ourselves wondering whether offensive play was overbearing, to the point where blocking and backstepping felt ineffective, and, well, not much fun. In past games, precise movement would allow skilled players to create space that could be used to bait and punish their aggressors, but in Tekken 8, slower, shorter back dashes, coupled with much faster forward dashes, mean that it's harder than ever to put any kind of meaningful distance between you and your opponent.
Tekken 8 clearly wants you to be in your foe's face at all times, and while that forces some intense interactions at close range, it does ultimately suggest that the rhythm of Tekken has changed. Obviously it's far too early to say whether such a change is good or bad, but there's no denying that we enjoyed our time with the Closed Network Test — and we'll almost certainly be diving back in when the test resumes this coming weekend.
We should also point out that, yes, Tekken finally has rollback netcode. And at least in our experience, it makes one heck of a difference. The vast majority of our many matches were impressively smooth — and even when we were paired up with players in the US, the connection was actually decent. A quick matchmaking indicator tells you whether your opponent is using wired or WiFi, loading times are fast, and rematches are almost instantaneous — which is exactly what you want from a modern fighting game. It's all very promising, and we're hoping that the networking side of things is only improved as we rocket towards release.
Speaking of which, just how far along is Tekken 8? Honestly, aside from some fairly obvious balancing issues — which have probably already been addressed internally — the Closed Network Test felt polished. And on that basis, we can't see launch being that far off. Early 2024, perhaps? We might have a few more character trailers to get through!
Did you play the Tekken 8 Closed Network Test? Will you be playing the second session this weekend? Claim your main and start some crazy combos in the comments section below.
Comments 21
I can't get excited for this game until I've seen Yoshimistu.
Unfortunately I was out of town for most of the weekend but I still got to play the CNT (not a great acronym, is it) for a few hours and while I admittedly suck at Tekken (for now anyway), I had a lot of fun. I'll definitely play more this week when it returns with crossplay.
The game probably needs some rebalancing and the netcode was a little bit inconsistent (but mostly good) but hey, it's exactly what the test is for. Looks like it's potentially headed for a very successful launch, whenever that might be.
Looks interesting 🤔
More Tekken Bowl please 😃
Streetfighter if you are mad.
Tekken if you have landed in your life.
Then i experienced a change in my life.
Tekken if your mad and Streetfighter if you are glad.
@ShogunRok I say it every time Tekken 8 is mentioned here, but 2023 is still a possibility. That holiday release schedule could get a bit thicker. How many 2023 releases do we still have no release info on?
Tekken 8 beta was fun but the netcode was disappointing the games netcode feel slightly better than tekken 7.
@somnambulance no way this game coming out this year. Tekken 8 probably coming out later spring or early summer. If this game release this year it will have a very unbalance roster with barely passable netcode.
@somnambulance I can think of a couple (Granblue Fantasy Relink is one) but I'd still be surprised if Tekken 8 launches this year. That said, Evo is next month...
@4kgk2 @ShogunRok You never know. I’m sure we’ll get some sort of timeframe soon, but I mean, there’s still games in July that are getting announced for this year without a release date, albeit smaller games, but it’s still happening. I’m guessing early 2024 is more likely, but I’m just saying, you never really know! It’d be cool to see it this year.
@somnambulance I must admit, I'd lose my mind if it actually is this year.
@ShogunRok @somnambulance Thing is, this year's Tekken World Tour has already started and it's a series of Tekken 7 tournaments so it's unlikely that Tekken 8 releases before it concludes. There is no date for the finals yet but the 2022 tour ended in early February this year.
I had some issues with netcode and finding a match. But when it worked, it was a great game. And quite a looker too. Looking forward to getting my copy day one (as I usually do with Tekken games).
@Voltan Yeah this is it, the idea that Tekken 7's official tournament tour could still be going on even after Tekken 8 is released just doesn't seem realistic. But I suppose that's assuming it is like last year's tour and it ends in early 2024.
@4kgk2 That's disappointing to hear. I only had a couple of noticeably shaky connections, but outside of those, I found the netcode to be really good. I wonder how much it varied between players.
@ShogunRok I had a few matches that would literally pause for half a second every few seconds and not all of them were wifi players.
My other complaint is that it would often add delay frames while rollback frames remained at 0-1 despite being set to favor responsiveness. I'd very much rather have 4f of rollback than 2f of delay.
Very solid for most matches though.
I will put a flower pot hat on Hwoarang and devastate the only friend I have with simple kick combos I know since Tekken 3.
Please confirm Steve in Tekken 8! 😬
@ShogunRok @Voltan I’d lose my mind too, but I think people may be fine if the world tour ended this year to ensure the new title arrived.
I’m a dreamer. What can I say?
@4kgk2 Street Fighter is hot right now, and Mortal Kombat is coming soon. No need to rush this into a saturated market. Polish it up and release when its ready.
Tekken is one of the few games I will allow myself to buy day one anymore. Been a fan since the start, great franchise.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...