With Baldur's Gate 3, Final Fantasy XVI, and next month's Starfield in its back pocket, the RPG genre is on something of a tear at the moment. Enthusiast gamers could be losing 100 hours of their free time to a number of different universes right now, and the best part is there's always another enticing adventure right around the corner. Case in point: the RPG spin-off Granblue Fantasy: Relink is now (finally) dated for 1st February 2024. Just as you've cleared your backlog over the Christmas and New Year period, it'll be time to step into another PS5 must-play.
We were invited down to a swanky London hotel to play the game and Granblue Fantasy Versus: Rising, as well as take in a presentation for both titles from developer Cygames. What we played is the same PS5 demo you could experience this week at Gamescom 2023, if you so happen to be attending the show. Given the demo had a 10-minute time cap — which we played through twice — most of our impressions are based on the presentation prior to the hands on session.
Our biggest takeaway is Granblue Fantasy: Relink appears to play a lot like Tales of Arise. With around 12 characters to play as, the real-time combat system is all about popping off flashy and spectacular abilities as much as possible. You have your own roster of skills to utilise and party members have theirs, with special attacks bringing everyone together for huge bursts of damage. Much like the Bandai Namco title, it oozes style and class with really colourful visuals and impressive character moves — in the same way, bosses seem to have very large health pools.
Despite the fact you can take the experience online with a four-player party, Cygames stresses the title is still designed around single player. In fact, even though the RPG is based on a Japanese franchise most popular on mobile phones, the developer is pitching Granblue Fantasy: Relink to newcomers just as much as the current fanbase. Prior knowledge may help your understanding, but reading webpages dedicated to Granblue Fantasy lore isn't a requirement for your visit to the Zegagrande Skydom.
Across the campaign — which is said to comprise of more than 100 quests all packing collectibles and side activities — you'll tour various islands all in the name of character customisation and upgrades. Cygames was also keen to point out the story's ending should prove satisfying and won't be left on a cliffhanger.
In between those narrative beats, it's the combat that'll keep you engaged. With so many playable characters on offer, the developer wants to create "a completely different game experience with every character". There'll be abilities unique to each one, as well as different weapons to wield like swords, guns, and magic attacks. We purposefully played as different characters in our two playthroughs of the PS5 demo, and there certainly is a contrast in playstyle. Our first run-through was with a sword and fire-based spells, while in the second we opted for a gun-based build with skills based around bullets. As you can imagine, the former was all about close-quarters combat while the latter was conducted at more of a distance. It remains to be seen whether that's a "completely different game experience", but it does at least introduce some variation.
With many modes of attack, meters to fill on-screen, and up to four skills to govern at any one time (all with cooldown meters), Cygames will include an Assist Mode in Granblue Fantasy: Relink for RPG newcomers. This will allow you to perform combos with a single button press, enable automatic healing, guarding, and dashing, and even activate abilities without any input on your end. There's then a mode that takes an even bigger step: Full Assist Mode. Entirely focused on delivering the plot, you just move the thumbsticks and everything else is done for you. These modes won't be available during end-game content, but you're free to use them anywhere else in the game — even online.
It's another example of how developer Cygames is opening the Granblue Fantasy series up to everyone once more. By making Relink an action RPG, it's able to capture a larger audience than its fighting counterpart and essentially launch the series here in the West — as the main mobile title did for the Japanese audience. We didn't get to play enough to make any definitive statements, but Granblue Fantasy: Relink comes with a lot of promise. Resembling Tales of Arise more than anything else, it has every chance to be just as good as it — or better. We'll know for certain come next year.
Granblue Fantasy: Relink is now slated to release for PS5, PS4 on 1st February 2024. Are you excited for this upcoming action RPG, and did the new trailer debuted at Gamescom Opening Night Live do anything for you? Share your thoughts in the comments below.
Comments 19
I hope they release a demo like Tales of Arise did. I'm alittle worried about so many characters, but hopefully they can balance it out story and gameplay-wise. I REALLY hope FF7 Rebirth doesnt come out close to this.
How many times has this ben delayed?
Grandblue's one of those franchises that looks like it'd be right up my alley if it weren't for the whole gacha thing. I'll be excited to see if this one's really a good intro to the franchise!
Will there be a demo available for the public to play at home?
@SometimesGhost oh does this game have gacha? I'd be put off , if it does.
@CutchuSlow no it does not the mobile game does
@3Above Assuming "early 2024" means Q1 there's no way this game and FF7R aren't coming very close to one another. Same with Persona 3R, and LAD 8. For anyone who likes the JRPG genre and is interested in all those games, it's going to be a very expensive first half of 2024. I'm already prepared to just buy both P3R and LAD 8 a bit later, I don't feel like spending about 250€ for games in a short period of time. Wouldn't really mind if even one of the games I mentioned gets delayed either.
Let's go February 1st I wonder how many games I can clear through my backlog
In my top 3 most anticipated games for sure. This is everything I wanted the letdown FF16 to be and more.
FF7 Rebirth looks pretty cool but it can sit the frik down if this comes out around the same time.
@invictus4000 Why is this game so anticipated for you?
Can't wait for this, I've watched the anime and read the manga so I'm fully prepared lol
Also after this hopefully cygames can work on a Fate Grand Order rpg next.
@CutchuSlow This game doesn't have gacha, it's a proper game. The original granblue fantasy game is a mobile gacha game though.
This game and FF 7 Rebirth will last me a long time. Day 1 both.
Enjoyed Tales of Arise very much, but this looks better.
Just hoping Rise of The Ronin won't launch around them.
@XenonKnight You know, honestly? I'm not 100% sure whats pulling me toward this so much. I think more than anything is I love the art style. Its the cliche anime RPG but to me looks different somehow. Plus it literally looks like a more fun, more vibrant, more family friendly version of FF16 which is what I wanted. Haha
I really hope this will end up great! It has all what I want : a slick action RPG in an expensive anime world with a gripping story... Fingers crossed this will give us everything we hope for.
In some ways, all these delays are maybe a good thing, this could mean the devs are taking the task seriously!
@Olmaz Don't think seriousness is what's missing for most devs, it's talent, vision, direction and ingenuity. Those will separate the average from the outstanding, no matter how hard working a team is. 😄
Gaming is firstly an art form.
@Sil_Am I agree, but we've seen many times wonderful ideas and artistic talents wasted by a lack of rigorous development process.
I guess we need all of these (talent, vision, direction, ingenuity, rigor, money, and so on) to get these fantastic games we get (which explains why we get so few of exceptional games!). And I really want this game to be just that!
@UltimateOtaku91 @Slayer25c
Oh ok.
Tales of Arise was one of the first games I played on PS5 after purchase late last year, having only played one other Tales game (Vesperia on XBox 360) previously. Similar to my experience with Vesperia, I enjoyed Arise for a while, but the chaotic combat finally wore me down. I'm generally not a fan of computer controlled party members, but maybe this game will be able to pull it off. Looks great.
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